blob: ac2c66beb232a494e4a34ed4b22a0e07b3ae58bf [file] [log] [blame]
/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 3.0 Module
* -------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Shadow texture lookup tests.
*//*--------------------------------------------------------------------*/
#include "es3fTextureShadowTests.hpp"
#include "gluTexture.hpp"
#include "gluPixelTransfer.hpp"
#include "gluTextureUtil.hpp"
#include "glsTextureTestUtil.hpp"
#include "tcuTextureUtil.hpp"
#include "tcuRenderTarget.hpp"
#include "tcuTexCompareVerifier.hpp"
#include "tcuVectorUtil.hpp"
#include "deString.h"
#include "deMath.h"
#include "deStringUtil.hpp"
#include "glwFunctions.hpp"
#include "glwEnums.hpp"
namespace deqp
{
namespace gles3
{
namespace Functional
{
using std::string;
using std::vector;
using tcu::TestLog;
using namespace deqp::gls::TextureTestUtil;
using namespace glu::TextureTestUtil;
enum
{
TEX2D_VIEWPORT_WIDTH = 64,
TEX2D_VIEWPORT_HEIGHT = 64,
TEX2D_MIN_VIEWPORT_WIDTH = 64,
TEX2D_MIN_VIEWPORT_HEIGHT = 64
};
static bool isFloatingPointDepthFormat(const tcu::TextureFormat &format)
{
// Only two depth and depth-stencil formats are floating point
return (format.order == tcu::TextureFormat::D && format.type == tcu::TextureFormat::FLOAT) ||
(format.order == tcu::TextureFormat::DS && format.type == tcu::TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV);
}
static void clampFloatingPointTexture(const tcu::PixelBufferAccess &access)
{
DE_ASSERT(isFloatingPointDepthFormat(access.getFormat()));
for (int z = 0; z < access.getDepth(); ++z)
for (int y = 0; y < access.getHeight(); ++y)
for (int x = 0; x < access.getWidth(); ++x)
access.setPixDepth(de::clamp(access.getPixDepth(x, y, z), 0.0f, 1.0f), x, y, z);
}
static void clampFloatingPointTexture(tcu::Texture2D &target)
{
for (int level = 0; level < target.getNumLevels(); ++level)
if (!target.isLevelEmpty(level))
clampFloatingPointTexture(target.getLevel(level));
}
static void clampFloatingPointTexture(tcu::Texture2DArray &target)
{
for (int level = 0; level < target.getNumLevels(); ++level)
if (!target.isLevelEmpty(level))
clampFloatingPointTexture(target.getLevel(level));
}
static void clampFloatingPointTexture(tcu::TextureCube &target)
{
for (int level = 0; level < target.getNumLevels(); ++level)
for (int face = tcu::CUBEFACE_NEGATIVE_X; face < tcu::CUBEFACE_LAST; ++face)
clampFloatingPointTexture(target.getLevelFace(level, (tcu::CubeFace)face));
}
template <typename TextureType>
bool verifyTexCompareResult(tcu::TestContext &testCtx, const tcu::ConstPixelBufferAccess &result,
const TextureType &src, const float *texCoord, const ReferenceParams &sampleParams,
const tcu::TexComparePrecision &comparePrec, const tcu::LodPrecision &lodPrec,
const tcu::PixelFormat &pixelFormat)
{
tcu::TestLog &log = testCtx.getLog();
tcu::Surface reference(result.getWidth(), result.getHeight());
tcu::Surface errorMask(result.getWidth(), result.getHeight());
const tcu::IVec4 nonShadowBits = tcu::max(getBitsVec(pixelFormat) - 1, tcu::IVec4(0));
const tcu::Vec3 nonShadowThreshold = tcu::computeFixedPointThreshold(nonShadowBits).swizzle(1, 2, 3);
int numFailedPixels;
// sampleTexture() expects source image to be the same state as it would be in a GL implementation, that is
// the floating point depth values should be in [0, 1] range as data is clamped during texture upload. Since
// we don't have a separate "uploading" phase and just reuse the buffer we used for GL-upload, do the clamping
// here if necessary.
if (isFloatingPointDepthFormat(src.getFormat()))
{
TextureType clampedSource(src);
clampFloatingPointTexture(clampedSource);
// sample clamped values
sampleTexture(tcu::SurfaceAccess(reference, pixelFormat), clampedSource, texCoord, sampleParams);
numFailedPixels = computeTextureCompareDiff(result, reference.getAccess(), errorMask.getAccess(), clampedSource,
texCoord, sampleParams, comparePrec, lodPrec, nonShadowThreshold);
}
else
{
// sample raw values (they are guaranteed to be in [0, 1] range as the format cannot represent any other values)
sampleTexture(tcu::SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams);
numFailedPixels = computeTextureCompareDiff(result, reference.getAccess(), errorMask.getAccess(), src, texCoord,
sampleParams, comparePrec, lodPrec, nonShadowThreshold);
}
if (numFailedPixels > 0)
log << TestLog::Message << "ERROR: Result verification failed, got " << numFailedPixels << " invalid pixels!"
