blob: d335cac3fab2c45db880446dbd4972b9a2dc3c8b [file] [log] [blame]
/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 3.1 Module
* -------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Explicit uniform location tests
*//*--------------------------------------------------------------------*/
#include "es31fUniformLocationTests.hpp"
#include "tcuTestLog.hpp"
#include "tcuTextureUtil.hpp"
#include "tcuVectorUtil.hpp"
#include "tcuCommandLine.hpp"
#include "glsShaderLibrary.hpp"
#include "glsTextureTestUtil.hpp"
#include "gluShaderProgram.hpp"
#include "gluTexture.hpp"
#include "gluPixelTransfer.hpp"
#include "gluVarType.hpp"
#include "gluVarTypeUtil.hpp"
#include "glwFunctions.hpp"
#include "glwEnums.hpp"
#include "sglrContextUtil.hpp"
#include "deStringUtil.hpp"
#include "deUniquePtr.hpp"
#include "deString.h"
#include "deRandom.hpp"
#include "deInt32.h"
#include <set>
#include <map>
namespace deqp
{
namespace gles31
{
namespace Functional
{
namespace
{
using de::UniquePtr;
using glu::VarType;
using std::map;
using std::string;
using std::vector;
struct UniformInfo
{
enum ShaderStage
{
SHADERSTAGE_NONE = 0,
SHADERSTAGE_VERTEX = (1 << 0),
SHADERSTAGE_FRAGMENT = (1 << 1),
SHADERSTAGE_BOTH = (SHADERSTAGE_VERTEX | SHADERSTAGE_FRAGMENT),
};
VarType type;
ShaderStage declareLocation; // support declarations with/without layout qualifiers, needed for linkage testing
ShaderStage layoutLocation;
ShaderStage checkLocation;
int location; // -1 for unset
UniformInfo(VarType type_, ShaderStage declareLocation_, ShaderStage layoutLocation_, ShaderStage checkLocation_,
int location_ = -1)
: type(type_)
, declareLocation(declareLocation_)
, layoutLocation(layoutLocation_)
, checkLocation(checkLocation_)
, location(location_)
{
}
};
class UniformLocationCase : public tcu::TestCase
{
public:
UniformLocationCase(tcu::TestContext &context, glu::RenderContext &renderContext, const char *name,
const char *desc, const vector<UniformInfo> &uniformInfo);
virtual ~UniformLocationCase(void)
{
}
virtual IterateResult iterate(void);
protected:
IterateResult run(const vector<UniformInfo> &uniformList);
static glu::ProgramSources genShaderSources(const vector<UniformInfo> &uniformList);
bool verifyLocations(const glu::ShaderProgram &program, const vector<UniformInfo> &uniformList);
void render(const glu::ShaderProgram &program, const vector<UniformInfo> &uniformList);
static bool verifyResult(const tcu::ConstPixelBufferAccess &access);
static float getExpectedValue(glu::DataType type, int id, const char *name);
de::MovePtr<glu::Texture2D> createTexture(glu::DataType samplerType, float redChannelValue, int binding);
glu::RenderContext &m_renderCtx;
const vector<UniformInfo> m_uniformInfo;
enum
{
RENDER_SIZE = 16
};
};
string getUniformName(int ndx, const glu::VarType &type, const glu::TypeComponentVector &path)
{
std::ostringstream buff;
buff << "uni" << ndx << glu::TypeAccessFormat(type, path);
return buff.str();
}
string getFirstComponentName(const glu::VarType &type)
{
std::ostringstream buff;
if (glu::isDataTypeVector(type.getBasicType()))
buff << glu::TypeAccessFormat(type, glu::SubTypeAccess(type).component(0).getPath());
else if (glu::isDataTypeMatrix(type.getBasicType()))
buff << glu::TypeAccessFormat(type, glu::SubTypeAccess(type).column(0).component(0).getPath());
return buff.str();
}
UniformLocationCase::UniformLocationCase(tcu::TestContext &context, glu::RenderContext &renderContext, const char *name,
const char *desc, const vector<UniformInfo> &uniformInfo)
: TestCase(context, name, desc)
, m_renderCtx(renderContext)
, m_uniformInfo(uniformInfo)
{
}
// [from, to]
std::vector<int> shuffledRange(int from, int to, int seed)
{
const int count = to - from;
vector<int> retval(count);
de::Random rng(seed);
DE_ASSERT(count > 0);
for (int ndx = 0; ndx < count; ndx++)
retval[ndx] = ndx + from;
rng.shuffle(retval.begin(), retval.end());
return retval;
}
glu::DataType getDataTypeSamplerSampleType(glu::DataType type)
{
using namespace glu;
if (type >= TYPE_SAMPLER_1D && type <= TYPE_SAMPLER_3D)
return TYPE_FLOAT_VEC4;
else if (type >= TYPE_INT_SAMPLER_1D && type <= TYPE_INT_SAMPLER_3D)
return TYPE_INT_VEC4;
else if (type >= TYPE_UINT_SAMPLER_1D && type <= TYPE_UINT_SAMPLER_3D)
return TYPE_UINT_VEC4;
else if (type >= TYPE_SAMPLER_1D_SHADOW && type <= TYPE_SAMPLER_2D_ARRAY_SHADOW)
return TYPE_FLOAT;
else
DE_FATAL("Unknown sampler type");
return TYPE_INVALID;
}
// A (hopefully) unique value for a uniform. For multi-component types creates only one value. Values are in the range [0,1] for floats, [-128, 127] for ints, [0,255] for uints and 0/1 for booleans. Samplers are treated according to the types they return.
