| /*------------------------------------------------------------------------ |
| * Vulkan Conformance Tests |
| * ------------------------ |
| * |
| * Copyright (c) 2021 Google LLC. |
| * |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Tests that images using a block-compressed format are sampled |
| * correctly |
| * |
| * These tests create a storage image using a 128-bit or a 64-bit |
| * block-compressed image format and an ImageView using an uncompressed |
| * format. Each test case then fills the storage image with compressed |
| * color values in a compute shader and samples the storage image. If the |
| * sampled values are pure blue, the test passes. |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "deUniquePtr.hpp" |
| #include "deStringUtil.hpp" |
| |
| #include "tcuVectorType.hpp" |
| #include "tcuTextureUtil.hpp" |
| #include "tcuImageCompare.hpp" |
| #include "tcuTexture.hpp" |
| |
| #include "vkDefs.hpp" |
| #include "vkRef.hpp" |
| #include "vkRefUtil.hpp" |
| #include "vkPrograms.hpp" |
| #include "vkMemUtil.hpp" |
| #include "vkBuilderUtil.hpp" |
| #include "vkImageUtil.hpp" |
| #include "vkCmdUtil.hpp" |
| #include "vkObjUtil.hpp" |
| #include "vkTypeUtil.hpp" |
| #include "vkImageWithMemory.hpp" |
| #include "vktImageTestsUtil.hpp" |
| #include "vkBarrierUtil.hpp" |
| |
| #include "vktTestCaseUtil.hpp" |
| #include "tcuTestLog.hpp" |
| |
| #include <string> |
| |
| using namespace vk; |
| |
| namespace vkt |
| { |
| namespace image |
| { |
| namespace |
| { |
| using tcu::IVec3; |
| using tcu::Vec2; |
| using tcu::Vec4; |
| using std::vector; |
| using de::MovePtr; |
| using tcu::TextureLevel; |
| using tcu::PixelBufferAccess; |
| using tcu::ConstPixelBufferAccess; |
| |
| const VkDeviceSize BUFFERSIZE = 100u * 1024; |
| const int WIDTH = 80; |
| const int HEIGHT = 80; |
| |
| inline VkImageCreateInfo makeImageCreateInfo (const IVec3& size, const VkFormat& format, bool storageImage) |
| { |
| VkImageUsageFlags usageFlags = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT |
| | VK_IMAGE_USAGE_TRANSFER_DST_BIT; |
| VkImageCreateFlags createFlags = DE_NULL; |
| |
| if (storageImage) |
| { |
| usageFlags = VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT |
| | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT; |
| createFlags = VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT | VK_IMAGE_CREATE_EXTENDED_USAGE_BIT |
| | VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT; |
| } |
| |
| const VkImageCreateInfo imageParams = |
| { |
| VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| createFlags, // VkImageCreateFlags flags; |
| VK_IMAGE_TYPE_2D, // VkImageType imageType; |
| format, // VkFormat format; |
| makeExtent3D(size.x(), size.y(), 1u), // VkExtent3D extent; |
| 1u, // deUint32 mipLevels; |
| 1u, // deUint32 arrayLayers; |
| VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples; |
| VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling; |
| usageFlags, // VkImageUsageFlags usage; |
| VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode; |
| 0u, // deUint32 queueFamilyIndexCount; |
| DE_NULL, // const deUint32* pQueueFamilyIndices; |
| VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout; |
| }; |
| |
| return imageParams; |
| } |
| |
| Move<VkBuffer> makeVertexBuffer (const DeviceInterface& vk, const VkDevice device, const deUint32 queueFamilyIndex) |
| { |
| const VkBufferCreateInfo vertexBufferParams = |
| { |
| VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| 0u, // VkBufferCreateFlags flags; |
| BUFFERSIZE, // VkDeviceSize size; |
| VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, // VkBufferUsageFlags usage; |
| VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode; |
| 1u, // deUint32 queueFamilyIndexCount; |
| &queueFamilyIndex // const deUint32* pQueueFamilyIndices; |
| }; |
| |
