blob: 431127f48684b5d53817cf6a307a14b37edba504 [file] [log] [blame]
/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 3.1 Module
* -------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Multisample tests
*//*--------------------------------------------------------------------*/
#include "es31fMultisampleTests.hpp"
#include "tcuRenderTarget.hpp"
#include "tcuVector.hpp"
#include "tcuSurface.hpp"
#include "tcuImageCompare.hpp"
#include "tcuStringTemplate.hpp"
#include "gluPixelTransfer.hpp"
#include "gluRenderContext.hpp"
#include "gluCallLogWrapper.hpp"
#include "gluObjectWrapper.hpp"
#include "gluShaderProgram.hpp"
#include "glwFunctions.hpp"
#include "glwEnums.hpp"
#include "deRandom.hpp"
#include "deStringUtil.hpp"
#include "deString.h"
#include "deMath.h"
using namespace glw;
using tcu::TestLog;
using tcu::Vec2;
using tcu::Vec3;
using tcu::Vec4;
namespace deqp
{
namespace gles31
{
namespace Functional
{
namespace
{
using std::map;
using std::string;
static std::string sampleMaskToString(const std::vector<uint32_t> &bitfield, int numBits)
{
std::string result(numBits, '0');
// move from back to front and set chars to 1
for (int wordNdx = 0; wordNdx < (int)bitfield.size(); ++wordNdx)
{
for (int bit = 0; bit < 32; ++bit)
{
const int targetCharNdx = numBits - (wordNdx * 32 + bit) - 1;
// beginning of the string reached
if (targetCharNdx < 0)
return result;
if ((bitfield[wordNdx] >> bit) & 0x01)
result[targetCharNdx] = '1';
}
}
return result;
}
/*--------------------------------------------------------------------*//*!
* \brief Returns the number of words needed to represent mask of given length
*//*--------------------------------------------------------------------*/
static int getEffectiveSampleMaskWordCount(int highestBitNdx)
{
const int wordSize = 32;
const int maskLen = highestBitNdx + 1;
return ((maskLen - 1) / wordSize) + 1; // round_up(mask_len / wordSize)
}
/*--------------------------------------------------------------------*//*!
* \brief Creates sample mask with all less significant bits than nthBit set
*//*--------------------------------------------------------------------*/
static std::vector<uint32_t> genAllSetToNthBitSampleMask(int nthBit)
{
const int wordSize = 32;
const int numWords = getEffectiveSampleMaskWordCount(nthBit - 1);
const uint32_t topWordBits = (uint32_t)(nthBit - (numWords - 1) * wordSize);
std::vector<uint32_t> mask(numWords);
for (int ndx = 0; ndx < numWords - 1; ++ndx)
mask[ndx] = 0xFFFFFFFF;
mask[numWords - 1] = deBitMask32(0, (int)topWordBits);
return mask;
}
class SamplePosQueryCase : public TestCase
{
public:
SamplePosQueryCase(Context &context, const char *name, const char *desc);
private:
void init(void);
IterateResult iterate(void);
};
SamplePosQueryCase::SamplePosQueryCase(Context &context, const char *name, const char *desc)
: TestCase(context, name, desc)
{
}
void SamplePosQueryCase::init(void)
{
if (m_context.getRenderTarget().getNumSamples() == 0)
throw tcu::NotSupportedError("No multisample buffers");
}
SamplePosQueryCase::IterateResult SamplePosQueryCase::iterate(void)
{
glu::CallLogWrapper gl(m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
bool error = false;
gl.enableLogging(true);
for (int ndx = 0; ndx < m_context.getRenderTarget().getNumSamples(); ++ndx)
{
tcu::Vec2 samplePos = tcu::Vec2(-1, -1);
gl.glGetMultisamplefv(GL_SAMPLE_POSITION, ndx, samplePos.getPtr());
GLU_EXPECT_NO_ERROR(gl.glGetError(), "getMultisamplefv");
// check value range
if (samplePos.x() < 0.0f || samplePos.x() > 1.0f || samplePos.y() < 0.0f || samplePos.y() > 1.0f)
{
m_testCtx.getLog() << tcu::TestLog::Message << "Sample " << ndx << " is not in valid range [0,1], got "
<< samplePos << tcu::TestLog::EndMessage;
error = true;
}
}
if (!error)
m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
else
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Invalid sample pos");
return STOP;
}
/*--------------------------------------------------------------------*//*!
* \brief Abstract base class handling common stuff for default fbo multisample cases.