float UniformLocationCase::getExpectedValue(glu::DataType type, int id, const char *name)
{
const uint32_t hash = deStringHash(name) + deInt32Hash(id);
glu::DataType adjustedType = type;
if (glu::isDataTypeSampler(type))
adjustedType = getDataTypeSamplerSampleType(type);
if (glu::isDataTypeIntOrIVec(adjustedType))
return float(hash % 128);
else if (glu::isDataTypeUintOrUVec(adjustedType))
return float(hash % 255);
else if (glu::isDataTypeFloatOrVec(adjustedType))
return float(hash % 255) / 255.0f;
else if (glu::isDataTypeBoolOrBVec(adjustedType))
return float(hash % 2);
else
DE_FATAL("Unkown primitive type");
return glu::TYPE_INVALID;
}
UniformLocationCase::IterateResult UniformLocationCase::iterate(void)
{
return run(m_uniformInfo);
}
UniformLocationCase::IterateResult UniformLocationCase::run(const vector<UniformInfo> &uniformList)
{
using gls::TextureTestUtil::RandomViewport;
const glu::ProgramSources sources = genShaderSources(uniformList);
const glu::ShaderProgram program(m_renderCtx, sources);
const int baseSeed = m_testCtx.getCommandLine().getBaseSeed();
const glw::Functions &gl = m_renderCtx.getFunctions();
const RandomViewport viewport(m_renderCtx.getRenderTarget(), RENDER_SIZE, RENDER_SIZE,
deStringHash(getName()) + baseSeed);
tcu::Surface rendered(RENDER_SIZE, RENDER_SIZE);
if (!verifyLocations(program, uniformList))
return STOP;
gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f);
gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
render(program, uniformList);
glu::readPixels(m_renderCtx, viewport.x, viewport.y, rendered.getAccess());
GLU_EXPECT_NO_ERROR(gl.getError(), "error in readPixels");
if (!verifyResult(rendered.getAccess()))
{
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Shader produced incorrect result");
return STOP;
}
m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
return STOP;
}
glu::ProgramSources UniformLocationCase::genShaderSources(const vector<UniformInfo> &uniformList)
{
std::ostringstream vertDecl, vertMain, fragDecl, fragMain;
vertDecl << "#version 310 es\n"
<< "precision highp float;\n"
<< "precision highp int;\n"
<< "float verify(float val, float ref) { return float(abs(val-ref) < 0.05); }\n\n"
<< "in highp vec4 a_position;\n"
<< "out highp vec4 v_color;\n";
fragDecl << "#version 310 es\n\n"
<< "precision highp float;\n"
<< "precision highp int;\n"
<< "float verify(float val, float ref) { return float(abs(val-ref) < 0.05); }\n\n"
<< "in highp vec4 v_color;\n"
<< "layout(location = 0) out mediump vec4 o_color;\n\n";
vertMain << "void main()\n{\n"
<< " gl_Position = a_position;\n"
<< " v_color = vec4(1.0);\n";
fragMain << "void main()\n{\n"
<< " o_color = v_color;\n";
std::set<const glu::StructType *> declaredStructs;
// Declare uniforms
for (int uniformNdx = 0; uniformNdx < int(uniformList.size()); uniformNdx++)
{
const UniformInfo &uniformInfo = uniformList[uniformNdx];
const bool declareInVert = (uniformInfo.declareLocation & UniformInfo::SHADERSTAGE_VERTEX) != 0;
const bool declareInFrag = (uniformInfo.declareLocation & UniformInfo::SHADERSTAGE_FRAGMENT) != 0;
const bool layoutInVert = (uniformInfo.layoutLocation & UniformInfo::SHADERSTAGE_VERTEX) != 0;
const bool layoutInFrag = (uniformInfo.layoutLocation & UniformInfo::SHADERSTAGE_FRAGMENT) != 0;
const bool checkInVert = (uniformInfo.checkLocation & UniformInfo::SHADERSTAGE_VERTEX) != 0;
const bool checkInFrag = (uniformInfo.checkLocation & UniformInfo::SHADERSTAGE_FRAGMENT) != 0;
const string layout =
uniformInfo.location >= 0 ? "layout(location = " + de::toString(uniformInfo.location) + ") " : "";
const string uniName = "uni" + de::toString(uniformNdx);
int location = uniformInfo.location;
int subTypeIndex = 0;
DE_ASSERT((declareInVert && layoutInVert) || !layoutInVert); // Cannot have layout without declaration
DE_ASSERT((declareInFrag && layoutInFrag) || !layoutInFrag);
DE_ASSERT(location < 0 || (layoutInVert || layoutInFrag)); // Cannot have location without layout
// struct definitions
if (uniformInfo.type.isStructType())
{
const glu::StructType *const structType = uniformInfo.type.getStructPtr();
if (!declaredStructs.count(structType))
{