<< TestLog::EndMessage;
log << TestLog::ImageSet("VerifyResult", "Verification result")
<< TestLog::Image("Rendered", "Rendered image", result);
if (numFailedPixels > 0)
{
log << TestLog::Image("Reference", "Ideal reference image", reference)
<< TestLog::Image("ErrorMask", "Error mask", errorMask);
}
log << TestLog::EndImageSet;
return numFailedPixels == 0;
}
class Texture2DShadowCase : public TestCase
{
public:
Texture2DShadowCase(Context &context, const char *name, const char *desc, uint32_t minFilter, uint32_t magFilter,
uint32_t wrapS, uint32_t wrapT, uint32_t format, int width, int height, uint32_t compareFunc);
~Texture2DShadowCase(void);
void init(void);
void deinit(void);
IterateResult iterate(void);
private:
Texture2DShadowCase(const Texture2DShadowCase &other);
Texture2DShadowCase &operator=(const Texture2DShadowCase &other);
const uint32_t m_minFilter;
const uint32_t m_magFilter;
const uint32_t m_wrapS;
const uint32_t m_wrapT;
const uint32_t m_format;
const int m_width;
const int m_height;
const uint32_t m_compareFunc;
struct FilterCase
{
const glu::Texture2D *texture;
tcu::Vec2 minCoord;
tcu::Vec2 maxCoord;
float ref;
FilterCase(void) : texture(DE_NULL), ref(0.0f)
{
}
FilterCase(const glu::Texture2D *tex_, const float ref_, const tcu::Vec2 &minCoord_, const tcu::Vec2 &maxCoord_)
: texture(tex_)
, minCoord(minCoord_)
, maxCoord(maxCoord_)
, ref(ref_)
{
}
};
std::vector<glu::Texture2D *> m_textures;
std::vector<FilterCase> m_cases;
TextureRenderer m_renderer;
int m_caseNdx;
};
Texture2DShadowCase::Texture2DShadowCase(Context &context, const char *name, const char *desc, uint32_t minFilter,
uint32_t magFilter, uint32_t wrapS, uint32_t wrapT, uint32_t format, int width,
int height, uint32_t compareFunc)
: TestCase(context, name, desc)
, m_minFilter(minFilter)
, m_magFilter(magFilter)
, m_wrapS(wrapS)
, m_wrapT(wrapT)
, m_format(format)
, m_width(width)
, m_height(height)
, m_compareFunc(compareFunc)
, m_renderer(context.getRenderContext(), context.getTestContext().getLog(), glu::GLSL_VERSION_300_ES,
glu::PRECISION_HIGHP)
, m_caseNdx(0)
{
}
Texture2DShadowCase::~Texture2DShadowCase(void)
{
deinit();
}
void Texture2DShadowCase::init(void)
{
try
{
// Create 2 textures.
m_textures.reserve(2);
m_textures.push_back(new glu::Texture2D(m_context.getRenderContext(), m_format, m_width, m_height));
m_textures.push_back(new glu::Texture2D(m_context.getRenderContext(), m_format, m_width, m_height));
int numLevels = m_textures[0]->getRefTexture().getNumLevels();
// Fill first gradient texture.
for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
{
m_textures[0]->getRefTexture().allocLevel(levelNdx);
tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx),
tcu::Vec4(-0.5f, -0.5f, -0.5f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f));
}
// Fill second with grid texture.
for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
{
uint32_t step = 0x00ffffff / numLevels;
uint32_t rgb = step * levelNdx;
uint32_t colorA = 0xff000000 | rgb;
uint32_t colorB = 0xff000000 | ~rgb;
m_textures[1]->getRefTexture().allocLevel(levelNdx);
tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec(),
tcu::RGBA(colorB).toVec());
}
// Upload.
for (std::vector<glu::Texture2D *>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
(*i)->upload();
}
catch (const std::exception &)
{
// Clean up to save memory.
Texture2DShadowCase::deinit();
throw;
}
// Compute cases.
{
const float refInRangeUpper = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 1.0f : 0.5f;
const float refInRangeLower = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 0.0f : 0.5f;
const float refOutOfBoundsUpper = 1.1f; // !< lookup function should clamp values to [0, 1] range
const float refOutOfBoundsLower = -0.1f;
const struct
{
int texNdx;
float ref;
float lodX;
float lodY;
float oX;
float oY;
} cases[] = {
{0, refInRangeUpper, 1.6f, 2.9f, -1.0f, -2.7f},
{0, refInRangeLower, -2.0f, -1.35f, -0.2f, 0.7f},
{1, refInRangeUpper, 0.14f, 0.275f, -1.5f, -1.1f},
{1, refInRangeLower, -0.92f, -2.64f, 0.4f, -0.1f},
{1, refOutOfBoundsUpper, -0.39f, -0.52f, 0.65f, 0.87f},
{1, refOutOfBoundsLower, -1.55f, 0.65f, 0.35f, 0.91f},
};
const float viewportW = (float)de::min<int>(TEX2D_VIEWPORT_WIDTH, m_context.getRenderTarget().getWidth());
const float viewportH = (float)de::min<int>(TEX2D_VIEWPORT_HEIGHT, m_context.getRenderTarget().getHeight());
for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); caseNdx++)
{
const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size() - 1);
const float ref = cases[caseNdx].ref;
const float lodX = cases[caseNdx].lodX;
const float lodY = cases[caseNdx].lodY;
const float oX = cases[caseNdx].oX;
const float oY = cases[caseNdx].oY;
const float sX = deFloatExp2(lodX) * viewportW / float(m_textures[texNdx]->getRefTexture().getWidth());
const float sY = deFloatExp2(lodY) * viewportH / float(m_textures[texNdx]->getRefTexture().getHeight());
m_cases.push_back(FilterCase(m_textures[texNdx], ref, tcu::Vec2(oX, oY), tcu::Vec2(oX + sX, oY + sY)));
}
}
m_caseNdx = 0;
m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
}
void Texture2DShadowCase::deinit(void)
{
for (std::vector<glu::Texture2D *>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
delete *i;
m_textures.clear();
m_renderer.clear();
m_cases.clear();
}
Texture2DShadowCase::IterateResult Texture2DShadowCase::iterate(void)
{
const glw::Functions &gl = m_context.getRenderContext().getFunctions();
const RandomViewport viewport(m_context.getRenderTarget(), TEX2D_VIEWPORT_WIDTH, TEX2D_VIEWPORT_HEIGHT,
deStringHash(getName()) ^ deInt32Hash(m_caseNdx));
const FilterCase &curCase = m_cases[m_caseNdx];
const tcu::ScopedLogSection section(m_testCtx.getLog(), string("Test") + de::toString(m_caseNdx),
string("Test ") + de::toString(m_caseNdx));
ReferenceParams sampleParams(TEXTURETYPE_2D);
tcu::Surface rendered(viewport.width, viewport.height);
vector<float> texCoord;
if (viewport.width < TEX2D_MIN_VIEWPORT_WIDTH || viewport.height < TEX2D_MIN_VIEWPORT_HEIGHT)
throw tcu::NotSupportedError("Too small render target", "", __FILE__, __LINE__);
// Setup params for reference.
