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/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 3.0 Module
* -------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief State change call performance tests.
*//*--------------------------------------------------------------------*/
#include "es3pStateChangeCallTests.hpp"
#include "glsStateChangePerfTestCases.hpp"
#include "glwFunctions.hpp"
#include "glwEnums.hpp"
namespace deqp
{
namespace gles3
{
namespace Performance
{
using namespace glw;
StateChangeCallTests::StateChangeCallTests(Context &context)
: TestCaseGroup(context, "state_change_only", "Test cost of state change calls without rendering anything")
{
}
StateChangeCallTests::~StateChangeCallTests(void)
{
}
#define ARG_LIST(...) __VA_ARGS__
#define ADD_ARG_CASE1(NAME, DESCRIPTION, FUNCNAME, TYPE0, ARGS0) \
do \
{ \
class StateChangeCallTest_##NAME : public gls::StateChangeCallPerformanceCase \
{ \
public: \
StateChangeCallTest_##NAME(Context &context, const char *name, const char *description) \
: gls::StateChangeCallPerformanceCase(context.getTestContext(), context.getRenderContext(), name, \
description) \
{ \
} \
virtual void execCalls(const glw::Functions &gl, int iterNdx, int callCount) \
{ \
const TYPE0 args0[] = ARGS0; \
for (int callNdx = 0; callNdx < callCount; callNdx++) \
{ \
const int baseNdx = iterNdx * callCount + callNdx; \
const TYPE0 arg0 = args0[baseNdx % DE_LENGTH_OF_ARRAY(args0)]; \
gl.FUNCNAME(arg0); \
} \
} \
}; \
addChild(new StateChangeCallTest_##NAME(m_context, #NAME, DESCRIPTION)); \
} while (0);
#define ADD_ARG_CASE2(NAME, DESCRIPTION, FUNCNAME, TYPE0, ARGS0, TYPE1, ARGS1) \
do \
{ \
class StateChangeCallTest_##NAME : public gls::StateChangeCallPerformanceCase \
{ \
public: \
StateChangeCallTest_##NAME(Context &context, const char *name, const char *description) \
: gls::StateChangeCallPerformanceCase(context.getTestContext(), context.getRenderContext(), name, \
description) \
{ \
} \
virtual void execCalls(const glw::Functions &gl, int iterNdx, int callCount) \
{ \
const TYPE0 args0[] = ARGS0; \
const TYPE1 args1[] = ARGS1; \
for (int callNdx = 0; callNdx < callCount; callNdx++) \
{ \
const int baseNdx = iterNdx * callCount + callNdx; \
const TYPE0 arg0 = args0[baseNdx % DE_LENGTH_OF_ARRAY(args0)]; \
const TYPE1 arg1 = args1[baseNdx % DE_LENGTH_OF_ARRAY(args1)]; \
gl.FUNCNAME(arg0, arg1); \
} \
} \
}; \
addChild(new StateChangeCallTest_##NAME(m_context, #NAME, DESCRIPTION)); \
} while (0);
#define ADD_ARG_CASE3(NAME, DESCRIPTION, FUNCNAME, TYPE0, ARGS0, TYPE1, ARGS1, TYPE2, ARGS2) \
do \
{ \
class StateChangeCallTest_##NAME : public gls::StateChangeCallPerformanceCase \
{ \
public: \
StateChangeCallTest_##NAME(Context &context, const char *name, const char *description) \
: gls::StateChangeCallPerformanceCase(context.getTestContext(), context.getRenderContext(), name, \
description) \
{ \
} \
virtual void execCalls(const glw::Functions &gl, int iterNdx, int callCount) \
{ \
const TYPE0 args0[] = ARGS0; \
const TYPE1 args1[] = ARGS1; \
const TYPE2 args2[] = ARGS2; \
for (int callNdx = 0; callNdx < callCount; callNdx++) \
{ \
const int baseNdx = iterNdx * callCount + callNdx; \
const TYPE0 arg0 = args0[baseNdx % DE_LENGTH_OF_ARRAY(args0)]; \
const TYPE1 arg1 = args1[baseNdx % DE_LENGTH_OF_ARRAY(args1)]; \
const TYPE2 arg2 = args2[baseNdx % DE_LENGTH_OF_ARRAY(args2)]; \
