blob: 07098cd48ec674b46ffa929bcad57bce68f4016f [file] [log] [blame]
/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 3.1 Module
* -------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Floating-point packing and unpacking function tests.
*//*--------------------------------------------------------------------*/
#include "es31fShaderPackingFunctionTests.hpp"
#include "glsShaderExecUtil.hpp"
#include "tcuTestLog.hpp"
#include "tcuFormatUtil.hpp"
#include "tcuFloat.hpp"
#include "deRandom.hpp"
#include "deMath.h"
#include "deString.h"
namespace deqp
{
namespace gles31
{
namespace Functional
{
using std::string;
using tcu::TestLog;
using namespace gls::ShaderExecUtil;
namespace
{
inline uint32_t getUlpDiff(float a, float b)
{
const uint32_t aBits = tcu::Float32(a).bits();
const uint32_t bBits = tcu::Float32(b).bits();
return aBits > bBits ? aBits - bBits : bBits - aBits;
}
struct HexFloat
{
const float value;
HexFloat(const float value_) : value(value_)
{
}
};
std::ostream &operator<<(std::ostream &str, const HexFloat &v)
{
return str << v.value << " / " << tcu::toHex(tcu::Float32(v.value).bits());
}
} // namespace
// ShaderPackingFunctionCase
class ShaderPackingFunctionCase : public TestCase
{
public:
ShaderPackingFunctionCase(Context &context, const char *name, const char *description, glu::ShaderType shaderType);
~ShaderPackingFunctionCase(void);
void init(void);
void deinit(void);
protected:
glu::ShaderType m_shaderType;
ShaderSpec m_spec;
ShaderExecutor *m_executor;
private:
ShaderPackingFunctionCase(const ShaderPackingFunctionCase &other);
ShaderPackingFunctionCase &operator=(const ShaderPackingFunctionCase &other);
};
ShaderPackingFunctionCase::ShaderPackingFunctionCase(Context &context, const char *name, const char *description,
glu::ShaderType shaderType)
: TestCase(context, name, description)
, m_shaderType(shaderType)
, m_executor(DE_NULL)
{
m_spec.version = glu::getContextTypeGLSLVersion(context.getRenderContext().getType());
}
ShaderPackingFunctionCase::~ShaderPackingFunctionCase(void)
{
ShaderPackingFunctionCase::deinit();
}
void ShaderPackingFunctionCase::init(void)
{
DE_ASSERT(!m_executor);
m_executor = createExecutor(m_context.getRenderContext(), m_shaderType, m_spec);
m_testCtx.getLog() << m_executor;
if (!m_executor->isOk())
throw tcu::TestError("Compile failed");
}
void ShaderPackingFunctionCase::deinit(void)
{
delete m_executor;
m_executor = DE_NULL;
}
// Test cases
class PackSnorm2x16Case : public ShaderPackingFunctionCase
{
public:
PackSnorm2x16Case(Context &context, glu::ShaderType shaderType, glu::Precision precision)
: ShaderPackingFunctionCase(
context,
(string("packsnorm2x16") + getPrecisionPostfix(precision) + getShaderTypePostfix(shaderType)).c_str(),
"packSnorm2x16", shaderType)
, m_precision(precision)
{
m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_FLOAT_VEC2, precision)));
m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP)));
m_spec.source = "out0 = packSnorm2x16(in0);";
}
IterateResult iterate(void)
{
de::Random rnd(deStringHash(getName()) ^ 0x776002);
std::vector<tcu::Vec2> inputs;
std::vector<uint32_t> outputs;
const int maxDiff = m_precision == glu::PRECISION_HIGHP ? 1 : // Rounding only.
m_precision == glu::PRECISION_MEDIUMP ? 33 : // (2^-10) * (2^15) + 1
m_precision == glu::PRECISION_LOWP ? 129 : 0; // (2^-8) * (2^15) + 1
// Special values to check.
inputs.push_back(tcu::Vec2(0.0f, 0.0f));
inputs.push_back(tcu::Vec2(-1.0f, 1.0f));
inputs.push_back(tcu::Vec2(0.5f, -0.5f));
inputs.push_back(tcu::Vec2(-1.5f, 1.5f));
inputs.push_back(tcu::Vec2(0.25f, -0.75f));
// Random values, mostly in range.
for (int ndx = 0; ndx < 15; ndx++)
{
const float x = rnd.getFloat() * 2.5f - 1.25f;
const float y = rnd.getFloat() * 2.5f - 1.25f;
inputs.push_back(tcu::Vec2(x, y));
}
// Large random values.
for (int ndx = 0; ndx < 80; ndx++)
{
const float x = rnd.getFloat() * 1e6f - 0.5e6f;
const float y = rnd.getFloat() * 1e6f - 0.5e6f;
inputs.push_back(tcu::Vec2(x, y));
}
outputs.resize(inputs.size());
m_testCtx.getLog() << TestLog::Message << "Executing shader for " << inputs.size() << " input values"
<< tcu::TestLog::EndMessage;
{
const void *in = &inputs[0];
void *out = &outputs[0];
m_executor->useProgram();
m_executor->execute((int)inputs.size(), &in, &out);
}
// Verify
{
const int numValues = (int)inputs.size();
const int maxPrints = 10;
int numFailed = 0;
for (int valNdx = 0; valNdx < numValues; valNdx++)
{
const uint16_t ref0 =
(uint16_t)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].x(), -1.0f, 1.0f) * 32767.0f),
-(1 << 15), (1 << 15) - 1);
const uint16_t ref1 =
(uint16_t)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].y(), -1.0f, 1.0f) * 32767.0f),
-(1 << 15), (1 << 15) - 1);
const uint32_t ref = (ref1 << 16) | ref0;
const uint32_t res = outputs[valNdx];
const uint16_t res0 = (uint16_t)(res & 0xffff);
const uint16_t res1 = (uint16_t)(res >> 16);
const int diff0 = de::abs((int)ref0 - (int)res0);
const int diff1 = de::abs((int)ref1 - (int)res1);
if (diff0 > maxDiff || diff1 > maxDiff)
{
if (numFailed < maxPrints)
{
m_testCtx.getLog() << TestLog::Message << "ERROR: Mismatch in value " << valNdx
<< ", expected packSnorm2x16(" << inputs[valNdx] << ") = " << tcu::toHex(ref)
<< ", got " << tcu::toHex(res) << "\n diffs = (" << diff0 << ", " << diff1
<< "), max diff = " << maxDiff << TestLog::EndMessage;
}
else if (numFailed == maxPrints)
m_testCtx.getLog() << TestLog::Message << "..." << TestLog::EndMessage;
numFailed += 1;
}
}
m_testCtx.getLog() << TestLog::Message << (numValues - numFailed) << " / " << numValues << " values passed"
<< TestLog::EndMessage;
m_testCtx.setTestResult(numFailed == 0 ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL,
numFailed == 0 ? "Pass" : "Result comparison failed");
}
return STOP;
}
private:
glu::Precision m_precision;
};
class UnpackSnorm2x16Case : public ShaderPackingFunctionCase
{
public:
UnpackSnorm2x16Case(Context &context, glu::ShaderType shaderType)
: ShaderPackingFunctionCase(context, (string("unpacksnorm2x16") + getShaderTypePostfix(shaderType)).c_str(),
"unpackSnorm2x16", shaderType)
{
m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP)));
m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP)));
m_spec.source = "out0 = unpackSnorm2x16(in0);";
}
IterateResult iterate(void)
{
const uint32_t maxDiff = 1; // Rounding error.
