| /*------------------------------------------------------------------------- |
| * OpenGL Conformance Test Suite |
| * ----------------------------- |
| * |
| * Copyright (c) 2014-2016 The Khronos Group Inc. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| */ /*! |
| * \file |
| * \brief |
| */ /*-------------------------------------------------------------------*/ |
| /*! |
| * \file esextcGeometryShaderLimits.cpp |
| * \brief Geometry Shader Limits (Test Group 16) |
| */ /*-------------------------------------------------------------------*/ |
| |
| #include "esextcGeometryShaderLimits.hpp" |
| |
| #include "gluContextInfo.hpp" |
| #include "glwEnums.hpp" |
| #include "glwFunctions.hpp" |
| #include "tcuTestLog.hpp" |
| |
| #include <cstring> |
| #include <sstream> |
| #include <string> |
| |
| namespace glcts |
| { |
| /* Vertex Shader for GeometryShaderMaxUniformComponentsTest */ |
| const glw::GLchar* const GeometryShaderMaxUniformComponentsTest::m_vertex_shader_code = |
| "${VERSION}\n" |
| "\n" |
| "${GEOMETRY_SHADER_REQUIRE}\n" |
| "\n" |
| "void main()\n" |
| "{\n" |
| " gl_Position = vec4(gl_VertexID, 0, 0, 1);\n" |
| "}\n"; |
| |
| /* Geometry Shader parts for GeometryShaderMaxUniformComponentsTest */ |
| const glw::GLchar* const GeometryShaderMaxUniformComponentsTest::m_geometry_shader_code_preamble = |
| "${VERSION}\n" |
| "\n" |
| "${GEOMETRY_SHADER_REQUIRE}\n" |
| "\n" |
| "layout(points) in;\n" |
| "layout(points, max_vertices=1) out;\n" |
| "\n" |
| "// definition of NUMBER_OF_UNIFORMS goes here\n"; |
| |
| const glw::GLchar* const GeometryShaderMaxUniformComponentsTest::m_geometry_shader_code_number_of_uniforms = |
| "#define NUMBER_OF_UNIFORMS "; |
| |
| const glw::GLchar* const GeometryShaderMaxUniformComponentsTest::m_geometry_shader_code_body = |
| "u\n" |
| "\n" |
| "uniform ivec4 uni_array[NUMBER_OF_UNIFORMS];\n" |
| "\n" |
| "flat out uint gs_out_sum;\n" |
| "\n" |
| "void main()\n" |
| "{\n" |
| " gs_out_sum = 0u;\n" |
| "\n" |
| " for (uint i = 0u; i < NUMBER_OF_UNIFORMS; ++i)\n" |
| " {\n" |
| " gs_out_sum += uint(uni_array[i].x);\n" |
| " gs_out_sum += uint(uni_array[i].y);\n" |
| " gs_out_sum += uint(uni_array[i].z);\n" |
| " gs_out_sum += uint(uni_array[i].w);\n" |
| " }\n" |
| " EmitVertex();\n" |
| " \n" |
| " EndPrimitive();\n" |
| "}\n"; |
| |
| /* Fragment Shader for GeometryShaderMaxUniformComponentsTest */ |
| const glw::GLchar* const GeometryShaderMaxUniformComponentsTest::m_fragment_shader_code = |
| "${VERSION}\n" |
| "${GEOMETRY_SHADER_REQUIRE}\n" |
| "precision mediump float;\n" |
| "out vec4 fs_out_color;\n" |
| "void main()\n" |
| "{\n" |
| " fs_out_color = vec4(1, 1, 1, 1);\n" |
| "}\n"; |
| |
| /** ***************************************************************************************************** **/ |
| /* Vertex Shader for GeometryShaderMaxUniformBlocksTest */ |
| const glw::GLchar* const GeometryShaderMaxUniformBlocksTest::m_vertex_shader_code = |
| "${VERSION}\n" |
| "\n" |
| "${GEOMETRY_SHADER_REQUIRE}\n" |
| "\n" |
| "void main()\n" |
| "{\n" |
| " gl_Position = vec4(gl_VertexID, 0, 0, 1);\n" |
| "}\n"; |
| |
| /* Geometry Shader Parts for GeometryShaderMaxUniformBlocksTest */ |
| const glw::GLchar* const GeometryShaderMaxUniformBlocksTest::m_geometry_shader_code_preamble = |
| "${VERSION}\n" |
| "\n" |
| "${GEOMETRY_SHADER_REQUIRE}\n" |
| "\n" |
| "layout(points) in;\n" |
| "layout(points, max_vertices=1) out;\n" |
| "\n" |
| "// definition of NUMBER_OF_UNIFORMS goes here\n"; |
| |
| const glw::GLchar* const GeometryShaderMaxUniformBlocksTest::m_geometry_shader_code_number_of_uniforms = |
| "#define NUMBER_OF_UNIFORM_BLOCKS "; |
| |
