| #ifndef _ESEXTCGPUSHADER5ATOMICCOUNTERSARRAYINDEXING_HPP |
| #define _ESEXTCGPUSHADER5ATOMICCOUNTERSARRAYINDEXING_HPP |
| /*------------------------------------------------------------------------- |
| * OpenGL Conformance Test Suite |
| * ----------------------------- |
| * |
| * Copyright (c) 2014-2016 The Khronos Group Inc. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| */ /*! |
| * \file |
| * \brief |
| */ /*-------------------------------------------------------------------*/ |
| |
| /*! |
| * \file esextcGPUShader5AtomicCountersArrayIndexing.hpp |
| * \brief GPUShader5 Atomic Counters Array Indexing (Test 3) |
| */ /*-------------------------------------------------------------------*/ |
| |
| #include "../esextcTestCaseBase.hpp" |
| |
| namespace glcts |
| { |
| /** "Test 3" from CTS_EXT_gpu_shader5. Description follows |
| * |
| * Test whether indexing into an array of atomic counters using dynamically |
| * uniform integer expressions works as expected. |
| * |
| * Category: API, |
| * Functional Test. |
| * |
| * Write a compute shader with an array of four atomic_uint counters. |
| * The work group size should be 2x2. |
| * |
| * Set up a buffer object of enough size to fit all four shader atomic |
| * counters. Fill it with zeroes. |
| * |
| * In the compute shader perform operations: |
| * |
| * for(uint index = 0; index <= 3; ++index) |
| * { |
| * for(uint iteration = 0; iteration <= gl_LocalInvocationID.x * |
| * local_size_y + gl_LocalInvocationID.y; ++iteration) |
| * { |
| * atomicCounterIncrement ( counters[index] ); |
| * } |
| * } |
| * |
| * Create a program from the above compute shader, use it and call |
| * glDispatchCompute(10, 10, 1); |
| * |
| * The test is successful if the values of all counters are equal to 1000. |
| */ |
| class GPUShader5AtomicCountersArrayIndexing : public TestCaseBase |
| { |
| public: |
| /* Public methods */ |
| GPUShader5AtomicCountersArrayIndexing(Context& context, const ExtParameters& extParams, const char* name, |
| const char* description); |
| |
| virtual ~GPUShader5AtomicCountersArrayIndexing() |
| { |
| } |
| |
| virtual IterateResult iterate(void); |
| virtual void deinit(void); |
| |
| private: |
| /* Private methods */ |
| void initTest(void); |
| |
| /* Private variables */ |
| static const char* m_compute_shader_code; |
| static const glw::GLuint m_atomic_counters_array_size; |
| |
| glw::GLuint m_buffer_id; |
| glw::GLuint m_compute_shader_id; |
| glw::GLuint m_program_id; |
| }; |
| } |
| |
| #endif // _ESEXTCGPUSHADER5ATOMICCOUNTERSARRAYINDEXING_HPP |