*//*--------------------------------------------------------------------*/
class DefaultFBOMultisampleCase : public TestCase
{
public:
DefaultFBOMultisampleCase(Context &context, const char *name, const char *desc, int desiredViewportSize);
virtual ~DefaultFBOMultisampleCase(void);
virtual void init(void);
virtual void deinit(void);
protected:
void renderTriangle(const Vec3 &p0, const Vec3 &p1, const Vec3 &p2, const Vec4 &c0, const Vec4 &c1,
const Vec4 &c2) const;
void renderTriangle(const Vec2 &p0, const Vec2 &p1, const Vec2 &p2, const Vec4 &c0, const Vec4 &c1,
const Vec4 &c2) const;
void renderTriangle(const Vec2 &p0, const Vec2 &p1, const Vec2 &p2, const Vec4 &color) const;
void renderQuad(const Vec2 &p0, const Vec2 &p1, const Vec2 &p2, const Vec2 &p3, const Vec4 &c0, const Vec4 &c1,
const Vec4 &c2, const Vec4 &c3) const;
void renderQuad(const Vec2 &p0, const Vec2 &p1, const Vec2 &p2, const Vec2 &p3, const Vec4 &color) const;
void randomizeViewport(void);
void readImage(tcu::Surface &dst) const;
int m_numSamples;
int m_viewportSize;
private:
DefaultFBOMultisampleCase(const DefaultFBOMultisampleCase &other);
DefaultFBOMultisampleCase &operator=(const DefaultFBOMultisampleCase &other);
const int m_desiredViewportSize;
glu::ShaderProgram *m_program;
int m_attrPositionLoc;
int m_attrColorLoc;
int m_viewportX;
int m_viewportY;
de::Random m_rnd;
bool m_initCalled;
};
DefaultFBOMultisampleCase::DefaultFBOMultisampleCase(Context &context, const char *name, const char *desc,
int desiredViewportSize)
: TestCase(context, name, desc)
, m_numSamples(0)
, m_viewportSize(0)
, m_desiredViewportSize(desiredViewportSize)
, m_program(DE_NULL)
, m_attrPositionLoc(-1)
, m_attrColorLoc(-1)
, m_viewportX(0)
, m_viewportY(0)
, m_rnd(deStringHash(name))
, m_initCalled(false)
{
}
DefaultFBOMultisampleCase::~DefaultFBOMultisampleCase(void)
{
DefaultFBOMultisampleCase::deinit();
}
void DefaultFBOMultisampleCase::init(void)
{
const bool supportsES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2));
map<string, string> args;
args["GLSL_VERSION_DECL"] = supportsES32 ? getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) :
getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES);
static const char *vertShaderSource = "${GLSL_VERSION_DECL}\n"
"in highp vec4 a_position;\n"
"in mediump vec4 a_color;\n"
"out mediump vec4 v_color;\n"
"void main()\n"
"{\n"
" gl_Position = a_position;\n"
" v_color = a_color;\n"
"}\n";
static const char *fragShaderSource = "${GLSL_VERSION_DECL}\n"
"in mediump vec4 v_color;\n"
"layout(location = 0) out mediump vec4 o_color;\n"
"void main()\n"
"{\n"
" o_color = v_color;\n"
"}\n";
TestLog &log = m_testCtx.getLog();
const glw::Functions &gl = m_context.getRenderContext().getFunctions();
if (m_context.getRenderTarget().getNumSamples() <= 1)
throw tcu::NotSupportedError("No multisample buffers");
m_initCalled = true;
// Query and log number of samples per pixel.
gl.getIntegerv(GL_SAMPLES, &m_numSamples);
GLU_EXPECT_NO_ERROR(gl.getError(), "getIntegerv(GL_SAMPLES)");
log << TestLog::Message << "GL_SAMPLES = " << m_numSamples << TestLog::EndMessage;
// Prepare program.
DE_ASSERT(!m_program);
m_program = new glu::ShaderProgram(
m_context.getRenderContext(),
glu::ProgramSources() << glu::VertexSource(tcu::StringTemplate(vertShaderSource).specialize(args))
<< glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args)));
if (!m_program->isOk())
throw tcu::TestError("Failed to compile program", DE_NULL, __FILE__, __LINE__);
m_attrPositionLoc = gl.getAttribLocation(m_program->getProgram(), "a_position");
m_attrColorLoc = gl.getAttribLocation(m_program->getProgram(), "a_color");
GLU_EXPECT_NO_ERROR(gl.getError(), "getAttribLocation");
if (m_attrPositionLoc < 0 || m_attrColorLoc < 0)
{
delete m_program;
throw tcu::TestError("Invalid attribute locations", DE_NULL, __FILE__, __LINE__);
}
// Get suitable viewport size.
m_viewportSize = de::min<int>(m_desiredViewportSize, de::min(m_context.getRenderTarget().getWidth(),
m_context.getRenderTarget().getHeight()));
randomizeViewport();
}
void DefaultFBOMultisampleCase::deinit(void)
{
// Do not try to call GL functions during case list creation
if (!m_initCalled)
return;
delete m_program;
m_program = DE_NULL;
}
void DefaultFBOMultisampleCase::renderTriangle(const Vec3 &p0, const Vec3 &p1, const Vec3 &p2, const Vec4 &c0,
const Vec4 &c1, const Vec4 &c2) const
{
const float vertexPositions[] = {p0.x(), p0.y(), p0.z(), 1.0f, p1.x(), p1.y(),
p1.z(), 1.0f, p2.x(), p2.y(), p2.z(), 1.0f};
const float vertexColors[] = {
c0.x(), c0.y(), c0.z(), c0.w(), c1.x(), c1.y(), c1.z(), c1.w(), c2.x(), c2.y(), c2.z(), c2.w(),
};
const glw::Functions &gl = m_context.getRenderContext().getFunctions();
glu::Buffer vtxBuf(m_context.getRenderContext());
glu::Buffer colBuf(m_context.getRenderContext());
glu::VertexArray vao(m_context.getRenderContext());
