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#ifndef _TEGLRENDERCASE_HPP
#define _TEGLRENDERCASE_HPP
/*-------------------------------------------------------------------------
* drawElements Quality Program EGL Module
* ---------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Base class for rendering tests.
*//*--------------------------------------------------------------------*/
#include "tcuDefs.hpp"
#include "teglTestCase.hpp"
#include "teglSimpleConfigCase.hpp"
#include <vector>
namespace deqp
{
namespace egl
{
class RenderCase : public SimpleConfigCase
{
public:
RenderCase(EglTestContext &eglTestCtx, const char *name, const char *description, eglw::EGLint surfaceTypeMask,
const eglu::FilterList &filters);
virtual ~RenderCase(void);
protected:
struct Config
{
eglw::EGLConfig config;
eglw::EGLint surfaceTypeBit;
eglw::EGLint apiBits;
Config(eglw::EGLConfig config_, eglw::EGLint surfaceTypeBit_, eglw::EGLint apiBits_)
: config(config_)
, surfaceTypeBit(surfaceTypeBit_)
, apiBits(apiBits_)
{
}
};
virtual void executeForConfig(eglw::EGLDisplay display, eglw::EGLConfig config);
virtual void executeForSurface(eglw::EGLDisplay display, eglw::EGLSurface surface, const Config &config) = 0;
eglw::EGLint m_surfaceTypeMask;
};
class SingleContextRenderCase : public RenderCase
{
public:
SingleContextRenderCase(EglTestContext &eglTestCtx, const char *name, const char *description, eglw::EGLint apiMask,
eglw::EGLint surfaceTypeMask, const eglu::FilterList &filters);
virtual ~SingleContextRenderCase(void);
protected:
virtual void executeForSurface(eglw::EGLDisplay display, eglw::EGLSurface surface, const Config &config);
virtual void executeForContext(eglw::EGLDisplay display, eglw::EGLContext context, eglw::EGLSurface surface,
const Config &config) = 0;
eglw::EGLint m_apiMask;
};
class MultiContextRenderCase : public RenderCase
{
public:
MultiContextRenderCase(EglTestContext &eglTestCtx, const char *name, const char *description, eglw::EGLint api,
eglw::EGLint surfaceType, const eglu::FilterList &filters, int numContextsPerApi);
virtual ~MultiContextRenderCase(void);
protected:
virtual void executeForSurface(eglw::EGLDisplay display, eglw::EGLSurface surface, const Config &config);
virtual void executeForContexts(eglw::EGLDisplay display, eglw::EGLSurface surface, const Config &config,
const std::vector<std::pair<eglw::EGLint, eglw::EGLContext>> &contexts) = 0;
int m_numContextsPerApi;
eglw::EGLint m_apiMask;
};
class RenderFilterList : public NamedFilterList
{
public:
RenderFilterList(const char *name, const char *description, eglw::EGLint surfaceTypeMask)
: NamedFilterList(name, description)
, m_surfaceTypeMask(surfaceTypeMask)
{
}
eglw::EGLint getSurfaceTypeMask(void) const
{
return m_surfaceTypeMask;
}
private:
eglw::EGLint m_surfaceTypeMask;
};
void getDefaultRenderFilterLists(std::vector<RenderFilterList> &configSets, const eglu::FilterList &baseFilters);
//! Client APIs supported in current build
eglw::EGLint getBuildClientAPIMask(void);
} // namespace egl
} // namespace deqp
#endif // _TEGLRENDERCASE_HPP