| const glw::GLchar* const GeometryShaderMaxUniformBlocksTest::m_geometry_shader_code_body_str = |
| "u\n" |
| "\n" |
| "layout(binding = 0) uniform UniformBlock\n" |
| "{\n" |
| " int entry;\n" |
| "} uni_block_array[NUMBER_OF_UNIFORM_BLOCKS];\n" |
| "\n" |
| "flat out int gs_out_sum;\n" |
| "\n" |
| "void main()\n" |
| "{\n" |
| " gs_out_sum = 0;\n" |
| "\n"; |
| |
| const glw::GLchar* const GeometryShaderMaxUniformBlocksTest::m_geometry_shader_code_body_end = "\n" |
| " EmitVertex();\n" |
| "\n" |
| " EndPrimitive();\n" |
| "}\n"; |
| |
| /* Fragment Shader for GeometryShaderMaxUniformBlocksTest */ |
| const glw::GLchar* const GeometryShaderMaxUniformBlocksTest::m_fragment_shader_code = |
| "${VERSION}\n" |
| "${GEOMETRY_SHADER_REQUIRE}\n" |
| "precision mediump float;\n" |
| "out vec4 fs_out_color;\n" |
| "void main()\n" |
| "{\n" |
| " fs_out_color = vec4(1, 1, 1, 1);\n" |
| "}\n"; |
| |
| /** ****************************************************************************************** **/ |
| /* Vertex Shader for GeometryShaderMaxInputComponentsTest */ |
| const glw::GLchar* const GeometryShaderMaxInputComponentsTest::m_vertex_shader_code_preamble = |
| "${VERSION}\n" |
| "\n" |
| "${GEOMETRY_SHADER_REQUIRE}\n" |
| "\n" |
| "// definition of NUMBER_OF_GEOMETRY_INPUT_VECTORS\n"; |
| |
| const glw::GLchar* const GeometryShaderMaxInputComponentsTest::m_vertex_shader_code_number_of_uniforms = |
| "#define NUMBER_OF_GEOMETRY_INPUT_VECTORS "; |
| |
| const glw::GLchar* const GeometryShaderMaxInputComponentsTest::m_vertex_shader_code_body = |
| "u\n" |
| "\n" |
| "out Vertex\n" |
| "{" |
| " flat out ivec4 vs_gs_out[NUMBER_OF_GEOMETRY_INPUT_VECTORS];\n" |
| "};\n" |
| "\n" |
| "void main()\n" |
| "{\n" |
| " int index = 1;\n" |
| "\n" |
| " for (uint i = 0u; i < NUMBER_OF_GEOMETRY_INPUT_VECTORS; ++i)\n" |
| " {\n" |
| " vs_gs_out[i] = ivec4(index, index + 1, index + 2, index + 3);\n" |
| " index += 4;\n" |
| " }\n" |
| "}\n"; |
| |
| /* Geometry Shader Parts for GeometryShaderMaxInputComponentsTest */ |
| const glw::GLchar* const GeometryShaderMaxInputComponentsTest::m_geometry_shader_code_preamble = |
| "${VERSION}\n" |
| "\n" |
| "${GEOMETRY_SHADER_REQUIRE}\n" |
| "\n" |
| "layout(points) in;\n" |
| "layout(points, max_vertices=1) out;\n" |
| "\n" |
| "// definition of NUMBER_OF_GEOMETRY_INPUT_VECTORS goes here\n"; |
| |
| const glw::GLchar* const GeometryShaderMaxInputComponentsTest::m_geometry_shader_code_number_of_uniforms = |
| "#define NUMBER_OF_GEOMETRY_INPUT_VECTORS "; |
| |
| const glw::GLchar* const GeometryShaderMaxInputComponentsTest::m_geometry_shader_code_body = |
| "u\n" |
| "\n" |
| "in Vertex\n" |
| "{\n" |
| " flat in ivec4 vs_gs_out[NUMBER_OF_GEOMETRY_INPUT_VECTORS];\n" |
| "} vertex[1];\n" |
| "\n" |
| "flat out int gs_out_sum;\n" |
| "\n" |
| "void main()\n" |
| "{\n" |
| " gs_out_sum = 0;\n" |
| "\n" |
| " for (uint i = 0u; i < NUMBER_OF_GEOMETRY_INPUT_VECTORS; ++i)\n" |
| " {\n" |
| " gs_out_sum += vertex[0].vs_gs_out[i].x;\n" |
| " gs_out_sum += vertex[0].vs_gs_out[i].y;\n" |
| " gs_out_sum += vertex[0].vs_gs_out[i].z;\n" |
| " gs_out_sum += vertex[0].vs_gs_out[i].w;\n" |
| " }\n" |
| " EmitVertex();\n" |
| " \n" |
| " EndPrimitive();\n" |
| "}\n"; |
| |
| /* Fragment Shader for GeometryShaderMaxInputComponentsTest */ |
| const glw::GLchar* const GeometryShaderMaxInputComponentsTest::m_fragment_shader_code = |
| "${VERSION}\n" |
| "${GEOMETRY_SHADER_REQUIRE}\n" |
| "precision mediump float;\n" |
| "out vec4 fs_out_color;\n" |
| "void main()\n" |
| "{\n" |
| " fs_out_color = vec4(1, 1, 1, 1);\n" |
| "}\n"; |
| |
| /** **************************************************************************************************/ |