gl.FUNCNAME(arg0, arg1, arg2); \
} \
} \
}; \
addChild(new StateChangeCallTest_##NAME(m_context, #NAME, DESCRIPTION)); \
} while (0);
#define ADD_ARG_CASE4(NAME, DESCRIPTION, FUNCNAME, TYPE0, ARGS0, TYPE1, ARGS1, TYPE2, ARGS2, TYPE3, ARGS3) \
do \
{ \
class StateChangeCallTest_##NAME : public gls::StateChangeCallPerformanceCase \
{ \
public: \
StateChangeCallTest_##NAME(Context &context, const char *name, const char *description) \
: gls::StateChangeCallPerformanceCase(context.getTestContext(), context.getRenderContext(), name, \
description) \
{ \
} \
virtual void execCalls(const glw::Functions &gl, int iterNdx, int callCount) \
{ \
const TYPE0 args0[] = ARGS0; \
const TYPE1 args1[] = ARGS1; \
const TYPE2 args2[] = ARGS2; \
const TYPE3 args3[] = ARGS3; \
for (int callNdx = 0; callNdx < callCount; callNdx++) \
{ \
const int baseNdx = iterNdx * callCount + callNdx; \
const TYPE0 arg0 = args0[baseNdx % DE_LENGTH_OF_ARRAY(args0)]; \
const TYPE1 arg1 = args1[baseNdx % DE_LENGTH_OF_ARRAY(args1)]; \
const TYPE2 arg2 = args2[baseNdx % DE_LENGTH_OF_ARRAY(args2)]; \
const TYPE3 arg3 = args3[baseNdx % DE_LENGTH_OF_ARRAY(args3)]; \
gl.FUNCNAME(arg0, arg1, arg2, arg3); \
} \
} \
}; \
addChild(new StateChangeCallTest_##NAME(m_context, #NAME, DESCRIPTION)); \
} while (0);
#define ADD_ARG_CASE5(NAME, DESCRIPTION, FUNCNAME, TYPE0, ARGS0, TYPE1, ARGS1, TYPE2, ARGS2, TYPE3, ARGS3, TYPE4, \
ARGS4) \
do \
{ \
class StateChangeCallTest_##NAME : public gls::StateChangeCallPerformanceCase \
{ \
public: \
StateChangeCallTest_##NAME(Context &context, const char *name, const char *description) \
: gls::StateChangeCallPerformanceCase(context.getTestContext(), context.getRenderContext(), name, \
description) \
{ \
} \
virtual void execCalls(const glw::Functions &gl, int iterNdx, int callCount) \
{ \
const TYPE0 args0[] = ARGS0; \
const TYPE1 args1[] = ARGS1; \
const TYPE2 args2[] = ARGS2; \
const TYPE3 args3[] = ARGS3; \
const TYPE4 args4[] = ARGS4; \
for (int callNdx = 0; callNdx < callCount; callNdx++) \
{ \
const int baseNdx = iterNdx * callCount + callNdx; \
const TYPE0 arg0 = args0[baseNdx % DE_LENGTH_OF_ARRAY(args0)]; \
const TYPE1 arg1 = args1[baseNdx % DE_LENGTH_OF_ARRAY(args1)]; \
const TYPE2 arg2 = args2[baseNdx % DE_LENGTH_OF_ARRAY(args2)]; \
const TYPE3 arg3 = args3[baseNdx % DE_LENGTH_OF_ARRAY(args3)]; \
const TYPE4 arg4 = args4[baseNdx % DE_LENGTH_OF_ARRAY(args4)]; \
gl.FUNCNAME(arg0, arg1, arg2, arg3, arg4); \
} \
} \
}; \
addChild(new StateChangeCallTest_##NAME(m_context, #NAME, DESCRIPTION)); \
} while (0);
#define ADD_ARG_CASE6(NAME, DESCRIPTION, FUNCNAME, TYPE0, ARGS0, TYPE1, ARGS1, TYPE2, ARGS2, TYPE3, ARGS3, TYPE4, \
ARGS4, TYPE5, ARGS5) \
do \
{ \
class StateChangeCallTest_##NAME : public gls::StateChangeCallPerformanceCase \
{ \
public: \
StateChangeCallTest_##NAME(Context &context, const char *name, const char *description) \
: gls::StateChangeCallPerformanceCase(context.getTestContext(), context.getRenderContext(), name, \
description) \
{ \
} \
virtual void execCalls(const glw::Functions &gl, int iterNdx, int callCount) \
{ \
const TYPE0 args0[] = ARGS0; \
const TYPE1 args1[] = ARGS1; \
const TYPE2 args2[] = ARGS2; \
const TYPE3 args3[] = ARGS3; \
const TYPE4 args4[] = ARGS4; \
const TYPE5 args5[] = ARGS5; \
for (int callNdx = 0; callNdx < callCount; callNdx++) \
{ \