| Move<VkBuffer> vertexBuffer = createBuffer(vk, device, &vertexBufferParams);; |
| return vertexBuffer; |
| } |
| |
| class SampleDrawnTextureTestInstance : public TestInstance |
| { |
| public: |
| SampleDrawnTextureTestInstance (Context& context, |
| const VkFormat imageFormat, |
| const VkFormat imageViewFormat, |
| const bool twoSamplers); |
| tcu::TestStatus iterate (void); |
| |
| private: |
| const VkFormat m_imageFormat; |
| const VkFormat m_imageViewFormat; |
| const bool m_twoSamplers; |
| }; |
| |
| SampleDrawnTextureTestInstance::SampleDrawnTextureTestInstance (Context& context, const VkFormat imageFormat, const VkFormat imageViewFormat, const bool twoSamplers) |
| : TestInstance (context) |
| , m_imageFormat (imageFormat) |
| , m_imageViewFormat (imageViewFormat) |
| , m_twoSamplers (twoSamplers) |
| { |
| } |
| |
| template<typename T> |
| inline size_t sizeInBytes (const vector<T>& vec) |
| { |
| return vec.size() * sizeof(vec[0]); |
| } |
| |
| Move<VkSampler> makeSampler (const DeviceInterface& vk, const VkDevice& device) |
| { |
| const VkSamplerCreateInfo samplerParams = |
| { |
| VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| (VkSamplerCreateFlags)0, // VkSamplerCreateFlags flags; |
| VK_FILTER_NEAREST, // VkFilter magFilter; |
| VK_FILTER_NEAREST, // VkFilter minFilter; |
| VK_SAMPLER_MIPMAP_MODE_NEAREST, // VkSamplerMipmapMode mipmapMode; |
| VK_SAMPLER_ADDRESS_MODE_REPEAT, // VkSamplerAddressMode addressModeU; |
| VK_SAMPLER_ADDRESS_MODE_REPEAT, // VkSamplerAddressMode addressModeV; |
| VK_SAMPLER_ADDRESS_MODE_REPEAT, // VkSamplerAddressMode addressModeW; |
| 0.0f, // float mipLodBias; |
| VK_FALSE, // VkBool32 anisotropyEnable; |
| 1.0f, // float maxAnisotropy; |
| VK_FALSE, // VkBool32 compareEnable; |
| VK_COMPARE_OP_ALWAYS, // VkCompareOp compareOp; |
| 0.0f, // float minLod; |
| 0.0f, // float maxLod; |
| VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK, // VkBorderColor borderColor; |
| VK_FALSE, // VkBool32 unnormalizedCoordinates; |
| }; |
| |
| return createSampler(vk, device, &samplerParams); |
| } |
| |
| struct Vertex |
| { |
| Vertex(Vec4 position_, Vec2 uv_) : position(position_), uv(uv_) {} |
| Vec4 position; |
| Vec2 uv; |
| |
| static VkVertexInputBindingDescription getBindingDescription (void); |
| static vector<VkVertexInputAttributeDescription> getAttributeDescriptions (void); |
| }; |
| |
| VkVertexInputBindingDescription Vertex::getBindingDescription (void) |
| { |
| static const VkVertexInputBindingDescription desc = |
| { |
| 0u, // deUint32 binding; |
| static_cast<deUint32>(sizeof(Vertex)), // deUint32 stride; |
| VK_VERTEX_INPUT_RATE_VERTEX, // VkVertexInputRate inputRate; |
| }; |
| |
| return desc; |
| } |
| |
| vector<VkVertexInputAttributeDescription> Vertex::getAttributeDescriptions (void) |
| { |
| static const vector<VkVertexInputAttributeDescription> desc = |
| { |
| { |
| 0u, // deUint32 location; |
| 0u, // deUint32 binding; |
| vk::VK_FORMAT_R32G32B32A32_SFLOAT, // VkFormat format; |
| static_cast<deUint32>(offsetof(Vertex, position)), // deUint32 offset; |
| }, |
| { |
| 1u, // deUint32 location; |
| 0u, // deUint32 binding; |
| vk::VK_FORMAT_R32G32_SFLOAT, // VkFormat format; |
| static_cast<deUint32>(offsetof(Vertex, uv)), // deUint32 offset; |
| }, |
| }; |
| |
| return desc; |
| } |
| |
| // Generates the vertices of a full quad and texture coordinates of each vertex |
| vector<Vertex> generateVertices (void) |
| { |
| vector<Vertex> vertices; |
| vertices.push_back(Vertex(Vec4(-1.0f, -1.0f, 0.0f, 1.0f), Vec2(0.0f, 0.0f))); |
| vertices.push_back(Vertex(Vec4( 1.0f, -1.0f, 0.0f, 1.0f), Vec2(1.0f, 0.0f))); |
| vertices.push_back(Vertex(Vec4(-1.0f, 1.0f, 0.0f, 1.0f), Vec2(0.0f, 1.0f))); |
| vertices.push_back(Vertex(Vec4( 1.0f, -1.0f, 0.0f, 1.0f), Vec2(1.0f, 0.0f))); |
| vertices.push_back(Vertex(Vec4( 1.0f, 1.0f, 0.0f, 1.0f), Vec2(1.0f, 1.0f))); |