| /* Common shader parts for GeometryShaderMaxOutputComponentsTest */ |
| const glw::GLchar* const GeometryShaderMaxOutputComponentsTest::m_common_shader_code_gs_fs_out = "gs_fs_out_"; |
| |
| const glw::GLchar* const GeometryShaderMaxOutputComponentsTest::m_common_shader_code_number_of_points = |
| "#define NUMBER_OF_POINTS "; |
| |
| const glw::GLchar* const GeometryShaderMaxOutputComponentsTest::m_common_shader_code_gs_fs_out_definitions = |
| "// definitions of gs_fs_out_ varyings go here\n"; |
| |
| /* Vertex Shader for GeometryShaderMaxOutputComponentsTest */ |
| const glw::GLchar* const GeometryShaderMaxOutputComponentsTest::m_vertex_shader_code = |
| "${VERSION}\n" |
| "\n" |
| "${GEOMETRY_SHADER_REQUIRE}\n" |
| "\n" |
| "void main()\n" |
| "{\n" |
| " gl_Position = vec4(gl_VertexID, 0, 0, 1);\n" |
| "}\n"; |
| |
| /* Geometry Shader Parts for GeometryShaderMaxOutputComponentsTest */ |
| const glw::GLchar* const GeometryShaderMaxOutputComponentsTest::m_geometry_shader_code_preamble = |
| "${VERSION}\n" |
| "\n" |
| "${GEOMETRY_SHADER_REQUIRE}\n" |
| "${GEOMETRY_POINT_SIZE_ENABLE}\n" |
| "\n" |
| "// definition of NUMBER_OF_POINTS goes here\n"; |
| |
| const glw::GLchar* const GeometryShaderMaxOutputComponentsTest::m_geometry_shader_code_layout = |
| "u\n" |
| "\n" |
| "layout(points) in;\n" |
| "layout(points, max_vertices=NUMBER_OF_POINTS) out;\n" |
| "\n"; |
| |
| const glw::GLchar* const GeometryShaderMaxOutputComponentsTest::m_geometry_shader_code_flat_out_ivec4 = |
| "flat out ivec4"; |
| |
| const glw::GLchar* const GeometryShaderMaxOutputComponentsTest::m_geometry_shader_code_assignment = |
| " = ivec4(index++, index++, index++, index++);\n"; |
| |
| const glw::GLchar* const GeometryShaderMaxOutputComponentsTest::m_geometry_shader_code_body_begin = |
| "\n" |
| "void main()\n" |
| "{\n" |
| " int index = 1;\n" |
| "\n" |
| " for (uint point = 0u; point < NUMBER_OF_POINTS; ++point)\n" |
| " {\n" |
| " // gs_fs_out assignments go here\n"; |
| |
| const glw::GLchar* const GeometryShaderMaxOutputComponentsTest::m_geometry_shader_code_body_end = |
| "\n" |
| " gl_PointSize = 2.0;\n" |
| " gl_Position = vec4(-1.0 + ((2.0 / float(NUMBER_OF_POINTS)) * float(point)) + (1.0 / " |
| "float(NUMBER_OF_POINTS)), 0.0, 0.0, 1.0);\n" |
| "\n" |
| " EmitVertex();\n" |
| " EndPrimitive();\n" |
| " }\n" |
| "}\n"; |
| |
| /* Fragment Shader for GeometryShaderMaxOutputComponentsTest */ |
| const glw::GLchar* const GeometryShaderMaxOutputComponentsTest::m_fragment_shader_code_preamble = |
| "${VERSION}\n" |
| "\n" |
| "${GEOMETRY_SHADER_REQUIRE}\n" |
| "precision highp int;\n" |
| "\n"; |
| |
| const glw::GLchar* const GeometryShaderMaxOutputComponentsTest::m_fragment_shader_code_flat_in_ivec4 = "flat in ivec4"; |
| |
| const glw::GLchar* const GeometryShaderMaxOutputComponentsTest::m_fragment_shader_code_sum = "sum += "; |
| |
| const glw::GLchar* const GeometryShaderMaxOutputComponentsTest::m_fragment_shader_code_body_begin = |
| "\n" |
| "layout(location = 0) out int fs_out;\n" |
| "\n" |
| "void main()\n" |
| "{\n" |
| " int sum = 0;\n" |
| "\n" |
| " // sum calculation go here\n"; |
| |
| const glw::GLchar* const GeometryShaderMaxOutputComponentsTest::m_fragment_shader_code_body_end = "\n" |
| " fs_out = sum;\n" |
| "}\n"; |
| |
| /** ******************************************************************************************* **/ |
| /* Vertex Shader for GeometryShaderMaxOutputVerticesTest */ |
| const glw::GLchar* const GeometryShaderMaxOutputVerticesTest::m_vertex_shader_code = |
| "${VERSION}\n" |
| "\n" |
| "${GEOMETRY_SHADER_REQUIRE}\n" |
| "\n" |
| "void main()\n" |
| "{\n" |