const int baseNdx = iterNdx * callCount + callNdx; \
const TYPE0 arg0 = args0[baseNdx % DE_LENGTH_OF_ARRAY(args0)]; \
const TYPE1 arg1 = args1[baseNdx % DE_LENGTH_OF_ARRAY(args1)]; \
const TYPE2 arg2 = args2[baseNdx % DE_LENGTH_OF_ARRAY(args2)]; \
const TYPE3 arg3 = args3[baseNdx % DE_LENGTH_OF_ARRAY(args3)]; \
const TYPE4 arg4 = args4[baseNdx % DE_LENGTH_OF_ARRAY(args4)]; \
const TYPE5 arg5 = args5[baseNdx % DE_LENGTH_OF_ARRAY(args5)]; \
gl.FUNCNAME(arg0, arg1, arg2, arg3, arg4, arg5); \
} \
} \
}; \
addChild(new StateChangeCallTest_##NAME(m_context, #NAME, DESCRIPTION)); \
} while (0);
void StateChangeCallTests::init(void)
{
ADD_ARG_CASE1(enable, "Test cost of glEnable() calls", enable, GLenum,
ARG_LIST({GL_CULL_FACE, GL_POLYGON_OFFSET_FILL, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_COVERAGE,
GL_SCISSOR_TEST, GL_STENCIL_TEST, GL_DEPTH_TEST, GL_BLEND, GL_DITHER, GL_RASTERIZER_DISCARD,
GL_PRIMITIVE_RESTART_FIXED_INDEX}))
ADD_ARG_CASE1(disable, "Test cost of glDisable() calls", disable, GLenum,
ARG_LIST({GL_CULL_FACE, GL_POLYGON_OFFSET_FILL, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_COVERAGE,
GL_SCISSOR_TEST, GL_STENCIL_TEST, GL_DEPTH_TEST, GL_BLEND, GL_DITHER, GL_RASTERIZER_DISCARD,
GL_PRIMITIVE_RESTART_FIXED_INDEX}))
ADD_ARG_CASE1(depth_func, "Test cost of glDepthFunc() calls", depthFunc, GLenum,
ARG_LIST({GL_NEVER, GL_ALWAYS, GL_LESS, GL_LEQUAL, GL_EQUAL, GL_GREATER, GL_GEQUAL, GL_NOTEQUAL}))
ADD_ARG_CASE1(depth_mask, "Test cost of glDepthMask() calls", depthMask, GLboolean, ARG_LIST({GL_TRUE, GL_FALSE}))
ADD_ARG_CASE1(stencil_mask, "Test cost of glStencilMask() calls", stencilMask, GLboolean,
ARG_LIST({GL_TRUE, GL_FALSE}))
ADD_ARG_CASE1(clear_depth, "Test cost of glClearDepth() calls", clearDepthf, GLclampf, ARG_LIST({0.0f, 0.5f, 1.0f}))
ADD_ARG_CASE1(clear_stencil, "Test cost of glClearStencil() calls", clearStencil, GLint, ARG_LIST({0, 128, 28}))
ADD_ARG_CASE1(line_width, "Test cost of glLineWidth() calls", lineWidth, GLfloat, ARG_LIST({1.0f, 0.5f, 10.0f}))
ADD_ARG_CASE1(cull_face, "Test cost of glCullFace() calls", cullFace, GLenum,
ARG_LIST({GL_FRONT, GL_BACK, GL_FRONT_AND_BACK}))
ADD_ARG_CASE1(front_face, "Test cost of glFrontFace() calls", frontFace, GLenum, ARG_LIST({GL_CCW, GL_CW}))
ADD_ARG_CASE1(blend_equation, "Test cost of glBlendEquation() calls", blendEquation, GLenum,
ARG_LIST({GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT}))
ADD_ARG_CASE1(enable_vertex_attrib_array, "Test cost of glEnableVertexAttribArray() calls", enableVertexAttribArray,
GLuint,
ARG_LIST({
0,
1,
2,
3,
4,
5,
6,
7,
}))
ADD_ARG_CASE1(disable_vertex_attrib_array, "Test cost of glDisableVertexAttribArray() calls",
disableVertexAttribArray, GLuint,
ARG_LIST({
0,
1,
2,
3,
4,
5,
6,
7,
}))
ADD_ARG_CASE1(use_program, "Test cost of glUseProgram() calls. Note: Uses only program 0.", useProgram, GLuint,
ARG_LIST({
0,
}))
ADD_ARG_CASE1(active_texture, "Test cost of glActiveTexture() calls", activeTexture, GLenum,
ARG_LIST({GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE2, GL_TEXTURE3, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6,
GL_TEXTURE7}))
ADD_ARG_CASE2(depth_range, "Test cost of glDepthRangef() calls", depthRangef, GLclampf,
ARG_LIST({0.0f, 1.0f, 0.5f}), GLclampf, ARG_LIST({0.0f, 1.0f, 0.5f}))
ADD_ARG_CASE2(polygon_offset, "Test cost of glPolygonOffset() calls", polygonOffset, GLfloat,