if (declareInVert)
vertDecl << glu::declare(structType, 0) << ";\n";
if (declareInFrag)
fragDecl << glu::declare(structType, 0) << ";\n";
declaredStructs.insert(structType);
}
}
if (declareInVert)
vertDecl << "uniform " << (layoutInVert ? layout : "") << glu::declare(uniformInfo.type, uniName) << ";\n";
if (declareInFrag)
fragDecl << "uniform " << (layoutInFrag ? layout : "") << glu::declare(uniformInfo.type, uniName) << ";\n";
// Anything that needs to be done for each enclosed primitive type
for (glu::BasicTypeIterator subTypeIter = glu::BasicTypeIterator::begin(&uniformInfo.type);
subTypeIter != glu::BasicTypeIterator::end(&uniformInfo.type); subTypeIter++, subTypeIndex++)
{
const glu::VarType subType = glu::getVarType(uniformInfo.type, subTypeIter.getPath());
const glu::DataType scalarType = glu::getDataTypeScalarType(subType.getBasicType());
const char *const typeName = glu::getDataTypeName(scalarType);
const string expectValue = de::floatToString(
getExpectedValue(scalarType, location >= 0 ? location + subTypeIndex : -1, typeName), 3);
if (glu::isDataTypeSampler(scalarType))
{
if (checkInVert)
vertMain << " v_color.rgb *= verify(float( texture(" << uniName
<< glu::TypeAccessFormat(uniformInfo.type, subTypeIter.getPath()) << ", vec2(0.5)).r), "
<< expectValue << ");\n";
if (checkInFrag)
fragMain << " o_color.rgb *= verify(float( texture(" << uniName
<< glu::TypeAccessFormat(uniformInfo.type, subTypeIter.getPath()) << ", vec2(0.5)).r), "
<< expectValue << ");\n";
}
else
{
if (checkInVert)
vertMain << " v_color.rgb *= verify(float(" << uniName
<< glu::TypeAccessFormat(uniformInfo.type, subTypeIter.getPath())
<< getFirstComponentName(subType) << "), " << expectValue << ");\n";
if (checkInFrag)
fragMain << " o_color.rgb *= verify(float(" << uniName
<< glu::TypeAccessFormat(uniformInfo.type, subTypeIter.getPath())
<< getFirstComponentName(subType) << "), " << expectValue << ");\n";
}
}
}
vertMain << "}\n";
fragMain << "}\n";
return glu::makeVtxFragSources(vertDecl.str() + vertMain.str(), fragDecl.str() + fragMain.str());
}
bool UniformLocationCase::verifyLocations(const glu::ShaderProgram &program, const vector<UniformInfo> &uniformList)
{
using tcu::TestLog;
const glw::Functions &gl = m_renderCtx.getFunctions();
const bool vertexOk = program.getShaderInfo(glu::SHADERTYPE_VERTEX).compileOk;
const bool fragmentOk = program.getShaderInfo(glu::SHADERTYPE_FRAGMENT).compileOk;
const bool linkOk = program.getProgramInfo().linkOk;
const uint32_t programID = program.getProgram();
TestLog &log = m_testCtx.getLog();
std::set<int> usedLocations;
log << program;
if (!vertexOk || !fragmentOk || !linkOk)
{
log << TestLog::Message << "ERROR: shader failed to compile/link" << TestLog::EndMessage;
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Shader failed to compile/link");
return false;
}
for (int uniformNdx = 0; uniformNdx < int(uniformList.size()); uniformNdx++)
{
const UniformInfo &uniformInfo = uniformList[uniformNdx];
int subTypeIndex = 0;
for (glu::BasicTypeIterator subTypeIter = glu::BasicTypeIterator::begin(&uniformInfo.type);
subTypeIter != glu::BasicTypeIterator::end(&uniformInfo.type); subTypeIter++, subTypeIndex++)
{
const string name = getUniformName(uniformNdx, uniformInfo.type, subTypeIter.getPath());
const int gotLoc = gl.getUniformLocation(programID, name.c_str());
const int expectLoc = uniformInfo.location >= 0 ? uniformInfo.location + subTypeIndex : -1;
if (expectLoc >= 0)
{
if (uniformInfo.checkLocation == 0 && gotLoc == -1)
continue;
if (gotLoc != expectLoc)
{
log << TestLog::Message << "ERROR: found uniform " << name << " in location " << gotLoc
<< " when it should have been in " << expectLoc << TestLog::EndMessage;
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Incorrect uniform location");
return false;
}
if (usedLocations.find(expectLoc) != usedLocations.end())
{
log << TestLog::Message << "ERROR: expected uniform " << name << " in location " << gotLoc
<< " but it has already been used" << TestLog::EndMessage;
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Overlapping uniform location");
return false;
}
usedLocations.insert(expectLoc);