sampleParams.sampler = glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, m_magFilter);
sampleParams.sampler.compare = glu::mapGLCompareFunc(m_compareFunc);
sampleParams.samplerType = SAMPLERTYPE_SHADOW;
sampleParams.lodMode = LODMODE_EXACT;
sampleParams.ref = curCase.ref;
m_testCtx.getLog() << TestLog::Message << "Compare reference value = " << sampleParams.ref << TestLog::EndMessage;
// Compute texture coordinates.
m_testCtx.getLog() << TestLog::Message << "Texture coordinates: " << curCase.minCoord << " -> " << curCase.maxCoord
<< TestLog::EndMessage;
computeQuadTexCoord2D(texCoord, curCase.minCoord, curCase.maxCoord);
gl.bindTexture(GL_TEXTURE_2D, curCase.texture->getGLTexture());
gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter);
gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, m_magFilter);
gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_wrapS);
gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT);
gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, m_compareFunc);
gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
m_renderer.renderQuad(0, &texCoord[0], sampleParams);
glu::readPixels(m_context.getRenderContext(), viewport.x, viewport.y, rendered.getAccess());
{
const tcu::PixelFormat pixelFormat = m_context.getRenderTarget().getPixelFormat();
tcu::LodPrecision lodPrecision;
tcu::TexComparePrecision texComparePrecision;
lodPrecision.derivateBits = 18;
lodPrecision.lodBits = 6;
texComparePrecision.coordBits = tcu::IVec3(20, 20, 0);
texComparePrecision.uvwBits = tcu::IVec3(7, 7, 0);
texComparePrecision.pcfBits = 5;
texComparePrecision.referenceBits = 16;
texComparePrecision.resultBits = pixelFormat.redBits - 1;
const bool isHighQuality =
verifyTexCompareResult(m_testCtx, rendered.getAccess(), curCase.texture->getRefTexture(), &texCoord[0],
sampleParams, texComparePrecision, lodPrecision, pixelFormat);
if (!isHighQuality)
{
m_testCtx.getLog() << TestLog::Message
<< "Warning: Verification assuming high-quality PCF filtering failed."
<< TestLog::EndMessage;
lodPrecision.lodBits = 4;
texComparePrecision.uvwBits = tcu::IVec3(4, 4, 0);
texComparePrecision.pcfBits = 0;
const bool isOk =
verifyTexCompareResult(m_testCtx, rendered.getAccess(), curCase.texture->getRefTexture(), &texCoord[0],
sampleParams, texComparePrecision, lodPrecision, pixelFormat);
if (!isOk)
{
m_testCtx.getLog()
<< TestLog::Message
<< "ERROR: Verification against low precision requirements failed, failing test case."