gl.bindVertexArray(*vao);
GLU_EXPECT_NO_ERROR(gl.getError(), "bindVertexArray");
gl.bindBuffer(GL_ARRAY_BUFFER, *vtxBuf);
gl.bufferData(GL_ARRAY_BUFFER, sizeof(vertexPositions), &vertexPositions[0], GL_STATIC_DRAW);
GLU_EXPECT_NO_ERROR(gl.getError(), "vtx buf");
gl.enableVertexAttribArray(m_attrPositionLoc);
gl.vertexAttribPointer(m_attrPositionLoc, 4, GL_FLOAT, false, 0, DE_NULL);
GLU_EXPECT_NO_ERROR(gl.getError(), "vtx vertexAttribPointer");
gl.bindBuffer(GL_ARRAY_BUFFER, *colBuf);
gl.bufferData(GL_ARRAY_BUFFER, sizeof(vertexColors), &vertexColors[0], GL_STATIC_DRAW);
GLU_EXPECT_NO_ERROR(gl.getError(), "col buf");
gl.enableVertexAttribArray(m_attrColorLoc);
gl.vertexAttribPointer(m_attrColorLoc, 4, GL_FLOAT, false, 0, DE_NULL);
GLU_EXPECT_NO_ERROR(gl.getError(), "col vertexAttribPointer");
gl.useProgram(m_program->getProgram());
gl.drawArrays(GL_TRIANGLES, 0, 3);
GLU_EXPECT_NO_ERROR(gl.getError(), "drawArrays");
}
void DefaultFBOMultisampleCase::renderTriangle(const Vec2 &p0, const Vec2 &p1, const Vec2 &p2, const Vec4 &c0,
const Vec4 &c1, const Vec4 &c2) const
{
renderTriangle(Vec3(p0.x(), p0.y(), 0.0f), Vec3(p1.x(), p1.y(), 0.0f), Vec3(p2.x(), p2.y(), 0.0f), c0, c1, c2);
}
void DefaultFBOMultisampleCase::renderTriangle(const Vec2 &p0, const Vec2 &p1, const Vec2 &p2, const Vec4 &color) const
{
renderTriangle(p0, p1, p2, color, color, color);
}
void DefaultFBOMultisampleCase::renderQuad(const Vec2 &p0, const Vec2 &p1, const Vec2 &p2, const Vec2 &p3,
const Vec4 &c0, const Vec4 &c1, const Vec4 &c2, const Vec4 &c3) const
{
renderTriangle(p0, p1, p2, c0, c1, c2);
renderTriangle(p2, p1, p3, c2, c1, c3);
}
void DefaultFBOMultisampleCase::renderQuad(const Vec2 &p0, const Vec2 &p1, const Vec2 &p2, const Vec2 &p3,
const Vec4 &color) const
{
renderQuad(p0, p1, p2, p3, color, color, color, color);
}
void DefaultFBOMultisampleCase::randomizeViewport(void)
{
const glw::Functions &gl = m_context.getRenderContext().getFunctions();
m_viewportX = m_rnd.getInt(0, m_context.getRenderTarget().getWidth() - m_viewportSize);
m_viewportY = m_rnd.getInt(0, m_context.getRenderTarget().getHeight() - m_viewportSize);
gl.viewport(m_viewportX, m_viewportY, m_viewportSize, m_viewportSize);
GLU_EXPECT_NO_ERROR(gl.getError(), "viewport");
}
void DefaultFBOMultisampleCase::readImage(tcu::Surface &dst) const
{
glu::readPixels(m_context.getRenderContext(), m_viewportX, m_viewportY, dst.getAccess());
}
/*--------------------------------------------------------------------*//*!
* \brief Tests coverage mask inversion validity.
*
* Tests that the coverage masks obtained by masks set with glSampleMaski(mask)
* and glSampleMaski(~mask) are indeed each others' inverses.
*
* This is done by drawing a pattern, with varying coverage values,
* overlapped by a pattern that has inverted masks and is otherwise
* identical. The resulting image is compared to one obtained by drawing
* the same pattern but with all-ones coverage masks.
*//*--------------------------------------------------------------------*/
class MaskInvertCase : public DefaultFBOMultisampleCase
{
public:
MaskInvertCase(Context &context, const char *name, const char *description);
~MaskInvertCase(void)
{
}
void init(void);
IterateResult iterate(void);
private:
void drawPattern(bool invert) const;
};
MaskInvertCase::MaskInvertCase(Context &context, const char *name, const char *description)
: DefaultFBOMultisampleCase(context, name, description, 256)
{
}
void MaskInvertCase::init(void)
{
const glw::Functions &gl = m_context.getRenderContext().getFunctions();
// check the test is even possible
GLint maxSampleMaskWords = 0;
gl.getIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &maxSampleMaskWords);
if (getEffectiveSampleMaskWordCount(m_numSamples - 1) > maxSampleMaskWords)
throw tcu::NotSupportedError("Test requires larger GL_MAX_SAMPLE_MASK_WORDS");
// normal init
DefaultFBOMultisampleCase::init();
}
MaskInvertCase::IterateResult MaskInvertCase::iterate(void)
{
const glw::Functions &gl = m_context.getRenderContext().getFunctions();
TestLog &log = m_testCtx.getLog();
tcu::Surface renderedImgNoSampleCoverage(m_viewportSize, m_viewportSize);
tcu::Surface renderedImgSampleCoverage(m_viewportSize, m_viewportSize);
randomizeViewport();
gl.enable(GL_BLEND);
gl.blendEquation(GL_FUNC_ADD);
gl.blendFunc(GL_ONE, GL_ONE);
GLU_EXPECT_NO_ERROR(gl.getError(), "set blend");
log << TestLog::Message << "Additive blending enabled in order to detect (erroneously) overlapping samples"
<< TestLog::EndMessage;
log << TestLog::Message << "Clearing color to all-zeros" << TestLog::EndMessage;
gl.clearColor(0.0f, 0.0f, 0.0f, 0.0f);
gl.clear(GL_COLOR_BUFFER_BIT);
GLU_EXPECT_NO_ERROR(gl.getError(), "clear");
log << TestLog::Message << "Drawing the pattern with GL_SAMPLE_MASK disabled" << TestLog::EndMessage;
drawPattern(false);
readImage(renderedImgNoSampleCoverage);
