blob: 2bce0fd17fe30243dec405143edaa6837d9aa53d [file] [log] [blame]
/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 3.0 Module
* -------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Framebuffer Object API Tests.
*
* Notes:
* All gl calls are passed thru sglr::Context class. Reasons:
* + Name, object allocation is tracked and live resources are freed
* when Context is destroyed.
* + Makes it possible to easily log all relevant calls into test log.
* \todo [pyry] This is not implemented yet
*//*--------------------------------------------------------------------*/
#include "es3fFboApiTests.hpp"
#include "sglrGLContext.hpp"
#include "gluDefs.hpp"
#include "gluStrUtil.hpp"
#include "tcuRenderTarget.hpp"
#include "deString.h"
#include "glwFunctions.hpp"
#include "glwEnums.hpp"
namespace deqp
{
namespace gles3
{
namespace Functional
{
using std::string;
using std::vector;
using tcu::TestLog;
using glw::GLenum;
using glw::GLint;
static void logComment(tcu::TestContext &testCtx, const char *comment)
{
testCtx.getLog() << TestLog::Message << "// " << comment << TestLog::EndMessage;
}
static void checkError(tcu::TestContext &testCtx, sglr::Context &ctx, GLenum expect)
{
GLenum result = ctx.getError();
testCtx.getLog() << TestLog::Message << "// " << (result == expect ? "Pass" : "Fail") << ", expected "
<< glu::getErrorStr(expect) << TestLog::EndMessage;
if (result != expect)
testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Error code mismatch");
}
static void checkEitherError(tcu::TestContext &testCtx, sglr::Context &ctx, GLenum expectA, GLenum expectB)
{
GLenum result = ctx.getError();
bool isOk = (result == expectA || result == expectB);
testCtx.getLog() << TestLog::Message << "// " << (isOk ? "Pass" : "Fail") << ", expected "
<< glu::getErrorStr(expectA) << " or " << glu::getErrorStr(expectB) << TestLog::EndMessage;
if (!isOk)
testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Error code mismatch");
}
static const char *getAttachmentName(GLenum attachment)
{
switch (attachment)
{
case GL_COLOR_ATTACHMENT0:
return "GL_COLOR_ATTACHMENT0";
case GL_DEPTH_ATTACHMENT:
return "GL_DEPTH_ATTACHMENT";
case GL_STENCIL_ATTACHMENT:
return "GL_STENCIL_ATTACHMENT";
default:
throw tcu::InternalError("Unknown attachment", "", __FILE__, __LINE__);
}
}
static const char *getAttachmentParameterName(GLenum pname)
{
switch (pname)
{
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE";
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME";
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL";
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE";
default:
throw tcu::InternalError("Unknown parameter", "", __FILE__, __LINE__);
}
}
static string getAttachmentParameterValueName(GLint value)
{
switch (value)
{
case 0:
return "GL_NONE(0)";
case GL_TEXTURE:
return "GL_TEXTURE";
case GL_RENDERBUFFER:
return "GL_RENDERBUFFER";
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
return "GL_TEXTURE_CUBE_MAP_POSITIVE_X";
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
return "GL_TEXTURE_CUBE_MAP_NEGATIVE_X";
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
return "GL_TEXTURE_CUBE_MAP_POSITIVE_Y";
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y";
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
return "GL_TEXTURE_CUBE_MAP_POSITIVE_Z";
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z";
default:
{
char tmp[64];
deSprintf(tmp, sizeof(tmp), "0x%x", value);
return string(tmp);
}
}
}
static void checkFboAttachmentParam(tcu::TestContext &testCtx, sglr::Context &ctx, GLenum attachment, GLenum pname,
GLint expectedValue)
{
TestLog &log = testCtx.getLog();
log << TestLog::Message << "// Querying " << getAttachmentName(attachment) << " "
<< getAttachmentParameterName(pname) << TestLog::EndMessage;
GLint value = 0xcdcdcdcd;
ctx.getFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, attachment, pname, &value);
GLenum err = ctx.getError();
if (value == expectedValue && err == GL_NO_ERROR)
log << TestLog::Message << "// Pass" << TestLog::EndMessage;
else
{
log << TestLog::Message << "// Fail, expected " << getAttachmentParameterValueName(expectedValue)
<< " without error" << TestLog::EndMessage;
testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Invalid result for attachment param query");