}
else if (gotLoc >= 0)
{
if (usedLocations.count(gotLoc))
{
log << TestLog::Message << "ERROR: found uniform " << name << " in location " << gotLoc
<< " which has already been used" << TestLog::EndMessage;
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Overlapping uniform location");
return false;
}
usedLocations.insert(gotLoc);
}
}
}
return true;
}
// Check that shader output is white (or very close to it)
bool UniformLocationCase::verifyResult(const tcu::ConstPixelBufferAccess &access)
{
using tcu::Vec4;
const Vec4 threshold(0.1f, 0.1f, 0.1f, 0.1f);
const Vec4 reference(1.0f, 1.0f, 1.0f, 1.0f);
for (int y = 0; y < access.getHeight(); y++)
{
for (int x = 0; x < access.getWidth(); x++)
{
const Vec4 diff = abs(access.getPixel(x, y) - reference);
if (!boolAll(lessThanEqual(diff, threshold)))
return false;
}
}
return true;
}
// get a 4 channel 8 bits each texture format that is usable by the given sampler type
uint32_t getTextureFormat(glu::DataType samplerType)
{
using namespace glu;
switch (samplerType)
{
case TYPE_SAMPLER_1D:
case TYPE_SAMPLER_2D:
case TYPE_SAMPLER_CUBE:
case TYPE_SAMPLER_2D_ARRAY:
case TYPE_SAMPLER_3D:
return GL_RGBA8;
case TYPE_INT_SAMPLER_1D:
case TYPE_INT_SAMPLER_2D:
case TYPE_INT_SAMPLER_CUBE:
case TYPE_INT_SAMPLER_2D_ARRAY:
case TYPE_INT_SAMPLER_3D:
return GL_RGBA8I;
case TYPE_UINT_SAMPLER_1D:
case TYPE_UINT_SAMPLER_2D:
case TYPE_UINT_SAMPLER_CUBE:
case TYPE_UINT_SAMPLER_2D_ARRAY:
case TYPE_UINT_SAMPLER_3D:
return GL_RGBA8UI;
default:
DE_FATAL("Unsupported (sampler) type");
return 0;
}
}
// create a texture suitable for sampling by the given sampler type and bind it
de::MovePtr<glu::Texture2D> UniformLocationCase::createTexture(glu::DataType samplerType, float redChannelValue,
int binding)
{
using namespace glu;
const glw::Functions &gl = m_renderCtx.getFunctions();
const uint32_t format = getTextureFormat(samplerType);
de::MovePtr<Texture2D> tex;
tex = de::MovePtr<Texture2D>(new Texture2D(m_renderCtx, format, 16, 16));
tex->getRefTexture().allocLevel(0);
if (format == GL_RGBA8I || format == GL_RGBA8UI)
tcu::clear(tex->getRefTexture().getLevel(0), tcu::IVec4(int(redChannelValue), 0, 0, 0));
else
tcu::clear(tex->getRefTexture().getLevel(0), tcu::Vec4(redChannelValue, 0.0f, 0.0f, 1.0f));
gl.activeTexture(GL_TEXTURE0 + binding);
tex->upload();
gl.bindTexture(GL_TEXTURE_2D, tex->getGLTexture());
gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
GLU_EXPECT_NO_ERROR(gl.getError(), "UniformLocationCase: texture upload");
return tex;
}
void UniformLocationCase::render(const glu::ShaderProgram &program, const vector<UniformInfo> &uniformList)
{
using de::MovePtr;
using glu::Texture2D;
typedef vector<Texture2D *> TextureList;
const glw::Functions &gl = m_renderCtx.getFunctions();
const uint32_t programID = program.getProgram();
const int32_t posLoc = gl.getAttribLocation(programID, "a_position");
// Vertex data.
const float position[] = {-1.0f, -1.0f, 0.1f, 1.0f, -1.0f, 1.0f, 0.1f, 1.0f,
1.0f, -1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0.1f, 1.0f};
const void *positionPtr = &position[0];
const uint16_t indices[] = {0, 1, 2, 2, 1, 3};
const void *indicesPtr = &indices[0];
// some buffers to feed to the GPU, only the first element is relevant since the others are never verified
float floatBuf[16] = {0.0f};
int32_t intBuf[4] = {0};
uint32_t uintBuf[4] = {0};
uint32_t vao = 0;
uint32_t attribVbo = 0;
uint32_t elementVbo = 0;
TextureList texList;
bool isGL45 = glu::contextSupports(m_renderCtx.getType(), glu::ApiType::core(4, 5));
if (isGL45)
{
gl.genVertexArrays(1, &vao);
gl.bindVertexArray(vao);
gl.genBuffers(1, &attribVbo);
gl.genBuffers(1, &elementVbo);
gl.bindBuffer(GL_ARRAY_BUFFER, attribVbo);
gl.bufferData(GL_ARRAY_BUFFER, (glw::GLsizeiptr)(DE_LENGTH_OF_ARRAY(position) * sizeof(float)), position,
GL_STATIC_DRAW);
GLU_EXPECT_NO_ERROR(gl.getError(), "UniformLocationCase::render");
gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementVbo);
gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, (glw::GLsizeiptr)(DE_LENGTH_OF_ARRAY(indices) * sizeof(uint16_t)),
indices, GL_STATIC_DRAW);