log << TestLog::Image("RenderedImageNoSampleMask", "Rendered image with GL_SAMPLE_MASK disabled",
renderedImgNoSampleCoverage, QP_IMAGE_COMPRESSION_MODE_PNG);
log << TestLog::Message << "Clearing color to all-zeros" << TestLog::EndMessage;
gl.clear(GL_COLOR_BUFFER_BIT);
GLU_EXPECT_NO_ERROR(gl.getError(), "clear");
gl.enable(GL_SAMPLE_MASK);
GLU_EXPECT_NO_ERROR(gl.getError(), "glEnable(GL_SAMPLE_MASK)");
log << TestLog::Message << "Drawing the pattern with GL_SAMPLE_MASK enabled, using non-inverted sample masks"
<< TestLog::EndMessage;
drawPattern(false);
log << TestLog::Message << "Drawing the pattern with GL_SAMPLE_MASK enabled, using inverted sample masks"
<< TestLog::EndMessage;
drawPattern(true);
readImage(renderedImgSampleCoverage);
log << TestLog::Image("RenderedImageSampleMask", "Rendered image with GL_SAMPLE_MASK enabled",
renderedImgSampleCoverage, QP_IMAGE_COMPRESSION_MODE_PNG);
bool passed = tcu::pixelThresholdCompare(
log, "CoverageVsNoCoverage", "Comparison of same pattern with GL_SAMPLE_MASK disabled and enabled",
renderedImgNoSampleCoverage, renderedImgSampleCoverage, tcu::RGBA(0), tcu::COMPARE_LOG_ON_ERROR);
if (passed)
log << TestLog::Message << "Success: The two images rendered are identical" << TestLog::EndMessage;
m_context.getTestContext().setTestResult(passed ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL,
passed ? "Passed" : "Failed");
return STOP;
}
void MaskInvertCase::drawPattern(bool invert) const
{
const int numTriangles = 25;
const glw::Functions &gl = m_context.getRenderContext().getFunctions();
for (int triNdx = 0; triNdx < numTriangles; triNdx++)
{
const float angle0 = 2.0f * DE_PI * (float)triNdx / (float)numTriangles;
const float angle1 = 2.0f * DE_PI * ((float)triNdx + 0.5f) / (float)numTriangles;
const Vec4 color =
Vec4(0.4f + (float)triNdx / (float)numTriangles * 0.6f, 0.5f + (float)triNdx / (float)numTriangles * 0.3f,
0.6f - (float)triNdx / (float)numTriangles * 0.5f, 0.7f - (float)triNdx / (float)numTriangles * 0.7f);
const int wordCount = getEffectiveSampleMaskWordCount(m_numSamples - 1);
const GLbitfield finalWordBits = m_numSamples - 32 * ((m_numSamples - 1) / 32);
const GLbitfield finalWordMask = (GLbitfield)deBitMask32(0, (int)finalWordBits);
for (int wordNdx = 0; wordNdx < wordCount; ++wordNdx)
{
const GLbitfield rawMask = (GLbitfield)deUint32Hash(wordNdx * 32 + triNdx);
const GLbitfield mask = (invert) ? (~rawMask) : (rawMask);
const bool isFinalWord = (wordNdx + 1) == wordCount;
const GLbitfield maskMask =
(isFinalWord) ? (finalWordMask) :
(0xFFFFFFFFUL); // maskMask prevents setting coverage bits higher than sample count
gl.sampleMaski(wordNdx, mask & maskMask);
}
GLU_EXPECT_NO_ERROR(gl.getError(), "glSampleMaski");
renderTriangle(Vec2(0.0f, 0.0f), Vec2(deFloatCos(angle0) * 0.95f, deFloatSin(angle0) * 0.95f),
Vec2(deFloatCos(angle1) * 0.95f, deFloatSin(angle1) * 0.95f), color);
}
}
/*--------------------------------------------------------------------*//*!
* \brief Tests coverage mask generation proportionality property.
*
* Tests that the number of coverage bits in a coverage mask set with
* glSampleMaski is, on average, proportional to the number of set bits.
* Draws multiple frames, each time increasing the number of mask bits set
* and checks that the average color is changing appropriately.
*//*--------------------------------------------------------------------*/
class MaskProportionalityCase : public DefaultFBOMultisampleCase
{
public:
MaskProportionalityCase(Context &context, const char *name, const char *description);
~MaskProportionalityCase(void)
{
}
void init(void);
IterateResult iterate(void);
private:
int m_numIterations;
int m_currentIteration;
int32_t m_previousIterationColorSum;
};
MaskProportionalityCase::MaskProportionalityCase(Context &context, const char *name, const char *description)
: DefaultFBOMultisampleCase(context, name, description, 32)
, m_numIterations(-1)
, m_currentIteration(0)
, m_previousIterationColorSum(-1)
{
}
void MaskProportionalityCase::init(void)
{
const glw::Functions &gl = m_context.getRenderContext().getFunctions();
TestLog &log = m_testCtx.getLog();
// check the test is even possible
GLint maxSampleMaskWords = 0;
gl.getIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &maxSampleMaskWords);
if (getEffectiveSampleMaskWordCount(m_numSamples - 1) > maxSampleMaskWords)
throw tcu::NotSupportedError("Test requires larger GL_MAX_SAMPLE_MASK_WORDS");
DefaultFBOMultisampleCase::init();
// set state
gl.enable(GL_SAMPLE_MASK);
GLU_EXPECT_NO_ERROR(gl.getError(), "glEnable(GL_SAMPLE_MASK)");
log << TestLog::Message << "GL_SAMPLE_MASK is enabled" << TestLog::EndMessage;
m_numIterations = m_numSamples + 1;
randomizeViewport(); // \note Using the same viewport for every iteration since coverage mask may depend on window-relative pixel coordinate.