<< TestLog::EndMessage;
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed");
}
else if (m_testCtx.getTestResult() == QP_TEST_RESULT_PASS)
m_testCtx.setTestResult(QP_TEST_RESULT_QUALITY_WARNING, "Low-quality result");
}
}
m_caseNdx += 1;
return m_caseNdx < (int)m_cases.size() ? CONTINUE : STOP;
}
class TextureCubeShadowCase : public TestCase
{
public:
TextureCubeShadowCase(Context &context, const char *name, const char *desc, uint32_t minFilter, uint32_t magFilter,
uint32_t wrapS, uint32_t wrapT, uint32_t format, int size, uint32_t compareFunc);
~TextureCubeShadowCase(void);
void init(void);
void deinit(void);
IterateResult iterate(void);
private:
TextureCubeShadowCase(const TextureCubeShadowCase &other);
TextureCubeShadowCase &operator=(const TextureCubeShadowCase &other);
const uint32_t m_minFilter;
const uint32_t m_magFilter;
const uint32_t m_wrapS;
const uint32_t m_wrapT;
const uint32_t m_format;
const int m_size;
const uint32_t m_compareFunc;
struct FilterCase
{
const glu::TextureCube *texture;
tcu::Vec2 bottomLeft;
tcu::Vec2 topRight;
float ref;
FilterCase(void) : texture(DE_NULL), ref(0.0f)
{
}
FilterCase(const glu::TextureCube *tex_, const float ref_, const tcu::Vec2 &bottomLeft_,
const tcu::Vec2 &topRight_)
: texture(tex_)
, bottomLeft(bottomLeft_)
, topRight(topRight_)
, ref(ref_)
{
}
};
glu::TextureCube *m_gradientTex;
glu::TextureCube *m_gridTex;
std::vector<FilterCase> m_cases;
TextureRenderer m_renderer;
int m_caseNdx;
};
TextureCubeShadowCase::TextureCubeShadowCase(Context &context, const char *name, const char *desc, uint32_t minFilter,
uint32_t magFilter, uint32_t wrapS, uint32_t wrapT, uint32_t format,
int size, uint32_t compareFunc)
: TestCase(context, name, desc)
, m_minFilter(minFilter)
, m_magFilter(magFilter)
, m_wrapS(wrapS)
, m_wrapT(wrapT)
, m_format(format)
, m_size(size)
, m_compareFunc(compareFunc)
, m_gradientTex(DE_NULL)
, m_gridTex(DE_NULL)
, m_renderer(context.getRenderContext(), context.getTestContext().getLog(), glu::GLSL_VERSION_300_ES,
glu::PRECISION_HIGHP)
, m_caseNdx(0)
{
}
TextureCubeShadowCase::~TextureCubeShadowCase(void)
{
TextureCubeShadowCase::deinit();
}
void TextureCubeShadowCase::init(void)
{
try
{
DE_ASSERT(!m_gradientTex && !m_gridTex);
int numLevels = deLog2Floor32(m_size) + 1;
tcu::TextureFormat texFmt = glu::mapGLInternalFormat(m_format);
tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt);
tcu::Vec4 cBias = fmtInfo.valueMin;
tcu::Vec4 cScale = fmtInfo.valueMax - fmtInfo.valueMin;
// Create textures.
m_gradientTex = new glu::TextureCube(m_context.getRenderContext(), m_format, m_size);
m_gridTex = new glu::TextureCube(m_context.getRenderContext(), m_format, m_size);
// Fill first with gradient texture.
static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] = {
{tcu::Vec4(-1.0f, -1.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f)}, // negative x
{tcu::Vec4(0.0f, -1.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f)}, // positive x
{tcu::Vec4(-1.0f, 0.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f)}, // negative y
{tcu::Vec4(-1.0f, -1.0f, 0.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f)}, // positive y
{tcu::Vec4(-1.0f, -1.0f, -1.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)}, // negative z
{tcu::Vec4(0.0f, 0.0f, 0.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f)} // positive z
};
for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
{
for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
{
m_gradientTex->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx);
tcu::fillWithComponentGradients(
m_gradientTex->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face),
gradients[face][0] * cScale + cBias, gradients[face][1] * cScale + cBias);
}
}
// Fill second with grid texture.
for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
{
for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
{
uint32_t step = 0x00ffffff / (numLevels * tcu::CUBEFACE_LAST);
uint32_t rgb = step * levelNdx * face;
uint32_t colorA = 0xff000000 | rgb;
uint32_t colorB = 0xff000000 | ~rgb;
m_gridTex->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx);
tcu::fillWithGrid(m_gridTex->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4,
tcu::RGBA(colorA).toVec() * cScale + cBias,
tcu::RGBA(colorB).toVec() * cScale + cBias);
}
}
// Upload.
m_gradientTex->upload();
m_gridTex->upload();
}
catch (const std::exception &)
{
// Clean up to save memory.
TextureCubeShadowCase::deinit();
throw;
}
// Compute cases
{
const float refInRangeUpper = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 1.0f : 0.5f;
const float refInRangeLower = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 0.0f : 0.5f;
const float refOutOfBoundsUpper = 1.1f;
const float refOutOfBoundsLower = -0.1f;
const bool singleSample = m_context.getRenderTarget().getNumSamples() == 0;
if (singleSample)
m_cases.push_back(FilterCase(m_gradientTex, refInRangeUpper, tcu::Vec2(-1.25f, -1.2f),
tcu::Vec2(1.2f, 1.25f))); // minification
else
m_cases.push_back(FilterCase(
m_gradientTex, refInRangeUpper, tcu::Vec2(-1.19f, -1.3f),
tcu::Vec2(1.1f, 1.35f))); // minification - w/ tuned coordinates to avoid hitting triangle edges
