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/*------------------------------------------------------------------------
* Vulkan Conformance Tests
* ------------------------
*
* Copyright (c) 2020 NVIDIA Corporation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief VK_NV_inherited_viewport_scissor Tests
*
* Simple test cases for secondary command buffers inheriting dynamic
* viewport and scissor state from the calling primary command buffer
* or an earlier secondary command buffer. Tests draw a bunch of color
* rectangles using a trivial geometry pipeline (no vertex
* transformation except for fixed-function viewport transform,
* geometry shader selects viewport/scissor index). The depth test is
* enabled to check for incorrect depth transformation.
*//*--------------------------------------------------------------------*/
#include "vktDynamicStateInheritanceTests.hpp"
#include <math.h>
#include <sstream>
#include <vector>
#include "vkBufferWithMemory.hpp"
#include "vkImageWithMemory.hpp"
using namespace vk;
using tcu::Vec2;
using tcu::Vec3;
namespace vkt
{
namespace DynamicState
{
namespace
{
// Size of test framebuffer, power of 2 to avoid rounding errors.
static const deInt32 kWidth = 256, kHeight = 128;
// Maximum viewport/scissors, and maximum rectangles, for any test case.
static const deUint32 kMaxViewports = 16, kMaxRectangles = 1024;
// Color format of framebuffer image, this seems universally supported.
static const VkFormat kFormat = VK_FORMAT_B8G8R8A8_UNORM;
// Texel data matching kFormat, and functions for converting to/from
// packed 32-bit color. alpha is unused.
struct Texel
{
deUint8 blue, green, red, alpha;
};
inline Texel texelFrom_r8g8b8(deInt32 r8g8b8)
{
return {deUint8(r8g8b8 & 255),
deUint8((r8g8b8 >> 8) & 255),
deUint8((r8g8b8 >> 16) & 255), 0u};
}
// Parameters of axis-aligned rectangle to rasterize. No mvp matrix
// or anything, only testing fixed-function viewport transformation.
struct Rectangle
{
Vec3 xyz; // Before viewport transformation
deInt32 r8g8b8; // (8-bit) red << 16 | green << 8 | blue
Vec2 widthHeight; // positive; before viewport transformation
deInt32 viewportIndex;
};
// Determines where the secondary command buffer's inherited viewport/scissor state comes from (if inherited at all).
enum InheritanceMode
{
kInheritanceDisabled, // Disable extension, use non-dynamic viewport/scissor count
kInheritFromPrimary, // Inherit from calling primary cmd buffer
kInheritFromSecondary, // Inherit from earlier secondary cmd buffer
kSplitInheritance, // Split viewport/scissor array in two, inherit
// some from primary and rest from secondary
// Inherit state-with-count-EXT from calling primary cmd buffer
kInheritFromPrimaryWithCount,
// Inherit state-with-count-EXT from earlier secondary cmd buffer
kInheritFromSecondaryWithCount,
};
// Input test geometry.
struct TestGeometry
{
// Color and depth to clear the framebuffer to.
Vec3 clearColor;
float clearDepth;
// List of rectangles to rasterize, in order.
std::vector<Rectangle> rectangles;
// List of viewports and scissors to use, both vectors must have
// same length and have length at least 1.
std::vector<VkViewport> viewports;
std::vector<VkRect2D> scissors;
InheritanceMode inheritanceMode;
};
// Whether the test was a success, and both the device-rasterized image
// and the CPU-computed expected image.
struct TestResults
{
bool passed;
// Index with [y][x]
Texel deviceResult[kHeight][kWidth];
Texel expectedResult[kHeight][kWidth];
};
// TODO probably tcu has a clamp already.
template <typename T>
inline T clamp(T x, T minVal, T maxVal)
{
return std::min(std::max(x, minVal), maxVal);
}
class InheritanceTestInstance : public TestInstance
{
const vk::InstanceInterface& m_in;
const vk::DeviceInterface& m_vk;
InheritanceMode m_inheritanceMode;
// Vertex buffer storing rectangle list, and its mapping and
// backing memory. kMaxRectangles is its capacity (in Rectangles).
BufferWithMemory m_rectangleBuffer;
// Buffer for downloading rendered image from device
BufferWithMemory m_downloadBuffer;
// Image attachments and views.
// Create info for depth buffer set at runtime due to depth format search.
VkImageCreateInfo m_depthImageInfo;
ImageWithMemory m_colorImage, m_depthImage;
VkImageViewCreateInfo m_colorViewInfo, m_depthViewInfo;
Unique<VkImageView> m_colorView, m_depthView;
// Simple render pass and framebuffer.
Move<VkRenderPass> m_renderPass;
Move<VkFramebuffer> m_framebuffer;
// Shader modules for graphics pipelines.
Move<VkShaderModule> m_vertModule, m_geomModule, m_fragModule;
// Vertex, geometry, fragment stages for creating the pipeline.
VkPipelineShaderStageCreateInfo m_stages[3];
// Geometry shader pipeline, converts points into rasterized
// struct Rectangles using geometry shader, which also selects the
// viewport to use. Pipeline array maps viewport/scissor count to
// the pipeline to use (special value 0 indicates that
// viewport/scissor count is dynamic state).
Move<VkPipelineLayout> m_rectanglePipelineLayout;
Move<VkPipeline> m_rectanglePipelines[kMaxViewports + 1];
// Command pool
Move<VkCommandPool> m_cmdPool;
// Primary command buffer, re-used for every test
VkCommandBuffer m_primaryCmdBuffer;
// Secondary command buffers, first for specifying
// viewport/scissor state, second for subpass contents.
// Both re-used to check for stale state.
