| #ifndef _ESEXTCGPUSHADER5SSBOARRAYINDEXING_HPP |
| #define _ESEXTCGPUSHADER5SSBOARRAYINDEXING_HPP |
| /*------------------------------------------------------------------------- |
| * OpenGL Conformance Test Suite |
| * ----------------------------- |
| * |
| * Copyright (c) 2014-2016 The Khronos Group Inc. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| */ /*! |
| * \file |
| * \brief |
| */ /*-------------------------------------------------------------------*/ |
| |
| /*! |
| * \file esextcGPUShader5SSBOArrayIndexing.hpp |
| * \brief GPUShader5 SSBO Array Indexing (Test 5) |
| */ /*-------------------------------------------------------------------*/ |
| |
| #include "../esextcTestCaseBase.hpp" |
| |
| namespace glcts |
| { |
| /** Implementation of Test 5 from CTS_EXT_gpu_shader5. Description follows |
| * |
| * Test whether indexing into an array of SSBOs using dynamically uniform |
| * integer expressions works as expected. |
| * |
| * Category: API, |
| * Functional Test, |
| * |
| * Write a compute shader with an array of four SSBOs. |
| * The work group size should be 3x3 |
| * |
| * shared Buffer ComputeSSBO { |
| * uint value; |
| * } computeSSBO[4]; |
| * |
| * Initialize a set of buffer objects to be assigned as SSBO data sources. |
| * Set the buffer objects' data to zeros. |
| * |
| * Add a uniform variable: |
| * |
| * uniform uint index; |
| * |
| * In the compute shader perform operations: |
| * |
| * uint id = gl_LocalInvocationID.x * local_size_y + gl_LocalInvocationID.y; |
| * |
| * for(uint i = 0; i < local_size_x * local_size_y; ++i) |
| * { |
| * if(id == i) |
| * { |
| * computeSSBO[index].value += id; |
| * } |
| * memoryBarrier(); |
| * } |
| * |
| * Create a program from the above compute shader and use it. |
| * |
| * Execute: |
| * |
| * glUniform1ui( indexLocation, 1); |
| * glDispatchCompute(1, 1, 1); |
| * glMemoryBarrier(GL_SHADER_STORAGE_BARRIER_BIT); |
| * |
| * glUniform1ui( indexLocation, 3); |
| * glDispatchCompute(1, 1, 1); |
| * glMemoryBarrier(GL_SHADER_STORAGE_BARRIER_BIT); |
| * |
| * Map the buffer object's data storage to program memory using glMapBuffer |
| * for all four buffer objects. |
| * |
| * The test is successful if the values read from mapped buffers |
| * corresponding to computeSSBO[1].value and computeSSBO[3].value and equal |
| * to 36 and the values corresponding to computeSSBO[0].value and |
| * computeSSBO[2].value are equal to 0. |
| */ |
| class GPUShader5SSBOArrayIndexing : public TestCaseBase |
| { |
| public: |
| /* Public functions */ |
| GPUShader5SSBOArrayIndexing(Context& context, const ExtParameters& extParams, const char* name, |
| const char* description); |
| |
| virtual ~GPUShader5SSBOArrayIndexing() |
| { |
| } |
| |
| virtual IterateResult iterate(void); |
| virtual void deinit(void); |
| |
| private: |
| /* Private variables */ |
| static const char* m_compute_shader_code; |
| static const glw::GLuint m_n_arrays; |
| |
| glw::GLuint m_compute_shader_id; |
| glw::GLuint m_program_id; |
| glw::GLuint* m_ssbo_buffer_ids; |
| |
| /* Private functions */ |
| void initTest(void); |
| }; |
| |
| } // namespace glcts |
| |
| #endif // _ESEXTCGPUSHADER5SSBOARRAYINDEXING_HPP |