}
MaskProportionalityCase::IterateResult MaskProportionalityCase::iterate(void)
{
const glw::Functions &gl = m_context.getRenderContext().getFunctions();
TestLog &log = m_testCtx.getLog();
tcu::Surface renderedImg(m_viewportSize, m_viewportSize);
int32_t numPixels = (int32_t)renderedImg.getWidth() * (int32_t)renderedImg.getHeight();
DE_ASSERT(m_numIterations >= 0);
log << TestLog::Message << "Clearing color to black" << TestLog::EndMessage;
gl.colorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f);
gl.clear(GL_COLOR_BUFFER_BIT);
GLU_EXPECT_NO_ERROR(gl.getError(), "clear");
// Draw quad.
{
const Vec2 pt0(-1.0f, -1.0f);
const Vec2 pt1(1.0f, -1.0f);
const Vec2 pt2(-1.0f, 1.0f);
const Vec2 pt3(1.0f, 1.0f);
Vec4 quadColor(1.0f, 0.0f, 0.0f, 1.0f);
const std::vector<uint32_t> sampleMask = genAllSetToNthBitSampleMask(m_currentIteration);
DE_ASSERT(m_currentIteration <= m_numSamples + 1);
log << TestLog::Message << "Drawing a red quad using sample mask 0b"
<< sampleMaskToString(sampleMask, m_numSamples) << TestLog::EndMessage;
for (int wordNdx = 0; wordNdx < getEffectiveSampleMaskWordCount(m_numSamples - 1); ++wordNdx)
{
const GLbitfield mask = (wordNdx < (int)sampleMask.size()) ? ((GLbitfield)(sampleMask[wordNdx])) : (0);
gl.sampleMaski(wordNdx, mask);
GLU_EXPECT_NO_ERROR(gl.getError(), "glSampleMaski");
}
renderQuad(pt0, pt1, pt2, pt3, quadColor);
}
// Read ang log image.
readImage(renderedImg);
log << TestLog::Image("RenderedImage", "Rendered image", renderedImg, QP_IMAGE_COMPRESSION_MODE_PNG);
// Compute average red component in rendered image.
int32_t sumRed = 0;
for (int y = 0; y < renderedImg.getHeight(); y++)
for (int x = 0; x < renderedImg.getWidth(); x++)
sumRed += renderedImg.getPixel(x, y).getRed();
log << TestLog::Message
<< "Average red color component: " << de::floatToString((float)sumRed / 255.0f / (float)numPixels, 2)
<< TestLog::EndMessage;
// Check if average color has decreased from previous frame's color.
if (sumRed < m_previousIterationColorSum)
{
log << TestLog::Message << "Failure: Current average red color component is lower than previous"
<< TestLog::EndMessage;
m_context.getTestContext().setTestResult(QP_TEST_RESULT_FAIL, "Failed");
return STOP;
}
// Check if coverage mask is not all-zeros if alpha or coverage value is 0 (or 1, if inverted).
if (m_currentIteration == 0 && sumRed != 0)
{
log << TestLog::Message << "Failure: Image should be completely black" << TestLog::EndMessage;
m_context.getTestContext().setTestResult(QP_TEST_RESULT_FAIL, "Failed");
return STOP;
}
if (m_currentIteration == m_numIterations - 1 && sumRed != 0xff * numPixels)
{
log << TestLog::Message << "Failure: Image should be completely red" << TestLog::EndMessage;
m_context.getTestContext().setTestResult(QP_TEST_RESULT_FAIL, "Failed");
return STOP;
}
m_previousIterationColorSum = sumRed;
m_currentIteration++;
if (m_currentIteration >= m_numIterations)
{
log << TestLog::Message
<< "Success: Number of coverage mask bits set appears to be, on average, proportional to the number of set "
"sample mask bits"
<< TestLog::EndMessage;
m_context.getTestContext().setTestResult(QP_TEST_RESULT_PASS, "Passed");
return STOP;
}
else
return CONTINUE;
}
/*--------------------------------------------------------------------*//*!
* \brief Tests coverage mask generation constancy property.
*
* Tests that the coverage mask created by GL_SAMPLE_MASK is constant at
* given pixel coordinates. Draws two quads, with the second one fully
* overlapping the first one such that at any given pixel, both quads have
* the same coverage mask value. This way, if the constancy property is
* fulfilled, only the second quad should be visible.
*//*--------------------------------------------------------------------*/
class MaskConstancyCase : public DefaultFBOMultisampleCase
{
public:
enum CaseBits
{
CASEBIT_ALPHA_TO_COVERAGE = 1, //!< Use alpha-to-coverage.
CASEBIT_SAMPLE_COVERAGE = 2, //!< Use sample coverage.
CASEBIT_SAMPLE_COVERAGE_INVERTED = 4, //!< Inverted sample coverage.
CASEBIT_SAMPLE_MASK = 8, //!< Use sample mask.
