| #ifndef _ES31FMULTISAMPLESHADERRENDERCASE_HPP |
| #define _ES31FMULTISAMPLESHADERRENDERCASE_HPP |
| /*------------------------------------------------------------------------- |
| * drawElements Quality Program OpenGL ES 3.1 Module |
| * ------------------------------------------------- |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Multisample shader render case |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "tcuDefs.hpp" |
| #include "tes31TestCase.hpp" |
| |
| #include <map> |
| |
| namespace tcu |
| { |
| class Surface; |
| } // namespace tcu |
| |
| namespace glu |
| { |
| class ShaderProgram; |
| } // namespace glu |
| |
| namespace deqp |
| { |
| namespace gles31 |
| { |
| namespace Functional |
| { |
| namespace MultisampleShaderRenderUtil |
| { |
| |
| class QualityWarning : public tcu::Exception |
| { |
| public: |
| QualityWarning(const std::string &message); |
| }; |
| |
| class MultisampleRenderCase : public TestCase |
| { |
| public: |
| enum RenderTarget |
| { |
| TARGET_DEFAULT = 0, |
| TARGET_TEXTURE, |
| TARGET_RENDERBUFFER, |
| |
| TARGET_LAST |
| }; |
| enum Flags |
| { |
| FLAG_PER_ITERATION_SHADER = 1, |
| FLAG_VERIFY_MSAA_TEXTURE_SAMPLE_BUFFERS = 2, // !< flag set: each sample layer is verified by verifySampleBuffer |
| }; |
| |
| MultisampleRenderCase(Context &context, const char *name, const char *desc, int numSamples, RenderTarget target, |
| int renderSize, int flags = 0); |
| virtual ~MultisampleRenderCase(void); |
| |
| virtual void init(void); |
| virtual void deinit(void); |
| IterateResult iterate(void); |
| |
| private: |
| virtual void preDraw(void); |
| virtual void postDraw(void); |
| virtual void preTest(void); |
| virtual void postTest(void); |
| virtual std::string getIterationDescription(int iteration) const; |
| |
| void drawOneIteration(void); |
| void verifyResultImageAndSetResult(const tcu::Surface &resultImage); |
| void verifyResultBuffersAndSetResult(const std::vector<tcu::Surface> &resultBuffers); |
| virtual std::string genVertexSource(int numTargetSamples) const; |
| virtual std::string genFragmentSource(int numTargetSamples) const = 0; |
| std::string genMSSamplerSource(int numTargetSamples) const; |
| std::string genMSTextureResolverSource(int numTargetSamples) const; |
| std::string genMSTextureLayerFetchSource(int numTargetSamples) const; |
| virtual bool verifyImage(const tcu::Surface &resultImage) = 0; |
| virtual bool verifySampleBuffers(const std::vector<tcu::Surface> &resultBuffers); |
| virtual void setupRenderData(void); |
| |
| glw::GLint getMaxConformantSampleCount(glw::GLenum target, glw::GLenum internalFormat); |
| |
| protected: |
| struct Attrib |
| { |
| int offset; |
| int stride; |
| }; |
| |
| const int m_numRequestedSamples; |
| const RenderTarget m_renderTarget; |
| const int m_renderSize; |
| const bool m_perIterationShader; |
| const bool m_verifyTextureSampleBuffers; |
| int32_t m_numTargetSamples; |
| |
| uint32_t m_buffer; |
| uint32_t m_resolveBuffer; |
| glu::ShaderProgram *m_program; |
| uint32_t m_fbo; |
| uint32_t m_fboTexture; |
| glu::ShaderProgram *m_textureSamplerProgram; |
| uint32_t m_fboRbo; |
| uint32_t m_resolveFbo; |
| uint32_t m_resolveFboTexture; |
| int m_iteration; |
| int m_numIterations; |
| uint32_t m_renderMode; |
| int32_t m_renderCount; |
| uint32_t m_renderVao; |
| uint32_t m_resolveVao; |
| |
| std::string m_renderSceneDescription; |
| std::map<std::string, Attrib> m_renderAttribs; |
| }; |
| |
| } // namespace MultisampleShaderRenderUtil |
| } // namespace Functional |
| } // namespace gles31 |
| } // namespace deqp |
| |
| #endif // _ES31FMULTISAMPLESHADERRENDERCASE_HPP |