ARG_LIST({0.0f, 1.0f, 0.5f, 10.0f}), GLfloat, ARG_LIST({0.0f, 1.0f, 0.5f, 1000.0f}))
ADD_ARG_CASE2(sample_coverage, "Test cost of glSampleCoverage() calls", sampleCoverage, GLclampf,
ARG_LIST({0.0f, 1.0f, 0.5f, 0.67f}), GLboolean, ARG_LIST({GL_TRUE, GL_FALSE}))
ADD_ARG_CASE2(
blend_func, "Test cost of glBlendFunc() calls", blendFunc, GLenum,
ARG_LIST({GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR,
GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, GL_CONSTANT_COLOR,
GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA}),
GLenum,
ARG_LIST({GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR,
GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, GL_CONSTANT_COLOR,
GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA}))
ADD_ARG_CASE2(blend_equation_separate, "Test cost of glBlendEquationSeparate() calls", blendEquationSeparate,
GLenum, ARG_LIST({GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT}), GLenum,
ARG_LIST({GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT}))
ADD_ARG_CASE2(stencil_mask_separate, "Test cost of glStencilMaskSeparate() calls", stencilMaskSeparate, GLenum,
ARG_LIST({GL_FRONT, GL_BACK, GL_FRONT_AND_BACK}), GLboolean, ARG_LIST({GL_TRUE, GL_FALSE}))
ADD_ARG_CASE2(bind_buffer, "Test cost of glBindBuffer() calls. Note: Uses only buffer 0", bindBuffer, GLenum,
ARG_LIST({GL_ELEMENT_ARRAY_BUFFER, GL_ARRAY_BUFFER}), GLuint, ARG_LIST({0}))
ADD_ARG_CASE2(bind_texture, "Test cost of glBindTexture() calls. Note: Uses only texture 0", bindTexture, GLenum,
ARG_LIST({GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP}), GLuint, ARG_LIST({0}))
ADD_ARG_CASE2(bind_sampler, "Test cost of glBindSampler() calls. Note: Uses only sampler 0", bindSampler, GLuint,
ARG_LIST({0, 1, 2, 3, 4, 5, 6, 7}), GLuint, ARG_LIST({0}))
ADD_ARG_CASE1(bind_vertex_array, "Test cost of glBindVertexArray() calls. Note: Uses only VAO 0", bindVertexArray,
GLuint, ARG_LIST({0}))
ADD_ARG_CASE2(hint, "Test cost of glHint() calls", hint, GLenum, ARG_LIST({GL_GENERATE_MIPMAP_HINT}), GLenum,
ARG_LIST({GL_FASTEST, GL_NICEST, GL_DONT_CARE}))
ADD_ARG_CASE3(stencil_func, "Test cost of glStencilFunc() calls", stencilFunc, GLenum,
ARG_LIST({GL_NEVER, GL_ALWAYS, GL_LESS, GL_LEQUAL, GL_EQUAL, GL_GEQUAL, GL_GREATER, GL_NOTEQUAL}),
GLint, ARG_LIST({0, 1, 255, 128, 7}), GLuint, ARG_LIST({0, 1, 255, 128, 7, 0xFFFFFFFF}))
ADD_ARG_CASE3(
stencil_op, "Test cost of glStencilOp() calls", stencilOp, GLenum,
ARG_LIST({GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_DECR, GL_INVERT, GL_INCR_WRAP, GL_DECR_WRAP}), GLenum,
ARG_LIST({GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_DECR, GL_INVERT, GL_INCR_WRAP, GL_DECR_WRAP}), GLenum,
ARG_LIST({GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_DECR, GL_INVERT, GL_INCR_WRAP, GL_DECR_WRAP}))
ADD_ARG_CASE4(viewport, "Test cost of glViewport() calls", viewport, GLint, ARG_LIST({0, 1, 100, 1145235}), GLint,
ARG_LIST({0, 1, 100, 1145235}), GLint, ARG_LIST({0, 1, 100, 1145235}), GLint,
ARG_LIST({0, 1, 100, 1145235}))
ADD_ARG_CASE4(scissor, "Test cost of glScissor() calls", scissor, GLint, ARG_LIST({0, 1, 100, 1145235}), GLint,
ARG_LIST({0, 1, 100, 1145235}), GLint, ARG_LIST({0, 1, 100, 1145235}), GLint,
ARG_LIST({0, 1, 100, 1145235}))
ADD_ARG_CASE4(stencil_func_separate, "Test cost of glStencilFuncSeparate() calls", stencilFuncSeparate, GLenum,