de::Random rnd(deStringHash(getName()) ^ 0x776002);
std::vector<uint32_t> inputs;
std::vector<tcu::Vec2> outputs;
inputs.push_back(0x00000000u);
inputs.push_back(0x7fff8000u);
inputs.push_back(0x80007fffu);
inputs.push_back(0xffffffffu);
inputs.push_back(0x0001fffeu);
// Random values.
for (int ndx = 0; ndx < 95; ndx++)
inputs.push_back(rnd.getUint32());
outputs.resize(inputs.size());
m_testCtx.getLog() << TestLog::Message << "Executing shader for " << inputs.size() << " input values"
<< tcu::TestLog::EndMessage;
{
const void *in = &inputs[0];
void *out = &outputs[0];
m_executor->useProgram();
m_executor->execute((int)inputs.size(), &in, &out);
}
// Verify
{
const int numValues = (int)inputs.size();
const int maxPrints = 10;
int numFailed = 0;
for (int valNdx = 0; valNdx < (int)inputs.size(); valNdx++)
{
const int16_t in0 = (int16_t)(uint16_t)(inputs[valNdx] & 0xffff);
const int16_t in1 = (int16_t)(uint16_t)(inputs[valNdx] >> 16);
const float ref0 = de::clamp(float(in0) / 32767.f, -1.0f, 1.0f);
const float ref1 = de::clamp(float(in1) / 32767.f, -1.0f, 1.0f);
const float res0 = outputs[valNdx].x();
const float res1 = outputs[valNdx].y();
const uint32_t diff0 = getUlpDiff(ref0, res0);
const uint32_t diff1 = getUlpDiff(ref1, res1);
if (diff0 > maxDiff || diff1 > maxDiff)
{
if (numFailed < maxPrints)
{
m_testCtx.getLog() << TestLog::Message << "ERROR: Mismatch in value " << valNdx << ",\n"
<< " expected unpackSnorm2x16(" << tcu::toHex(inputs[valNdx]) << ") = "
<< "vec2(" << HexFloat(ref0) << ", " << HexFloat(ref1) << ")"
<< ", got vec2(" << HexFloat(res0) << ", " << HexFloat(res1) << ")"
<< "\n ULP diffs = (" << diff0 << ", " << diff1
<< "), max diff = " << maxDiff << TestLog::EndMessage;
}
else if (numFailed == maxPrints)
m_testCtx.getLog() << TestLog::Message << "..." << TestLog::EndMessage;
numFailed += 1;
}
}
m_testCtx.getLog() << TestLog::Message << (numValues - numFailed) << " / " << numValues << " values passed"
<< TestLog::EndMessage;
m_testCtx.setTestResult(numFailed == 0 ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL,
numFailed == 0 ? "Pass" : "Result comparison failed");
}
return STOP;
}
};
class PackUnorm2x16Case : public ShaderPackingFunctionCase
{
public:
PackUnorm2x16Case(Context &context, glu::ShaderType shaderType, glu::Precision precision)
: ShaderPackingFunctionCase(
context,
(string("packunorm2x16") + getPrecisionPostfix(precision) + getShaderTypePostfix(shaderType)).c_str(),
"packUnorm2x16", shaderType)
, m_precision(precision)
{
m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_FLOAT_VEC2, precision)));
m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP)));
m_spec.source = "out0 = packUnorm2x16(in0);";
}
IterateResult iterate(void)
{
de::Random rnd(deStringHash(getName()) ^ 0x776002);
std::vector<tcu::Vec2> inputs;
std::vector<uint32_t> outputs;
const int maxDiff = m_precision == glu::PRECISION_HIGHP ? 1 : // Rounding only.
m_precision == glu::PRECISION_MEDIUMP ? 65 : // (2^-10) * (2^16) + 1
m_precision == glu::PRECISION_LOWP ? 257 : 0; // (2^-8) * (2^16) + 1
// Special values to check.
inputs.push_back(tcu::Vec2(0.0f, 0.0f));
inputs.push_back(tcu::Vec2(0.5f, 1.0f));
inputs.push_back(tcu::Vec2(1.0f, 0.5f));
inputs.push_back(tcu::Vec2(-0.5f, 1.5f));
inputs.push_back(tcu::Vec2(0.25f, 0.75f));
// Random values, mostly in range.
for (int ndx = 0; ndx < 15; ndx++)
{
const float x = rnd.getFloat() * 1.25f;
const float y = rnd.getFloat() * 1.25f;
inputs.push_back(tcu::Vec2(x, y));
}
// Large random values.