| " gl_Position = vec4(gl_VertexID, 0, 0, 1);\n" |
| "}\n"; |
| |
| /* Geometry Shader for GeometryShaderMaxOutputVerticesTest */ |
| const glw::GLchar* const GeometryShaderMaxOutputVerticesTest::m_geometry_shader_code_preamble = |
| "${VERSION}\n" |
| "\n" |
| "${GEOMETRY_SHADER_REQUIRE}\n" |
| "\n" |
| "// definition of NUMBER_OF_POINTS goes here\n" |
| "#define NUMBER_OF_POINTS "; |
| |
| const glw::GLchar* const GeometryShaderMaxOutputVerticesTest::m_geometry_shader_code_body = |
| "u\n" |
| "\n" |
| "layout(points) in;\n" |
| "layout(points, max_vertices=NUMBER_OF_POINTS) out;\n" |
| "\n" |
| "void main()\n" |
| "{\n" |
| " int index = 0;\n" |
| "\n" |
| " for (uint point = 0u; point < NUMBER_OF_POINTS; ++point)\n" |
| " {\n" |
| " EmitVertex();\n" |
| " EndPrimitive();\n" |
| " }\n" |
| "\n" |
| "}\n"; |
| |
| /* Fragment Shader for GeometryShaderMaxOutputVerticesTest */ |
| const glw::GLchar* const GeometryShaderMaxOutputVerticesTest::m_fragment_shader_code = |
| "${VERSION}\n" |
| "\n" |
| "${GEOMETRY_SHADER_REQUIRE}\n" |
| "\n" |
| "precision highp float;\n" |
| "\n" |
| "layout(location = 0) out vec4 fs_out;\n" |
| "\n" |
| "void main()\n" |
| "{\n" |
| " fs_out = vec4(1, 1, 1, 1);\n" |
| "}\n"; |
| |
| /** ***************************************************************************************************************** **/ |
| /* Common shader parts for GeometryShaderMaxOutputComponentsSinglePointTest */ |
| const glw::GLchar* const GeometryShaderMaxOutputComponentsSinglePointTest::m_common_shader_code_gs_fs_out = |
| "gs_fs_out_"; |
| |
| const glw::GLchar* const GeometryShaderMaxOutputComponentsSinglePointTest::m_common_shader_code_gs_fs_out_definitions = |
| "// definitions of gs_fs_out_ varyings go here\n"; |
| |
| /* Vertex Shader for GeometryShaderMaxOutputComponentsSinglePointTest */ |
| const glw::GLchar* const GeometryShaderMaxOutputComponentsSinglePointTest::m_vertex_shader_code = |
| "${VERSION}\n" |
| "\n" |
| "${GEOMETRY_SHADER_REQUIRE}\n" |
| "\n" |
| "void main()\n" |
| "{\n" |
| " gl_Position = vec4(gl_VertexID, 0, 0, 1);\n" |
| "}\n"; |
| |
| /* Geometry Shader Parts for GeometryShaderMaxOutputComponentsSinglePointTest */ |
| const glw::GLchar* const GeometryShaderMaxOutputComponentsSinglePointTest::m_geometry_shader_code_preamble = |
| "${VERSION}\n" |
| "\n" |
| "${GEOMETRY_SHADER_REQUIRE}\n" |
| "${GEOMETRY_POINT_SIZE_ENABLE}\n" |
| "\n" |
| "layout(points) in;\n" |
| "layout(points, max_vertices=1) out;\n" |
| "\n"; |
| |
| const glw::GLchar* const GeometryShaderMaxOutputComponentsSinglePointTest::m_geometry_shader_code_flat_out_ivec4 = |
| "flat out ivec4"; |
| |
| const glw::GLchar* const GeometryShaderMaxOutputComponentsSinglePointTest::m_geometry_shader_code_assignment = |
| " = ivec4(index++, index++, index++, index++);\n"; |
| |
| const glw::GLchar* const GeometryShaderMaxOutputComponentsSinglePointTest::m_geometry_shader_code_body_begin = |
| "\n" |
| "void main()\n" |
| "{\n" |
| " int index = 1;\n" |
| "\n" |
| " // gs_fs_out assignments go here\n"; |
| |
| const glw::GLchar* const GeometryShaderMaxOutputComponentsSinglePointTest::m_geometry_shader_code_body_end = |
| "\n" |
| " gl_PointSize = 2.0;\n" |
| " gl_Position = vec4(0.0, 0.0, 0.0, 1.0);\n" |
| "\n" |
| " EmitVertex();\n" |
| " EndPrimitive();\n" |
| "}\n"; |
| |
| /* Fragment Shader for GeometryShaderMaxOutputComponentsSinglePointTest */ |
| const glw::GLchar* const GeometryShaderMaxOutputComponentsSinglePointTest::m_fragment_shader_code_preamble = |
| "${VERSION}\n" |
| "\n" |
| "${GEOMETRY_SHADER_REQUIRE}\n" |
| "\n"; |
| |
| const glw::GLchar* const GeometryShaderMaxOutputComponentsSinglePointTest::m_fragment_shader_code_flat_in_ivec4 = |