| vertices.push_back(Vertex(Vec4(-1.0f, 1.0f, 0.0f, 1.0f), Vec2(0.0f, 1.0f))); |
| |
| return vertices; |
| } |
| |
| // Generates a reference image filled with pure blue |
| TextureLevel makeReferenceImage(const VkFormat format, int width, int height) |
| { |
| TextureLevel referenceImage(mapVkFormat(format), width, height, 1); |
| for (int y = 0; y < height; y++) |
| for (int x = 0; x < width; x++) |
| referenceImage.getAccess().setPixel(tcu::IVec4(0, 0, 255, 255), x, y, 0); |
| |
| return referenceImage; |
| } |
| |
| tcu::TestStatus SampleDrawnTextureTestInstance::iterate (void) |
| { |
| DE_ASSERT(m_imageFormat == VK_FORMAT_BC1_RGB_UNORM_BLOCK || m_imageFormat == VK_FORMAT_BC3_UNORM_BLOCK); |
| |
| const DeviceInterface& vk = m_context.getDeviceInterface(); |
| const VkDevice device = m_context.getDevice(); |
| Allocator& allocator = m_context.getDefaultAllocator(); |
| const VkQueue queue = m_context.getUniversalQueue(); |
| const deUint32 queueFamilyIndex = m_context.getUniversalQueueFamilyIndex(); |
| |
| const IVec3 imageSize = {static_cast<int>(WIDTH), HEIGHT, 1}; |
| const VkExtent2D renderSize = {deUint32(WIDTH), deUint32(HEIGHT)}; |
| const VkRect2D renderArea = makeRect2D(makeExtent3D(WIDTH, HEIGHT, 1u)); |
| const vector<VkRect2D> scissors (1u, renderArea); |
| const vector<VkViewport> viewports (1u, makeViewport(makeExtent3D(WIDTH, HEIGHT, 1u))); |
| |
| const Move<VkCommandPool> cmdPool = createCommandPool(vk, device, VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT, queueFamilyIndex); |
| const Move<VkCommandBuffer> cmdBuffer = allocateCommandBuffer(vk, device, *cmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY); |
| |
| const Unique<VkDescriptorPool> descriptorPool (DescriptorPoolBuilder().addType(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE) |
| .addType(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER) |
| .addType(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER) |
| .build(vk, device, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, 3u)); |
| const VkFormat renderedImageFormat = VK_FORMAT_R8G8B8A8_UNORM; |
| |
| // Create a storage image. The first pipeline fills it with pure blue and the second pipeline |
| // uses it as a sampling source. |
| const VkImageCreateInfo imageCreateInfo = makeImageCreateInfo(imageSize, m_imageFormat, true); |
| const VkImageSubresourceRange imageSubresourceRange = makeImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1, 0, 1); |
| const ImageWithMemory storageImage (vk, device, m_context.getDefaultAllocator(), imageCreateInfo, MemoryRequirement::Any); |
| Move<VkImageView> storageImageImageView = makeImageView(vk, device, *storageImage, VK_IMAGE_VIEW_TYPE_2D, m_imageViewFormat, imageSubresourceRange); |
| |
| Move<VkShaderModule> computeShader = createShaderModule (vk, device, m_context.getBinaryCollection().get("comp"), 0u); |
| |
| // Build descriptors for the storage image |
| const auto descriptorSetLayout1 (DescriptorSetLayoutBuilder().addSingleBinding(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, VK_SHADER_STAGE_COMPUTE_BIT) |
| .build(vk, device)); |
| const Unique<VkDescriptorSet> descriptorSet1 (makeDescriptorSet(vk, device, *descriptorPool, *descriptorSetLayout1)); |
| |
| const VkDescriptorImageInfo storageImageDscrInfo = makeDescriptorImageInfo(DE_NULL, *storageImageImageView, VK_IMAGE_LAYOUT_GENERAL); |
| DescriptorSetUpdateBuilder().writeSingle(*descriptorSet1, DescriptorSetUpdateBuilder::Location::binding(0u), VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, &storageImageDscrInfo) |
| .update(vk, device); |
| |
| // Create a compute pipeline |
| const VkPushConstantRange pushConstantRange = |
| { |
| VK_SHADER_STAGE_COMPUTE_BIT, // VkShaderStageFlags stageFlags; |
| 0u, // uint32_t offset; |
| (deUint32)sizeof(deUint32), // uint32_t size; |
| }; |
| |