VkCommandBuffer m_setStateCmdBuffer, m_subpassCmdBuffer;
// "depth buffer" used for CPU rasterization of expected image.
float m_cpuDepthBuffer[kHeight][kWidth];
public:
InheritanceTestInstance(Context& context, InheritanceMode inheritanceMode);
tcu::TestStatus iterate(void);
private:
void startRenderCmds(const TestGeometry& geometry);
void rasterizeExpectedResults(const TestGeometry& geometry, Texel (&output)[kHeight][kWidth]);
};
// Most state for graphics pipeline
namespace pipelinestate {
// Vertex shader, just pass through Rectangle data.
const char vert_glsl[] =
"#version 460\n"
"\n"
"layout(location=0) in vec3 xyz;\n"
"layout(location=1) in int r8g8b8;\n"
"layout(location=2) in vec2 widthHeight;\n"
"layout(location=3) in int viewportIndex;\n"
"\n"
"layout(location=0) flat out int o_r8g8b8;\n"
"layout(location=1) flat out vec2 o_widthHeight;\n"
"layout(location=2) flat out int o_viewportIndex;\n"
"\n"
"void main()\n"
"{\n"
" gl_Position = vec4(xyz, 1.0);\n"
" o_r8g8b8 = r8g8b8;\n"
" o_widthHeight = widthHeight;\n"
" o_viewportIndex = viewportIndex;\n"
"}\n";
// Geometry shader, convert points to rectangles and select correct viewport.
const char geom_glsl[] =
"#version 460\n"
"\n"
"layout(points) in;\n"
"layout(triangle_strip, max_vertices=4) out;\n"
"\n"
"layout(location=0) flat in int r8g8b8[];\n"
"layout(location=1) flat in vec2 widthHeight[];\n"
"layout(location=2) flat in int viewportIndex[];\n"
"\n"
"layout(location=0) flat out vec4 o_color;\n"
"\n"
"void main()\n"
"{\n"
" int redBits = (r8g8b8[0] >> 16) & 255;\n"
" int greenBits = (r8g8b8[0] >> 8) & 255;\n"
" int blueBits = r8g8b8[0] & 255;\n"
" float n = 1.0 / 255.0;\n"
" vec4 color = vec4(redBits * n, greenBits * n, blueBits * n, 1.0);\n"
"\n"
" gl_ViewportIndex = viewportIndex[0];\n"
" gl_Position = gl_in[0].gl_Position;\n"
" o_color = color;\n"
" EmitVertex();\n"
"\n"
" gl_ViewportIndex = viewportIndex[0];\n"
" gl_Position = gl_in[0].gl_Position + vec4(0.0, widthHeight[0].y, 0.0, 0.0);\n"
" o_color = color;\n"
" EmitVertex();\n"
"\n"
" gl_ViewportIndex = viewportIndex[0];\n"
" gl_Position = gl_in[0].gl_Position + vec4(widthHeight[0].x, 0.0, 0.0, 0.0);\n"
" o_color = color;\n"
" EmitVertex();\n"
"\n"
" gl_ViewportIndex = viewportIndex[0];\n"
" gl_Position = gl_in[0].gl_Position + vec4(widthHeight[0].xy, 0.0, 0.0);\n"
" o_color = color;\n"
" EmitVertex();\n"
"\n"
" EndPrimitive();\n"
"}\n";
// Pass through fragment shader
const char frag_glsl[] =
"#version 460\n"
"layout(location=0) flat in vec4 color;\n"
"layout(location=0) out vec4 o_color;\n"
"\n"
"void main()\n"
"{\n"
" o_color = color;\n"
"}\n";
static const VkVertexInputBindingDescription binding = {0, sizeof(Rectangle), VK_VERTEX_INPUT_RATE_VERTEX};
static const VkVertexInputAttributeDescription attributes[4] = {
{0, 0, VK_FORMAT_R32G32B32_SFLOAT, offsetof(Rectangle, xyz)},
{1, 0, VK_FORMAT_R32_SINT, offsetof(Rectangle, r8g8b8)},
{2, 0, VK_FORMAT_R32G32_SFLOAT, offsetof(Rectangle, widthHeight)},
{3, 0, VK_FORMAT_R32_SINT, offsetof(Rectangle, viewportIndex)} };
static const VkPipelineVertexInputStateCreateInfo vertexInput = {
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, NULL,
0, 1, &binding, 4, attributes };
static const VkPipelineInputAssemblyStateCreateInfo assembly {
VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, NULL,
0, VK_PRIMITIVE_TOPOLOGY_POINT_LIST, VK_FALSE };
static const VkPipelineViewportStateCreateInfo viewportTemplate = {
VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, NULL,
0, 0, NULL, 0, NULL };
static const VkPipelineRasterizationStateCreateInfo rasterization = {
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, NULL,
0,
VK_FALSE,
VK_FALSE,
VK_POLYGON_MODE_FILL,
VK_CULL_MODE_BACK_BIT,
VK_FRONT_FACE_COUNTER_CLOCKWISE,
VK_FALSE, 0.0f, 0.0f, 0.0f, 1.0f };
static const VkPipelineMultisampleStateCreateInfo multisample = {
VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, NULL,
0, VK_SAMPLE_COUNT_1_BIT, VK_FALSE, 0.0f, NULL, VK_FALSE, VK_FALSE };
static const VkPipelineDepthStencilStateCreateInfo depthStencil = {
VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, NULL,
0, VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS,
0, 0, {}, {}, 0, 0 };
static const VkPipelineColorBlendAttachmentState blendAttachment {
VK_FALSE,
VK_BLEND_FACTOR_ZERO, VK_BLEND_FACTOR_ZERO, VK_BLEND_OP_ADD,