| "flat in ivec4"; |
| |
| const glw::GLchar* const GeometryShaderMaxOutputComponentsSinglePointTest::m_fragment_shader_code_sum = "sum += "; |
| |
| const glw::GLchar* const GeometryShaderMaxOutputComponentsSinglePointTest::m_fragment_shader_code_body_begin = |
| "\n" |
| "layout(location = 0) out int fs_out;\n" |
| "\n" |
| "void main()\n" |
| "{\n" |
| " int sum = 0;\n" |
| "\n" |
| " // sum calculation go here\n"; |
| |
| const glw::GLchar* const GeometryShaderMaxOutputComponentsSinglePointTest::m_fragment_shader_code_body_end = |
| "\n" |
| " fs_out = sum;\n" |
| "}\n"; |
| |
| /** ******************************************************************************************************************** **/ |
| /* Vertex Shader for GeometryShaderMaxTextureUnitsTest */ |
| const glw::GLchar* const GeometryShaderMaxTextureUnitsTest::m_vertex_shader_code_preamble = |
| "${VERSION}\n" |
| "\n" |
| "${GEOMETRY_SHADER_REQUIRE}\n" |
| "\n" |
| "precision highp float;\n" |
| "\n" |
| "#define NUMBER_OF_POINTS "; |
| |
| const glw::GLchar* const GeometryShaderMaxTextureUnitsTest::m_vertex_shader_code_body = |
| "u\n" |
| "\n" |
| "flat out int vs_gs_vertex_id;\n" |
| "\n" |
| "void main()\n" |
| "{\n" |
| " gl_Position = vec4(-1.0 + ((2.0 / float(NUMBER_OF_POINTS)) * float(gl_VertexID)) + (1.0 / " |
| "float(NUMBER_OF_POINTS)), 0, 0, 1.0);\n" |
| " vs_gs_vertex_id = gl_VertexID;\n" |
| "}\n"; |
| |
| /* Geometry Shader for GeometryShaderMaxTextureUnitsTest */ |
| const glw::GLchar* const GeometryShaderMaxTextureUnitsTest::m_geometry_shader_code_preamble = |
| "${VERSION}\n" |
| "\n" |
| "${GEOMETRY_SHADER_REQUIRE}\n" |
| "${GEOMETRY_POINT_SIZE_ENABLE}\n" |
| "${GPU_SHADER5_REQUIRE}\n" |
| "\n" |
| "precision highp float;\n" |
| "\n" |
| "layout(points) in;\n" |
| "layout(triangle_strip, max_vertices = 4) out;\n" |
| "\n" |
| "#define NUMBER_OF_POINTS "; |
| |
| const glw::GLchar* const GeometryShaderMaxTextureUnitsTest::m_geometry_shader_code_body = |
| "u\n" |
| "\n" |
| "// NUMBER_OF_POINTS == NUMBER_OF_SAMPLERS\n" |
| " uniform lowp isampler2D gs_texture[NUMBER_OF_POINTS];\n" |
| "flat in int vs_gs_vertex_id[1];\n" |
| "flat out int gs_fs_color;\n" |
| "\n" |
| "void main()\n" |
| "{\n" |
| " float half_of_edge = (1.0 / float(NUMBER_OF_POINTS));\n" |
| " int color = 0;\n" |
| "\n" |
| " for (uint i = 0u; i <= uint(vs_gs_vertex_id[0]); ++i)\n" |
| " {\n" |
| " color += texture(gs_texture[i], vec2(0.0, 0.0)).r;\n" |
| " }\n" |
| "\n" |
| " gl_Position = gl_in[0].gl_Position + vec4(-half_of_edge, 1.0, 0, 0);\n" |
| " gs_fs_color = color;\n" |
| " EmitVertex();\n" |
| "\n" |
| " gl_Position = gl_in[0].gl_Position + vec4( half_of_edge, 1.0, 0, 0);\n" |
| " gs_fs_color = color;\n" |
| " EmitVertex();\n" |
| "\n" |
| " gl_Position = gl_in[0].gl_Position + vec4(-half_of_edge, -1.0, 0, 0);\n" |
| " gs_fs_color = color;\n" |
| " EmitVertex();\n" |
| "\n" |
| " gl_Position = gl_in[0].gl_Position + vec4( half_of_edge, -1.0, 0, 0);\n" |
| " gs_fs_color = color;\n" |
| " EmitVertex();\n" |
| " EndPrimitive();\n" |
| "}\n"; |
| |
| /* Fragment Shader for GeometryShaderMaxTextureUnitsTest */ |
| const glw::GLchar* const GeometryShaderMaxTextureUnitsTest::m_fragment_shader_code = |
| "${VERSION}\n" |
| "\n" |
| "${GEOMETRY_SHADER_REQUIRE}\n" |
| "\n" |
| "precision highp float;\n" |
| "\n" |
| "flat in int gs_fs_color;\n" |
| "layout(location = 0) out int fs_out_color;\n" |
| "\n" |
| "void main()\n" |
| "{\n" |
| " fs_out_color = gs_fs_color;\n" |
| "}\n"; |
| |
| /** *******************************************************************************************************/ |
| /* Vertex Shader for GeometryShaderMaxInvocationsTest */ |