| const Move<VkPipelineLayout> computePipelineLayout = makePipelineLayout (vk, device, 1, &(*descriptorSetLayout1), 1, &pushConstantRange); |
| Move<VkPipeline> computePipeline = makeComputePipeline(vk, device, *computePipelineLayout, *computeShader); |
| |
| // The first sampler uses an uncompressed format |
| const Unique<VkSampler> sampler (makeSampler(vk, device)); |
| Move<VkImageView> sampledImageView = makeImageView(vk, device, *storageImage, VK_IMAGE_VIEW_TYPE_2D, m_imageViewFormat, imageSubresourceRange); |
| |
| // The second sampler uses the same format as the image |
| const Unique<VkSampler> sampler2 (makeSampler(vk, device)); |
| |
| VkImageUsageFlags usageFlags = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_SAMPLED_BIT; |
| VkImageViewUsageCreateInfo imageViewUsageInfo = |
| { |
| VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO, //VkStructureType sType; |
| DE_NULL, //const void* pNext; |
| usageFlags, //VkImageUsageFlags usage; |
| }; |
| |
| Move<VkImageView> sampledImageView2 = makeImageView(vk, device, *storageImage, VK_IMAGE_VIEW_TYPE_2D, m_imageFormat, imageSubresourceRange, &imageViewUsageInfo); |
| |
| // Sampled values will be rendered on this image |
| const VkImageSubresourceRange targetSubresourceRange = makeImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1, 0, 1); |
| const VkImageCreateInfo targetImageCreateInfo = makeImageCreateInfo(imageSize, renderedImageFormat, false); |
| const ImageWithMemory targetImage (vk, device, m_context.getDefaultAllocator(), targetImageCreateInfo, MemoryRequirement::Any); |
| Move<VkImageView> targetImageView = makeImageView(vk, device, *targetImage, VK_IMAGE_VIEW_TYPE_2D, renderedImageFormat, targetSubresourceRange); |
| |
| // Clear the render target image as black and do a layout transition |
| clearColorImage(vk, device, m_context.getUniversalQueue(), m_context.getUniversalQueueFamilyIndex(), targetImage.get(), |
| Vec4(0, 0, 0, 0), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT); |
| |
| // Build descriptors for the samplers |
| const VkDescriptorImageInfo samplerDscrImageInfo = makeDescriptorImageInfo(sampler.get(), *sampledImageView, VK_IMAGE_LAYOUT_GENERAL); |
| const VkDescriptorImageInfo samplerDscrImageInfo2 = makeDescriptorImageInfo(sampler2.get(), *sampledImageView2, VK_IMAGE_LAYOUT_GENERAL); |
| |
| const auto descriptorSetLayout2 (DescriptorSetLayoutBuilder() |
| .addSingleSamplerBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, &sampler.get()) |
| .addSingleSamplerBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, &sampler2.get()) |
| .build(vk, device)); |
| |
| const Unique<VkDescriptorSet> descriptorSet2 (makeDescriptorSet(vk, device, *descriptorPool, *descriptorSetLayout2)); |
| |
| if (m_twoSamplers) |
| { |
| DescriptorSetUpdateBuilder() |
| .writeSingle(*descriptorSet2, DescriptorSetUpdateBuilder::Location::binding(0u), VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, &samplerDscrImageInfo2) |
| .writeSingle(*descriptorSet2, DescriptorSetUpdateBuilder::Location::binding(1u), VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, &samplerDscrImageInfo) |
| .update(vk, device); |
| } |
| else |
| { |
| DescriptorSetUpdateBuilder() |
| .writeSingle(*descriptorSet2, DescriptorSetUpdateBuilder::Location::binding(0u), VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, &samplerDscrImageInfo2) |
| .update(vk, device); |
| } |
| |
| // Create a graphics pipeline layout |
| const VkPushConstantRange pushConstantRange2 = |
| { |
| VK_SHADER_STAGE_FRAGMENT_BIT, // VkShaderStageFlags stageFlags; |
| 0u, // uint32_t offset; |
| (deUint32)sizeof(deUint32), // uint32_t size; |
| }; |
| |
| const Move<VkPipelineLayout> graphicsPipelineLayout = makePipelineLayout (vk, device, 1, &(*descriptorSetLayout2), 1, &pushConstantRange2); |
| |
| // Vertices for a full quad and texture coordinates for each vertex |