m_cases.push_back(FilterCase(m_gradientTex, refInRangeLower, tcu::Vec2(0.8f, 0.8f),
tcu::Vec2(1.25f, 1.20f))); // magnification
m_cases.push_back(
FilterCase(m_gridTex, refInRangeUpper, tcu::Vec2(-1.19f, -1.3f), tcu::Vec2(1.1f, 1.35f))); // minification
m_cases.push_back(
FilterCase(m_gridTex, refInRangeLower, tcu::Vec2(-1.2f, -1.1f), tcu::Vec2(-0.8f, -0.8f))); // magnification
m_cases.push_back(FilterCase(m_gridTex, refOutOfBoundsUpper, tcu::Vec2(-0.61f, -0.1f),
tcu::Vec2(0.9f, 1.18f))); // reference value clamp, upper
if (singleSample)
m_cases.push_back(FilterCase(m_gridTex, refOutOfBoundsLower, tcu::Vec2(-0.75f, 1.0f),
tcu::Vec2(0.05f, 0.75f))); // reference value clamp, lower
else
m_cases.push_back(FilterCase(m_gridTex, refOutOfBoundsLower, tcu::Vec2(-0.75f, 1.0f),
tcu::Vec2(0.25f, 0.75f))); // reference value clamp, lower
}
m_caseNdx = 0;
m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
}
void TextureCubeShadowCase::deinit(void)
{
delete m_gradientTex;
delete m_gridTex;
m_gradientTex = DE_NULL;
m_gridTex = DE_NULL;
m_renderer.clear();
m_cases.clear();
}
static const char *getFaceDesc(const tcu::CubeFace face)
{
switch (face)
{
case tcu::CUBEFACE_NEGATIVE_X:
return "-X";
case tcu::CUBEFACE_POSITIVE_X:
return "+X";
case tcu::CUBEFACE_NEGATIVE_Y:
return "-Y";
case tcu::CUBEFACE_POSITIVE_Y:
return "+Y";
case tcu::CUBEFACE_NEGATIVE_Z:
return "-Z";
case tcu::CUBEFACE_POSITIVE_Z:
return "+Z";
default:
DE_ASSERT(false);
return DE_NULL;
}
}
TextureCubeShadowCase::IterateResult TextureCubeShadowCase::iterate(void)
{
const glw::Functions &gl = m_context.getRenderContext().getFunctions();
const int viewportSize = 28;
const RandomViewport viewport(m_context.getRenderTarget(), viewportSize, viewportSize,
deStringHash(getName()) ^ deInt32Hash(m_caseNdx));
const tcu::ScopedLogSection iterSection(m_testCtx.getLog(), string("Test") + de::toString(m_caseNdx),
string("Test ") + de::toString(m_caseNdx));
const FilterCase &curCase = m_cases[m_caseNdx];
ReferenceParams sampleParams(TEXTURETYPE_CUBE);
if (viewport.width < viewportSize || viewport.height < viewportSize)
throw tcu::NotSupportedError("Too small render target", DE_NULL, __FILE__, __LINE__);
// Setup texture
gl.bindTexture(GL_TEXTURE_CUBE_MAP, curCase.texture->getGLTexture());
gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter);
gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, m_magFilter);
gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, m_wrapS);
gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT);
gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_COMPARE_FUNC, m_compareFunc);
// Other state
gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
// Params for reference computation.
sampleParams.sampler = glu::mapGLSampler(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, m_minFilter, m_magFilter);
sampleParams.sampler.seamlessCubeMap = true;
sampleParams.sampler.compare = glu::mapGLCompareFunc(m_compareFunc);
sampleParams.samplerType = SAMPLERTYPE_SHADOW;
sampleParams.lodMode = LODMODE_EXACT;
sampleParams.ref = curCase.ref;
m_testCtx.getLog() << TestLog::Message << "Compare reference value = " << sampleParams.ref << "\n"
<< "Coordinates: " << curCase.bottomLeft << " -> " << curCase.topRight << TestLog::EndMessage;
for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++)
{
const tcu::CubeFace face = tcu::CubeFace(faceNdx);
tcu::Surface result(viewport.width, viewport.height);
vector<float> texCoord;
computeQuadTexCoordCube(texCoord, face, curCase.bottomLeft, curCase.topRight);
m_testCtx.getLog() << TestLog::Message << "Face " << getFaceDesc(face) << TestLog::EndMessage;
// \todo Log texture coordinates.
m_renderer.renderQuad(0, &texCoord[0], sampleParams);
GLU_EXPECT_NO_ERROR(gl.getError(), "Draw");
glu::readPixels(m_context.getRenderContext(), viewport.x, viewport.y, result.getAccess());
GLU_EXPECT_NO_ERROR(gl.getError(), "Read pixels");
{
const tcu::PixelFormat pixelFormat = m_context.getRenderTarget().getPixelFormat();
tcu::LodPrecision lodPrecision;
tcu::TexComparePrecision texComparePrecision;
lodPrecision.derivateBits = 10;
lodPrecision.lodBits = 5;
texComparePrecision.coordBits = tcu::IVec3(10, 10, 10);
texComparePrecision.uvwBits = tcu::IVec3(6, 6, 0);
texComparePrecision.pcfBits = 5;
texComparePrecision.referenceBits = 16;
texComparePrecision.resultBits = pixelFormat.redBits - 1;
const bool isHighQuality =
verifyTexCompareResult(m_testCtx, result.getAccess(), curCase.texture->getRefTexture(), &texCoord[0],
sampleParams, texComparePrecision, lodPrecision, pixelFormat);
if (!isHighQuality)
{
m_testCtx.getLog() << TestLog::Message
<< "Warning: Verification assuming high-quality PCF filtering failed."
<< TestLog::EndMessage;
lodPrecision.lodBits = 4;
texComparePrecision.uvwBits = tcu::IVec3(4, 4, 0);
texComparePrecision.pcfBits = 0;
const bool isOk =
verifyTexCompareResult(m_testCtx, result.getAccess(), curCase.texture->getRefTexture(),
&texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
if (!isOk)
{
m_testCtx.getLog()
<< TestLog::Message
<< "ERROR: Verification against low precision requirements failed, failing test case."