}
}
static void textureLevelsTest(tcu::TestContext &testCtx, sglr::Context &context)
{
uint32_t tex = 1;
uint32_t fbo = 1;
GLint maxTexSize;
int log2MaxTexSize;
context.getIntegerv(GL_MAX_TEXTURE_SIZE, &maxTexSize);
log2MaxTexSize = deLog2Floor32(maxTexSize);
testCtx.getLog() << TestLog::Message << "// GL_MAX_TEXTURE_SIZE is " << maxTexSize << ", floor(log2(" << maxTexSize
<< ")) = " << log2MaxTexSize << TestLog::EndMessage;
context.bindTexture(GL_TEXTURE_2D, tex);
context.texImage2D(GL_TEXTURE_2D, 0, GL_RGB, 256, 256);
context.texImage2D(GL_TEXTURE_2D, 1, GL_RGB, 128, 128);
context.bindFramebuffer(GL_FRAMEBUFFER, fbo);
const int levels[] = {2,
1,
0,
-1,
0x7fffffff,
0,
log2MaxTexSize - 2,
log2MaxTexSize - 1,
log2MaxTexSize,
log2MaxTexSize + 1,
log2MaxTexSize + 2,
1};
for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(levels); ndx++)
{
context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, levels[ndx]);
checkError(testCtx, context,
levels[ndx] >= 0 && levels[ndx] <= log2MaxTexSize ? GL_NO_ERROR : GL_INVALID_VALUE);
}
}
static void validTex2DAttachmentsTest(tcu::TestContext &testCtx, sglr::Context &context)
{
context.bindFramebuffer(GL_FRAMEBUFFER, 1);
static const GLenum attachmentPoints[] = {GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT};
// Texture2D
uint32_t tex2D = 1;
context.bindTexture(GL_TEXTURE_2D, tex2D);
for (int pointNdx = 0; pointNdx < DE_LENGTH_OF_ARRAY(attachmentPoints); pointNdx++)
{
context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_TEXTURE_2D, tex2D, 0);
checkError(testCtx, context, GL_NO_ERROR);
}
}
static void validTexCubeAttachmentsTest(tcu::TestContext &testCtx, sglr::Context &context)
{
static const GLenum attachmentPoints[] = {GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT};
static const GLenum cubeTargets[] = {GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z};
context.bindFramebuffer(GL_FRAMEBUFFER, 1);
// TextureCube
uint32_t texCube = 2;
context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube);
for (int pointNdx = 0; pointNdx < DE_LENGTH_OF_ARRAY(attachmentPoints); pointNdx++)
{
for (int targetNdx = 0; targetNdx < DE_LENGTH_OF_ARRAY(cubeTargets); targetNdx++)
{
context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], texCube,
0);
checkError(testCtx, context, GL_NO_ERROR);
}
}
}
static void validRboAttachmentsTest(tcu::TestContext &testCtx, sglr::Context &context)
{
static const GLenum attachmentPoints[] = {GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT};
context.bindFramebuffer(GL_FRAMEBUFFER, 1);
// Renderbuffer
uint32_t rbo = 3;
context.bindRenderbuffer(GL_RENDERBUFFER, rbo);
for (int pointNdx = 0; pointNdx < DE_LENGTH_OF_ARRAY(attachmentPoints); pointNdx++)
{
context.framebufferRenderbuffer(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_RENDERBUFFER, rbo);
checkError(testCtx, context, GL_NO_ERROR);
}
}
static void attachToDefaultFramebufferTest(tcu::TestContext &testCtx, sglr::Context &context)
{
logComment(testCtx, "Attaching 2D texture to default framebuffer");
uint32_t tex2D = 1;
context.bindTexture(GL_TEXTURE_2D, tex2D);
context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0);
checkError(testCtx, context, GL_INVALID_OPERATION);
logComment(testCtx, "Attaching renderbuffer to default framebuffer");
uint32_t rbo = 1;
context.bindRenderbuffer(GL_RENDERBUFFER, rbo);
context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo);
checkError(testCtx, context, GL_INVALID_OPERATION);
}
static void invalidTex2DAttachmentTest(tcu::TestContext &testCtx, sglr::Context &context)
{
context.bindFramebuffer(GL_FRAMEBUFFER, 1);
logComment(testCtx, "Attaching 2D texture using GL_TEXTURE_CUBE_MAP_NEGATIVE_X texture target");
uint32_t tex2D = 1;
context.bindTexture(GL_TEXTURE_2D, tex2D);
context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, tex2D, 0);
checkError(testCtx, context, GL_INVALID_OPERATION);
logComment(testCtx, "Attaching deleted 2D texture object");
context.deleteTextures(1, &tex2D);
context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0);
checkError(testCtx, context, GL_INVALID_OPERATION);
}
static void invalidTexCubeAttachmentTest(tcu::TestContext &testCtx, sglr::Context &context)
{
context.bindFramebuffer(GL_FRAMEBUFFER, 1);
logComment(testCtx, "Attaching cube texture using GL_TEXTURE_2D texture target");
