blob: 8e6796e9ca170eb8c67dc138fa8b955695322c89 [file] [log] [blame]
#!amber
# Copyright 2021 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific LLVM code paths
# The test passes because the shader always writes red.
# Optimized using spirv-opt with the following arguments:
# '--copy-propagate-arrays'
# '--eliminate-dead-inserts'
# '--convert-local-access-chains'
# '--private-to-local'
# '--redundancy-elimination'
# '--eliminate-local-multi-store'
# '--eliminate-local-single-block'
# '--eliminate-dead-code-aggressive'
# '--copy-propagate-arrays'
# '--eliminate-dead-inserts'
# '--redundancy-elimination'
# '--eliminate-local-single-block'
# '--eliminate-local-single-store'
# '--eliminate-local-single-store'
# '--eliminate-dead-code-aggressive'
# '--inline-entry-points-exhaustive'
# '--combine-access-chains'
# '--eliminate-dead-branches'
# '--merge-return'
# '--eliminate-local-single-block'
# '--eliminate-dead-branches'
# '--reduce-load-size'
# '--eliminate-dead-inserts'
# '--copy-propagate-arrays'
# '--convert-local-access-chains'
# '--vector-dce'
# '--redundancy-elimination'
# '--eliminate-local-multi-store'
# '--redundancy-elimination'
# '--eliminate-dead-inserts'
# '--eliminate-dead-code-aggressive'
# spirv-opt commit hash: a0370efd589be33d5d9a85cfde2f85841b3755af
SHADER vertex texgen_vert PASSTHROUGH
SHADER fragment texgen_frag GLSL
#version 430
precision highp float;
layout(location = 0) out vec4 _GLF_color;
void main()
{
_GLF_color = vec4(
floor(gl_FragCoord.x) * (1.0 / 255.0),
(int(gl_FragCoord.x) ^ int(gl_FragCoord.y)) * (1.0 / 255.0),
floor(gl_FragCoord.y) * (1.0 / 255.0),
1.0);
}
END
BUFFER default_texture FORMAT B8G8R8A8_UNORM
PIPELINE graphics texgen_pipeline
ATTACH texgen_vert
ATTACH texgen_frag
FRAMEBUFFER_SIZE 256 256
BIND BUFFER default_texture AS color LOCATION 0
END
CLEAR_COLOR texgen_pipeline 0 0 0 255
CLEAR texgen_pipeline
RUN texgen_pipeline DRAW_RECT POS 0 0 SIZE 256 256
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
#
# precision highp float;
# precision highp int;
#
# const int _GLF_global_loop_bound = 10;
# int _GLF_global_loop_count = 0;
#
# struct S
# {
# int data;
# };
#
# layout(set = 0, binding = 0) uniform sampler2D tex;
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# int a = 1;
# int b = 1;
# vec4 v = vec4(1.0);
# S s = S(1);
#
# // Iterated once.
# while(v.x + 1.0 > 0.0 && s.data <= 1 && _GLF_global_loop_count < _GLF_global_loop_bound)
# {
# _GLF_global_loop_count++;
#
# // Always false.
# if(b++ > 3)
# {
# break;
# }
#
# // The sampled value doesn't matter because the loop will exit in any case.
# v = texture(tex, vec2(1.0));
#
# // This will cause the loop to exit.
# s.data++;
# }
#
# // Always true.
# if (s.data == 2)
# _GLF_color = vec4(float(a), 0, 0, 1);
# else
# _GLF_color = vec4(0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 96
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %75
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %20 "S"
OpMemberName %20 0 "data"
OpName %60 "tex"
OpName %75 "_GLF_color"
OpDecorate %60 RelaxedPrecision
OpDecorate %60 DescriptorSet 0
OpDecorate %60 Binding 0
OpDecorate %61 RelaxedPrecision
OpDecorate %64 RelaxedPrecision
OpDecorate %75 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%9 = OpConstant %6 0
%12 = OpConstant %6 1
%14 = OpTypeFloat 32
%15 = OpTypeVector %14 4
%18 = OpConstant %14 1
%19 = OpConstantComposite %15 %18 %18 %18 %18
%20 = OpTypeStruct %6
%23 = OpConstantComposite %20 %12
%29 = OpTypeBool
%36 = OpConstant %14 0
%45 = OpConstant %6 10
%52 = OpConstant %6 3
%57 = OpTypeImage %14 2D 0 0 0 1 Unknown
%58 = OpTypeSampledImage %57
%59 = OpTypePointer UniformConstant %58
%60 = OpVariable %59 UniformConstant
%62 = OpTypeVector %14 2
%63 = OpConstantComposite %62 %18 %18
%70 = OpConstant %6 2
%74 = OpTypePointer Output %15
%75 = OpVariable %74 Output
%80 = OpConstantComposite %15 %36 %36 %36 %36
%4 = OpFunction %2 None %3
%5 = OpLabel
OpBranch %24
%24 = OpLabel
%95 = OpPhi %20 %23 %5 %85 %27
%94 = OpPhi %15 %19 %5 %64 %27
%90 = OpPhi %6 %12 %5 %51 %27
%88 = OpPhi %6 %9 %5 %49 %27
%93 = OpPhi %6 %12 %5 %93 %27
OpLoopMerge %26 %27 None
OpBranch %28
%28 = OpLabel
%34 = OpCompositeExtract %14 %94 0
%35 = OpFAdd %14 %34 %18
%37 = OpFOrdGreaterThan %29 %35 %36
OpSelectionMerge %39 None
OpBranchConditional %37 %38 %39
%38 = OpLabel
%41 = OpCompositeExtract %6 %95 0
%42 = OpSLessThanEqual %29 %41 %12
OpBranch %39
%39 = OpLabel
%43 = OpPhi %29 %37 %28 %42 %38
%46 = OpSLessThan %29 %88 %45
%47 = OpLogicalAnd %29 %43 %46
OpBranchConditional %47 %25 %26
%25 = OpLabel
%49 = OpIAdd %6 %88 %12
%51 = OpIAdd %6 %90 %12
%53 = OpSGreaterThan %29 %90 %52
OpSelectionMerge %55 None
OpBranchConditional %53 %54 %55
%54 = OpLabel
OpBranch %26
%55 = OpLabel
%61 = OpLoad %58 %60
%64 = OpImageSampleImplicitLod %15 %61 %63
%66 = OpCompositeExtract %6 %95 0
%67 = OpIAdd %6 %66 %12
%85 = OpCompositeInsert %20 %67 %95 0
OpBranch %27
%27 = OpLabel
OpBranch %24
%26 = OpLabel
%69 = OpCompositeExtract %6 %95 0
%71 = OpIEqual %29 %69 %70
OpSelectionMerge %73 None
OpBranchConditional %71 %72 %79
%72 = OpLabel
%77 = OpConvertSToF %14 %93
%78 = OpCompositeConstruct %15 %77 %36 %36 %18
OpStore %75 %78
OpBranch %73
%79 = OpLabel
OpStore %75 %80
OpBranch %73
%73 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# GLF_live1tex
SAMPLER variant_GLF_live1tex
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER default_texture AS combined_image_sampler SAMPLER variant_GLF_live1tex DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255