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#ifndef _ESEXTCTEXTURECUBEMAPARRAYFBOINCOMPLETENESS_HPP
#define _ESEXTCTEXTURECUBEMAPARRAYFBOINCOMPLETENESS_HPP
/*-------------------------------------------------------------------------
* OpenGL Conformance Test Suite
* -----------------------------
*
* Copyright (c) 2014-2016 The Khronos Group Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/ /*!
* \file
* \brief
*/ /*-------------------------------------------------------------------*/
/*!
* \file esextcTextureCubeMapArrayFBOIncompleteness.hpp
* \brief texture_cube_map_array extenstion - FBO incompleteness (Test 9)
*/ /*-------------------------------------------------------------------*/
#include "../esextcTestCaseBase.hpp"
namespace glcts
{
/** Implementation part one of (Test 9). Test description follows:
*
* Make sure FBO incompleteness is reported as per specified when at least
* one cube-map array texture is used as an attachment.
*
* Category: Coverage.
* Priority: Must-have.
*
* (Condition 1)
* Make sure that a framebuffer is considered incomplete, if a non-existing
* layer (whose index is larger or equal to the layer count) of a cube-map
* array texture is attached to any of the framebuffer's non-layered
* attachments;
*
* (Condition 2)
* Make sure that a framebuffer is considered incomplete if the layer count
* of a cube-map array texture that has been bound to a layered framebuffer
* is larger than or equal to GL_MAX_FRAMEBUFFER_LAYERS_EXT.
*
* (Condition 3)
* Make sure that a layered framebuffer is considered incomplete and its
* status is reported as GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT, if
* a cube-map array texture level has been bound to its zeroth color attachment
* and a 2D array texture level has been bound to its first color attachment.
**/
class TextureCubeMapArrayFBOIncompleteness : public TestCaseBase
{
public:
/* Public methods */
TextureCubeMapArrayFBOIncompleteness(Context& context, const ExtParameters& extParams, const char* name,
const char* description);
virtual ~TextureCubeMapArrayFBOIncompleteness(void)
{
}
virtual void deinit(void);
virtual IterateResult iterate(void);
private:
/* Private methods */
glw::GLboolean checkState(glw::GLint expectedState, const char* message);
void initTest();
/* Private static constants */
static const glw::GLint m_small_texture_depth = 6;
static const glw::GLint m_texture_levels = 1;
static const glw::GLint m_texture_height = 1;
static const glw::GLint m_texture_width = 1;
/* Variables for general usage */
glw::GLuint m_fbo_id;
glw::GLuint m_lots_of_layers_to_id;
glw::GLuint m_non_layered_to_id;
glw::GLuint m_small_to_id;
};
} /* glcts */
#endif // _ESEXTCTEXTURECUBEMAPARRAYFBOINCOMPLETENESS_HPP