for (int ndx = 0; ndx < 80; ndx++)
{
const float x = rnd.getFloat() * 1e6f - 1e5f;
const float y = rnd.getFloat() * 1e6f - 1e5f;
inputs.push_back(tcu::Vec2(x, y));
}
outputs.resize(inputs.size());
m_testCtx.getLog() << TestLog::Message << "Executing shader for " << inputs.size() << " input values"
<< tcu::TestLog::EndMessage;
{
const void *in = &inputs[0];
void *out = &outputs[0];
m_executor->useProgram();
m_executor->execute((int)inputs.size(), &in, &out);
}
// Verify
{
const int numValues = (int)inputs.size();
const int maxPrints = 10;
int numFailed = 0;
for (int valNdx = 0; valNdx < (int)inputs.size(); valNdx++)
{
const uint16_t ref0 = (uint16_t)de::clamp(
deRoundFloatToInt32(de::clamp(inputs[valNdx].x(), 0.0f, 1.0f) * 65535.0f), 0, (1 << 16) - 1);
const uint16_t ref1 = (uint16_t)de::clamp(
deRoundFloatToInt32(de::clamp(inputs[valNdx].y(), 0.0f, 1.0f) * 65535.0f), 0, (1 << 16) - 1);
const uint32_t ref = (ref1 << 16) | ref0;
const uint32_t res = outputs[valNdx];
const uint16_t res0 = (uint16_t)(res & 0xffff);
const uint16_t res1 = (uint16_t)(res >> 16);
const int diff0 = de::abs((int)ref0 - (int)res0);
const int diff1 = de::abs((int)ref1 - (int)res1);
if (diff0 > maxDiff || diff1 > maxDiff)
{
if (numFailed < maxPrints)
{
m_testCtx.getLog() << TestLog::Message << "ERROR: Mismatch in value " << valNdx
<< ", expected packUnorm2x16(" << inputs[valNdx] << ") = " << tcu::toHex(ref)
<< ", got " << tcu::toHex(res) << "\n diffs = (" << diff0 << ", " << diff1
<< "), max diff = " << maxDiff << TestLog::EndMessage;
}
else if (numFailed == maxPrints)
m_testCtx.getLog() << TestLog::Message << "..." << TestLog::EndMessage;
numFailed += 1;
}
}
m_testCtx.getLog() << TestLog::Message << (numValues - numFailed) << " / " << numValues << " values passed"
<< TestLog::EndMessage;
m_testCtx.setTestResult(numFailed == 0 ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL,
numFailed == 0 ? "Pass" : "Result comparison failed");
}
return STOP;
}
private:
glu::Precision m_precision;
};
class UnpackUnorm2x16Case : public ShaderPackingFunctionCase
{
public:
UnpackUnorm2x16Case(Context &context, glu::ShaderType shaderType)
: ShaderPackingFunctionCase(context, (string("unpackunorm2x16") + getShaderTypePostfix(shaderType)).c_str(),
"unpackUnorm2x16", shaderType)
{
m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP)));
m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP)));
m_spec.source = "out0 = unpackUnorm2x16(in0);";
}
IterateResult iterate(void)
{
const uint32_t maxDiff = 1; // Rounding error.
de::Random rnd(deStringHash(getName()) ^ 0x776002);
std::vector<uint32_t> inputs;
std::vector<tcu::Vec2> outputs;
inputs.push_back(0x00000000u);
inputs.push_back(0x7fff8000u);
inputs.push_back(0x80007fffu);
inputs.push_back(0xffffffffu);
inputs.push_back(0x0001fffeu);
// Random values.
for (int ndx = 0; ndx < 95; ndx++)
inputs.push_back(rnd.getUint32());
outputs.resize(inputs.size());
m_testCtx.getLog() << TestLog::Message << "Executing shader for " << inputs.size() << " input values"
<< tcu::TestLog::EndMessage;
{
const void *in = &inputs[0];
void *out = &outputs[0];
m_executor->useProgram();
m_executor->execute((int)inputs.size(), &in, &out);
}
// Verify
{
const int numValues = (int)inputs.size();
const int maxPrints = 10;
int numFailed = 0;
for (int valNdx = 0; valNdx < (int)inputs.size(); valNdx++)
{
const uint16_t in0 = (uint16_t)(inputs[valNdx] & 0xffff);
const uint16_t in1 = (uint16_t)(inputs[valNdx] >> 16);
const float ref0 = float(in0) / 65535.0f;
const float ref1 = float(in1) / 65535.0f;
const float res0 = outputs[valNdx].x();
const float res1 = outputs[valNdx].y();
const uint32_t diff0 = getUlpDiff(ref0, res0);
const uint32_t diff1 = getUlpDiff(ref1, res1);
if (diff0 > maxDiff || diff1 > maxDiff)
{
if (numFailed < maxPrints)
{
m_testCtx.getLog() << TestLog::Message << "ERROR: Mismatch in value " << valNdx << ",\n"
<< " expected unpackUnorm2x16(" << tcu::toHex(inputs[valNdx]) << ") = "
<< "vec2(" << HexFloat(ref0) << ", " << HexFloat(ref1) << ")"
<< ", got vec2(" << HexFloat(res0) << ", " << HexFloat(res1) << ")"
<< "\n ULP diffs = (" << diff0 << ", " << diff1
<< "), max diff = " << maxDiff << TestLog::EndMessage;
}
else if (numFailed == maxPrints)
m_testCtx.getLog() << TestLog::Message << "..." << TestLog::EndMessage;
numFailed += 1;
}
}
m_testCtx.getLog() << TestLog::Message << (numValues - numFailed) << " / " << numValues << " values passed"
<< TestLog::EndMessage;
m_testCtx.setTestResult(numFailed == 0 ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL,
numFailed == 0 ? "Pass" : "Result comparison failed");
}
return STOP;
}
};
class PackHalf2x16Case : public ShaderPackingFunctionCase
{
public:
PackHalf2x16Case(Context &context, glu::ShaderType shaderType)
: ShaderPackingFunctionCase(context, (string("packhalf2x16") + getShaderTypePostfix(shaderType)).c_str(),
"packHalf2x16", shaderType)
{
m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP)));
m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP)));
m_spec.source = "out0 = packHalf2x16(in0);";
}
IterateResult iterate(void)
{
const int maxDiff = 0; // Values can be represented exactly in mediump.
de::Random rnd(deStringHash(getName()) ^ 0x776002);
std::vector<tcu::Vec2> inputs;
std::vector<uint32_t> outputs;
// Special values to check.
inputs.push_back(tcu::Vec2(0.0f, 0.0f));
inputs.push_back(tcu::Vec2(0.5f, 1.0f));
inputs.push_back(tcu::Vec2(1.0f, 0.5f));
inputs.push_back(tcu::Vec2(-0.5f, 1.5f));
inputs.push_back(tcu::Vec2(0.25f, 0.75f));
// Random values.