| const glw::GLchar* const GeometryShaderMaxInvocationsTest::m_vertex_shader_code = |
| "${VERSION}\n" |
| "\n" |
| "${GEOMETRY_SHADER_REQUIRE}\n" |
| "\n" |
| "precision highp float;\n" |
| "\n" |
| "void main()\n" |
| "{\n" |
| " gl_Position = vec4(gl_VertexID, 0, 0, 1);\n" |
| "}\n"; |
| |
| /* Geometry Shader for GeometryShaderMaxInvocationsTest */ |
| const glw::GLchar* const GeometryShaderMaxInvocationsTest::m_geometry_shader_code_preamble = |
| "${VERSION}\n" |
| "\n" |
| "${GEOMETRY_SHADER_REQUIRE}\n" |
| "\n" |
| "precision highp float;\n" |
| "\n" |
| "#define GEOMETRY_SHADER_INVOCATIONS "; |
| |
| const glw::GLchar* const GeometryShaderMaxInvocationsTest::m_geometry_shader_code_layout = |
| "u\n" |
| "\n" |
| "layout(points) in;\n" |
| "layout(triangle_strip, max_vertices = 3) out;\n"; |
| |
| const glw::GLchar* const GeometryShaderMaxInvocationsTest::m_geometry_shader_code_layout_invocations = |
| "layout(invocations = GEOMETRY_SHADER_INVOCATIONS) in;\n"; |
| |
| const glw::GLchar* const GeometryShaderMaxInvocationsTest::m_geometry_shader_code_body = |
| "\n" |
| "void main()\n" |
| "{\n" |
| " float dx = (2.0 / float(GEOMETRY_SHADER_INVOCATIONS));\n" |
| " \n" |
| " gl_Position = vec4(-1.0 + (dx * float(gl_InvocationID)), -1.001, 0.0, 1.0);\n" |
| " EmitVertex();\n" |
| " \n" |
| " gl_Position = vec4(-1.0 + (dx * float(gl_InvocationID)), 1.001, 0.0, 1.0);\n" |
| " EmitVertex();\n" |
| " \n" |
| " gl_Position = vec4(-1.0 + (dx * float(gl_InvocationID + 1)), 1.001, 0.0, 1.0);\n" |
| " EmitVertex();\n" |
| "}\n"; |
| |
| /* Fragment Shader for GeometryShaderMaxInvocationsTest */ |
| const glw::GLchar* const GeometryShaderMaxInvocationsTest::m_fragment_shader_code = |
| "${VERSION}\n" |
| "\n" |
| "${GEOMETRY_SHADER_REQUIRE}\n" |
| "\n" |
| "precision highp float;\n" |
| "\n" |
| "layout(location = 0) out vec4 fs_out_color;\n" |
| "\n" |
| "void main()\n" |
| "{\n" |
| " fs_out_color = vec4(0.0, 1.0, 0.0, 0.0);\n" |
| "}\n"; |
| |
| /** ***************************************************************************************************** **/ |
| /* Vertex Shader for GeometryShaderMaxCombinedTextureUnitsTest */ |
| const glw::GLchar* const GeometryShaderMaxCombinedTextureUnitsTest::m_vertex_shader_code_preamble = |
| "${VERSION}\n" |
| "\n" |
| "${GEOMETRY_SHADER_REQUIRE}\n" |
| "${GPU_SHADER5_ENABLE}\n" |
| "\n" |
| "precision highp float;\n" |
| "\n" |
| "#define NUMBER_OF_POINTS "; |
| |
| const glw::GLchar* const GeometryShaderMaxCombinedTextureUnitsTest::m_vertex_shader_code_body = |
| "u\n" |
| "\n" |
| "// NUMBER_OF_POINTS == NUMBER_OF_SAMPLERS\n" |
| " uniform highp usampler2D sampler[NUMBER_OF_POINTS];" |
| "flat out int vs_gs_vertex_id;\n" |
| "flat out uint vs_gs_sum;\n" |
| "\n" |
| "void main()\n" |
| "{\n" |
| " uint sum = 0u;\n" |
| "\n" |
| " for (uint i = 0u; i < uint(gl_VertexID); ++i)\n" |
| " {\n" |
| " sum += texture(sampler[i], vec2(0.0, 0.0)).r;\n" |
| " }\n" |
| "\n" |
| " gl_Position = vec4(-1.0 + ((2.0 / float(NUMBER_OF_POINTS)) * float(gl_VertexID)) + (1.0 / " |
| "float(NUMBER_OF_POINTS)), 0, 0, 1.0);\n" |
| " vs_gs_vertex_id = gl_VertexID;\n" |
| " vs_gs_sum = sum;\n" |
| "}\n"; |
| |
| /* Geometry Shader for GeometryShaderMaxCombinedTextureUnitsTest */ |
| const glw::GLchar* const GeometryShaderMaxCombinedTextureUnitsTest::m_geometry_shader_code_preamble = |
| "${VERSION}\n" |
| "\n" |
| "${GEOMETRY_SHADER_REQUIRE}\n" |
| "${GPU_SHADER5_ENABLE}\n" |
| "\n" |
| "precision highp float;\n" |
| "\n" |
| "layout(points) in;\n" |
| "layout(points, max_vertices = 1) out;\n" |
| "\n" |
| "#define NUMBER_OF_POINTS "; |
| |