uint32_t texCube = 2;
context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube);
context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0);
checkError(testCtx, context, GL_INVALID_OPERATION);
logComment(testCtx, "Attaching deleted cube texture object");
context.deleteTextures(1, &texCube);
context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, 0);
checkError(testCtx, context, GL_INVALID_OPERATION);
}
static void invalidRboAttachmentTest(tcu::TestContext &testCtx, sglr::Context &context)
{
context.bindFramebuffer(GL_FRAMEBUFFER, 1);
logComment(testCtx, "Attaching renderbuffer using GL_FRAMEBUFFER renderbuffer target");
uint32_t rbo = 3;
context.bindRenderbuffer(GL_RENDERBUFFER, rbo);
context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER, rbo);
checkError(testCtx, context, GL_INVALID_ENUM);
logComment(testCtx, "Attaching deleted renderbuffer object");
context.deleteRenderbuffers(1, &rbo);
context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo);
checkError(testCtx, context, GL_INVALID_OPERATION);
}
static void attachNamesTest(tcu::TestContext &testCtx, sglr::Context &context)
{
context.bindFramebuffer(GL_FRAMEBUFFER, 1);
// Just allocate some names, don't bind for storage
uint32_t reservedTexName;
context.genTextures(1, &reservedTexName);
logComment(testCtx, "Attaching allocated texture name to 2D target");
context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, reservedTexName, 0);
checkError(testCtx, context, GL_INVALID_OPERATION);
logComment(testCtx, "Attaching allocated texture name to cube target");
context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, reservedTexName,
0);
checkError(testCtx, context, GL_INVALID_OPERATION);
uint32_t reservedRboName;
context.genRenderbuffers(1, &reservedRboName);
logComment(testCtx, "Attaching allocated renderbuffer name");
context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, reservedRboName);
checkError(testCtx, context, GL_INVALID_OPERATION);
}
static void attachmentQueryDefaultFboTest(tcu::TestContext &testCtx, sglr::Context &ctx)
{
// Check that proper error codes are returned
GLint unused = -1;
ctx.getFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
&unused);
checkEitherError(testCtx, ctx, GL_INVALID_ENUM, GL_INVALID_OPERATION);
ctx.getFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
&unused);
checkEitherError(testCtx, ctx, GL_INVALID_ENUM, GL_INVALID_OPERATION);
ctx.getFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, &unused);
checkEitherError(testCtx, ctx, GL_INVALID_ENUM, GL_INVALID_OPERATION);
ctx.getFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, &unused);
checkEitherError(testCtx, ctx, GL_INVALID_ENUM, GL_INVALID_OPERATION);
}
static void attachmentQueryEmptyFboTest(tcu::TestContext &testCtx, sglr::Context &ctx)
{
static const GLenum attachmentPoints[] = {GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT};
ctx.bindFramebuffer(GL_FRAMEBUFFER, 1);
for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(attachmentPoints); ndx++)
checkFboAttachmentParam(testCtx, ctx, attachmentPoints[ndx], GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_NONE);
checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, 0);
// Check that proper error codes are returned
GLint unused = -1;
ctx.getFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, &unused);
checkError(testCtx, ctx, GL_INVALID_OPERATION);
ctx.getFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, &unused);
checkError(testCtx, ctx, GL_INVALID_OPERATION);
}
static void attachmentQueryTex2DTest(tcu::TestContext &testCtx, sglr::Context &ctx)
{
ctx.bindFramebuffer(GL_FRAMEBUFFER, 1);
ctx.bindTexture(GL_TEXTURE_2D, 1);
ctx.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 1, 0);
checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE);
checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, 1);
checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, 0);
checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, 0);
}
static void attachmentQueryTexCubeTest(tcu::TestContext &testCtx, sglr::Context &ctx)
{
ctx.bindFramebuffer(GL_FRAMEBUFFER, 1);
ctx.bindTexture(GL_TEXTURE_CUBE_MAP, 2);
ctx.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 2, 0);
checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE);
checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, 2);
checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, 0);
checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y);
}
static void attachmentQueryRboTest(tcu::TestContext &testCtx, sglr::Context &ctx)
{
ctx.bindFramebuffer(GL_FRAMEBUFFER, 1);
ctx.bindRenderbuffer(GL_RENDERBUFFER, 3);
ctx.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 3);
checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
GL_RENDERBUFFER);
checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, 3);
GLint unused = 0;
ctx.getFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, &unused);
checkError(testCtx, ctx, GL_INVALID_ENUM);
ctx.getFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, &unused);
checkError(testCtx, ctx, GL_INVALID_ENUM);
}
static void deleteTex2DAttachedToBoundFboTest(tcu::TestContext &testCtx, sglr::Context &ctx)
{
ctx.bindFramebuffer(GL_FRAMEBUFFER, 1);
uint32_t tex2D = 1;
ctx.bindTexture(GL_TEXTURE_2D, tex2D);
ctx.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0);
checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE);
checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, tex2D);
ctx.deleteTextures(1, &tex2D);
checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_NONE);
}
static void deleteTexCubeAttachedToBoundFboTest(tcu::TestContext &testCtx, sglr::Context &ctx)
{
ctx.bindFramebuffer(GL_FRAMEBUFFER, 1);
uint32_t texCube = 1;
ctx.bindTexture(GL_TEXTURE_CUBE_MAP, texCube);
ctx.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, 0);
checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE);
checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, texCube);
ctx.deleteTextures(1, &texCube);
checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_NONE);
}
static void deleteRboAttachedToBoundFboTest(tcu::TestContext &testCtx, sglr::Context &ctx)
{
ctx.bindFramebuffer(GL_FRAMEBUFFER, 1);
uint32_t rbo = 1;
ctx.bindRenderbuffer(GL_RENDERBUFFER, rbo);
ctx.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo);
checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
GL_RENDERBUFFER);
checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, rbo);
ctx.deleteRenderbuffers(1, &rbo);
checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_NONE);
}
static void deleteTex2DAttachedToNotBoundFboTest(tcu::TestContext &testCtx, sglr::Context &ctx)
{
ctx.bindFramebuffer(GL_FRAMEBUFFER, 1);
uint32_t tex2D = 1;
ctx.bindTexture(GL_TEXTURE_2D, tex2D);
ctx.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0);
checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE);
checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, tex2D);
ctx.bindFramebuffer(GL_FRAMEBUFFER, 0);
ctx.deleteTextures(1, &tex2D);
ctx.bindFramebuffer(GL_FRAMEBUFFER, 1);
checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE);
checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, tex2D);
}
static void deleteTexCubeAttachedToNotBoundFboTest(tcu::TestContext &testCtx, sglr::Context &ctx)
{
ctx.bindFramebuffer(GL_FRAMEBUFFER, 1);
uint32_t texCube = 1;
ctx.bindTexture(GL_TEXTURE_CUBE_MAP, texCube);
ctx.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, 0);
checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE);
checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, texCube);
ctx.bindFramebuffer(GL_FRAMEBUFFER, 0);
ctx.deleteTextures(1, &texCube);
ctx.bindFramebuffer(GL_FRAMEBUFFER, 1);
checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE);
checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, texCube);
}
static void deleteRboAttachedToNotBoundFboTest(tcu::TestContext &testCtx, sglr::Context &ctx)
{
ctx.bindFramebuffer(GL_FRAMEBUFFER, 1);
uint32_t rbo = 1;
ctx.bindRenderbuffer(GL_RENDERBUFFER, rbo);
ctx.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo);
checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
GL_RENDERBUFFER);
checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, rbo);
ctx.bindFramebuffer(GL_FRAMEBUFFER, 0);
ctx.deleteRenderbuffers(1, &rbo);
ctx.bindFramebuffer(GL_FRAMEBUFFER, 1);
checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
GL_RENDERBUFFER);
checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, rbo);
}
class FboApiCase : public TestCase