<< TestLog::EndMessage;
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed");
}
else if (m_testCtx.getTestResult() == QP_TEST_RESULT_PASS)
m_testCtx.setTestResult(QP_TEST_RESULT_QUALITY_WARNING, "Low-quality result");
}
}
}
m_caseNdx += 1;
return m_caseNdx < (int)m_cases.size() ? CONTINUE : STOP;
}
class Texture2DArrayShadowCase : public TestCase
{
public:
Texture2DArrayShadowCase(Context &context, const char *name, const char *desc, uint32_t minFilter,
uint32_t magFilter, uint32_t wrapS, uint32_t wrapT, uint32_t format, int width, int height,
int numLayers, uint32_t compareFunc);
~Texture2DArrayShadowCase(void);
void init(void);
void deinit(void);
IterateResult iterate(void);
private:
Texture2DArrayShadowCase(const Texture2DArrayShadowCase &other);
Texture2DArrayShadowCase &operator=(const Texture2DArrayShadowCase &other);
const uint32_t m_minFilter;
const uint32_t m_magFilter;
const uint32_t m_wrapS;
const uint32_t m_wrapT;
const uint32_t m_format;
const int m_width;
const int m_height;
const int m_numLayers;
const uint32_t m_compareFunc;
struct FilterCase
{
const glu::Texture2DArray *texture;
tcu::Vec3 minCoord;
tcu::Vec3 maxCoord;
float ref;
FilterCase(void) : texture(DE_NULL), ref(0.0f)
{
}
FilterCase(const glu::Texture2DArray *tex_, float ref_, const tcu::Vec3 &minCoord_, const tcu::Vec3 &maxCoord_)
: texture(tex_)
, minCoord(minCoord_)
, maxCoord(maxCoord_)
, ref(ref_)
{
}
};
glu::Texture2DArray *m_gradientTex;
glu::Texture2DArray *m_gridTex;
std::vector<FilterCase> m_cases;
TextureRenderer m_renderer;
int m_caseNdx;
};
Texture2DArrayShadowCase::Texture2DArrayShadowCase(Context &context, const char *name, const char *desc,
uint32_t minFilter, uint32_t magFilter, uint32_t wrapS,
uint32_t wrapT, uint32_t format, int width, int height,
int numLayers, uint32_t compareFunc)
: TestCase(context, name, desc)
, m_minFilter(minFilter)
, m_magFilter(magFilter)
, m_wrapS(wrapS)
, m_wrapT(wrapT)
, m_format(format)
, m_width(width)
, m_height(height)
, m_numLayers(numLayers)
, m_compareFunc(compareFunc)
, m_gradientTex(DE_NULL)
, m_gridTex(DE_NULL)
, m_renderer(context.getRenderContext(), context.getTestContext().getLog(), glu::GLSL_VERSION_300_ES,
glu::PRECISION_HIGHP)
, m_caseNdx(0)
{
}
Texture2DArrayShadowCase::~Texture2DArrayShadowCase(void)
{
Texture2DArrayShadowCase::deinit();
}
void Texture2DArrayShadowCase::init(void)
{
try
{
tcu::TextureFormat texFmt = glu::mapGLInternalFormat(m_format);
tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt);
tcu::Vec4 cScale = fmtInfo.valueMax - fmtInfo.valueMin;
tcu::Vec4 cBias = fmtInfo.valueMin;
int numLevels = deLog2Floor32(de::max(m_width, m_height)) + 1;
// Create textures.
m_gradientTex = new glu::Texture2DArray(m_context.getRenderContext(), m_format, m_width, m_height, m_numLayers);
m_gridTex = new glu::Texture2DArray(m_context.getRenderContext(), m_format, m_width, m_height, m_numLayers);
// Fill first gradient texture.
for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
{
tcu::Vec4 gMin = tcu::Vec4(-0.5f, -0.5f, -0.5f, 2.0f) * cScale + cBias;
tcu::Vec4 gMax = tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) * cScale + cBias;
m_gradientTex->getRefTexture().allocLevel(levelNdx);
tcu::fillWithComponentGradients(m_gradientTex->getRefTexture().getLevel(levelNdx), gMin, gMax);
}
// Fill second with grid texture.
for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
{
uint32_t step = 0x00ffffff / numLevels;
uint32_t rgb = step * levelNdx;
uint32_t colorA = 0xff000000 | rgb;
uint32_t colorB = 0xff000000 | ~rgb;
m_gridTex->getRefTexture().allocLevel(levelNdx);
tcu::fillWithGrid(m_gridTex->getRefTexture().getLevel(levelNdx), 4,
tcu::RGBA(colorA).toVec() * cScale + cBias, tcu::RGBA(colorB).toVec() * cScale + cBias);
}
// Upload.
m_gradientTex->upload();
m_gridTex->upload();
}
catch (...)
{
// Clean up to save memory.
Texture2DArrayShadowCase::deinit();
throw;
}
// Compute cases.