GLU_EXPECT_NO_ERROR(gl.getError(), "UniformLocationCase::render");
positionPtr = 0;
indicesPtr = 0;
}
TCU_CHECK(posLoc >= 0);
gl.useProgram(programID);
try
{
// Set uniforms
for (unsigned int uniformNdx = 0; uniformNdx < uniformList.size(); uniformNdx++)
{
const UniformInfo &uniformInfo = uniformList[uniformNdx];
int expectedLocation = uniformInfo.location;
for (glu::BasicTypeIterator subTypeIter = glu::BasicTypeIterator::begin(&uniformInfo.type);
subTypeIter != glu::BasicTypeIterator::end(&uniformInfo.type); subTypeIter++)
{
const glu::VarType type = glu::getVarType(uniformInfo.type, subTypeIter.getPath());
const string name = getUniformName(uniformNdx, uniformInfo.type, subTypeIter.getPath());
const int gotLoc = gl.getUniformLocation(programID, name.c_str());
const glu::DataType scalarType = glu::getDataTypeScalarType(type.getBasicType());
const char *const typeName = glu::getDataTypeName(scalarType);
const float expectedValue = getExpectedValue(scalarType, expectedLocation, typeName);
if (glu::isDataTypeSampler(scalarType))
{
const int binding = (int)texList.size();
texList.push_back(createTexture(scalarType, expectedValue, binding).release());
gl.uniform1i(gotLoc, binding);
}
else if (gotLoc >= 0)
{
floatBuf[0] = expectedValue;
intBuf[0] = int(expectedValue);
uintBuf[0] = uint32_t(expectedValue);
m_testCtx.getLog() << tcu::TestLog::Message << "Set uniform " << name << " in location " << gotLoc
<< " to " << expectedValue << tcu::TestLog::EndMessage;
switch (type.getBasicType())
{
case glu::TYPE_FLOAT:
gl.uniform1fv(gotLoc, 1, floatBuf);
break;
case glu::TYPE_FLOAT_VEC2:
gl.uniform2fv(gotLoc, 1, floatBuf);
break;
case glu::TYPE_FLOAT_VEC3:
gl.uniform3fv(gotLoc, 1, floatBuf);
break;
case glu::TYPE_FLOAT_VEC4:
gl.uniform4fv(gotLoc, 1, floatBuf);
break;
case glu::TYPE_INT:
gl.uniform1iv(gotLoc, 1, intBuf);
break;
case glu::TYPE_INT_VEC2:
gl.uniform2iv(gotLoc, 1, intBuf);
break;
case glu::TYPE_INT_VEC3:
gl.uniform3iv(gotLoc, 1, intBuf);
break;
case glu::TYPE_INT_VEC4:
gl.uniform4iv(gotLoc, 1, intBuf);
break;
case glu::TYPE_UINT:
gl.uniform1uiv(gotLoc, 1, uintBuf);
break;
case glu::TYPE_UINT_VEC2:
gl.uniform2uiv(gotLoc, 1, uintBuf);
break;
case glu::TYPE_UINT_VEC3:
gl.uniform3uiv(gotLoc, 1, uintBuf);
break;
case glu::TYPE_UINT_VEC4:
gl.uniform4uiv(gotLoc, 1, uintBuf);
break;
case glu::TYPE_BOOL:
gl.uniform1iv(gotLoc, 1, intBuf);
break;
case glu::TYPE_BOOL_VEC2:
gl.uniform2iv(gotLoc, 1, intBuf);
break;
case glu::TYPE_BOOL_VEC3:
gl.uniform3iv(gotLoc, 1, intBuf);
break;
case glu::TYPE_BOOL_VEC4:
gl.uniform4iv(gotLoc, 1, intBuf);
break;
case glu::TYPE_FLOAT_MAT2:
gl.uniformMatrix2fv(gotLoc, 1, false, floatBuf);
break;
case glu::TYPE_FLOAT_MAT2X3:
gl.uniformMatrix2x3fv(gotLoc, 1, false, floatBuf);
break;
case glu::TYPE_FLOAT_MAT2X4:
gl.uniformMatrix2x4fv(gotLoc, 1, false, floatBuf);
break;
case glu::TYPE_FLOAT_MAT3X2:
gl.uniformMatrix3x2fv(gotLoc, 1, false, floatBuf);
break;
case glu::TYPE_FLOAT_MAT3:
gl.uniformMatrix3fv(gotLoc, 1, false, floatBuf);
break;
case glu::TYPE_FLOAT_MAT3X4:
gl.uniformMatrix3x4fv(gotLoc, 1, false, floatBuf);
break;
case glu::TYPE_FLOAT_MAT4X2:
gl.uniformMatrix4x2fv(gotLoc, 1, false, floatBuf);
break;
case glu::TYPE_FLOAT_MAT4X3:
gl.uniformMatrix4x3fv(gotLoc, 1, false, floatBuf);
break;
case glu::TYPE_FLOAT_MAT4:
gl.uniformMatrix4fv(gotLoc, 1, false, floatBuf);
break;
default:
DE_ASSERT(false);
}
}
expectedLocation += expectedLocation >= 0;
}
}
gl.enableVertexAttribArray(posLoc);
GLU_EXPECT_NO_ERROR(gl.getError(), "error in glEnableVertexAttribArray");
gl.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, positionPtr);
GLU_EXPECT_NO_ERROR(gl.getError(), "error in glVertexAttribPointer");
gl.drawElements(GL_TRIANGLES, DE_LENGTH_OF_ARRAY(indices), GL_UNSIGNED_SHORT, indicesPtr);
GLU_EXPECT_NO_ERROR(gl.getError(), "error in glDrawElements");
gl.disableVertexAttribArray(posLoc);
GLU_EXPECT_NO_ERROR(gl.getError(), "error in glDisableVertexAttribArray");
if (isGL45)
{
gl.bindBuffer(GL_ARRAY_BUFFER, 0);
gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
gl.deleteBuffers(1, &attribVbo);
gl.deleteBuffers(1, &elementVbo);
gl.deleteVertexArrays(1, &vao);
}
}
catch (...)