};
MaskConstancyCase(Context &context, const char *name, const char *description, uint32_t typeBits);
~MaskConstancyCase(void)
{
}
void init(void);
IterateResult iterate(void);
private:
const bool m_isAlphaToCoverageCase;
const bool m_isSampleCoverageCase;
const bool m_isInvertedSampleCoverageCase;
const bool m_isSampleMaskCase;
};
MaskConstancyCase::MaskConstancyCase(Context &context, const char *name, const char *description, uint32_t typeBits)
: DefaultFBOMultisampleCase(context, name, description, 256)
, m_isAlphaToCoverageCase(0 != (typeBits & CASEBIT_ALPHA_TO_COVERAGE))
, m_isSampleCoverageCase(0 != (typeBits & CASEBIT_SAMPLE_COVERAGE))
, m_isInvertedSampleCoverageCase(0 != (typeBits & CASEBIT_SAMPLE_COVERAGE_INVERTED))
, m_isSampleMaskCase(0 != (typeBits & CASEBIT_SAMPLE_MASK))
{
// CASEBIT_SAMPLE_COVERAGE_INVERT => CASEBIT_SAMPLE_COVERAGE
DE_ASSERT((typeBits & CASEBIT_SAMPLE_COVERAGE) || ~(typeBits & CASEBIT_SAMPLE_COVERAGE_INVERTED));
DE_ASSERT(m_isSampleMaskCase); // no point testing non-sample-mask cases, they are checked already in gles3
}
void MaskConstancyCase::init(void)
{
const glw::Functions &gl = m_context.getRenderContext().getFunctions();
// check the test is even possible
if (m_isSampleMaskCase)
{
GLint maxSampleMaskWords = 0;
gl.getIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &maxSampleMaskWords);
if (getEffectiveSampleMaskWordCount(m_numSamples - 1) > maxSampleMaskWords)
throw tcu::NotSupportedError("Test requires larger GL_MAX_SAMPLE_MASK_WORDS");
}
// normal init
DefaultFBOMultisampleCase::init();
}
MaskConstancyCase::IterateResult MaskConstancyCase::iterate(void)
{
const glw::Functions &gl = m_context.getRenderContext().getFunctions();
TestLog &log = m_testCtx.getLog();
tcu::Surface renderedImg(m_viewportSize, m_viewportSize);
randomizeViewport();
log << TestLog::Message << "Clearing color to black" << TestLog::EndMessage;
gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f);
gl.clear(GL_COLOR_BUFFER_BIT);
GLU_EXPECT_NO_ERROR(gl.getError(), "clear");
if (m_isAlphaToCoverageCase)
{
gl.enable(GL_SAMPLE_ALPHA_TO_COVERAGE);
gl.colorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE);
GLU_EXPECT_NO_ERROR(gl.getError(), "enable GL_SAMPLE_ALPHA_TO_COVERAGE");
log << TestLog::Message << "GL_SAMPLE_ALPHA_TO_COVERAGE is enabled" << TestLog::EndMessage;
log << TestLog::Message << "Color mask is TRUE, TRUE, TRUE, FALSE" << TestLog::EndMessage;
}
if (m_isSampleCoverageCase)
{
gl.enable(GL_SAMPLE_COVERAGE);
GLU_EXPECT_NO_ERROR(gl.getError(), "enable GL_SAMPLE_COVERAGE");
log << TestLog::Message << "GL_SAMPLE_COVERAGE is enabled" << TestLog::EndMessage;
}
if (m_isSampleMaskCase)
{
gl.enable(GL_SAMPLE_MASK);
GLU_EXPECT_NO_ERROR(gl.getError(), "enable GL_SAMPLE_MASK");
log << TestLog::Message << "GL_SAMPLE_MASK is enabled" << TestLog::EndMessage;
}
log << TestLog::Message << "Drawing several green quads, each fully overlapped by a red quad with the same "
<< (m_isAlphaToCoverageCase ? "alpha" : "")
<< (m_isAlphaToCoverageCase && (m_isSampleCoverageCase || m_isSampleMaskCase) ? " and " : "")
<< (m_isInvertedSampleCoverageCase ? "inverted " : "") << (m_isSampleCoverageCase ? "sample coverage" : "")
<< (m_isSampleCoverageCase && m_isSampleMaskCase ? " and " : "") << (m_isSampleMaskCase ? "sample mask" : "")
<< " values" << TestLog::EndMessage;
const int numQuadRowsCols = m_numSamples * 4;
for (int row = 0; row < numQuadRowsCols; row++)
{
for (int col = 0; col < numQuadRowsCols; col++)
{
float x0 = (float)(col + 0) / (float)numQuadRowsCols * 2.0f - 1.0f;
float x1 = (float)(col + 1) / (float)numQuadRowsCols * 2.0f - 1.0f;
float y0 = (float)(row + 0) / (float)numQuadRowsCols * 2.0f - 1.0f;
float y1 = (float)(row + 1) / (float)numQuadRowsCols * 2.0f - 1.0f;
const Vec4 baseGreen(0.0f, 1.0f, 0.0f, 0.0f);
const Vec4 baseRed(1.0f, 0.0f, 0.0f, 0.0f);
Vec4 alpha0(0.0f, 0.0f, 0.0f, m_isAlphaToCoverageCase ? (float)col / (float)(numQuadRowsCols - 1) : 1.0f);
Vec4 alpha1(0.0f, 0.0f, 0.0f, m_isAlphaToCoverageCase ? (float)row / (float)(numQuadRowsCols - 1) : 1.0f);
if (m_isSampleCoverageCase)
{
float value = (float)(row * numQuadRowsCols + col) / (float)(numQuadRowsCols * numQuadRowsCols - 1);
gl.sampleCoverage(m_isInvertedSampleCoverageCase ? 1.0f - value : value,
m_isInvertedSampleCoverageCase ? GL_TRUE : GL_FALSE);
GLU_EXPECT_NO_ERROR(gl.getError(), "glSampleCoverage");
}
if (m_isSampleMaskCase)
{
const int wordCount = getEffectiveSampleMaskWordCount(m_numSamples - 1);
const GLbitfield finalWordBits = m_numSamples - 32 * ((m_numSamples - 1) / 32);
const GLbitfield finalWordMask = (GLbitfield)deBitMask32(0, (int)finalWordBits);
for (int wordNdx = 0; wordNdx < wordCount; ++wordNdx)
{
const GLbitfield mask = (GLbitfield)deUint32Hash((col << (m_numSamples / 2)) ^ row);
const bool isFinalWord = (wordNdx + 1) == wordCount;
const GLbitfield maskMask =
(isFinalWord) ?