{
public:
typedef void (*TestFunc)(tcu::TestContext &testCtx, sglr::Context &context);
FboApiCase(Context &context, const char *name, const char *description, TestFunc test);
virtual ~FboApiCase(void);
virtual IterateResult iterate(void);
private:
FboApiCase(const FboApiCase &other);
FboApiCase &operator=(const FboApiCase &other);
TestFunc m_testFunc;
};
FboApiCase::FboApiCase(Context &context, const char *name, const char *description, TestFunc test)
: TestCase(context, name, description)
, m_testFunc(test)
{
}
FboApiCase::~FboApiCase(void)
{
}
TestCase::IterateResult FboApiCase::iterate(void)
{
const glw::Functions &gl = m_context.getRenderContext().getFunctions();
GLU_EXPECT_NO_ERROR(gl.getError(), "Before test case");
// Initialize result to PASS
m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
// Execute test case
{
tcu::TestLog &log = m_context.getTestContext().getLog();
sglr::GLContext context(m_context.getRenderContext(), log, sglr::GLCONTEXT_LOG_CALLS,
tcu::IVec4(0, 0, m_context.getRenderContext().getRenderTarget().getWidth(),
m_context.getRenderContext().getRenderTarget().getHeight()));
m_testFunc(m_testCtx, context);
}
GLU_EXPECT_NO_ERROR(gl.getError(), "After test case");
return STOP;
}
FboApiTests::FboApiTests(Context &context) : TestCaseGroup(context, "api", "API Tests")
{
}
FboApiTests::~FboApiTests(void)
{
}
void FboApiTests::init(void)
{
// Valid attachments
addChild(new FboApiCase(m_context, "valid_tex2d_attachments", "Valid 2D texture attachments",
validTex2DAttachmentsTest));
addChild(new FboApiCase(m_context, "valid_texcube_attachments", "Valid cubemap attachments",
validTexCubeAttachmentsTest));
addChild(
new FboApiCase(m_context, "valid_rbo_attachments", "Valid renderbuffer attachments", validRboAttachmentsTest));
// Invalid attachments
addChild(new FboApiCase(m_context, "attach_to_default_fbo", "Invalid usage: attaching to default FBO",
attachToDefaultFramebufferTest));
addChild(new FboApiCase(m_context, "invalid_tex2d_attachments", "Invalid 2D texture attachments",
invalidTex2DAttachmentTest));
addChild(new FboApiCase(m_context, "invalid_texcube_attachments", "Invalid cubemap attachments",
invalidTexCubeAttachmentTest));
addChild(new FboApiCase(m_context, "invalid_rbo_attachments", "Invalid renderbuffer attachments",
invalidRboAttachmentTest));
addChild(new FboApiCase(m_context, "attach_names", "Attach allocated names without objects", attachNamesTest));
addChild(new FboApiCase(m_context, "texture_levels", "Valid and invalid texturel levels", textureLevelsTest));
// Attachment queries
addChild(new FboApiCase(m_context, "attachment_query_default_fbo", "Query attachments from default FBO",
attachmentQueryDefaultFboTest));
addChild(new FboApiCase(m_context, "attachment_query_empty_fbo", "Query attachments from empty FBO",
attachmentQueryEmptyFboTest));
addChild(new FboApiCase(m_context, "attachment_query_tex2d", "Query 2d texture attachment properties",
attachmentQueryTex2DTest));
addChild(new FboApiCase(m_context, "attachment_query_texcube", "Query cubemap attachment properties",
attachmentQueryTexCubeTest));
addChild(new FboApiCase(m_context, "attachment_query_rbo", "Query renderbuffer attachment properties",
attachmentQueryRboTest));
// Delete attachments
addChild(new FboApiCase(m_context, "delete_tex_2d_attached_to_bound_fbo",
"Delete 2d texture attached to currently bound FBO", deleteTex2DAttachedToBoundFboTest));
addChild(new FboApiCase(m_context, "delete_tex_cube_attached_to_bound_fbo",
"Delete cubemap attached to currently bound FBO", deleteTexCubeAttachedToBoundFboTest));
addChild(new FboApiCase(m_context, "delete_rbo_attached_to_bound_fbo",
"Delete renderbuffer attached to currently bound FBO", deleteRboAttachedToBoundFboTest));
addChild(new FboApiCase(m_context, "delete_tex_2d_attached_to_not_bound_fbo", "Delete 2d texture attached to FBO",
deleteTex2DAttachedToNotBoundFboTest));
addChild(new FboApiCase(m_context, "delete_tex_cube_attached_to_not_bound_fbo", "Delete cubemap attached to FBO",
deleteTexCubeAttachedToNotBoundFboTest));
addChild(new FboApiCase(m_context, "delete_rbo_attached_to_not_bound_fbo", "Delete renderbuffer attached to FBO",
deleteRboAttachedToNotBoundFboTest));
}
} // namespace Functional
} // namespace gles3
} // namespace deqp