{
for (int i = 0; i < int(texList.size()); i++)
delete texList[i];
throw;
}
for (int i = 0; i < int(texList.size()); i++)
delete texList[i];
}
class MaxUniformLocationCase : public UniformLocationCase
{
public:
MaxUniformLocationCase(tcu::TestContext &context, glu::RenderContext &renderContext, const char *name,
const char *desc, const vector<UniformInfo> &uniformInfo);
virtual ~MaxUniformLocationCase(void)
{
}
virtual IterateResult iterate(void);
};
MaxUniformLocationCase::MaxUniformLocationCase(tcu::TestContext &context, glu::RenderContext &renderContext,
const char *name, const char *desc,
const vector<UniformInfo> &uniformInfo)
: UniformLocationCase(context, renderContext, name, desc, uniformInfo)
{
DE_ASSERT(!uniformInfo.empty());
}
UniformLocationCase::IterateResult MaxUniformLocationCase::iterate(void)
{
int maxLocation = 1024;
vector<UniformInfo> uniformInfo = m_uniformInfo;
m_renderCtx.getFunctions().getIntegerv(GL_MAX_UNIFORM_LOCATIONS, &maxLocation);
uniformInfo[0].location = maxLocation - 1;
return UniformLocationCase::run(uniformInfo);
}
} // namespace
UniformLocationTests::UniformLocationTests(Context &context, bool isGL45)
: TestCaseGroup(context, "uniform_location", "Explicit uniform locations")
, m_isGL45(isGL45)
{
}
UniformLocationTests::~UniformLocationTests(void)
{
for (int i = 0; i < int(structTypes.size()); i++)
delete structTypes[i];
}
glu::VarType createVarType(glu::DataType type)
{
return glu::VarType(type, glu::isDataTypeBoolOrBVec(type) ? glu::PRECISION_LAST : glu::PRECISION_HIGHP);
}
void UniformLocationTests::init(void)
{
using namespace glu;
const UniformInfo::ShaderStage checkStages[] = {UniformInfo::SHADERSTAGE_VERTEX, UniformInfo::SHADERSTAGE_FRAGMENT};
const char *stageNames[] = {"vertex", "fragment"};
const int maxLocations = 1024;
const int baseSeed = m_context.getTestContext().getCommandLine().getBaseSeed();
const DataType primitiveTypes[] = {
TYPE_FLOAT, TYPE_FLOAT_VEC2, TYPE_FLOAT_VEC3, TYPE_FLOAT_VEC4,
TYPE_INT, TYPE_INT_VEC2, TYPE_INT_VEC3, TYPE_INT_VEC4,
TYPE_UINT, TYPE_UINT_VEC2, TYPE_UINT_VEC3, TYPE_UINT_VEC4,
TYPE_BOOL, TYPE_BOOL_VEC2, TYPE_BOOL_VEC3, TYPE_BOOL_VEC4,
TYPE_FLOAT_MAT2, TYPE_FLOAT_MAT2X3, TYPE_FLOAT_MAT2X4, TYPE_FLOAT_MAT3X2, TYPE_FLOAT_MAT3,
TYPE_FLOAT_MAT3X4, TYPE_FLOAT_MAT4X2, TYPE_FLOAT_MAT4X3, TYPE_FLOAT_MAT4,
TYPE_SAMPLER_2D, TYPE_INT_SAMPLER_2D, TYPE_UINT_SAMPLER_2D,
};
const int maxPrimitiveTypeNdx = DE_LENGTH_OF_ARRAY(primitiveTypes) - 4;
DE_ASSERT(primitiveTypes[maxPrimitiveTypeNdx] == TYPE_FLOAT_MAT4);
// Primitive type cases with trivial linkage
{
tcu::TestCaseGroup *const group =
new tcu::TestCaseGroup(m_testCtx, "basic", "Location specified with use, single shader stage");
de::Random rng(baseSeed + 0x1001);
addChild(group);
for (int primitiveNdx = 0; primitiveNdx < DE_LENGTH_OF_ARRAY(primitiveTypes); primitiveNdx++)
{
const DataType type = primitiveTypes[primitiveNdx];
for (int stageNdx = 0; stageNdx < DE_LENGTH_OF_ARRAY(checkStages); stageNdx++)
{
const string name = string(getDataTypeName(type)) + "_" + stageNames[stageNdx];
vector<UniformInfo> config;
UniformInfo uniform(createVarType(type), checkStages[stageNdx], checkStages[stageNdx],
checkStages[stageNdx], rng.getInt(0, maxLocations - 1));
config.push_back(uniform);
group->addChild(new UniformLocationCase(m_testCtx, m_context.getRenderContext(), name.c_str(),
name.c_str(), config));
}
}
}
// Arrays
{
tcu::TestCaseGroup *const group =
new tcu::TestCaseGroup(m_testCtx, "array", "Array location specified with use, single shader stage");
de::Random rng(baseSeed + 0x2001);
addChild(group);
for (int primitiveNdx = 0; primitiveNdx < DE_LENGTH_OF_ARRAY(primitiveTypes); primitiveNdx++)
{
const DataType type = primitiveTypes[primitiveNdx];
for (int stageNdx = 0; stageNdx < DE_LENGTH_OF_ARRAY(checkStages); stageNdx++)
{
const string name = string(getDataTypeName(type)) + "_" + stageNames[stageNdx];
vector<UniformInfo> config;
UniformInfo uniform(VarType(createVarType(type), 8), checkStages[stageNdx], checkStages[stageNdx],
checkStages[stageNdx], rng.getInt(0, maxLocations - 1 - 8));
config.push_back(uniform);
group->addChild(new UniformLocationCase(m_testCtx, m_context.getRenderContext(), name.c_str(),
name.c_str(), config));
}
}
}
// Nested Arrays
{
tcu::TestCaseGroup *const group =
new tcu::TestCaseGroup(m_testCtx, "nested_array", "Array location specified with use, single shader stage");
de::Random rng(baseSeed + 0x3001);
addChild(group);