{
const int minExp = -14;
const int maxExp = 15;
for (int ndx = 0; ndx < 95; ndx++)
{
tcu::Vec2 v;
for (int c = 0; c < 2; c++)
{
const int s = rnd.getBool() ? 1 : -1;
const int exp = rnd.getInt(minExp, maxExp);
const uint32_t mantissa = rnd.getUint32() & ((1 << 23) - 1);
v[c] = tcu::Float32::construct(s, exp ? exp : 1 /* avoid denormals */, (1u << 23) | mantissa)
.asFloat();
}
inputs.push_back(v);
}
}
// Convert input values to fp16 and back to make sure they can be represented exactly in mediump.
for (std::vector<tcu::Vec2>::iterator inVal = inputs.begin(); inVal != inputs.end(); ++inVal)
*inVal = tcu::Vec2(tcu::Float16(inVal->x()).asFloat(), tcu::Float16(inVal->y()).asFloat());
outputs.resize(inputs.size());
m_testCtx.getLog() << TestLog::Message << "Executing shader for " << inputs.size() << " input values"
<< tcu::TestLog::EndMessage;
{
const void *in = &inputs[0];
void *out = &outputs[0];
m_executor->useProgram();
m_executor->execute((int)inputs.size(), &in, &out);
}
// Verify
{
const int numValues = (int)inputs.size();
const int maxPrints = 10;
int numFailed = 0;
for (int valNdx = 0; valNdx < (int)inputs.size(); valNdx++)
{
const uint16_t ref0 = (uint16_t)tcu::Float16(inputs[valNdx].x()).bits();
const uint16_t ref1 = (uint16_t)tcu::Float16(inputs[valNdx].y()).bits();
const uint32_t ref = (ref1 << 16) | ref0;
const uint32_t res = outputs[valNdx];
const uint16_t res0 = (uint16_t)(res & 0xffff);
const uint16_t res1 = (uint16_t)(res >> 16);
const int diff0 = de::abs((int)ref0 - (int)res0);
const int diff1 = de::abs((int)ref1 - (int)res1);
if (diff0 > maxDiff || diff1 > maxDiff)
{
if (numFailed < maxPrints)
{
m_testCtx.getLog() << TestLog::Message << "ERROR: Mismatch in value " << valNdx
<< ", expected packHalf2x16(" << inputs[valNdx] << ") = " << tcu::toHex(ref)
<< ", got " << tcu::toHex(res) << "\n diffs = (" << diff0 << ", " << diff1
<< "), max diff = " << maxDiff << TestLog::EndMessage;
}
else if (numFailed == maxPrints)
m_testCtx.getLog() << TestLog::Message << "..." << TestLog::EndMessage;
numFailed += 1;
}
}
m_testCtx.getLog() << TestLog::Message << (numValues - numFailed) << " / " << numValues << " values passed"
<< TestLog::EndMessage;
m_testCtx.setTestResult(numFailed == 0 ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL,
numFailed == 0 ? "Pass" : "Result comparison failed");
}
return STOP;
}
};
class UnpackHalf2x16Case : public ShaderPackingFunctionCase
{
public:
UnpackHalf2x16Case(Context &context, glu::ShaderType shaderType)
: ShaderPackingFunctionCase(context, (string("unpackhalf2x16") + getShaderTypePostfix(shaderType)).c_str(),
"unpackHalf2x16", shaderType)
{
m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP)));
m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_MEDIUMP)));
m_spec.source = "out0 = unpackHalf2x16(in0);";
}
IterateResult iterate(void)
{
const int maxDiff = 0; // All bits must be accurate.
de::Random rnd(deStringHash(getName()) ^ 0x776002);
std::vector<uint32_t> inputs;
std::vector<tcu::Vec2> outputs;
// Special values.
inputs.push_back((tcu::Float16(0.0f).bits() << 16) | tcu::Float16(1.0f).bits());
inputs.push_back((tcu::Float16(1.0f).bits() << 16) | tcu::Float16(0.0f).bits());
inputs.push_back((tcu::Float16(-1.0f).bits() << 16) | tcu::Float16(0.5f).bits());
inputs.push_back((tcu::Float16(0.5f).bits() << 16) | tcu::Float16(-0.5f).bits());
// Construct random values.