VK_BLEND_FACTOR_ZERO, VK_BLEND_FACTOR_ZERO, VK_BLEND_OP_ADD,
VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT };
static const VkPipelineColorBlendStateCreateInfo blend = {
VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, NULL,
0, VK_FALSE, VK_LOGIC_OP_CLEAR, 1, &blendAttachment, {} };
static const VkDynamicState dynamicStateData[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
static const VkDynamicState dynamicStateWithCountData[2] = {
VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT_EXT,
VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT_EXT };
static const VkPipelineDynamicStateCreateInfo dynamicState = {
VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, NULL,
0, 2, dynamicStateData };
static const VkPipelineDynamicStateCreateInfo dynamicStateWithCount = {
VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, NULL,
0, 2, dynamicStateWithCountData };
// Fill in the given graphics pipeline state. The caller needs to
// provide space to store the generated
// VkPipelineViewportStateCreateInfo, and provide the render pass,
// pipeline layout, shader modules, and the viewport/scissor count (0
// to use VK_DYNAMIC_STATE_VIEWPORT/SCISSOR_WITH_COUNT_EXT)
static void fill(VkRenderPass renderPass,
VkPipelineLayout layout,
deUint32 staticViewportScissorCount,
deUint32 stageCount,
const VkPipelineShaderStageCreateInfo* pStages,
VkGraphicsPipelineCreateInfo* outCreateInfo,
VkPipelineViewportStateCreateInfo* outViewportState)
{
outCreateInfo->sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
outCreateInfo->pNext = NULL;
outCreateInfo->flags = 0;
outCreateInfo->stageCount = stageCount;
outCreateInfo->pStages = pStages;
outCreateInfo->pVertexInputState = &vertexInput;
outCreateInfo->pInputAssemblyState = &assembly;
outCreateInfo->pTessellationState = NULL;
outCreateInfo->pViewportState = outViewportState;
outCreateInfo->pRasterizationState = &rasterization;
outCreateInfo->pMultisampleState = &multisample;
outCreateInfo->pDepthStencilState = &depthStencil;
outCreateInfo->pColorBlendState = &blend;
outCreateInfo->pDynamicState = staticViewportScissorCount == 0 ? &dynamicStateWithCount : &dynamicState;
outCreateInfo->layout = layout;
outCreateInfo->renderPass = renderPass;
outCreateInfo->subpass = 0;
outCreateInfo->basePipelineHandle = 0;
outCreateInfo->basePipelineIndex = 0;
VkPipelineViewportStateCreateInfo viewportState = viewportTemplate;
viewportState.viewportCount = staticViewportScissorCount;
viewportState.scissorCount = staticViewportScissorCount;
*outViewportState = viewportState;
}
} // end namespace pipelinestate
const VkBufferCreateInfo rectangleBufferInfo = {
VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, NULL, 0,
kMaxRectangles * sizeof(Rectangle),
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VK_SHARING_MODE_EXCLUSIVE, 0, NULL };
const VkBufferCreateInfo downloadBufferInfo = {
VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, NULL, 0,
kWidth * kHeight * sizeof(Texel),
VK_BUFFER_USAGE_TRANSFER_DST_BIT, VK_SHARING_MODE_EXCLUSIVE, 0, NULL };
const VkImageCreateInfo colorImageInfo = {
VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, NULL, 0,
VK_IMAGE_TYPE_2D,
kFormat,
{ kWidth, kHeight, 1 },
1, 1, VK_SAMPLE_COUNT_1_BIT,
VK_IMAGE_TILING_OPTIMAL,
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
VK_SHARING_MODE_EXCLUSIVE, 0, NULL,
VK_IMAGE_LAYOUT_UNDEFINED };
VkImageCreateInfo makeDepthImageInfo(Context& context)
{
VkImageCreateInfo info = {
VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, NULL, 0,
VK_IMAGE_TYPE_2D,
VK_FORMAT_UNDEFINED, // To be filled in.
{ kWidth, kHeight, 1 },
1, 1, VK_SAMPLE_COUNT_1_BIT,
VK_IMAGE_TILING_OPTIMAL,
VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
VK_SHARING_MODE_EXCLUSIVE, 0, NULL,
VK_IMAGE_LAYOUT_UNDEFINED
};
VkFormat depthFormats[4] = {
VK_FORMAT_X8_D24_UNORM_PACK32, VK_FORMAT_D24_UNORM_S8_UINT,
VK_FORMAT_D32_SFLOAT, VK_FORMAT_D32_SFLOAT_S8_UINT};
for (int i = 0; i < 4; ++i)
{
VkFormatProperties properties;
context.getInstanceInterface().getPhysicalDeviceFormatProperties(
context.getPhysicalDevice(), depthFormats[i], &properties);
if (properties.optimalTilingFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
{
info.format = depthFormats[i];
return info;
}
}
throw std::runtime_error("Did not find suitable depth attachment format.");
}
// Initialize the Vulkan state for the tests.