for (int primitiveNdx = 0; primitiveNdx < DE_LENGTH_OF_ARRAY(primitiveTypes); primitiveNdx++)
{
const DataType type = primitiveTypes[primitiveNdx];
for (int stageNdx = 0; stageNdx < DE_LENGTH_OF_ARRAY(checkStages); stageNdx++)
{
const string name = string(getDataTypeName(type)) + "_" + stageNames[stageNdx];
// stay comfortably within minimum max uniform component count (896 in fragment) and sampler count with all types
const int arraySize = (getDataTypeScalarSize(type) > 4 || isDataTypeSampler(type)) ? 3 : 7;
vector<UniformInfo> config;
UniformInfo uniform(VarType(VarType(createVarType(type), arraySize), arraySize), checkStages[stageNdx],
checkStages[stageNdx], checkStages[stageNdx],
rng.getInt(0, maxLocations - 1 - arraySize * arraySize));
config.push_back(uniform);
group->addChild(new UniformLocationCase(m_testCtx, m_context.getRenderContext(), name.c_str(),
name.c_str(), config));
}
}
}
// Structs
{
tcu::TestCaseGroup *const group =
new tcu::TestCaseGroup(m_testCtx, "struct", "Struct location, random contents & declaration location");
de::Random rng(baseSeed + 0x4001);
addChild(group);
for (int caseNdx = 0; caseNdx < 16; caseNdx++)
{
typedef UniformInfo::ShaderStage Stage;
const string name = "case_" + de::toString(caseNdx);
const Stage layoutLoc = Stage(rng.getUint32() & 0x3);
const Stage declareLoc = Stage((rng.getUint32() & 0x3) | layoutLoc);
const Stage verifyLoc = Stage((rng.getUint32() & 0x3) & declareLoc);
const int location = layoutLoc ? rng.getInt(0, maxLocations - 1 - 5) : -1;
StructType *structProto = new StructType("S");
structTypes.push_back(structProto);
structProto->addMember("a", createVarType(primitiveTypes[rng.getInt(0, maxPrimitiveTypeNdx)]));
structProto->addMember("b", createVarType(primitiveTypes[rng.getInt(0, maxPrimitiveTypeNdx)]));
structProto->addMember("c", createVarType(primitiveTypes[rng.getInt(0, maxPrimitiveTypeNdx)]));
structProto->addMember("d", createVarType(primitiveTypes[rng.getInt(0, maxPrimitiveTypeNdx)]));
structProto->addMember("e", createVarType(primitiveTypes[rng.getInt(0, maxPrimitiveTypeNdx)]));
{
vector<UniformInfo> config;
config.push_back(UniformInfo(VarType(structProto), declareLoc, layoutLoc, verifyLoc, location));
group->addChild(new UniformLocationCase(m_testCtx, m_context.getRenderContext(), name.c_str(),
name.c_str(), config));
}
}
}
// Nested Structs
{
tcu::TestCaseGroup *const group = new tcu::TestCaseGroup(
m_testCtx, "nested_struct", "Struct location specified with use, single shader stage");
de::Random rng(baseSeed + 0x5001);
addChild(group);
for (int caseNdx = 0; caseNdx < 16; caseNdx++)
{
typedef UniformInfo::ShaderStage Stage;
const string name = "case_" + de::toString(caseNdx);
const int baseLoc = rng.getInt(0, maxLocations - 1 - 60);
// Structs need to be added in the order of their declaration
const Stage layoutLocs[] = {
Stage(rng.getUint32() & 0x3),
Stage(rng.getUint32() & 0x3),
Stage(rng.getUint32() & 0x3),
Stage(rng.getUint32() & 0x3),
};
const uint32_t tempDecl[] = {
(rng.getUint32() & 0x3) | layoutLocs[0],
(rng.getUint32() & 0x3) | layoutLocs[1],
(rng.getUint32() & 0x3) | layoutLocs[2],
(rng.getUint32() & 0x3) | layoutLocs[3],
};
// Component structs need to be declared if anything using them is declared
const Stage declareLocs[] = {
Stage(tempDecl[0] | tempDecl[1] | tempDecl[2] | tempDecl[3]),
Stage(tempDecl[1] | tempDecl[2] | tempDecl[3]),
Stage(tempDecl[2] | tempDecl[3]),
Stage(tempDecl[3]),
};
const Stage verifyLocs[] = {
Stage(rng.getUint32() & 0x3 & declareLocs[0]),
Stage(rng.getUint32() & 0x3 & declareLocs[1]),
Stage(rng.getUint32() & 0x3 & declareLocs[2]),
Stage(rng.getUint32() & 0x3 & declareLocs[3]),
};
StructType *testTypes[] = {
new StructType("Type0"),
new StructType("Type1"),
new StructType("Type2"),
new StructType("Type3"),
};
structTypes.push_back(testTypes[0]);
structTypes.push_back(testTypes[1]);
structTypes.push_back(testTypes[2]);
structTypes.push_back(testTypes[3]);
testTypes[0]->addMember("a", createVarType(primitiveTypes[rng.getInt(0, maxPrimitiveTypeNdx)]));
testTypes[0]->addMember("b", createVarType(primitiveTypes[rng.getInt(0, maxPrimitiveTypeNdx)]));
testTypes[0]->addMember("c", createVarType(primitiveTypes[rng.getInt(0, maxPrimitiveTypeNdx)]));
testTypes[0]->addMember("d", createVarType(primitiveTypes[rng.getInt(0, maxPrimitiveTypeNdx)]));
testTypes[0]->addMember("e", createVarType(primitiveTypes[rng.getInt(0, maxPrimitiveTypeNdx)]));