{
const int minExp = -14;
const int maxExp = 15;
const int mantBits = 10;
for (int ndx = 0; ndx < 96; ndx++)
{
uint32_t inVal = 0;
for (int c = 0; c < 2; c++)
{
const int s = rnd.getBool() ? 1 : -1;
const int exp = rnd.getInt(minExp, maxExp);
const uint32_t mantissa = rnd.getUint32() & ((1 << mantBits) - 1);
const uint16_t value =
tcu::Float16::construct(s, exp ? exp : 1 /* avoid denorm */, (uint16_t)((1u << 10) | mantissa))
.bits();
inVal |= value << (16 * c);
}
inputs.push_back(inVal);
}
}
outputs.resize(inputs.size());
m_testCtx.getLog() << TestLog::Message << "Executing shader for " << inputs.size() << " input values"
<< tcu::TestLog::EndMessage;
{
const void *in = &inputs[0];
void *out = &outputs[0];
m_executor->useProgram();
m_executor->execute((int)inputs.size(), &in, &out);
}
// Verify
{
const int numValues = (int)inputs.size();
const int maxPrints = 10;
int numFailed = 0;
for (int valNdx = 0; valNdx < (int)inputs.size(); valNdx++)
{
const uint16_t in0 = (uint16_t)(inputs[valNdx] & 0xffff);
const uint16_t in1 = (uint16_t)(inputs[valNdx] >> 16);
const float ref0 = tcu::Float16(in0).asFloat();
const float ref1 = tcu::Float16(in1).asFloat();
const float res0 = outputs[valNdx].x();
const float res1 = outputs[valNdx].y();
const uint32_t refBits0 = tcu::Float32(ref0).bits();
const uint32_t refBits1 = tcu::Float32(ref1).bits();
const uint32_t resBits0 = tcu::Float32(res0).bits();
const uint32_t resBits1 = tcu::Float32(res1).bits();
const int diff0 = de::abs((int)refBits0 - (int)resBits0);
const int diff1 = de::abs((int)refBits1 - (int)resBits1);
if (diff0 > maxDiff || diff1 > maxDiff)
{
if (numFailed < maxPrints)
{
m_testCtx.getLog() << TestLog::Message << "ERROR: Mismatch in value " << valNdx << ",\n"
<< " expected unpackHalf2x16(" << tcu::toHex(inputs[valNdx]) << ") = "
<< "vec2(" << ref0 << " / " << tcu::toHex(refBits0) << ", " << ref1 << " / "
<< tcu::toHex(refBits1) << ")"
<< ", got vec2(" << res0 << " / " << tcu::toHex(resBits0) << ", " << res1
<< " / " << tcu::toHex(resBits1) << ")"
<< "\n ULP diffs = (" << diff0 << ", " << diff1
<< "), max diff = " << maxDiff << TestLog::EndMessage;
}
else if (numFailed == maxPrints)
m_testCtx.getLog() << TestLog::Message << "..." << TestLog::EndMessage;
numFailed += 1;
}
}
m_testCtx.getLog() << TestLog::Message << (numValues - numFailed) << " / " << numValues << " values passed"
<< TestLog::EndMessage;
m_testCtx.setTestResult(numFailed == 0 ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL,
numFailed == 0 ? "Pass" : "Result comparison failed");
}
return STOP;
}
};
class PackSnorm4x8Case : public ShaderPackingFunctionCase
{
public:
PackSnorm4x8Case(Context &context, glu::ShaderType shaderType, glu::Precision precision)
: ShaderPackingFunctionCase(
context,
(string("packsnorm4x8") + getPrecisionPostfix(precision) + getShaderTypePostfix(shaderType)).c_str(),
"packSnorm4x8", shaderType)
, m_precision(precision)
{
m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_FLOAT_VEC4, precision)));
m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP)));
m_spec.source = "out0 = packSnorm4x8(in0);";
}
IterateResult iterate(void)
{
de::Random rnd(deStringHash(getName()) ^ 0x42f2c0);
std::vector<tcu::Vec4> inputs;
std::vector<uint32_t> outputs;
const int maxDiff = m_precision == glu::PRECISION_HIGHP ? 1 : // Rounding only.
m_precision == glu::PRECISION_MEDIUMP ? 1 : // (2^-10) * (2^7) + 1
m_precision == glu::PRECISION_LOWP ? 2 : 0; // (2^-8) * (2^7) + 1
// Special values to check.
inputs.push_back(tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f));
inputs.push_back(tcu::Vec4(-1.0f, 1.0f, -1.0f, 1.0f));
inputs.push_back(tcu::Vec4(0.5f, -0.5f, -0.5f, 0.5f));
inputs.push_back(tcu::Vec4(-1.5f, 1.5f, -1.5f, 1.5f));
inputs.push_back(tcu::Vec4(0.25f, -0.75f, -0.25f, 0.75f));
// Random values, mostly in range.
for (int ndx = 0; ndx < 15; ndx++)
{
const float x = rnd.getFloat() * 2.5f - 1.25f;
const float y = rnd.getFloat() * 2.5f - 1.25f;
const float z = rnd.getFloat() * 2.5f - 1.25f;
const float w = rnd.getFloat() * 2.5f - 1.25f;
inputs.push_back(tcu::Vec4(x, y, z, w));
}
// Large random values.
for (int ndx = 0; ndx < 80; ndx++)
{
const float x = rnd.getFloat() * 1e6f - 0.5e6f;
const float y = rnd.getFloat() * 1e6f - 0.5e6f;
const float z = rnd.getFloat() * 1e6f - 0.5e6f;
const float w = rnd.getFloat() * 1e6f - 0.5e6f;
inputs.push_back(tcu::Vec4(x, y, z, w));
}
outputs.resize(inputs.size());
m_testCtx.getLog() << TestLog::Message << "Executing shader for " << inputs.size() << " input values"
<< tcu::TestLog::EndMessage;
{
const void *in = &inputs[0];
void *out = &outputs[0];
m_executor->useProgram();
m_executor->execute((int)inputs.size(), &in, &out);
}
// Verify
{
const int numValues = (int)inputs.size();
const int maxPrints = 10;
int numFailed = 0;
for (int valNdx = 0; valNdx < numValues; valNdx++)
{
const uint16_t ref0 = (uint8_t)de::clamp(
deRoundFloatToInt32(de::clamp(inputs[valNdx].x(), -1.0f, 1.0f) * 127.0f), -(1 << 7), (1 << 7) - 1);
const uint16_t ref1 = (uint8_t)de::clamp(
deRoundFloatToInt32(de::clamp(inputs[valNdx].y(), -1.0f, 1.0f) * 127.0f), -(1 << 7), (1 << 7) - 1);
const uint16_t ref2 = (uint8_t)de::clamp(
deRoundFloatToInt32(de::clamp(inputs[valNdx].z(), -1.0f, 1.0f) * 127.0f), -(1 << 7), (1 << 7) - 1);
const uint16_t ref3 = (uint8_t)de::clamp(
deRoundFloatToInt32(de::clamp(inputs[valNdx].w(), -1.0f, 1.0f) * 127.0f), -(1 << 7), (1 << 7) - 1);
const uint32_t ref =
(uint32_t(ref3) << 24) | (uint32_t(ref2) << 16) | (uint32_t(ref1) << 8) | uint32_t(ref0);
const uint32_t res = outputs[valNdx];
const uint16_t res0 = (uint8_t)(res & 0xff);
const uint16_t res1 = (uint8_t)((res >> 8) & 0xff);
const uint16_t res2 = (uint8_t)((res >> 16) & 0xff);
const uint16_t res3 = (uint8_t)((res >> 24) & 0xff);
const int diff0 = de::abs((int)ref0 - (int)res0);
const int diff1 = de::abs((int)ref1 - (int)res1);
const int diff2 = de::abs((int)ref2 - (int)res2);
const int diff3 = de::abs((int)ref3 - (int)res3);
if (diff0 > maxDiff || diff1 > maxDiff || diff2 > maxDiff || diff3 > maxDiff)
{
if (numFailed < maxPrints)
{
m_testCtx.getLog()
<< TestLog::Message << "ERROR: Mismatch in value " << valNdx << ", expected packSnorm4x8("
<< inputs[valNdx] << ") = " << tcu::toHex(ref) << ", got " << tcu::toHex(res)
<< "\n diffs = " << tcu::IVec4(diff0, diff1, diff2, diff3) << ", max diff = " << maxDiff
<< TestLog::EndMessage;
}
else if (numFailed == maxPrints)
m_testCtx.getLog() << TestLog::Message << "..." << TestLog::EndMessage;
numFailed += 1;
}
}
m_testCtx.getLog() << TestLog::Message << (numValues - numFailed) << " / " << numValues << " values passed"
<< TestLog::EndMessage;
m_testCtx.setTestResult(numFailed == 0 ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL,
numFailed == 0 ? "Pass" : "Result comparison failed");
}
return STOP;
}
private:
glu::Precision m_precision;
};
class UnpackSnorm4x8Case : public ShaderPackingFunctionCase
{
public:
UnpackSnorm4x8Case(Context &context, glu::ShaderType shaderType)
: ShaderPackingFunctionCase(context, (string("unpacksnorm4x8") + getShaderTypePostfix(shaderType)).c_str(),
"unpackSnorm4x8", shaderType)
{
m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP)));
m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP)));
m_spec.source = "out0 = unpackSnorm4x8(in0);";
}
IterateResult iterate(void)
{
const uint32_t maxDiff = 1; // Rounding error.
