blob: 98571fdaf439b49cc5c7f4025bf0b3e64eb9a11e [file] [log] [blame]
#ifndef _TCUANDROIDRENDERACTIVITY_HPP
#define _TCUANDROIDRENDERACTIVITY_HPP
/*-------------------------------------------------------------------------
* drawElements Quality Program Tester Core
* ----------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief RenderActivity base class.
*//*--------------------------------------------------------------------*/
#include "tcuDefs.hpp"
#include "tcuAndroidNativeActivity.hpp"
#include "deThread.hpp"
#include "deThreadSafeRingBuffer.hpp"
namespace tcu
{
namespace Android
{
enum MessageType
{
// Execution control messages. No data argument.
MESSAGE_RESUME = 0,
MESSAGE_PAUSE,
MESSAGE_FINISH,
// Window messages. Argument is ANativeWindow pointer.
MESSAGE_WINDOW_CREATED,
MESSAGE_WINDOW_RESIZED,
MESSAGE_WINDOW_DESTROYED,
// Input queue messages. Argument is AInputQueue pointer.
MESSAGE_INPUT_QUEUE_CREATED,
MESSAGE_INPUT_QUEUE_DESTROYED,
MESSAGE_SYNC, //!< Main thread requests sync. Data argument is de::Semaphore* that needs to be incremented.
MESSAGETYPE_LAST
};
struct Message
{
MessageType type; //!< Message type.
union
{
ANativeWindow *window;
AInputQueue *inputQueue;
de::Semaphore *semaphore;
} payload; //!< Optional data argument.
Message(void) : type(MESSAGETYPE_LAST)
{
}
explicit Message(MessageType type_) : type(type_)
{
DE_ASSERT(type_ == MESSAGE_RESUME || type_ == MESSAGE_PAUSE || type_ == MESSAGE_FINISH);
}
Message(MessageType type_, ANativeWindow *window) : type(type_)
{
DE_ASSERT(type_ == MESSAGE_WINDOW_CREATED || type_ == MESSAGE_WINDOW_DESTROYED ||
type_ == MESSAGE_WINDOW_RESIZED);
DE_ASSERT(window);
payload.window = window;
}
Message(MessageType type_, AInputQueue *inputQueue) : type(type_)
{
DE_ASSERT(type_ == MESSAGE_INPUT_QUEUE_CREATED || type_ == MESSAGE_INPUT_QUEUE_DESTROYED);
DE_ASSERT(inputQueue);
payload.inputQueue = inputQueue;
}
Message(MessageType type_, de::Semaphore *semaphore) : type(type_)
{
DE_ASSERT(type_ == MESSAGE_SYNC);
DE_ASSERT(semaphore);
payload.semaphore = semaphore;
}
};
enum WindowState
{
WINDOWSTATE_NOT_CREATED = 0, //!< Framework hasn't signaled window creation.
WINDOWSTATE_NOT_INITIALIZED, //!< Framework hasn't signaled first resize after creation and thus size is not final.
WINDOWSTATE_READY, //!< Window is ready for use.
WINDOWSTATE_DESTROYED, //!< Window has been destroyed.
WINDOWSTATE_LAST
};
typedef de::ThreadSafeRingBuffer<Message> MessageQueue;
class RenderThread : private de::Thread
{
public:
RenderThread(NativeActivity &activity);
~RenderThread(void);
void start(void);
void resume(void);
void pause(void);
void stop(void);
void enqueue(const Message &message);
void sync(void);
void run(void);
protected:
virtual void onInputEvent(AInputEvent *event)
{
DE_UNREF(event);
}
virtual void onWindowCreated(ANativeWindow *window) = 0;
virtual void onWindowResized(ANativeWindow *window) = 0;
virtual void onWindowDestroyed(ANativeWindow *window) = 0;
virtual bool render(void) = 0;
NativeActivity &getNativeActivity(void)
{
return m_activity;
}
private:
void processMessage(const Message &message);
// Shared state.
NativeActivity &m_activity;
MessageQueue m_msgQueue;
// Parent thread state.
bool m_threadRunning;
// Thread state.
AInputQueue *m_inputQueue;
WindowState m_windowState;
ANativeWindow *m_window;
bool m_paused; //!< Is rendering paused?
bool m_finish; //!< Has thread received FINISH message?
bool m_receivedFirstResize; //!< Has the first onWindowResized been processed?
};
class RenderActivity : public NativeActivity
{
public:
RenderActivity(ANativeActivity *activity);
virtual ~RenderActivity(void);
virtual void onStart(void);
virtual void onResume(void);
virtual void onPause(void);
virtual void onStop(void);
virtual void onDestroy(void);
virtual void onNativeWindowCreated(ANativeWindow *window);
virtual void onNativeWindowResized(ANativeWindow *window);
virtual void onNativeWindowRedrawNeeded(ANativeWindow *window);
virtual void onNativeWindowDestroyed(ANativeWindow *window);
virtual void onInputQueueCreated(AInputQueue *queue);
virtual void onInputQueueDestroyed(AInputQueue *queue);
protected:
//! Set rendering thread. Must be called at construction time.
void setThread(RenderThread *thread);
private:
RenderActivity(const RenderActivity &other);
RenderActivity &operator=(const RenderActivity &other);
RenderThread *m_thread;
};
} // namespace Android
} // namespace tcu
#endif // _TCUANDROIDRENDERACTIVITY_HPP