| #ifndef _ESEXTCTEXTURECUBEMAPARRAYIMAGETEXTURESIZETESTS_HPP |
| #define _ESEXTCTEXTURECUBEMAPARRAYIMAGETEXTURESIZETESTS_HPP |
| /*------------------------------------------------------------------------- |
| * OpenGL Conformance Test Suite |
| * ----------------------------- |
| * |
| * Copyright (c) 2014-2016 The Khronos Group Inc. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| */ /*! |
| * \file |
| * \brief |
| */ /*-------------------------------------------------------------------*/ |
| |
| /*! |
| * \file esextcTextureCubeMapArrayTextureSizeTests.hpp |
| * \brief texture_cube_map_array extension - Texture Size Test (Test 10) |
| */ /*-------------------------------------------------------------------*/ |
| |
| #include "esextcTextureCubeMapArrayImageTextureSize.hpp" |
| #include "glcContext.hpp" |
| #include "glcTestCase.hpp" |
| |
| namespace glcts |
| { |
| /** Implementation of (Test 10) for texture_cube_map_array extension. Test description follows: |
| * Make sure shaders can correctly query the size of cube-map array textures |
| * bound to active texture or image samplers. |
| * |
| * Category: Coverage, |
| * Optional dependency on EXT_geometry_shader; |
| * Optional dependency on EXT_tessellation_shader; |
| * Suggested priority: Must-have for the texture part; |
| * Must-have for the image part; |
| * |
| * Make sure textureSize() (both shadow and normal cases) GLSL functions |
| * return correct values for cube-map array textures. |
| * Make sure imageSize() returns correct values for image units, to which |
| * cube-map array textures have been bound. |
| * |
| * All supported shader types should be considered for the purpose of the |
| * test. |
| * |
| * The results should be XFBed back to test implementation for verification |
| * in case of geometry & tessellation shaders & vertex shaders. |
| * For compute shaders, the size should be stored to an image of |
| * 1x1 resolution and of GL_RGBA32UI internalformat. |
| * Fragment shaders should store the texture size by writing it to |
| * an output variable defined in the fragment shader. A GL_RGBA32UI |
| * texture of 1x1 resolution should be used as a draw buffer. |
| * |
| * The following texture resolutions should be used |
| * { 64, 64, 6}, |
| * {128, 128, 12}, |
| * {256, 256, 12}, |
| * { 32, 32, 18} |
| * Both immutable and mutable textures should be checked. |
| * |
| */ |
| class TextureCubeMapArrayImageTextureSizeTests : public glcts::TestCaseGroupBase |
| { |
| public: |
| /* Public methods */ |
| TextureCubeMapArrayImageTextureSizeTests(glcts::Context &context, const ExtParameters &extParams, const char *name, |
| const char *description); |
| |
| virtual ~TextureCubeMapArrayImageTextureSizeTests() |
| { |
| } |
| |
| virtual void init(void); |
| virtual void deinit(void); |
| }; |
| |
| } // namespace glcts |
| |
| #endif // _ESEXTCTEXTURECUBEMAPARRAYIMAGETEXTURESIZETESTS_HPP |