de::Random rnd(deStringHash(getName()) ^ 0x776002);
std::vector<uint32_t> inputs;
std::vector<tcu::Vec4> outputs;
inputs.push_back(0x00000000u);
inputs.push_back(0x7fff8000u);
inputs.push_back(0x80007fffu);
inputs.push_back(0xffffffffu);
inputs.push_back(0x0001fffeu);
// Random values.
for (int ndx = 0; ndx < 95; ndx++)
inputs.push_back(rnd.getUint32());
outputs.resize(inputs.size());
m_testCtx.getLog() << TestLog::Message << "Executing shader for " << inputs.size() << " input values"
<< tcu::TestLog::EndMessage;
{
const void *in = &inputs[0];
void *out = &outputs[0];
m_executor->useProgram();
m_executor->execute((int)inputs.size(), &in, &out);
}
// Verify
{
const int numValues = (int)inputs.size();
const int maxPrints = 10;
int numFailed = 0;
for (int valNdx = 0; valNdx < (int)inputs.size(); valNdx++)
{
const int8_t in0 = (int8_t)(uint8_t)(inputs[valNdx] & 0xff);
const int8_t in1 = (int8_t)(uint8_t)((inputs[valNdx] >> 8) & 0xff);
const int8_t in2 = (int8_t)(uint8_t)((inputs[valNdx] >> 16) & 0xff);
const int8_t in3 = (int8_t)(uint8_t)(inputs[valNdx] >> 24);
const float ref0 = de::clamp(float(in0) / 127.f, -1.0f, 1.0f);
const float ref1 = de::clamp(float(in1) / 127.f, -1.0f, 1.0f);
const float ref2 = de::clamp(float(in2) / 127.f, -1.0f, 1.0f);
const float ref3 = de::clamp(float(in3) / 127.f, -1.0f, 1.0f);
const float res0 = outputs[valNdx].x();
const float res1 = outputs[valNdx].y();
const float res2 = outputs[valNdx].z();
const float res3 = outputs[valNdx].w();
const uint32_t diff0 = getUlpDiff(ref0, res0);
const uint32_t diff1 = getUlpDiff(ref1, res1);
const uint32_t diff2 = getUlpDiff(ref2, res2);
const uint32_t diff3 = getUlpDiff(ref3, res3);
if (diff0 > maxDiff || diff1 > maxDiff || diff2 > maxDiff || diff3 > maxDiff)
{
if (numFailed < maxPrints)
{
m_testCtx.getLog() << TestLog::Message << "ERROR: Mismatch in value " << valNdx << ",\n"
<< " expected unpackSnorm4x8(" << tcu::toHex(inputs[valNdx]) << ") = "
<< "vec4(" << HexFloat(ref0) << ", " << HexFloat(ref1) << ", "
<< HexFloat(ref2) << ", " << HexFloat(ref3) << ")"
<< ", got vec4(" << HexFloat(res0) << ", " << HexFloat(res1) << ", "
<< HexFloat(res2) << ", " << HexFloat(res3) << ")"
<< "\n ULP diffs = (" << diff0 << ", " << diff1 << ", " << diff2 << ", "
<< diff3 << "), max diff = " << maxDiff << TestLog::EndMessage;
}
else if (numFailed == maxPrints)
m_testCtx.getLog() << TestLog::Message << "..." << TestLog::EndMessage;
numFailed += 1;
}
}
m_testCtx.getLog() << TestLog::Message << (numValues - numFailed) << " / " << numValues << " values passed"
<< TestLog::EndMessage;
m_testCtx.setTestResult(numFailed == 0 ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL,
numFailed == 0 ? "Pass" : "Result comparison failed");
}
return STOP;
}
};
class PackUnorm4x8Case : public ShaderPackingFunctionCase
{
public:
PackUnorm4x8Case(Context &context, glu::ShaderType shaderType, glu::Precision precision)
: ShaderPackingFunctionCase(
context,
(string("packunorm4x8") + getPrecisionPostfix(precision) + getShaderTypePostfix(shaderType)).c_str(),
"packUnorm4x8", shaderType)
, m_precision(precision)
{
m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_FLOAT_VEC4, precision)));
m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP)));
m_spec.source = "out0 = packUnorm4x8(in0);";
}
IterateResult iterate(void)
{
de::Random rnd(deStringHash(getName()) ^ 0x776002);
std::vector<tcu::Vec4> inputs;
std::vector<uint32_t> outputs;
const int maxDiff = m_precision == glu::PRECISION_HIGHP ? 1 : // Rounding only.