| const glw::GLchar* const GeometryShaderMaxCombinedTextureUnitsTest::m_geometry_shader_code_body = |
| "u\n" |
| "\n" |
| "// NUMBER_OF_POINTS == NUMBER_OF_SAMPLERS\n" |
| " uniform highp usampler2D sampler[NUMBER_OF_POINTS];\n" |
| "flat in int vs_gs_vertex_id[1];\n" |
| "flat in uint vs_gs_sum [1];\n" |
| "flat out int gs_fs_vertex_id;\n" |
| "flat out uint gs_fs_vertex_sum;\n" |
| "flat out uint gs_fs_geometry_sum;\n" |
| "\n" |
| "void main()\n" |
| "{\n" |
| " uint sum = 0u;\n" |
| "\n" |
| " for (uint i = 0u; i < uint(vs_gs_vertex_id[0]); ++i)\n" |
| " {\n" |
| " sum += texture(sampler[i], vec2(0.0, 0.0)).r;\n" |
| " }\n" |
| "\n" |
| " gl_Position = gl_in[0].gl_Position;\n" |
| " gs_fs_vertex_id = vs_gs_vertex_id[0];\n" |
| " gs_fs_vertex_sum = vs_gs_sum [0];\n" |
| " gs_fs_geometry_sum = sum;\n" |
| " EmitVertex();\n" |
| " EndPrimitive();\n" |
| "}\n"; |
| |
| /* Fragment Shader for GeometryShaderMaxCombinedTextureUnitsTest */ |
| const glw::GLchar* const GeometryShaderMaxCombinedTextureUnitsTest::m_fragment_shader_code_preamble = |
| "${VERSION}\n" |
| "\n" |
| "${GEOMETRY_SHADER_REQUIRE}\n" |
| "${GPU_SHADER5_ENABLE}\n" |
| "\n" |
| "precision highp float;\n" |
| "\n" |
| "// NUMBER_OF_POINTS == NUMBER_OF_SAMPLERS\n" |
| "#define NUMBER_OF_POINTS "; |
| |
| const glw::GLchar* const GeometryShaderMaxCombinedTextureUnitsTest::m_fragment_shader_code_body = |
| "u\n" |
| "\n" |
| " uniform highp usampler2D sampler[NUMBER_OF_POINTS];\n" |
| "flat in int gs_fs_vertex_id;\n" |
| "flat in uint gs_fs_vertex_sum;\n" |
| "flat in uint gs_fs_geometry_sum;\n" |
| "layout(location = 0) out uint fs_out_color;\n" |
| "\n" |
| "void main()\n" |
| "{\n" |
| " uint sum = 0u;\n" |
| "\n" |
| " for (uint i = 0u; i < uint(gs_fs_vertex_id); ++i)\n" |
| " {\n" |
| " sum += texture(sampler[i], vec2(0.0, 0.0)).r;\n" |
| " }\n" |
| " fs_out_color = sum + gs_fs_vertex_sum + gs_fs_geometry_sum;\n" |
| "}\n"; |
| |
| /** ***************************************************************************************************************** **/ |
| |
| /* Constants for GeometryShaderMaxUniformComponentsTest */ |
| const unsigned int GeometryShaderMaxUniformComponentsTest::m_buffer_size = sizeof(glw::GLint); |
| const glw::GLchar* const GeometryShaderMaxUniformComponentsTest::m_captured_varyings_names = "gs_out_sum"; |
| |
| /* Constants for GeometryShaderMaxUniformBlocksTest */ |
| const unsigned int GeometryShaderMaxUniformBlocksTest::m_buffer_size = sizeof(glw::GLint); |
| const glw::GLchar* const GeometryShaderMaxUniformBlocksTest::m_captured_varyings_names = "gs_out_sum"; |
| |
| /* Constants for GeometryShaderMaxInputComponentsTest */ |
| const unsigned int GeometryShaderMaxInputComponentsTest::m_buffer_size = sizeof(glw::GLint); |
| const glw::GLchar* const GeometryShaderMaxInputComponentsTest::m_captured_varyings_names = "gs_out_sum"; |
| |
| /* Constants for GeometryShaderMaxOutputComponentsTest */ |
| const unsigned int GeometryShaderMaxOutputComponentsTest::m_point_size = 2; |
| const unsigned int GeometryShaderMaxOutputComponentsTest::m_texture_height = m_point_size; |
| const unsigned int GeometryShaderMaxOutputComponentsTest::m_texture_pixel_size = 4 * sizeof(glw::GLint); |
| |
| /* Constants for GeometryShaderMaxOutputComponentsSinglePointTest */ |
| const unsigned int GeometryShaderMaxOutputComponentsSinglePointTest::m_point_size = 2; |
| const unsigned int GeometryShaderMaxOutputComponentsSinglePointTest::m_texture_height = m_point_size; |
| const unsigned int GeometryShaderMaxOutputComponentsSinglePointTest::m_texture_pixel_size = 4 * sizeof(glw::GLint); |
| const unsigned int GeometryShaderMaxOutputComponentsSinglePointTest::m_texture_width = m_point_size; |
| |