testTypes[1]->addMember("a", createVarType(primitiveTypes[rng.getInt(0, maxPrimitiveTypeNdx)]));
testTypes[1]->addMember("b", createVarType(primitiveTypes[rng.getInt(0, maxPrimitiveTypeNdx)]));
testTypes[1]->addMember("c", createVarType(primitiveTypes[rng.getInt(0, maxPrimitiveTypeNdx)]));
testTypes[1]->addMember("d", createVarType(primitiveTypes[rng.getInt(0, maxPrimitiveTypeNdx)]));
testTypes[1]->addMember("e", createVarType(primitiveTypes[rng.getInt(0, maxPrimitiveTypeNdx)]));
testTypes[2]->addMember("a", VarType(testTypes[0]));
testTypes[2]->addMember("b", VarType(testTypes[1]));
testTypes[2]->addMember("c", createVarType(primitiveTypes[rng.getInt(0, maxPrimitiveTypeNdx)]));
testTypes[3]->addMember("a", VarType(testTypes[2]));
{
vector<UniformInfo> config;
config.push_back(UniformInfo(VarType(testTypes[0]), declareLocs[0], layoutLocs[0], verifyLocs[0],
layoutLocs[0] ? baseLoc : -1));
config.push_back(UniformInfo(VarType(testTypes[1]), declareLocs[1], layoutLocs[1], verifyLocs[1],
layoutLocs[1] ? baseLoc + 5 : -1));
config.push_back(UniformInfo(VarType(testTypes[2]), declareLocs[2], layoutLocs[2], verifyLocs[2],
layoutLocs[2] ? baseLoc + 16 : -1));
config.push_back(UniformInfo(VarType(testTypes[3]), declareLocs[3], layoutLocs[3], verifyLocs[3],
layoutLocs[3] ? baseLoc + 27 : -1));
group->addChild(new UniformLocationCase(m_testCtx, m_context.getRenderContext(), name.c_str(),
name.c_str(), config));
}
}
}
// Min/Max location
{
tcu::TestCaseGroup *const group = new tcu::TestCaseGroup(m_testCtx, "min_max", "Maximum & minimum location");
addChild(group);
for (int primitiveNdx = 0; primitiveNdx < DE_LENGTH_OF_ARRAY(primitiveTypes); primitiveNdx++)
{
const DataType type = primitiveTypes[primitiveNdx];
for (int stageNdx = 0; stageNdx < DE_LENGTH_OF_ARRAY(checkStages); stageNdx++)
{
const string name = string(getDataTypeName(type)) + "_" + stageNames[stageNdx];
vector<UniformInfo> config;
config.push_back(UniformInfo(createVarType(type), checkStages[stageNdx], checkStages[stageNdx],
checkStages[stageNdx], 0));
group->addChild(new UniformLocationCase(m_testCtx, m_context.getRenderContext(),
(name + "_min").c_str(), (name + "_min").c_str(), config));
group->addChild(new MaxUniformLocationCase(m_testCtx, m_context.getRenderContext(),
(name + "_max").c_str(), (name + "_max").c_str(), config));
}
}
}
// Link
{
tcu::TestCaseGroup *const group =
new tcu::TestCaseGroup(m_testCtx, "link", "Location specified independently from use");
de::Random rng(baseSeed + 0x82e1);
addChild(group);
for (int caseNdx = 0; caseNdx < 10; caseNdx++)
{
const string name = "case_" + de::toString(caseNdx);
vector<UniformInfo> config;
vector<int> locations = shuffledRange(0, maxLocations, 0x1234 + caseNdx * 100);
for (int count = 0; count < 32; count++)
{
typedef UniformInfo::ShaderStage Stage;
const Stage layoutLoc = Stage(rng.getUint32() & 0x3);
const Stage declareLoc = Stage((rng.getUint32() & 0x3) | layoutLoc);
const Stage verifyLoc = Stage((rng.getUint32() & 0x3) & declareLoc);
const UniformInfo uniform(createVarType(primitiveTypes[rng.getInt(0, maxPrimitiveTypeNdx)]), declareLoc,
layoutLoc, verifyLoc, (layoutLoc != 0) ? locations.back() : -1);
config.push_back(uniform);
locations.pop_back();
}
group->addChild(
new UniformLocationCase(m_testCtx, m_context.getRenderContext(), name.c_str(), name.c_str(), config));
}
}
// Negative
{
de::MovePtr<tcu::TestCaseGroup> negativeGroup(new tcu::TestCaseGroup(m_testCtx, "negative", "Negative tests"));
{
de::MovePtr<tcu::TestCaseGroup> es31Group(
new tcu::TestCaseGroup(m_testCtx, "es31", "GLSL ES 3.1 Negative tests"));
gls::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo());
const vector<TestNode *> negativeCases = shaderLibrary.loadShaderFile("shaders/es31/uniform_location.test");
for (int ndx = 0; ndx < int(negativeCases.size()); ndx++)
es31Group->addChild(negativeCases[ndx]);
negativeGroup->addChild(es31Group.release());
}
// ES only
if (!m_isGL45)
{
de::MovePtr<tcu::TestCaseGroup> es32Group(
new tcu::TestCaseGroup(m_testCtx, "es32", "GLSL ES 3.2 Negative tests"));
gls::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo());
const vector<TestNode *> negativeCases = shaderLibrary.loadShaderFile("shaders/es32/uniform_location.test");
for (int ndx = 0; ndx < int(negativeCases.size()); ndx++)
es32Group->addChild(negativeCases[ndx]);
negativeGroup->addChild(es32Group.release());
}
addChild(negativeGroup.release());
}
}
} // namespace Functional
} // namespace gles31
} // namespace deqp