m_precision == glu::PRECISION_MEDIUMP ? 1 : // (2^-10) * (2^8) + 1
m_precision == glu::PRECISION_LOWP ? 2 : 0; // (2^-8) * (2^8) + 1
// Special values to check.
inputs.push_back(tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f));
inputs.push_back(tcu::Vec4(-1.0f, 1.0f, -1.0f, 1.0f));
inputs.push_back(tcu::Vec4(0.5f, -0.5f, -0.5f, 0.5f));
inputs.push_back(tcu::Vec4(-1.5f, 1.5f, -1.5f, 1.5f));
inputs.push_back(tcu::Vec4(0.25f, -0.75f, -0.25f, 0.75f));
// Random values, mostly in range.
for (int ndx = 0; ndx < 15; ndx++)
{
const float x = rnd.getFloat() * 1.25f - 0.125f;
const float y = rnd.getFloat() * 1.25f - 0.125f;
const float z = rnd.getFloat() * 1.25f - 0.125f;
const float w = rnd.getFloat() * 1.25f - 0.125f;
inputs.push_back(tcu::Vec4(x, y, z, w));
}
// Large random values.
for (int ndx = 0; ndx < 80; ndx++)
{
const float x = rnd.getFloat() * 1e6f - 1e5f;
const float y = rnd.getFloat() * 1e6f - 1e5f;
const float z = rnd.getFloat() * 1e6f - 1e5f;
const float w = rnd.getFloat() * 1e6f - 1e5f;
inputs.push_back(tcu::Vec4(x, y, z, w));
}
outputs.resize(inputs.size());
m_testCtx.getLog() << TestLog::Message << "Executing shader for " << inputs.size() << " input values"
<< tcu::TestLog::EndMessage;
{
const void *in = &inputs[0];
void *out = &outputs[0];
m_executor->useProgram();
m_executor->execute((int)inputs.size(), &in, &out);
}
// Verify
{
const int numValues = (int)inputs.size();
const int maxPrints = 10;
int numFailed = 0;
for (int valNdx = 0; valNdx < (int)inputs.size(); valNdx++)
{
const uint16_t ref0 = (uint8_t)de::clamp(
deRoundFloatToInt32(de::clamp(inputs[valNdx].x(), 0.0f, 1.0f) * 255.0f), 0, (1 << 8) - 1);
const uint16_t ref1 = (uint8_t)de::clamp(
deRoundFloatToInt32(de::clamp(inputs[valNdx].y(), 0.0f, 1.0f) * 255.0f), 0, (1 << 8) - 1);
const uint16_t ref2 = (uint8_t)de::clamp(
deRoundFloatToInt32(de::clamp(inputs[valNdx].z(), 0.0f, 1.0f) * 255.0f), 0, (1 << 8) - 1);
const uint16_t ref3 = (uint8_t)de::clamp(
deRoundFloatToInt32(de::clamp(inputs[valNdx].w(), 0.0f, 1.0f) * 255.0f), 0, (1 << 8) - 1);
const uint32_t ref =
(uint32_t(ref3) << 24) | (uint32_t(ref2) << 16) | (uint32_t(ref1) << 8) | uint32_t(ref0);
const uint32_t res = outputs[valNdx];
const uint16_t res0 = (uint8_t)(res & 0xff);
const uint16_t res1 = (uint8_t)((res >> 8) & 0xff);
const uint16_t res2 = (uint8_t)((res >> 16) & 0xff);
const uint16_t res3 = (uint8_t)((res >> 24) & 0xff);
const int diff0 = de::abs((int)ref0 - (int)res0);
const int diff1 = de::abs((int)ref1 - (int)res1);
const int diff2 = de::abs((int)ref2 - (int)res2);
const int diff3 = de::abs((int)ref3 - (int)res3);
if (diff0 > maxDiff || diff1 > maxDiff || diff2 > maxDiff || diff3 > maxDiff)
{
if (numFailed < maxPrints)
{
m_testCtx.getLog()
<< TestLog::Message << "ERROR: Mismatch in value " << valNdx << ", expected packUnorm4x8("
<< inputs[valNdx] << ") = " << tcu::toHex(ref) << ", got " << tcu::toHex(res)
<< "\n diffs = " << tcu::IVec4(diff0, diff1, diff2, diff3) << ", max diff = " << maxDiff
<< TestLog::EndMessage;
}
else if (numFailed == maxPrints)
m_testCtx.getLog() << TestLog::Message << "..." << TestLog::EndMessage;
numFailed += 1;
}
}
m_testCtx.getLog() << TestLog::Message << (numValues - numFailed) << " / " << numValues << " values passed"
<< TestLog::EndMessage;
m_testCtx.setTestResult(numFailed == 0 ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL,
numFailed == 0 ? "Pass" : "Result comparison failed");
}
return STOP;
}
private:
glu::Precision m_precision;
};
class UnpackUnorm4x8Case : public ShaderPackingFunctionCase
{
public:
UnpackUnorm4x8Case(Context &context, glu::ShaderType shaderType)
: ShaderPackingFunctionCase(context, (string("unpackunorm4x8") + getShaderTypePostfix(shaderType)).c_str(),
"unpackUnorm4x8", shaderType)
{
m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP)));
m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP)));
m_spec.source = "out0 = unpackUnorm4x8(in0);";
}
IterateResult iterate(void)
{
const uint32_t maxDiff = 1; // Rounding error.
de::Random rnd(deStringHash(getName()) ^ 0x776002);
std::vector<uint32_t> inputs;
std::vector<tcu::Vec4> outputs;
inputs.push_back(0x00000000u);
inputs.push_back(0x7fff8000u);
inputs.push_back(0x80007fffu);
inputs.push_back(0xffffffffu);
inputs.push_back(0x0001fffeu);
// Random values.