{
const float refInRangeUpper = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 1.0f : 0.5f;
const float refInRangeLower = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 0.0f : 0.5f;
const float refOutOfBoundsUpper = 1.1f; // !< lookup function should clamp values to [0, 1] range
const float refOutOfBoundsLower = -0.1f;
const struct
{
int texNdx;
float ref;
float lodX;
float lodY;
float oX;
float oY;
} cases[] = {
{0, refInRangeUpper, 1.6f, 2.9f, -1.0f, -2.7f},
{0, refInRangeLower, -2.0f, -1.35f, -0.2f, 0.7f},
{1, refInRangeUpper, 0.14f, 0.275f, -1.5f, -1.1f},
{1, refInRangeLower, -0.92f, -2.64f, 0.4f, -0.1f},
{1, refOutOfBoundsUpper, -0.49f, -0.22f, 0.45f, 0.97f},
{1, refOutOfBoundsLower, -0.85f, 0.75f, 0.25f, 0.61f},
};
const float viewportW = (float)de::min<int>(TEX2D_VIEWPORT_WIDTH, m_context.getRenderTarget().getWidth());
const float viewportH = (float)de::min<int>(TEX2D_VIEWPORT_HEIGHT, m_context.getRenderTarget().getHeight());
const float minLayer = -0.5f;
const float maxLayer = (float)m_numLayers;
for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); caseNdx++)
{
const glu::Texture2DArray *tex = cases[caseNdx].texNdx > 0 ? m_gridTex : m_gradientTex;
const float ref = cases[caseNdx].ref;
const float lodX = cases[caseNdx].lodX;
const float lodY = cases[caseNdx].lodY;
const float oX = cases[caseNdx].oX;
const float oY = cases[caseNdx].oY;
const float sX = deFloatExp2(lodX) * viewportW / float(tex->getRefTexture().getWidth());
const float sY = deFloatExp2(lodY) * viewportH / float(tex->getRefTexture().getHeight());
m_cases.push_back(FilterCase(tex, ref, tcu::Vec3(oX, oY, minLayer), tcu::Vec3(oX + sX, oY + sY, maxLayer)));
}
}
m_caseNdx = 0;
m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
}
void Texture2DArrayShadowCase::deinit(void)
{
delete m_gradientTex;
delete m_gridTex;
m_gradientTex = DE_NULL;
m_gridTex = DE_NULL;
m_renderer.clear();
m_cases.clear();
}
Texture2DArrayShadowCase::IterateResult Texture2DArrayShadowCase::iterate(void)
{
const glw::Functions &gl = m_context.getRenderContext().getFunctions();
const RandomViewport viewport(m_context.getRenderTarget(), TEX2D_VIEWPORT_WIDTH, TEX2D_VIEWPORT_HEIGHT,
deStringHash(getName()) ^ deInt32Hash(m_caseNdx));
const FilterCase &curCase = m_cases[m_caseNdx];
const tcu::ScopedLogSection section(m_testCtx.getLog(), string("Test") + de::toString(m_caseNdx),
string("Test ") + de::toString(m_caseNdx));
ReferenceParams sampleParams(TEXTURETYPE_2D_ARRAY);
tcu::Surface rendered(viewport.width, viewport.height);
const float texCoord[] = {
curCase.minCoord.x(), curCase.minCoord.y(), curCase.minCoord.z(),
curCase.minCoord.x(), curCase.maxCoord.y(), (curCase.minCoord.z() + curCase.maxCoord.z()) / 2.0f,
curCase.maxCoord.x(), curCase.minCoord.y(), (curCase.minCoord.z() + curCase.maxCoord.z()) / 2.0f,
curCase.maxCoord.x(), curCase.maxCoord.y(), curCase.maxCoord.z()};
if (viewport.width < TEX2D_MIN_VIEWPORT_WIDTH || viewport.height < TEX2D_MIN_VIEWPORT_HEIGHT)
throw tcu::NotSupportedError("Too small render target", "", __FILE__, __LINE__);
// Setup params for reference.
sampleParams.sampler = glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, m_magFilter);
sampleParams.sampler.compare = glu::mapGLCompareFunc(m_compareFunc);
sampleParams.samplerType = SAMPLERTYPE_SHADOW;
sampleParams.lodMode = LODMODE_EXACT;
sampleParams.ref = curCase.ref;
m_testCtx.getLog() << TestLog::Message << "Compare reference value = " << sampleParams.ref << "\n"
<< "Texture coordinates: " << curCase.minCoord << " -> " << curCase.maxCoord
<< TestLog::EndMessage;
gl.bindTexture(GL_TEXTURE_2D_ARRAY, curCase.texture->getGLTexture());
gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, m_minFilter);
gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, m_magFilter);
gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, m_wrapS);
gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, m_wrapT);
gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_COMPARE_FUNC, m_compareFunc);
gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
m_renderer.renderQuad(0, &texCoord[0], sampleParams);
glu::readPixels(m_context.getRenderContext(), viewport.x, viewport.y, rendered.getAccess());
{
const tcu::PixelFormat pixelFormat = m_context.getRenderTarget().getPixelFormat();
tcu::LodPrecision lodPrecision;
tcu::TexComparePrecision texComparePrecision;
lodPrecision.derivateBits = 18;
lodPrecision.lodBits = 6;
texComparePrecision.coordBits = tcu::IVec3(20, 20, 20);
texComparePrecision.uvwBits = tcu::IVec3(7, 7, 7);
texComparePrecision.pcfBits = 5;
texComparePrecision.referenceBits = 16;
texComparePrecision.resultBits = pixelFormat.redBits - 1;
const bool isHighQuality =
verifyTexCompareResult(m_testCtx, rendered.getAccess(), curCase.texture->getRefTexture(), &texCoord[0],
sampleParams, texComparePrecision, lodPrecision, pixelFormat);
if (!isHighQuality)
{
m_testCtx.getLog() << TestLog::Message
<< "Warning: Verification assuming high-quality PCF filtering failed."
<< TestLog::EndMessage;
lodPrecision.lodBits = 4;
texComparePrecision.uvwBits = tcu::IVec3(4, 4, 4);
texComparePrecision.pcfBits = 0;
const bool isOk =
verifyTexCompareResult(m_testCtx, rendered.getAccess(), curCase.texture->getRefTexture(), &texCoord[0],
sampleParams, texComparePrecision, lodPrecision, pixelFormat);
if (!isOk)
{
m_testCtx.getLog()
<< TestLog::Message
<< "ERROR: Verification against low precision requirements failed, failing test case."
