| #ifndef _ES3PTEXTURECASES_HPP |
| #define _ES3PTEXTURECASES_HPP |
| /*------------------------------------------------------------------------- |
| * drawElements Quality Program OpenGL ES 3.0 Module |
| * ------------------------------------------------- |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Texture format performance tests. |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "tcuDefs.hpp" |
| #include "tes3TestCase.hpp" |
| #include "glsShaderPerformanceCase.hpp" |
| #include "tcuMatrix.hpp" |
| #include "gluTexture.hpp" |
| |
| namespace deqp |
| { |
| namespace gles3 |
| { |
| namespace Performance |
| { |
| |
| class Texture2DRenderCase : public gls::ShaderPerformanceCase |
| { |
| public: |
| Texture2DRenderCase(Context &context, const char *name, const char *description, uint32_t internalFormat, |
| uint32_t wrapS, uint32_t wrapT, uint32_t minFilter, uint32_t magFilter, |
| const tcu::Mat3 &coordTransform, int numTextures, bool powerOfTwo); |
| ~Texture2DRenderCase(void); |
| |
| void init(void); |
| void deinit(void); |
| |
| private: |
| void setupProgram(uint32_t program); |
| void setupRenderState(void); |
| |
| const uint32_t m_internalFormat; |
| const uint32_t m_wrapS; |
| const uint32_t m_wrapT; |
| const uint32_t m_minFilter; |
| const uint32_t m_magFilter; |
| const tcu::Mat3 m_coordTransform; |
| const int m_numTextures; |
| const bool m_powerOfTwo; |
| |
| std::vector<glu::Texture2D *> m_textures; |
| }; |
| |
| } // namespace Performance |
| } // namespace gles3 |
| } // namespace deqp |
| |
| #endif // _ES3PTEXTURECASES_HPP |