for (int ndx = 0; ndx < 95; ndx++)
inputs.push_back(rnd.getUint32());
outputs.resize(inputs.size());
m_testCtx.getLog() << TestLog::Message << "Executing shader for " << inputs.size() << " input values"
<< tcu::TestLog::EndMessage;
{
const void *in = &inputs[0];
void *out = &outputs[0];
m_executor->useProgram();
m_executor->execute((int)inputs.size(), &in, &out);
}
// Verify
{
const int numValues = (int)inputs.size();
const int maxPrints = 10;
int numFailed = 0;
for (int valNdx = 0; valNdx < (int)inputs.size(); valNdx++)
{
const uint8_t in0 = (uint8_t)(inputs[valNdx] & 0xff);
const uint8_t in1 = (uint8_t)((inputs[valNdx] >> 8) & 0xff);
const uint8_t in2 = (uint8_t)((inputs[valNdx] >> 16) & 0xff);
const uint8_t in3 = (uint8_t)(inputs[valNdx] >> 24);
const float ref0 = de::clamp(float(in0) / 255.f, 0.0f, 1.0f);
const float ref1 = de::clamp(float(in1) / 255.f, 0.0f, 1.0f);
const float ref2 = de::clamp(float(in2) / 255.f, 0.0f, 1.0f);
const float ref3 = de::clamp(float(in3) / 255.f, 0.0f, 1.0f);
const float res0 = outputs[valNdx].x();
const float res1 = outputs[valNdx].y();
const float res2 = outputs[valNdx].z();
const float res3 = outputs[valNdx].w();
const uint32_t diff0 = getUlpDiff(ref0, res0);
const uint32_t diff1 = getUlpDiff(ref1, res1);
const uint32_t diff2 = getUlpDiff(ref2, res2);
const uint32_t diff3 = getUlpDiff(ref3, res3);
if (diff0 > maxDiff || diff1 > maxDiff || diff2 > maxDiff || diff3 > maxDiff)
{
if (numFailed < maxPrints)
{
m_testCtx.getLog() << TestLog::Message << "ERROR: Mismatch in value " << valNdx << ",\n"
<< " expected unpackUnorm4x8(" << tcu::toHex(inputs[valNdx]) << ") = "
<< "vec4(" << HexFloat(ref0) << ", " << HexFloat(ref1) << ", "
<< HexFloat(ref2) << ", " << HexFloat(ref3) << ")"
<< ", got vec4(" << HexFloat(res0) << ", " << HexFloat(res1) << ", "
<< HexFloat(res2) << ", " << HexFloat(res3) << ")"
<< "\n ULP diffs = (" << diff0 << ", " << diff1 << ", " << diff2 << ", "
<< diff3 << "), max diff = " << maxDiff << TestLog::EndMessage;
}
else if (numFailed == maxPrints)
m_testCtx.getLog() << TestLog::Message << "..." << TestLog::EndMessage;
numFailed += 1;
}
}
m_testCtx.getLog() << TestLog::Message << (numValues - numFailed) << " / " << numValues << " values passed"
<< TestLog::EndMessage;
m_testCtx.setTestResult(numFailed == 0 ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL,
numFailed == 0 ? "Pass" : "Result comparison failed");
}
return STOP;
}
};
ShaderPackingFunctionTests::ShaderPackingFunctionTests(Context &context)
: TestCaseGroup(context, "pack_unpack", "Floating-point pack and unpack function tests")
{
}
ShaderPackingFunctionTests::~ShaderPackingFunctionTests(void)
{
}
void ShaderPackingFunctionTests::init(void)
{
// New built-in functions in GLES 3.1
{
const glu::ShaderType allShaderTypes[] = {glu::SHADERTYPE_VERTEX,
glu::SHADERTYPE_TESSELLATION_CONTROL,
glu::SHADERTYPE_TESSELLATION_EVALUATION,
glu::SHADERTYPE_GEOMETRY,
glu::SHADERTYPE_FRAGMENT,
glu::SHADERTYPE_COMPUTE};
// packSnorm4x8
for (int prec = 0; prec < glu::PRECISION_LAST; prec++)
{
for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(allShaderTypes); shaderTypeNdx++)
addChild(new PackSnorm4x8Case(m_context, allShaderTypes[shaderTypeNdx], glu::Precision(prec)));
}
// unpackSnorm4x8
for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(allShaderTypes); shaderTypeNdx++)
addChild(new UnpackSnorm4x8Case(m_context, allShaderTypes[shaderTypeNdx]));
// packUnorm4x8
for (int prec = 0; prec < glu::PRECISION_LAST; prec++)
{
for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(allShaderTypes); shaderTypeNdx++)
addChild(new PackUnorm4x8Case(m_context, allShaderTypes[shaderTypeNdx], glu::Precision(prec)));
}
// unpackUnorm4x8
for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(allShaderTypes); shaderTypeNdx++)
addChild(new UnpackUnorm4x8Case(m_context, allShaderTypes[shaderTypeNdx]));
}
// GLES 3 functions in new shader types.
{
const glu::ShaderType newShaderTypes[] = {glu::SHADERTYPE_GEOMETRY, glu::SHADERTYPE_COMPUTE};
// packSnorm2x16
for (int prec = 0; prec < glu::PRECISION_LAST; prec++)
{
for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(newShaderTypes); shaderTypeNdx++)
addChild(new PackSnorm2x16Case(m_context, newShaderTypes[shaderTypeNdx], glu::Precision(prec)));
}
// unpackSnorm2x16
for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(newShaderTypes); shaderTypeNdx++)
addChild(new UnpackSnorm2x16Case(m_context, newShaderTypes[shaderTypeNdx]));
// packUnorm2x16
for (int prec = 0; prec < glu::PRECISION_LAST; prec++)
{
for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(newShaderTypes); shaderTypeNdx++)
addChild(new PackUnorm2x16Case(m_context, newShaderTypes[shaderTypeNdx], glu::Precision(prec)));
}
// unpackUnorm2x16
for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(newShaderTypes); shaderTypeNdx++)
addChild(new UnpackUnorm2x16Case(m_context, newShaderTypes[shaderTypeNdx]));
// packHalf2x16
for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(newShaderTypes); shaderTypeNdx++)
addChild(new PackHalf2x16Case(m_context, newShaderTypes[shaderTypeNdx]));
// unpackHalf2x16
for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(newShaderTypes); shaderTypeNdx++)
addChild(new UnpackHalf2x16Case(m_context, newShaderTypes[shaderTypeNdx]));
}
}
} // namespace Functional
} // namespace gles31
} // namespace deqp