InheritanceTestInstance::InheritanceTestInstance(Context& context, InheritanceMode inheritanceMode)
: TestInstance(context)
, m_in(context.getInstanceInterface())
, m_vk(context.getDeviceInterface())
, m_inheritanceMode(inheritanceMode)
, m_rectangleBuffer(m_vk, m_context.getDevice(), m_context.getDefaultAllocator(), rectangleBufferInfo,
MemoryRequirement::HostVisible | MemoryRequirement::Coherent)
, m_downloadBuffer(m_vk, m_context.getDevice(), m_context.getDefaultAllocator(), downloadBufferInfo,
MemoryRequirement::HostVisible | MemoryRequirement::Coherent)
, m_depthImageInfo(makeDepthImageInfo(context))
, m_colorImage(m_vk, m_context.getDevice(), m_context.getDefaultAllocator(), colorImageInfo, MemoryRequirement::Local)
, m_depthImage(m_vk, m_context.getDevice(), m_context.getDefaultAllocator(), m_depthImageInfo, MemoryRequirement::Local)
, m_colorViewInfo{ VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, NULL, 0, m_colorImage.get(), VK_IMAGE_VIEW_TYPE_2D,
kFormat, {}, { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 } }
, m_depthViewInfo{ VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, NULL, 0, m_depthImage.get(), VK_IMAGE_VIEW_TYPE_2D,
m_depthImageInfo.format, {}, { VK_IMAGE_ASPECT_DEPTH_BIT, 0, 1, 0, 1 } }
, m_colorView(createImageView(m_vk, m_context.getDevice(), &m_colorViewInfo, NULL))
, m_depthView(createImageView(m_vk, m_context.getDevice(), &m_depthViewInfo, NULL))
{
VkDevice dev = m_context.getDevice();
// Render pass, adapted from Alexander Overvoorde's
// vulkan-tutorial.com (CC0 1.0 Universal)
VkAttachmentDescription colorAttachment{};
colorAttachment.format = kFormat;
colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
colorAttachment.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
VkAttachmentDescription depthAttachment{};
depthAttachment.format = m_depthImageInfo.format;
depthAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
depthAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
depthAttachment.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
depthAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
depthAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
depthAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
depthAttachment.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
VkAttachmentReference colorAttachmentRef{};
colorAttachmentRef.attachment = 0;
colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
VkAttachmentReference depthAttachmentRef{};
depthAttachmentRef.attachment = 1;
depthAttachmentRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
VkSubpassDescription subpass{};
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.colorAttachmentCount = 1;
subpass.pColorAttachments = &colorAttachmentRef;
subpass.pDepthStencilAttachment = &depthAttachmentRef;
VkSubpassDependency dependency{};
dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
dependency.dstSubpass = 0;
dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dependency.srcAccessMask = 0;
dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
VkAttachmentDescription attachments[2] = {colorAttachment, depthAttachment};
VkRenderPassCreateInfo renderPassInfo{};
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
renderPassInfo.attachmentCount = 2;
renderPassInfo.pAttachments = attachments;
renderPassInfo.subpassCount = 1;
renderPassInfo.pSubpasses = &subpass;
renderPassInfo.dependencyCount = 1;
renderPassInfo.pDependencies = &dependency;
m_renderPass = createRenderPass(m_vk, dev, &renderPassInfo, NULL);
// Set up framebuffer
VkImageView attachmentViews[2] = { m_colorView.get(), m_depthView.get() };
VkFramebufferCreateInfo framebufferInfo {
VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
NULL,
0,
m_renderPass.get(),
2, attachmentViews,
kWidth, kHeight, 1 };
m_framebuffer = createFramebuffer(m_vk, dev, &framebufferInfo, NULL);
// Compile graphics pipeline stages.
m_vertModule = vk::createShaderModule(m_vk, dev, m_context.getBinaryCollection().get("vert"), 0u);
m_stages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
m_stages[0].pNext = NULL;
m_stages[0].flags = 0;
m_stages[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
m_stages[0].module = m_vertModule.get();
m_stages[0].pName = "main";
m_stages[0].pSpecializationInfo = NULL;
m_geomModule = vk::createShaderModule(m_vk, dev, m_context.getBinaryCollection().get("geom"), 0u);
m_stages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
m_stages[1].pNext = NULL;
m_stages[1].flags = 0;
m_stages[1].stage = VK_SHADER_STAGE_GEOMETRY_BIT;
m_stages[1].module = m_geomModule.get();
m_stages[1].pName = "main";
m_stages[1].pSpecializationInfo = NULL;
m_fragModule = vk::createShaderModule(m_vk, dev, m_context.getBinaryCollection().get("frag"), 0u);
m_stages[2].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
m_stages[2].pNext = NULL;
m_stages[2].flags = 0;
m_stages[2].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
m_stages[2].module = m_fragModule.get();
m_stages[2].pName = "main";
m_stages[2].pSpecializationInfo = NULL;
// Set up pipeline layout (empty)
VkPipelineLayoutCreateInfo pipelineLayoutInfo{ };
pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
m_rectanglePipelineLayout = createPipelineLayout(m_vk, dev, &pipelineLayoutInfo, NULL);
// Graphics pipelines are created on-the-fly later.
// Command pool and command buffers.
VkCommandPoolCreateInfo poolInfo {
VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
NULL,
VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT,
m_context.getUniversalQueueFamilyIndex() };
m_cmdPool = createCommandPool(m_vk, dev, &poolInfo, NULL);
VkCommandBufferAllocateInfo cmdBufferInfo {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, NULL,
m_cmdPool.get(),
VK_COMMAND_BUFFER_LEVEL_PRIMARY, 1 };
VK_CHECK(m_vk.allocateCommandBuffers(dev, &cmdBufferInfo, &m_primaryCmdBuffer));
cmdBufferInfo.level = VK_COMMAND_BUFFER_LEVEL_SECONDARY;
VK_CHECK(m_vk.allocateCommandBuffers(dev, &cmdBufferInfo, &m_setStateCmdBuffer));
VK_CHECK(m_vk.allocateCommandBuffers(dev, &cmdBufferInfo, &m_subpassCmdBuffer));
}
static deUint8 u8_from_unorm(float x)
{
return deUint8(roundf(clamp(x, 0.0f, 1.0f) * 255.0f));
}
// Start work (on the univeral queue) for filling m_downloadBuffer with the image
// resulting from rendering the test case. Must vkQueueWaitIdle before
// accessing the data, or calling this function again.
