| #ifndef _ESEXTCGEOMETRYSHADERPRIMITIVEQUERIES_HPP |
| #define _ESEXTCGEOMETRYSHADERPRIMITIVEQUERIES_HPP |
| /*------------------------------------------------------------------------- |
| * OpenGL Conformance Test Suite |
| * ----------------------------- |
| * |
| * Copyright (c) 2014-2016 The Khronos Group Inc. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| */ /*! |
| * \file |
| * \brief |
| */ /*-------------------------------------------------------------------*/ |
| |
| #include "../esextcTestCaseBase.hpp" |
| #include "glwEnums.hpp" |
| |
| namespace glcts |
| { |
| /** Implementation of "Group 13" from from CTS_EXT_geometry_shader. Description follows: |
| * |
| * 1. Make sure that values reported for |
| * GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN primitive query are correct if |
| * a geometry stage is active in program object used for a draw call. |
| * |
| * Category: API. |
| * |
| * Iterate through geometry shaders using all valid output primitive types. |
| * They should emit a few primitives for each output primitive type (make |
| * sure the vertices emitted are all in screen-space and that depth test |
| * is disabled). Vertex and fragment shaders are irrelevant, but they should |
| * be valid. |
| * |
| * The test should make a few draw calls using each of the program objects, |
| * with the primitive query active. After doing a round of draw calls, the |
| * counter should be checked and verified. |
| * |
| * |
| * 2. Make sure that GL_PRIMITIVES_GENERATED_EXT and |
| * GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN primitive queries are assigned |
| * different values if a buffer object bound to a TF binding point has an |
| * insufficient size to hold all primitives generated in geometry shader |
| * stage. |
| * |
| * Category: API; |
| * Functional Test. |
| * |
| * Test should generate a buffer object and set up a storage that can hold |
| * up to 4 vec4s. |
| * |
| * It should then create a program object and boilerplate fragment & vertex |
| * shader objects. It should also create a geometry shader that: |
| * |
| * * Takes points on input; |
| * * Outputs triangles (a maximum of 3 vertices); |
| * * Defines an output vec4 variable test_variable; |
| * * For each emitted vertex, it should set test_variable to |
| * (1.0, 2.0, 3.0, 4.0); |
| * |
| * All the shader objects should now be attached to the program object and |
| * compiled. Transform feedback should be configured for the program object, |
| * so that values stored in test_variable should be stored in the buffer |
| * object described at the beginning. |
| * |
| * Test should then generate and bind a vertex array object. |
| * |
| * Test should also generate two query objects: |
| * |
| * - Query object A of type GL_PRIMITIVES_GENERATED_EXT; |
| * - Query object B of type GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN; |
| * |
| * Both of these query objects should be then started. |
| * |
| * At this point, the test should activate the program object, start |
| * transform feedback, and draw 8 points. |
| * |
| * Test succeeds if values stored in query objects are both not equal |
| * to 0 and different from each other.*/ |
| |
| class GeometryShaderPrimitiveQueries : public TestCaseBase |
| { |
| public: |
| /* Public methods */ |
| virtual void deinit(void); |
| virtual IterateResult iterate(void); |
| |
| protected: |
| /* Protected methods */ |
| GeometryShaderPrimitiveQueries(Context& context, const ExtParameters& extParams, const char* name, |
| const char* description); |
| |
| virtual ~GeometryShaderPrimitiveQueries(void) |
| { |
| } |
| |
| /* Protected abstract methods */ |
| virtual glw::GLint getAmountOfEmittedVertices() = 0; |
| virtual const char* getGeometryShaderCode() = 0; |
| virtual glw::GLenum getTFMode() = 0; |
| |
| private: |
| /* Private methods */ |
| void readPrimitiveQueryValues(glw::GLint bufferId, glw::GLuint* nPrimitivesGenerated, |
| glw::GLuint* nPrimitivesWritten); |
| |
| /* Private variables */ |
| static const char* m_fs_code; |
| static const char* m_vs_code; |
| |
| const glw::GLint m_n_texture_components; |
| glw::GLuint m_bo_large_id; |
| glw::GLuint m_bo_small_id; |
| glw::GLuint m_fs_id; |
| glw::GLuint m_gs_id; |
| glw::GLuint m_po_id; |
| glw::GLuint m_qo_primitives_generated_id; |
| glw::GLuint m_qo_tf_primitives_written_id; |
| glw::GLuint m_vao_id; |
| glw::GLuint m_vs_id; |
| }; |
| |
| /** |
| * The tests uses points as output primitive type for a geometry shader |
| */ |
| class GeometryShaderPrimitiveQueriesPoints : public GeometryShaderPrimitiveQueries |
| { |
| public: |
| /* Public methods */ |
| GeometryShaderPrimitiveQueriesPoints(Context& context, const ExtParameters& extParams, const char* name, |
| const char* description); |
| |
| virtual ~GeometryShaderPrimitiveQueriesPoints(void) |
| { |
| } |
| |
| protected: |
| /* Protected methods */ |
| glw::GLint getAmountOfEmittedVertices(); |
| const char* getGeometryShaderCode(); |
| glw::GLenum getTFMode(); |
| |
| private: |
| /* Private variables */ |
| static const char* m_gs_code; |
| }; |
| |
| /** |
| * Test uses lines as output primitive type for a geometry shader |
| */ |
| class GeometryShaderPrimitiveQueriesLines : public GeometryShaderPrimitiveQueries |
| { |
| public: |
| /* Public methods */ |
| GeometryShaderPrimitiveQueriesLines(Context& context, const ExtParameters& extParams, const char* name, |
| const char* description); |
| |
| virtual ~GeometryShaderPrimitiveQueriesLines(void) |
| { |
| } |
| |
| protected: |
| /* Protected methods */ |
| glw::GLint getAmountOfEmittedVertices(); |
| const char* getGeometryShaderCode(); |
| glw::GLenum getTFMode(); |
| |
| private: |
| /* Private variables */ |
| static const char* m_gs_code; |
| }; |
| |
| /** |
| * Test uses triangles as output primitive type for a geometry shader |
| */ |
| class GeometryShaderPrimitiveQueriesTriangles : public GeometryShaderPrimitiveQueries |
| { |
| public: |
| /* Public methods */ |
| GeometryShaderPrimitiveQueriesTriangles(Context& context, const ExtParameters& extParams, const char* name, |
| const char* description); |
| |
| virtual ~GeometryShaderPrimitiveQueriesTriangles(void) |
| { |
| } |
| |
| protected: |
| /* Protected methods */ |
| glw::GLint getAmountOfEmittedVertices(); |
| const char* getGeometryShaderCode(); |
| glw::GLenum getTFMode(); |
| |
| private: |
| /* Private variables */ |
| static const char* m_gs_code; |
| }; |
| |
| } // namespace glcts |
| |
| #endif // _ESEXTCGEOMETRYSHADERPRIMITIVEQUERIES_HPP |