| vector<Vertex> vertices = generateVertices(); |
| Move<VkBuffer> vertexBuffer = makeVertexBuffer(vk, device, queueFamilyIndex); |
| de::MovePtr<Allocation> vertexBufferAlloc = bindBuffer(vk, device, allocator, *vertexBuffer, MemoryRequirement::HostVisible); |
| const VkDeviceSize vertexBufferOffset = 0ull; |
| deMemcpy(vertexBufferAlloc->getHostPtr(), &vertices[0], sizeInBytes(vertices)); |
| flushAlloc(vk, device, *vertexBufferAlloc); |
| |
| const auto vtxBindingDescription = Vertex::getBindingDescription(); |
| const auto vtxAttrDescriptions = Vertex::getAttributeDescriptions(); |
| |
| const VkPipelineVertexInputStateCreateInfo vtxInputInfo = |
| { |
| VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, // VkStructureType sType |
| nullptr, // const void* pNext |
| 0u, // VkPipelineVertexInputStateCreateFlags flags |
| 1u, // deUint32 vertexBindingDescriptionCount |
| &vtxBindingDescription, // const VkVertexInputBindingDescription* pVertexBindingDescriptions |
| static_cast<deUint32>(vtxAttrDescriptions.size()), // deUint32 vertexAttributeDescriptionCount |
| vtxAttrDescriptions.data(), // const VkVertexInputAttributeDescription* pVertexAttributeDescriptions |
| }; |
| |
| Move<VkShaderModule> vertexShader = createShaderModule(vk, device, m_context.getBinaryCollection().get("vert"), 0u); |
| Move<VkShaderModule> fragmentShader = createShaderModule(vk, device, m_context.getBinaryCollection().get("frag"), 0u); |
| |
| // Create a render pass, a framebuffer, and the second pipeline |
| Move<VkRenderPass> renderPass = makeRenderPass(vk, device, renderedImageFormat, VK_FORMAT_UNDEFINED, VK_ATTACHMENT_LOAD_OP_LOAD, |
| VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL); |
| Move<VkFramebuffer> framebuffer = makeFramebuffer(vk, device, *renderPass, targetImageView.get(), renderSize.width, renderSize.height); |
| const Move<VkPipeline> graphicsPipeline = makeGraphicsPipeline(vk, device, graphicsPipelineLayout.get(), vertexShader.get(), DE_NULL, |
| DE_NULL, DE_NULL, fragmentShader.get(), renderPass.get(), viewports, scissors, |
| VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0u, 0u, &vtxInputInfo); |
| |
| // Create a result buffer |
| const VkBufferCreateInfo resultBufferCreateInfo = makeBufferCreateInfo(BUFFERSIZE, VK_BUFFER_USAGE_TRANSFER_DST_BIT); |
| Move<VkBuffer> resultBuffer = createBuffer(vk, device, &resultBufferCreateInfo); |
| MovePtr<Allocation> resultBufferMemory = allocator.allocate(getBufferMemoryRequirements(vk, device, *resultBuffer), MemoryRequirement::HostVisible); |
| TextureLevel resultImage (mapVkFormat(renderedImageFormat), renderSize.width, renderSize.height, 1); |
| VK_CHECK(vk.bindBufferMemory(device, *resultBuffer, resultBufferMemory->getMemory(), resultBufferMemory->getOffset())); |
| |
| // Generate a reference image |
| TextureLevel expectedImage = makeReferenceImage(renderedImageFormat, WIDTH, HEIGHT); |
| |
| beginCommandBuffer(vk, *cmdBuffer); |
| |
| // Do a layout transition for the storage image |
| const auto barrier1 = makeImageMemoryBarrier(VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_SHADER_WRITE_BIT, |
| VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL, |
| storageImage.get(), imageSubresourceRange); |
| vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, DE_NULL, 0, DE_NULL, 1u, &barrier1); |
| |
| // Bind the descriptors and vertices |
| vk.cmdBindDescriptorSets(*cmdBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, *computePipelineLayout, 0u, 1u, &descriptorSet1.get(), 0u, DE_NULL); |
| vk.cmdBindDescriptorSets(*cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *graphicsPipelineLayout, 0u, 1u, &descriptorSet2.get(), 0u, DE_NULL); |
| vk.cmdBindVertexBuffers(*cmdBuffer, 0u, 1u, &vertexBuffer.get(), &vertexBufferOffset); |
| |
| // Fill the storage image and sample it. The second pass should sample pure blue. |