<< TestLog::EndMessage;
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed");
}
else if (m_testCtx.getTestResult() == QP_TEST_RESULT_PASS)
m_testCtx.setTestResult(QP_TEST_RESULT_QUALITY_WARNING, "Low-quality result");
}
}
m_caseNdx += 1;
return m_caseNdx < (int)m_cases.size() ? CONTINUE : STOP;
}
TextureShadowTests::TextureShadowTests(Context &context)
: TestCaseGroup(context, "shadow", "Shadow texture lookup tests")
{
}
TextureShadowTests::~TextureShadowTests(void)
{
}
void TextureShadowTests::init(void)
{
static const struct
{
const char *name;
uint32_t format;
} formats[] = {{"depth_component16", GL_DEPTH_COMPONENT16},
{"depth_component32f", GL_DEPTH_COMPONENT32F},
{"depth24_stencil8", GL_DEPTH24_STENCIL8}};
static const struct
{
const char *name;
uint32_t minFilter;
uint32_t magFilter;
} filters[] = {{"nearest", GL_NEAREST, GL_NEAREST},
{"linear", GL_LINEAR, GL_LINEAR},
{"nearest_mipmap_nearest", GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR},
{"linear_mipmap_nearest", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR},
{"nearest_mipmap_linear", GL_NEAREST_MIPMAP_LINEAR, GL_LINEAR},
{"linear_mipmap_linear", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR}};
static const struct
{
const char *name;
uint32_t func;
} compareFuncs[] = {
{"less_or_equal", GL_LEQUAL}, {"greater_or_equal", GL_GEQUAL}, {"less", GL_LESS}, {"greater", GL_GREATER},
{"equal", GL_EQUAL}, {"not_equal", GL_NOTEQUAL}, {"always", GL_ALWAYS}, {"never", GL_NEVER}};
// 2D cases.
{
tcu::TestCaseGroup *group2D = new tcu::TestCaseGroup(m_testCtx, "2d", "2D texture shadow lookup tests");
addChild(group2D);
for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(filters); filterNdx++)
{
tcu::TestCaseGroup *filterGroup = new tcu::TestCaseGroup(m_testCtx, filters[filterNdx].name, "");
group2D->addChild(filterGroup);
for (int compareNdx = 0; compareNdx < DE_LENGTH_OF_ARRAY(compareFuncs); compareNdx++)
{
for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); formatNdx++)
{
uint32_t minFilter = filters[filterNdx].minFilter;
uint32_t magFilter = filters[filterNdx].magFilter;
uint32_t format = formats[formatNdx].format;
uint32_t compareFunc = compareFuncs[compareNdx].func;
const uint32_t wrapS = GL_REPEAT;
const uint32_t wrapT = GL_REPEAT;
const int width = 32;
const int height = 64;
string name = string(compareFuncs[compareNdx].name) + "_" + formats[formatNdx].name;
filterGroup->addChild(new Texture2DShadowCase(m_context, name.c_str(), "", minFilter, magFilter,
wrapS, wrapT, format, width, height, compareFunc));
}
}
}
}
// Cubemap cases.
{
tcu::TestCaseGroup *groupCube =
new tcu::TestCaseGroup(m_testCtx, "cube", "Cube map texture shadow lookup tests");
addChild(groupCube);
for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(filters); filterNdx++)
{
tcu::TestCaseGroup *filterGroup = new tcu::TestCaseGroup(m_testCtx, filters[filterNdx].name, "");
groupCube->addChild(filterGroup);
for (int compareNdx = 0; compareNdx < DE_LENGTH_OF_ARRAY(compareFuncs); compareNdx++)
{
for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); formatNdx++)
{
uint32_t minFilter = filters[filterNdx].minFilter;
uint32_t magFilter = filters[filterNdx].magFilter;
uint32_t format = formats[formatNdx].format;
uint32_t compareFunc = compareFuncs[compareNdx].func;
const uint32_t wrapS = GL_REPEAT;
const uint32_t wrapT = GL_REPEAT;
const int size = 32;
string name = string(compareFuncs[compareNdx].name) + "_" + formats[formatNdx].name;
filterGroup->addChild(new TextureCubeShadowCase(m_context, name.c_str(), "", minFilter, magFilter,
wrapS, wrapT, format, size, compareFunc));
}
}
}
}
// 2D array cases.
{
tcu::TestCaseGroup *group2DArray =
new tcu::TestCaseGroup(m_testCtx, "2d_array", "2D texture array shadow lookup tests");
addChild(group2DArray);
for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(filters); filterNdx++)
{
tcu::TestCaseGroup *filterGroup = new tcu::TestCaseGroup(m_testCtx, filters[filterNdx].name, "");
group2DArray->addChild(filterGroup);
for (int compareNdx = 0; compareNdx < DE_LENGTH_OF_ARRAY(compareFuncs); compareNdx++)
{
for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); formatNdx++)
{
uint32_t minFilter = filters[filterNdx].minFilter;
uint32_t magFilter = filters[filterNdx].magFilter;
uint32_t format = formats[formatNdx].format;
uint32_t compareFunc = compareFuncs[compareNdx].func;
const uint32_t wrapS = GL_REPEAT;
const uint32_t wrapT = GL_REPEAT;
const int width = 32;
const int height = 64;
const int numLayers = 8;
string name = string(compareFuncs[compareNdx].name) + "_" + formats[formatNdx].name;
filterGroup->addChild(new Texture2DArrayShadowCase(m_context, name.c_str(), "", minFilter,
magFilter, wrapS, wrapT, format, width, height,
numLayers, compareFunc));
}
}
}
}
}
} // namespace Functional
} // namespace gles3
} // namespace deqp