(finalWordMask) :
(0xFFFFFFFFUL); // maskMask prevents setting coverage bits higher than sample count
gl.sampleMaski(wordNdx, mask & maskMask);
GLU_EXPECT_NO_ERROR(gl.getError(), "glSampleMaski");
}
}
renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseGreen + alpha0, baseGreen + alpha1,
baseGreen + alpha0, baseGreen + alpha1);
renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseRed + alpha0, baseRed + alpha1,
baseRed + alpha0, baseRed + alpha1);
}
}
readImage(renderedImg);
log << TestLog::Image("RenderedImage", "Rendered image", renderedImg, QP_IMAGE_COMPRESSION_MODE_PNG);
for (int y = 0; y < renderedImg.getHeight(); y++)
for (int x = 0; x < renderedImg.getWidth(); x++)
{
if (renderedImg.getPixel(x, y).getGreen() > 0)
{
log << TestLog::Message
<< "Failure: Non-zero green color component detected - should have been completely overwritten by "
"red quad"
<< TestLog::EndMessage;
m_context.getTestContext().setTestResult(QP_TEST_RESULT_FAIL, "Failed");
return STOP;
}
}
log << TestLog::Message << "Success: Coverage mask appears to be constant at a given pixel coordinate with a given "
<< (m_isAlphaToCoverageCase ? "alpha" : "")
<< (m_isAlphaToCoverageCase && m_isSampleCoverageCase ? " and " : "")
<< (m_isSampleCoverageCase ? "coverage value" : "") << TestLog::EndMessage;
m_context.getTestContext().setTestResult(QP_TEST_RESULT_PASS, "Passed");
return STOP;
}
/*--------------------------------------------------------------------*//*!
* \brief Tests that unused bits of a sample mask have no effect
*
* Tests that the bits in the sample mask with positions higher than
* the number of samples do not have effect. In multisample fragment
* operations the sample mask is ANDed with the fragment coverage value.
* The coverage value cannot have the corresponding bits set.
*
* This is done by drawing a quads with varying sample masks and then
* redrawing the quads with identical masks but with the mask's high bits
* having different values. Only the latter quad pattern should be visible.
*//*--------------------------------------------------------------------*/
class SampleMaskHighBitsCase : public DefaultFBOMultisampleCase
{
public:
SampleMaskHighBitsCase(Context &context, const char *name, const char *description);
~SampleMaskHighBitsCase(void)
{
}
void init(void);
IterateResult iterate(void);
};
SampleMaskHighBitsCase::SampleMaskHighBitsCase(Context &context, const char *name, const char *description)
: DefaultFBOMultisampleCase(context, name, description, 256)
{
}
void SampleMaskHighBitsCase::init(void)
{
const glw::Functions &gl = m_context.getRenderContext().getFunctions();
GLint maxSampleMaskWords = 0;
// check the test is even possible
gl.getIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &maxSampleMaskWords);
if (getEffectiveSampleMaskWordCount(m_numSamples - 1) > maxSampleMaskWords)
throw tcu::NotSupportedError("Test requires larger GL_MAX_SAMPLE_MASK_WORDS");
// normal init
DefaultFBOMultisampleCase::init();
}
SampleMaskHighBitsCase::IterateResult SampleMaskHighBitsCase::iterate(void)
{
const glw::Functions &gl = m_context.getRenderContext().getFunctions();
TestLog &log = m_testCtx.getLog();
tcu::Surface renderedImg(m_viewportSize, m_viewportSize);
de::Random rnd(12345);
if (m_numSamples % 32 == 0)
{
log << TestLog::Message
<< "Sample count is multiple of word size. No unused high bits in sample mask.\nSkipping."