void InheritanceTestInstance::startRenderCmds(const TestGeometry& geometry)
{
DE_ASSERT(geometry.viewports.size() > 0);
DE_ASSERT(geometry.viewports.size() <= kMaxViewports);
DE_ASSERT(geometry.viewports.size() == geometry.scissors.size());
// Fill vertex buffer
DE_ASSERT(kMaxRectangles >= geometry.rectangles.size());
Rectangle* pRectangles = static_cast<Rectangle*>(m_rectangleBuffer.getAllocation().getHostPtr());
for (size_t i = 0; i < geometry.rectangles.size(); ++i)
{
pRectangles[i] = geometry.rectangles[i];
}
VkCommandBufferInheritanceInfo inheritanceInfo {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO,
NULL,
m_renderPass.get(),
0,
m_framebuffer.get(),
0, 0, 0 };
VkCommandBufferBeginInfo cmdBeginInfo {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
NULL,
VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT,
&inheritanceInfo };
// ************************************************************************
// Record state-setting secondary command buffer.
// ************************************************************************
VK_CHECK(m_vk.beginCommandBuffer(m_setStateCmdBuffer, &cmdBeginInfo));
switch (m_inheritanceMode)
{
case kInheritanceDisabled:
case kInheritFromPrimary:
case kInheritFromPrimaryWithCount:
break;
case kInheritFromSecondary:
// Set all viewport/scissor state.
m_vk.cmdSetViewport(m_setStateCmdBuffer, 0, deUint32(geometry.viewports.size()), &geometry.viewports[0]);
m_vk.cmdSetScissor(m_setStateCmdBuffer, 0, deUint32(geometry.scissors.size()), &geometry.scissors[0]);
break;
case kSplitInheritance:
// Set just the first viewport / scissor, rest are set in
// primary command buffer. Checks that extension properly
// muxes state from different sources.
m_vk.cmdSetViewport(m_setStateCmdBuffer, 0, 1, &geometry.viewports[0]);
m_vk.cmdSetScissor(m_setStateCmdBuffer, 0, 1, &geometry.scissors[0]);
break;
case kInheritFromSecondaryWithCount:
m_vk.cmdSetViewportWithCountEXT(m_setStateCmdBuffer,
deUint32(geometry.viewports.size()),
&geometry.viewports[0]);
m_vk.cmdSetScissorWithCountEXT(m_setStateCmdBuffer,
deUint32(geometry.scissors.size()),
&geometry.scissors[0]);
break;
}
VK_CHECK(m_vk.endCommandBuffer(m_setStateCmdBuffer));
// ************************************************************************
// Record subpass command buffer, bind vertex buffer and pipeline,
// then draw rectangles.
// ************************************************************************
if (m_inheritanceMode != kInheritanceDisabled)
{
#ifndef CTS_USES_VULKANSC
// Enable viewport/scissor inheritance struct.
VkCommandBufferInheritanceViewportScissorInfoNV inheritViewportInfo {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_VIEWPORT_SCISSOR_INFO_NV,
NULL,
VK_TRUE,
deUint32(geometry.viewports.size()), &geometry.viewports[0] };
inheritanceInfo.pNext = &inheritViewportInfo;
VK_CHECK(m_vk.beginCommandBuffer(m_subpassCmdBuffer, &cmdBeginInfo));
inheritanceInfo.pNext = NULL;
#endif // CTS_USES_VULKANSC
}
else
{
VK_CHECK(m_vk.beginCommandBuffer(m_subpassCmdBuffer, &cmdBeginInfo));
}
// Set viewport/scissor state only when not inherited.
if (m_inheritanceMode == kInheritanceDisabled)
{
m_vk.cmdSetViewport(m_subpassCmdBuffer, 0, deUint32(geometry.viewports.size()), &geometry.viewports[0]);
m_vk.cmdSetScissor(m_subpassCmdBuffer, 0, deUint32(geometry.scissors.size()), &geometry.scissors[0]);
}
// Get the graphics pipeline, creating it if needed (encountered
// new static viewport/scissor count). 0 = dynamic count.
deUint32 staticViewportCount = 0;
switch (m_inheritanceMode)
{
case kInheritanceDisabled:
case kInheritFromPrimary:
case kInheritFromSecondary:
case kSplitInheritance:
staticViewportCount = deUint32(geometry.viewports.size());
break;
case kInheritFromPrimaryWithCount:
case kInheritFromSecondaryWithCount:
staticViewportCount = 0;
break;
}
VkPipeline graphicsPipeline = m_rectanglePipelines[staticViewportCount].get();
if (!graphicsPipeline)
{
VkGraphicsPipelineCreateInfo pipelineInfo;
VkPipelineViewportStateCreateInfo viewportInfo;
pipelinestate::fill(
m_renderPass.get(), m_rectanglePipelineLayout.get(), staticViewportCount,
3, m_stages,
&pipelineInfo, &viewportInfo);
m_rectanglePipelines[staticViewportCount] = createGraphicsPipeline(m_vk, m_context.getDevice(), 0, &pipelineInfo, NULL);
graphicsPipeline = m_rectanglePipelines[staticViewportCount].get();
}
m_vk.cmdBindPipeline(m_subpassCmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, graphicsPipeline);
// Bind vertex buffer and draw.