| for (int pass = 0; pass < 2; pass++) |
| { |
| // If both samplers are enabled, it's not necessary to run the compute shader twice since it already writes |
| // pure blue on the first pass. The first sampler uses an uncompressed image format so the result image |
| // will contain garbage if the second sampler doesn't work properly. |
| if (!m_twoSamplers || pass == 0) |
| { |
| vk.cmdBindPipeline(*cmdBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, *computePipeline); |
| vk.cmdPushConstants(*cmdBuffer, *computePipelineLayout, VK_SHADER_STAGE_COMPUTE_BIT, 0, sizeof(deInt32), &pass); |
| |
| vk.cmdDispatch(*cmdBuffer, WIDTH, HEIGHT, 1u); |
| |
| const auto barrier2 = makeImageMemoryBarrier(VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_LAYOUT_GENERAL, |
| VK_IMAGE_LAYOUT_GENERAL, storageImage.get(), imageSubresourceRange); |
| vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, DE_NULL, 0, DE_NULL, 1u, &barrier2); |
| } |
| |
| vk.cmdPushConstants(*cmdBuffer, *graphicsPipelineLayout, VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(deInt32), &pass); |
| |
| vk.cmdBindPipeline(*cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *graphicsPipeline); |
| |
| beginRenderPass(vk, *cmdBuffer, *renderPass, *framebuffer, makeRect2D(0, 0, imageSize.x(), imageSize.y()), 0u, DE_NULL); |
| vk.cmdDraw(*cmdBuffer, 6u, 1u, 0u, 0u); |
| endRenderPass(vk, *cmdBuffer); |
| |
| if (pass == 0) |
| { |
| const auto barrier3 = makeImageMemoryBarrier(VK_ACCESS_SHADER_READ_BIT, VK_ACCESS_SHADER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL, |
| VK_IMAGE_LAYOUT_GENERAL, storageImage.get(), imageSubresourceRange); |
| vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, DE_NULL, 0, DE_NULL, 1u, &barrier3); |
| |
| const auto barrier4 = makeImageMemoryBarrier(VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, |
| VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, targetImage.get(), targetSubresourceRange); |
| vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, 0, 0, DE_NULL, 0, DE_NULL, 1u, &barrier4); |
| } |
| } |
| |
| // Copy the sampled values from the target image into the result image |
| copyImageToBuffer(vk, *cmdBuffer, *targetImage, *resultBuffer, tcu::IVec2(WIDTH, HEIGHT), VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL); |
| |
| endCommandBuffer(vk, *cmdBuffer); |
| submitCommandsAndWait(vk, device, queue, *cmdBuffer); |
| |
| invalidateAlloc(vk, device, *resultBufferMemory); |
| |
| clear(resultImage.getAccess(), tcu::IVec4(0.)); |
| copy(resultImage.getAccess(), ConstPixelBufferAccess(resultImage.getFormat(), resultImage.getSize(), resultBufferMemory->getHostPtr())); |
| |
| |
| // Each test case should render pure blue as the result |
| bool result = tcu::floatThresholdCompare(m_context.getTestContext().getLog(), "Image Comparison", "", expectedImage.getAccess(), |
| resultImage.getAccess(), tcu::Vec4(0.01f), tcu::COMPARE_LOG_RESULT); |
| |
| if (result) |
| return tcu::TestStatus::pass("pass"); |
| else |
| return tcu::TestStatus::fail("fail"); |
| } |
| |
| class SampleDrawnTextureTest : public TestCase |
| { |
| public: |
| SampleDrawnTextureTest (tcu::TestContext& testCtx, |
| const std::string& name, |
| const std::string& description, |
| const VkFormat imageFormat, |
| const VkFormat imageViewFormat, |
| const bool twoSamplers); |
| |
| void initPrograms (SourceCollections& programCollection) const; |
| TestInstance* createInstance (Context& context) const; |
| virtual void checkSupport (Context& context) const; |
| |
| private: |
| const VkFormat m_imageFormat; |
| const VkFormat m_imageViewFormat; |
| const bool m_twoSamplers; |
| }; |
| |
| SampleDrawnTextureTest::SampleDrawnTextureTest (tcu::TestContext& testCtx, |
| const std::string& name, |
| const std::string& description, |
| const VkFormat imageFormat, |
| const VkFormat imageViewFormat, |