<< TestLog::EndMessage;
m_context.getTestContext().setTestResult(QP_TEST_RESULT_PASS, "Skipped");
return STOP;
}
randomizeViewport();
log << TestLog::Message << "Clearing color to black" << TestLog::EndMessage;
gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f);
gl.clear(GL_COLOR_BUFFER_BIT);
GLU_EXPECT_NO_ERROR(gl.getError(), "clear");
gl.enable(GL_SAMPLE_MASK);
GLU_EXPECT_NO_ERROR(gl.getError(), "enable GL_SAMPLE_MASK");
log << TestLog::Message << "GL_SAMPLE_MASK is enabled" << TestLog::EndMessage;
log << TestLog::Message
<< "Drawing several green quads, each fully overlapped by a red quad with the same effective sample mask values"
<< TestLog::EndMessage;
const int numQuadRowsCols = m_numSamples * 4;
for (int row = 0; row < numQuadRowsCols; row++)
{
for (int col = 0; col < numQuadRowsCols; col++)
{
float x0 = (float)(col + 0) / (float)numQuadRowsCols * 2.0f - 1.0f;
float x1 = (float)(col + 1) / (float)numQuadRowsCols * 2.0f - 1.0f;
float y0 = (float)(row + 0) / (float)numQuadRowsCols * 2.0f - 1.0f;
float y1 = (float)(row + 1) / (float)numQuadRowsCols * 2.0f - 1.0f;
const Vec4 baseGreen(0.0f, 1.0f, 0.0f, 1.0f);
const Vec4 baseRed(1.0f, 0.0f, 0.0f, 1.0f);
const int wordCount = getEffectiveSampleMaskWordCount(m_numSamples - 1);
const GLbitfield finalWordBits = m_numSamples - 32 * ((m_numSamples - 1) / 32);
const GLbitfield finalWordMask = (GLbitfield)deBitMask32(0, (int)finalWordBits);
for (int wordNdx = 0; wordNdx < wordCount; ++wordNdx)
{
const GLbitfield mask = (GLbitfield)deUint32Hash((col << (m_numSamples / 2)) ^ row);
const bool isFinalWord = (wordNdx + 1) == wordCount;
const GLbitfield maskMask =
(isFinalWord) ? (finalWordMask) :
(0xFFFFFFFFUL); // maskMask is 1 on bits in lower positions than sample count
const GLbitfield highBits = rnd.getUint32();
gl.sampleMaski(wordNdx, (mask & maskMask) | (highBits & ~maskMask));
GLU_EXPECT_NO_ERROR(gl.getError(), "glSampleMaski");
}
renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseGreen, baseGreen, baseGreen,
baseGreen);
for (int wordNdx = 0; wordNdx < wordCount; ++wordNdx)
{
const GLbitfield mask = (GLbitfield)deUint32Hash((col << (m_numSamples / 2)) ^ row);
const bool isFinalWord = (wordNdx + 1) == wordCount;
const GLbitfield maskMask =
(isFinalWord) ? (finalWordMask) :
(0xFFFFFFFFUL); // maskMask is 1 on bits in lower positions than sample count
const GLbitfield highBits = rnd.getUint32();
gl.sampleMaski(wordNdx, (mask & maskMask) | (highBits & ~maskMask));
GLU_EXPECT_NO_ERROR(gl.getError(), "glSampleMaski");
}
renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseRed, baseRed, baseRed, baseRed);
}
}
readImage(renderedImg);
log << TestLog::Image("RenderedImage", "Rendered image", renderedImg, QP_IMAGE_COMPRESSION_MODE_PNG);
for (int y = 0; y < renderedImg.getHeight(); y++)
for (int x = 0; x < renderedImg.getWidth(); x++)
{
if (renderedImg.getPixel(x, y).getGreen() > 0)
{
log << TestLog::Message
<< "Failure: Non-zero green color component detected - should have been completely overwritten by "
"red quad. Mask unused bits have effect."
<< TestLog::EndMessage;
m_context.getTestContext().setTestResult(QP_TEST_RESULT_FAIL, "Unused mask bits modified mask");
return STOP;
}
}
log << TestLog::Message << "Success: Coverage mask high bits appear to have no effect." << TestLog::EndMessage;
m_context.getTestContext().setTestResult(QP_TEST_RESULT_PASS, "Passed");
return STOP;
}
} // namespace
MultisampleTests::MultisampleTests(Context &context) : TestCaseGroup(context, "multisample", "Multisample tests")
{
}
MultisampleTests::~MultisampleTests(void)
{
}
void MultisampleTests::init(void)
{
tcu::TestCaseGroup *const group =
new tcu::TestCaseGroup(m_testCtx, "default_framebuffer", "Test with default framebuffer");
addChild(group);
// .default_framebuffer
{
// sample positions
group->addChild(new SamplePosQueryCase(m_context, "sample_position", "test SAMPLE_POSITION"));
// sample mask
group->addChild(new MaskInvertCase(m_context, "sample_mask_sum_of_inverses",
"Test that mask and its negation's sum equal the fully set mask"));
group->addChild(new MaskProportionalityCase(m_context, "proportionality_sample_mask",
"Test the proportionality property of GL_SAMPLE_MASK"));
group->addChild(new MaskConstancyCase(m_context, "constancy_sample_mask",
"Test that coverage mask is constant at given coordinates with a given "
"alpha or coverage value, using GL_SAMPLE_MASK",
MaskConstancyCase::CASEBIT_SAMPLE_MASK));
group->addChild(new MaskConstancyCase(
m_context, "constancy_alpha_to_coverage_sample_mask",
"Test that coverage mask is constant at given coordinates with a given alpha or coverage value, using "
"GL_SAMPLE_ALPHA_TO_COVERAGE and GL_SAMPLE_MASK",
MaskConstancyCase::CASEBIT_ALPHA_TO_COVERAGE | MaskConstancyCase::CASEBIT_SAMPLE_MASK));
group->addChild(
new MaskConstancyCase(m_context, "constancy_sample_coverage_sample_mask",
"Test that coverage mask is constant at given coordinates with a given alpha or "
"coverage value, using GL_SAMPLE_COVERAGE and GL_SAMPLE_MASK",
MaskConstancyCase::CASEBIT_SAMPLE_COVERAGE | MaskConstancyCase::CASEBIT_SAMPLE_MASK));
group->addChild(new MaskConstancyCase(
m_context, "constancy_alpha_to_coverage_sample_coverage_sample_mask",
"Test that coverage mask is constant at given coordinates with a given alpha or coverage value, using "
"GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_COVERAGE and GL_SAMPLE_MASK",
MaskConstancyCase::CASEBIT_ALPHA_TO_COVERAGE | MaskConstancyCase::CASEBIT_SAMPLE_COVERAGE |
MaskConstancyCase::CASEBIT_SAMPLE_MASK));
group->addChild(new SampleMaskHighBitsCase(
m_context, "sample_mask_non_effective_bits",
"Test that values of unused bits of a sample mask (bit index > sample count) have no effect"));
}
}
} // namespace Functional
} // namespace gles31
} // namespace deqp