VkDeviceSize offset = 0;
VkBuffer vertexBuffer = m_rectangleBuffer.get();
m_vk.cmdBindVertexBuffers(m_subpassCmdBuffer, 0, 1, &vertexBuffer, &offset);
m_vk.cmdDraw(m_subpassCmdBuffer, deUint32(geometry.rectangles.size()), 1, 0, 0);
VK_CHECK(m_vk.endCommandBuffer(m_subpassCmdBuffer));
// ************************************************************************
// Primary command buffer commands, start render pass and execute
// the secondary command buffers, then copy rendered image to
// download buffer.
// ************************************************************************
VkCommandBufferBeginInfo beginInfo {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
NULL,
0, NULL };
VK_CHECK(m_vk.beginCommandBuffer(m_primaryCmdBuffer, &beginInfo));
VkClearValue clearValues[2];
clearValues[0].color.float32[0] = geometry.clearColor.x();
clearValues[0].color.float32[1] = geometry.clearColor.y();
clearValues[0].color.float32[2] = geometry.clearColor.z();
clearValues[0].color.float32[3] = 1.0f;
clearValues[1].depthStencil = { geometry.clearDepth, 0 };
VkRenderPassBeginInfo renderPassBeginInfo {
VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
NULL,
m_renderPass.get(),
m_framebuffer.get(),
{ { 0, 0 }, { kWidth, kHeight } },
2, clearValues };
switch (m_inheritanceMode)
{
case kInheritFromPrimary:
// Specify all viewport/scissor state only when we expect to.
// inherit ALL viewport/scissor state from primary command buffer.
m_vk.cmdSetViewport(m_primaryCmdBuffer, 0, deUint32(geometry.viewports.size()), &geometry.viewports[0]);
m_vk.cmdSetScissor(m_primaryCmdBuffer, 0, deUint32(geometry.scissors.size()), &geometry.scissors[0]);
break;
case kInheritFromPrimaryWithCount:
// Same but with count inherited.
m_vk.cmdSetViewportWithCountEXT(m_primaryCmdBuffer,
deUint32(geometry.viewports.size()),
&geometry.viewports[0]);
m_vk.cmdSetScissorWithCountEXT(m_primaryCmdBuffer,
deUint32(geometry.scissors.size()),
&geometry.scissors[0]);
break;
case kSplitInheritance:
// Specify the remaining viewport, scissors not set by the
// setStateCmdBuffer in this test mode.
if (geometry.viewports.size() > 1)
{
m_vk.cmdSetViewport(m_primaryCmdBuffer, 1, deUint32(geometry.viewports.size() - 1), &geometry.viewports[1]);
m_vk.cmdSetScissor(m_primaryCmdBuffer, 1, deUint32(geometry.scissors.size() - 1), &geometry.scissors[1]);
}
/* FALLTHROUGH */
case kInheritanceDisabled:
case kInheritFromSecondary:
case kInheritFromSecondaryWithCount:
// Specify some bogus state, ensure correctly overwritten later.
VkViewport bogusViewport { 0.f, 0.f, 8.f, 8.f, 0.f, 0.1f };
VkRect2D bogusScissors { { 2, 0 }, { 100, 100 }};
m_vk.cmdSetViewport(m_primaryCmdBuffer, 0, 1, &bogusViewport);
m_vk.cmdSetScissor(m_primaryCmdBuffer, 0, 1, &bogusScissors);
break;
}
m_vk.cmdBeginRenderPass(m_primaryCmdBuffer, &renderPassBeginInfo,
VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);
VkCommandBuffer secondaryCmdBuffers[2] = {m_setStateCmdBuffer,
m_subpassCmdBuffer};
m_vk.cmdExecuteCommands(m_primaryCmdBuffer, 2, secondaryCmdBuffers);
m_vk.cmdEndRenderPass(m_primaryCmdBuffer);
// Barrier, then copy rendered image to download buffer.
VkImageMemoryBarrier imageBarrier {
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
NULL,
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
VK_ACCESS_TRANSFER_READ_BIT,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
0, 0,
m_colorImage.get(),
{ VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }};
m_vk.cmdPipelineBarrier(
m_primaryCmdBuffer,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
0, 0, NULL, 0, NULL, 1, &imageBarrier );
VkBufferImageCopy bufferImageCopy {
0, 0, 0,
{ VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 },
{ 0, 0, 0 },
{ kWidth, kHeight, 1 } };
m_vk.cmdCopyImageToBuffer(
m_primaryCmdBuffer,
m_colorImage.get(),
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
m_downloadBuffer.get(),
1, &bufferImageCopy);
// Barrier, make buffer visible to host.
VkBufferMemoryBarrier bufferBarrier {
VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
NULL,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_HOST_READ_BIT,
0, 0,
m_downloadBuffer.get(),
0, VK_WHOLE_SIZE };
m_vk.cmdPipelineBarrier(
m_primaryCmdBuffer,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_HOST_BIT,
0, 0, NULL, 1, &bufferBarrier, 0, NULL);
// End and submit primary command buffer.
VK_CHECK(m_vk.endCommandBuffer(m_primaryCmdBuffer));
VkSubmitInfo submitInfo {
VK_STRUCTURE_TYPE_SUBMIT_INFO,
NULL,
0, NULL, NULL,
1, &m_primaryCmdBuffer,
0, NULL };
m_vk.queueSubmit(m_context.getUniversalQueue(), 1, &submitInfo, 0);
}
void InheritanceTestInstance::rasterizeExpectedResults(const TestGeometry& geometry, Texel (&output)[kHeight][kWidth])
{
// Clear color and depth buffers.