ARG_LIST({GL_FRONT, GL_BACK, GL_FRONT_AND_BACK}), GLenum,
ARG_LIST({GL_NEVER, GL_ALWAYS, GL_LESS, GL_LEQUAL, GL_EQUAL, GL_GEQUAL, GL_GREATER, GL_NOTEQUAL}),
GLint, ARG_LIST({0, 1, 255, 128, 7}), GLuint, ARG_LIST({0, 1, 255, 128, 7, 0xFFFFFFFF}))
ADD_ARG_CASE4(
stencil_op_separatae, "Test cost of glStencilOpSeparate() calls", stencilOpSeparate, GLenum,
ARG_LIST({GL_FRONT, GL_BACK, GL_FRONT_AND_BACK}), GLenum,
ARG_LIST({GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_DECR, GL_INVERT, GL_INCR_WRAP, GL_DECR_WRAP}), GLenum,
ARG_LIST({GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_DECR, GL_INVERT, GL_INCR_WRAP, GL_DECR_WRAP}), GLenum,
ARG_LIST({GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_DECR, GL_INVERT, GL_INCR_WRAP, GL_DECR_WRAP}))
ADD_ARG_CASE4(
blend_func_separate, "Test cost of glBlendFuncSeparate() calls", blendFuncSeparate, GLenum,
ARG_LIST({GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR,
GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, GL_CONSTANT_COLOR,
GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA}),
GLenum,
ARG_LIST({GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR,
GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, GL_CONSTANT_COLOR,
GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA}),
GLenum,
ARG_LIST({GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR,
GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, GL_CONSTANT_COLOR,
GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA}),
GLenum,
ARG_LIST({GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR,
GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, GL_CONSTANT_COLOR,
GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA}))
ADD_ARG_CASE4(color_mask, "Test cost of glColorMask() calls", colorMask, GLboolean, ARG_LIST({GL_TRUE, GL_FALSE}),
GLboolean, ARG_LIST({GL_TRUE, GL_FALSE}), GLboolean, ARG_LIST({GL_TRUE, GL_FALSE}), GLboolean,
ARG_LIST({GL_TRUE, GL_FALSE}))
ADD_ARG_CASE4(clear_color, "Test cost of glClearColor() calls", clearColor, GLclampf,
ARG_LIST({0.0f, 1.0f, 0.5f, 0.33f}), GLclampf, ARG_LIST({0.0f, 1.0f, 0.5f, 0.33f}), GLclampf,
ARG_LIST({0.0f, 1.0f, 0.5f, 0.33f}), GLclampf, ARG_LIST({0.0f, 1.0f, 0.5f, 0.33f}))
ADD_ARG_CASE6(vertex_attrib_pointer, "Test cost of glVertexAttribPointer() calls", vertexAttribPointer, GLuint,
ARG_LIST({0, 1, 2, 3, 4, 5, 6, 7}), GLint, ARG_LIST({1, 2, 3, 4}), GLenum,
ARG_LIST({GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_FLOAT}), GLboolean,
ARG_LIST({GL_FALSE, GL_TRUE}), GLsizei, ARG_LIST({0, 2, 4}), void *,
ARG_LIST({(void *)(uintptr_t)(0x0FF), (void *)(uintptr_t)(0x0EF)}))
ADD_ARG_CASE2(vertex_attrib_divisor, "Test cost of glVertexAttribDivisor() calls", vertexAttribDivisor, GLuint,
ARG_LIST({0, 1, 2, 3, 4, 5, 6, 7}), GLuint, ARG_LIST({0, 1, 3, 7, 11, 127, 256}))
ADD_ARG_CASE3(bind_buffer_base, "Test cost of glBindBufferBase() calls. Note: uses only buffer 0.", bindBufferBase,
GLuint, ARG_LIST({GL_UNIFORM_BUFFER}), GLuint, ARG_LIST({0, 1, 2, 3}), GLuint, ARG_LIST({0}))
ADD_ARG_CASE5(bind_buffer_range, "Test cost of glBindBufferRange() calls. Note: uses only buffer 0.",
bindBufferRange, GLuint, ARG_LIST({GL_UNIFORM_BUFFER}), GLuint, ARG_LIST({0, 1, 2, 3}), GLuint,
ARG_LIST({0}), GLintptr, ARG_LIST({0}), GLsizeiptr, ARG_LIST({0}))
}
} // namespace Performance
} // namespace gles3
} // namespace deqp