| const bool twoSamplers) |
| : TestCase (testCtx, name, description) |
| , m_imageFormat (imageFormat) |
| , m_imageViewFormat (imageViewFormat) |
| , m_twoSamplers (twoSamplers) |
| { |
| } |
| |
| void SampleDrawnTextureTest::checkSupport(Context& context) const |
| { |
| const auto& vki = context.getInstanceInterface(); |
| const auto physicalDevice = context.getPhysicalDevice(); |
| const auto usageFlags = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT |
| | VK_IMAGE_USAGE_SAMPLED_BIT; |
| const bool haveMaintenance2 = context.isDeviceFunctionalitySupported("VK_KHR_maintenance2"); |
| |
| // Check that: |
| // - An image can be created with usage flags that are not supported by the image format |
| // but are supported by an image view created for the image. |
| // - VkImageViewUsageCreateInfo can be used to override implicit usage flags derived from the image. |
| if (!haveMaintenance2) |
| TCU_THROW(NotSupportedError, "Device does not support extended image usage flags nor overriding implicit usage flags"); |
| |
| VkImageFormatProperties imageFormatProperties; |
| |
| if (vki.getPhysicalDeviceImageFormatProperties(physicalDevice, VK_FORMAT_BC1_RGB_UNORM_BLOCK, VK_IMAGE_TYPE_2D, |
| VK_IMAGE_TILING_OPTIMAL, usageFlags, (VkImageCreateFlags)0, |
| &imageFormatProperties) == VK_ERROR_FORMAT_NOT_SUPPORTED) |
| TCU_THROW(NotSupportedError, "BC1 compressed texture formats not supported."); |
| |
| if (vki.getPhysicalDeviceImageFormatProperties(physicalDevice, VK_FORMAT_BC3_UNORM_BLOCK, VK_IMAGE_TYPE_2D, |
| VK_IMAGE_TILING_OPTIMAL, usageFlags, (VkImageCreateFlags)0, |
| &imageFormatProperties) == VK_ERROR_FORMAT_NOT_SUPPORTED) |
| TCU_THROW(NotSupportedError, "BC3 compressed texture formats not supported."); |
| } |
| |
| void SampleDrawnTextureTest::initPrograms (SourceCollections& programCollection) const |
| { |
| // Pure blue and pure red compressed with the BC1 and BC3 algorithms. |
| std::string bc1_red = " uvec4(4160813056u, 0u, 4160813056u, 0u);\n"; |
| std::string bc1_blue = "uvec4(2031647, 0u, 2031647, 0u);\n"; |
| std::string bc3_red = " uvec4(4294967295u, 4294967295u, 4160813056u, 0u);\n"; |
| std::string bc3_blue = "uvec4(4294967295u, 4294967295u, 2031647, 0u);\n"; |
| |
| std::ostringstream computeSrc; |
| computeSrc |
| << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n" |
| << "layout(set = 0, binding = 0, rgba32ui) uniform highp uimage2D img;\n" |
| << "layout (local_size_x = 1, local_size_y = 1, local_size_z = 1) in;\n"; |
| if (!m_twoSamplers) |
| { |
| computeSrc |
| << "layout(push_constant) uniform constants {\n" |
| << " int pass;\n" |
| << "} pc;\n"; |
| } |
| computeSrc << "void main() {\n"; |
| if (m_twoSamplers) |
| { |
| computeSrc << " uvec4 color = "; |
| m_imageFormat == VK_FORMAT_BC1_RGB_UNORM_BLOCK ? computeSrc << bc1_blue : computeSrc << bc3_blue; |
| } |
| else |
| { |
| computeSrc << " uvec4 color = "; |
| m_imageFormat == VK_FORMAT_BC1_RGB_UNORM_BLOCK ? computeSrc << bc1_red : computeSrc << bc3_red; |
| |
| computeSrc << " if (pc.pass == 1) { \n"; |
| computeSrc << " color = "; |
| m_imageFormat == VK_FORMAT_BC1_RGB_UNORM_BLOCK ? computeSrc << bc1_blue : computeSrc << bc3_blue; |
| computeSrc << " }\n"; |
| } |
| computeSrc |
| << " for (int x = 0; x < " << WIDTH << "; x++) {\n" |
| << " for (int y = 0; y < " << HEIGHT << "; y++) {\n" |
| << " imageStore(img, ivec2(x, y), color);\n" |
| << " }\n" |
| << " }\n" |
| << "}\n"; |
| |
| std::ostringstream vertexSrc; |
| vertexSrc |
| << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n" |
| << "layout(location = 0) in highp vec4 a_position;\n" |
| << "layout(location = 1) in vec2 inTexCoord;\n" |
| << "layout(location = 1) out vec2 fragTexCoord;\n" |
| << "void main (void) {\n" |
| << " gl_Position = a_position;\n" |
| << " fragTexCoord = inTexCoord;\n" |
| << "}\n"; |
| |
| std::ostringstream fragmentSrc; |