Texel clearColorTexel{u8_from_unorm(geometry.clearColor.z()),
u8_from_unorm(geometry.clearColor.y()),
u8_from_unorm(geometry.clearColor.x()), 0u};
for (size_t y = 0; y < kHeight; ++y)
{
for (size_t x = 0; x < kWidth; ++x)
{
m_cpuDepthBuffer[y][x] = geometry.clearDepth;
output[y][x] = clearColorTexel;
}
}
// Rasterize each rectangle. Pixels have half-integer centers.
for (size_t i = 0; i < geometry.rectangles.size(); ++i) {
Rectangle r = geometry.rectangles[i];
// Select correct viewport and scissor.
VkViewport viewport = geometry.viewports.at(r.viewportIndex);
VkRect2D scissor = geometry.scissors.at(r.viewportIndex);
// Transform xyz and width/height with selected viewport.
float ox = viewport.x + viewport.width * 0.5f;
float oy = viewport.y + viewport.height * 0.5f;
float oz = viewport.minDepth;
float px = viewport.width;
float py = viewport.height;
float pz = viewport.maxDepth - viewport.minDepth;
float xLow = clamp(r.xyz.x(), -1.0f, 1.0f);
float xHigh = clamp(r.xyz.x() + r.widthHeight.x(), -1.0f, 1.0f);
float yLow = clamp(r.xyz.y(), -1.0f, 1.0f);
float yHigh = clamp(r.xyz.y() + r.widthHeight.y(), -1.0f, 1.0f);
float xf[2];
xf[0] = px * 0.5f * xLow + ox;
xf[1] = px * 0.5f * xHigh + ox;
float yf[2];
yf[0] = py * 0.5f * yLow + oy;
yf[1] = py * 0.5f * yHigh + oy;
float zf = pz * r.xyz.z() + oz;
deInt32 xBegin = deInt32(floorf(xf[0] + 0.5f));
deInt32 xEnd = deInt32(floorf(xf[1] + 0.5f));
deInt32 yBegin = deInt32(floorf(yf[0] + 0.5f));
deInt32 yEnd = deInt32(floorf(yf[1] + 0.5f));
// Scissor test, only correct when drawn rectangle has
// positive width/height.
deInt32 xsLow = scissor.offset.x;
deInt32 xsHigh = xsLow + deInt32(scissor.extent.width);
xBegin = clamp(xBegin, xsLow, xsHigh);
xEnd = clamp(xEnd, xsLow, xsHigh);
deInt32 ysLow = scissor.offset.y;
deInt32 ysHigh = ysLow + deInt32(scissor.extent.height);
yBegin = clamp(yBegin, ysLow, ysHigh);
yEnd = clamp(yEnd, ysLow, ysHigh);
// Clamp to framebuffer size
xBegin = clamp(xBegin, 0, kWidth);
xEnd = clamp(xEnd, 0, kWidth);
yBegin = clamp(yBegin, 0, kHeight);
yEnd = clamp(yEnd, 0, kHeight);
// Rasterize.
Texel rectTexel = texelFrom_r8g8b8(r.r8g8b8);
for (deInt32 x = xBegin; x < xEnd; ++x)
{
for (deInt32 y = yBegin; y < yEnd; ++y)
{
// Depth test
float oldDepth = m_cpuDepthBuffer[y][x];
if (!(zf < oldDepth)) continue;
output[y][x] = rectTexel;
m_cpuDepthBuffer[y][x] = zf;
}
}
}
}
std::vector<TestGeometry> makeGeometry()
{
std::vector<TestGeometry> cases;
TestGeometry geometry;
geometry.clearColor = Vec3(1.0f, 1.0f, 1.0f);
geometry.clearDepth = 1.0f;
// Simple test case, three squares, the last one should go in
// between the first two in depth due to viewport 1 halving the
// actual depth value.
geometry.rectangles.push_back(Rectangle{
Vec3(-0.5f, -1.0f, 0.2f),
0xFF0000,
Vec2(0.5f, 1.0f),
0 });
geometry.rectangles.push_back(Rectangle{
Vec3(0.0f, 0.0f, 0.6f),
0x0000FF,
Vec2(0.5f, 1.0f),
0 });
geometry.rectangles.push_back(Rectangle{
Vec3(-0.25f, -0.5f, 0.8f), // becomes 0.4f depth
0x008000,
Vec2(0.5f, 1.0f),
1 });
geometry.viewports.push_back({0, 0, kWidth, kHeight, 0.0f, 1.0f});
geometry.viewports.push_back({0, 0, kWidth, kHeight, 0.0f, 0.5f});
geometry.scissors.push_back({{0, 0}, {kWidth, kHeight}});
geometry.scissors.push_back({{0, 0}, {kWidth, kHeight}});
cases.push_back(geometry);
// Apply scissor rectangle to red and blue squares.
geometry.scissors[0].extent.width = kWidth / 2 + 1;
cases.push_back(geometry);
// Squash down and offset green rectangle's viewport.
geometry.viewports[1].y = kHeight * 0.25f;
geometry.viewports[1].height = kHeight * 0.75f;
cases.push_back(geometry);
// Add another viewport and scissor.
geometry.viewports.push_back(
{kWidth / 2 - 4, 0, kWidth / 2, kHeight - 8, 0.5f, 1.0f});
geometry.scissors.push_back(
{{kWidth / 2 - 2, 10}, {kWidth / 2, kHeight}});
geometry.rectangles.push_back(Rectangle{
Vec3(-1.0f, -1.0f, 0.5f), // Becomes 0.75f depth
0x000000,
Vec2(1.75f, 1.75f),
2 });
cases.push_back(geometry);
// Add a few more rectangles.
