| #ifndef _GLSRANDOMUNIFORMBLOCKCASE_HPP |
| #define _GLSRANDOMUNIFORMBLOCKCASE_HPP |
| /*------------------------------------------------------------------------- |
| * drawElements Quality Program OpenGL (ES) Module |
| * ----------------------------------------------- |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Random uniform block layout case. |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "tcuDefs.hpp" |
| #include "tcuTestCase.hpp" |
| #include "glsUniformBlockCase.hpp" |
| |
| namespace de |
| { |
| class Random; |
| } // namespace de |
| |
| namespace deqp |
| { |
| namespace gls |
| { |
| |
| namespace ub |
| { |
| |
| enum FeatureBits |
| { |
| FEATURE_VECTORS = (1 << 0), |
| FEATURE_MATRICES = (1 << 1), |
| FEATURE_ARRAYS = (1 << 2), |
| FEATURE_STRUCTS = (1 << 3), |
| FEATURE_NESTED_STRUCTS = (1 << 4), |
| FEATURE_INSTANCE_ARRAYS = (1 << 5), |
| FEATURE_VERTEX_BLOCKS = (1 << 6), |
| FEATURE_FRAGMENT_BLOCKS = (1 << 7), |
| FEATURE_SHARED_BLOCKS = (1 << 8), |
| FEATURE_UNUSED_UNIFORMS = (1 << 9), |
| FEATURE_UNUSED_MEMBERS = (1 << 10), |
| FEATURE_PACKED_LAYOUT = (1 << 11), |
| FEATURE_SHARED_LAYOUT = (1 << 12), |
| FEATURE_STD140_LAYOUT = (1 << 13), |
| FEATURE_MATRIX_LAYOUT = (1 << 14), //!< Matrix layout flags. |
| FEATURE_ARRAYS_OF_ARRAYS = (1 << 15) |
| }; |
| |
| } // namespace ub |
| |
| class RandomUniformBlockCase : public UniformBlockCase |
| { |
| public: |
| RandomUniformBlockCase(tcu::TestContext &testCtx, glu::RenderContext &renderCtx, glu::GLSLVersion glslVersion, |
| const char *name, const char *description, BufferMode bufferMode, uint32_t features, |
| uint32_t seed); |
| |
| void init(void); |
| |
| private: |
| void generateBlock(de::Random &rnd, uint32_t layoutFlags); |
| void generateUniform(de::Random &rnd, ub::UniformBlock &block); |
| ub::VarType generateType(de::Random &rnd, int typeDepth, bool arrayOk); |
| |
| const uint32_t m_features; |
| const int m_maxVertexBlocks; |
| const int m_maxFragmentBlocks; |
| const int m_maxSharedBlocks; |
| const int m_maxInstances; |
| const int m_maxArrayLength; |
| const int m_maxStructDepth; |
| const int m_maxBlockMembers; |
| const int m_maxStructMembers; |
| const uint32_t m_seed; |
| |
| int m_blockNdx; |
| int m_uniformNdx; |
| int m_structNdx; |
| }; |
| |
| } // namespace gls |
| } // namespace deqp |
| |
| #endif // _GLSRANDOMUNIFORMBLOCKCASE_HPP |