| fragmentSrc |
| << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n" |
| << "layout(location = 0) out vec4 outColor;\n" |
| << "layout(location = 1) in vec2 fragTexCoord;\n" |
| << "layout(binding = 0) uniform sampler2D compressedTexSampler;\n"; |
| if (m_twoSamplers) |
| { |
| fragmentSrc |
| << "layout(binding = 1) uniform usampler2D texSampler;\n" |
| << "layout(push_constant) uniform constants {\n" |
| << " int pass;\n" |
| << "} pc;\n"; |
| } |
| fragmentSrc << "void main() {\n"; |
| if (m_twoSamplers) |
| { |
| fragmentSrc |
| << " if (pc.pass == 1) { \n" |
| << " outColor = texture(compressedTexSampler, fragTexCoord);\n" |
| << " } else {\n" |
| << " outColor = texture(texSampler, fragTexCoord);\n" |
| << " }"; |
| } else |
| fragmentSrc << "outColor = texture(compressedTexSampler, fragTexCoord);\n"; |
| |
| fragmentSrc << "}\n"; |
| |
| programCollection.glslSources.add("comp") << glu::ComputeSource(computeSrc.str()); |
| programCollection.glslSources.add("vert") << glu::VertexSource(vertexSrc.str()); |
| programCollection.glslSources.add("frag") << glu::FragmentSource(fragmentSrc.str()); |
| } |
| |
| TestInstance* SampleDrawnTextureTest::createInstance (Context& context) const |
| { |
| return new SampleDrawnTextureTestInstance(context, m_imageFormat, m_imageViewFormat, m_twoSamplers); |
| } |
| |
| } // anonymous ns |
| |
| tcu::TestCaseGroup* createImageSampleDrawnTextureTests (tcu::TestContext& testCtx) |
| { |
| /* If both samplers are enabled, the test works as follows: |
| * |
| * Pass 0: |
| * - Compute shader fills a storage image with values that are pure blue compressed with |
| * either the BC1 or BC3 algorithm. |
| * - Fragment shader samples the image and draws the values on a target image. |
| * - As the sampled values are accessed through an image view using an uncompressed |
| * format, they remain compressed and the drawn image ends up being garbage. |
| * Pass 1: |
| * - Fragment shader samples the image. On this pass, the image view uses |
| * a block-compressed format and correctly interprets the sampled values. |
| * - As the values are uncompressed now, the target image is filled |
| * with pure blue and the test passes. |
| |
| * Only one sampler enabled: |
| * Pass 0: |
| * - Compute shader fills a storage image with values that are pure red compressed |
| * with either the BC1 or BC3 algorithm. |
| * - Fragment shader samples the image through an image view which interprets the values |
| * correctly. The values are drawn on a target image. The test doesn't pass yet |
| * since the image is red. |
| * Pass 1: |
| * - Compute shader fills the storage image with values that are pure blue compressed |
| * with the same algorithm as on the previous pass. |
| * - Fragment shader samples the image through a image view which interprets the values |
| * correctly. The values are drawn on the target image and the test passes. |
| */ |
| |
| const bool twoSamplers = true; |
| |
| de::MovePtr<tcu::TestCaseGroup> testGroup(new tcu::TestCaseGroup(testCtx, "sample_texture", "Sample texture that has been rendered to tests")); |
| |
| testGroup->addChild(new SampleDrawnTextureTest(testCtx, "64_bit_compressed_format", "", VK_FORMAT_BC1_RGB_UNORM_BLOCK, VK_FORMAT_R32G32_UINT, !twoSamplers)); |
| testGroup->addChild(new SampleDrawnTextureTest(testCtx, "64_bit_compressed_format_two_samplers", "", VK_FORMAT_BC1_RGB_UNORM_BLOCK, VK_FORMAT_R32G32_UINT, twoSamplers)); |
| testGroup->addChild(new SampleDrawnTextureTest(testCtx, "128_bit_compressed_format", "", VK_FORMAT_BC3_UNORM_BLOCK, VK_FORMAT_R32G32B32A32_UINT, !twoSamplers)); |
| testGroup->addChild(new SampleDrawnTextureTest(testCtx, "128_bit_compressed_format_two_samplers", "", VK_FORMAT_BC3_UNORM_BLOCK, VK_FORMAT_R32G32B32A32_UINT, twoSamplers)); |
| |
| return testGroup.release(); |
| } |
| |
| } // image |
| } // vkt |