geometry.rectangles.push_back(Rectangle{
Vec3(-0.25f, -0.25f, 0.1f),
0xFF00FF,
Vec2(0.375f, 0.375f),
0 });
geometry.rectangles.push_back(Rectangle{
Vec3(-1.0f, -1.0f, 0.8f), // Becomes 0.9f depth
0x00FFFF,
Vec2(2.0f, 2.0f),
2 });
geometry.rectangles.push_back(Rectangle{
Vec3(-1.0f, -1.0f, 0.7f),
0x808000,
Vec2(2.0f, 2.0f),
0 });
cases.push_back(geometry);
// Change clear depth and color.
geometry.clearDepth = 0.85f;
geometry.clearColor = Vec3(1.0f, 1.0f, 0.0f);
cases.push_back(geometry);
// Alter viewport/scissor 2.
geometry.viewports[2] = VkViewport{ 0, 0, kWidth, kHeight, 0.51f, 0.53f };
geometry.scissors[2] = VkRect2D{ { 20, 0 }, { kWidth, kHeight } };
cases.push_back(geometry);
// Change clear depth and color again.
geometry.clearDepth = 0.5f;
geometry.clearColor = Vec3(0.0f, 1.0f, 0.0f);
cases.push_back(geometry);
return cases;
}
tcu::TestStatus InheritanceTestInstance::iterate(void)
{
std::vector<TestGeometry> testGeometries = makeGeometry();
deUint32 failBits = 0;
DE_ASSERT(testGeometries.size() < 32);
for (size_t i = 0; i != testGeometries.size(); ++i)
{
const TestGeometry& geometry = testGeometries[i];
TestResults results;
// Start drawing commands.
startRenderCmds(geometry);
// Work on CPU-side expected results while waiting for device.
rasterizeExpectedResults(geometry, results.expectedResult);
// Wait for commands to finish and copy back results.
m_vk.queueWaitIdle(m_context.getUniversalQueue());
memcpy(results.deviceResult,
m_downloadBuffer.getAllocation().getHostPtr(),
kWidth * kHeight * sizeof(Texel));
// Compare results. The test cases should be simple enough not to
// require fuzzy matching (power of 2 framebuffer, no nearby depth
// values, etc.)
bool passed = true;
for (size_t y = 0; y < kHeight; ++y)
{
for (size_t x = 0; x < kWidth; ++x)
{
passed &= results.expectedResult[y][x].red == results.deviceResult[y][x].red;
passed &= results.expectedResult[y][x].green == results.deviceResult[y][x].green;
passed &= results.expectedResult[y][x].blue == results.deviceResult[y][x].blue;
}
}
results.passed = passed; // Log results?
failBits |= deUint32(!passed) << i;
}
if (failBits != 0)
{
std::stringstream stream;
stream << "Failed for test geometry";
for (int i = 0; i < 32; ++i)
{
if (1 & (failBits >> i))
{
stream << ' ' << i;
}
}
return tcu::TestStatus::fail(stream.str());
}
else
{
return tcu::TestStatus::pass("pass");
}
}
class InheritanceTestCase : public TestCase
{
public:
InheritanceTestCase (tcu::TestContext& testCtx, InheritanceMode inheritanceMode,
const char* name, const char* description)
: TestCase(testCtx, name, description), m_inheritanceMode(inheritanceMode)
{
}
TestInstance* createInstance (Context& context) const
{
return new InheritanceTestInstance(context, m_inheritanceMode);
}
virtual void checkSupport (Context& context) const
{
context.requireDeviceFunctionality("VK_NV_inherited_viewport_scissor");
if (m_inheritanceMode == kInheritFromPrimaryWithCount || m_inheritanceMode == kInheritFromSecondaryWithCount)
{
context.requireDeviceFunctionality("VK_EXT_extended_dynamic_state");
}
}
virtual void initPrograms (vk::SourceCollections& programCollection) const
{
programCollection.glslSources.add("vert") << glu::VertexSource (pipelinestate::vert_glsl);
programCollection.glslSources.add("geom") << glu::GeometrySource(pipelinestate::geom_glsl);
programCollection.glslSources.add("frag") << glu::FragmentSource(pipelinestate::frag_glsl);
}
private:
InheritanceMode m_inheritanceMode;
};
} // anonymous namespace
DynamicStateInheritanceTests::DynamicStateInheritanceTests (tcu::TestContext& testCtx)
: TestCaseGroup(testCtx, "inheritance", "Tests for inherited viewport/scissor state")
{
}
void DynamicStateInheritanceTests::init (void)
{
addChild(new InheritanceTestCase(m_testCtx, kInheritanceDisabled, "baseline",
"Baseline, no viewport/scissor inheritance"));
#ifndef CTS_USES_VULKANSC
addChild(new InheritanceTestCase(m_testCtx, kInheritFromPrimary, "primary",
"Inherit viewport/scissor from calling primary command buffer"));
addChild(new InheritanceTestCase(m_testCtx, kInheritFromSecondary, "secondary",
"Inherit viewport/scissor from another secondary command buffer"));
addChild(new InheritanceTestCase(m_testCtx, kSplitInheritance, "split",
"Inherit some viewports/scissors from primary, some from secondary"));
addChild(new InheritanceTestCase(m_testCtx, kInheritFromPrimaryWithCount, "primary_with_count",
"Inherit viewport/scissor with count from calling primary command buffer"));
addChild(new InheritanceTestCase(m_testCtx, kInheritFromSecondaryWithCount, "secondary_with_count",
"Inherit viewport/scissor with count from another secondary command buffer"));
#endif // CTS_USES_VULKANSC
}
} // DynamicState
} // vkt