blob: 193ab0a453081982b48da1112d29cd407bcd0106 [file] [log] [blame] [edit]
/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 3.0 Module
* -------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Tests for precision and range of GLSL builtins and types.
*//*--------------------------------------------------------------------*/
#include "es3fBuiltinPrecisionTests.hpp"
#include "deUniquePtr.hpp"
#include "glsBuiltinPrecisionTests.hpp"
#include <vector>
namespace deqp
{
namespace gles3
{
namespace Functional
{
namespace bpt = gls::BuiltinPrecisionTests;
TestCaseGroup *createBuiltinPrecisionTests(Context &context)
{
TestCaseGroup *group = new TestCaseGroup(context, "precision", "Builtin precision tests");
std::vector<glu::ShaderType> shaderTypes;
de::MovePtr<const bpt::CaseFactories> es3Cases = bpt::createES3BuiltinCases();
shaderTypes.push_back(glu::SHADERTYPE_VERTEX);
shaderTypes.push_back(glu::SHADERTYPE_FRAGMENT);
bpt::addBuiltinPrecisionTests(context.getTestContext(), context.getRenderContext(), *es3Cases, shaderTypes, *group);
return group;
}
} // namespace Functional
} // namespace gles3
} // namespace deqp