| /* Constants for GeometryShaderMaxTextureUnitsTest */ |
| const unsigned int GeometryShaderMaxTextureUnitsTest::m_point_size = 2; |
| const unsigned int GeometryShaderMaxTextureUnitsTest::m_texture_height = m_point_size; |
| const unsigned int GeometryShaderMaxTextureUnitsTest::m_texture_pixel_size = 4 * sizeof(glw::GLint); |
| |
| /* Constants for GeometryShaderMaxInvocationsTest */ |
| const unsigned int GeometryShaderMaxInvocationsTest::m_triangle_edge_length = 9; |
| const unsigned int GeometryShaderMaxInvocationsTest::m_texture_height = m_triangle_edge_length; |
| const unsigned int GeometryShaderMaxInvocationsTest::m_texture_pixel_size = 4 * sizeof(glw::GLubyte); |
| |
| /* Constants for GeometryShaderMaxCombinedTextureUnitsTest */ |
| const unsigned int GeometryShaderMaxCombinedTextureUnitsTest::m_point_size = 1; |
| const unsigned int GeometryShaderMaxCombinedTextureUnitsTest::m_texture_height = m_point_size; |
| const unsigned int GeometryShaderMaxCombinedTextureUnitsTest::m_texture_pixel_size = 4 * sizeof(glw::GLint); |
| |
| /** Constructor |
| * |
| * @param context Test context |
| * @param name Test case's name |
| * @param description Test case's description |
| **/ |
| GeometryShaderLimitsTransformFeedbackBase::GeometryShaderLimitsTransformFeedbackBase(Context& context, |
| const ExtParameters& extParams, |
| const char* name, |
| const char* description) |
| : TestCaseBase(context, extParams, name, description) |
| , m_fragment_shader_id(0) |
| , m_geometry_shader_id(0) |
| , m_program_object_id(0) |
| , m_vertex_shader_id(0) |
| , m_buffer_object_id(0) |
| , m_vertex_array_object_id(0) |
| , m_fragment_shader_parts(0) |
| , m_geometry_shader_parts(0) |
| , m_vertex_shader_parts(0) |
| , m_n_fragment_shader_parts(0) |
| , m_n_geometry_shader_parts(0) |
| , m_n_vertex_shader_parts(0) |
| , m_captured_varyings_names(0) |
| , m_n_captured_varyings(0) |
| , m_buffer_size(0) |
| { |
| /* Nothing to be done here */ |
| } |
| |
| /** Initializes GLES objects used during the test. |
| * |
| */ |
| void GeometryShaderLimitsTransformFeedbackBase::initTest() |
| { |
| /* This test should only run if EXT_geometry_shader is supported */ |
| if (!m_is_geometry_shader_extension_supported) |
| { |
| throw tcu::NotSupportedError(GEOMETRY_SHADER_EXTENSION_NOT_SUPPORTED, "", __FILE__, __LINE__); |
| } |
| |
| /* Retrieve ES entrypoints */ |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| |
| /* Get shaders code from child class */ |
| getShaderParts(m_fragment_shader_parts, m_n_fragment_shader_parts, m_geometry_shader_parts, |
| m_n_geometry_shader_parts, m_vertex_shader_parts, m_n_vertex_shader_parts); |
| |
| /* Get captured varyings from inheriting class */ |
| getCapturedVaryings(m_captured_varyings_names, m_n_captured_varyings); |
| |
| /* Create program and shaders */ |
| m_program_object_id = gl.createProgram(); |
| |
| m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); |
| m_geometry_shader_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); |
| m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER); |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to create program or shader object(s)"); |
| |
| /* Set up transform feedback */ |
| gl.transformFeedbackVaryings(m_program_object_id, m_n_captured_varyings, m_captured_varyings_names, |
| GL_INTERLEAVED_ATTRIBS); |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to set transform feedback varyings"); |
| |
| /* Build program */ |
| if (false == buildProgram(m_program_object_id, m_fragment_shader_id, m_n_fragment_shader_parts, |
| m_fragment_shader_parts, m_geometry_shader_id, m_n_geometry_shader_parts, |
| m_geometry_shader_parts, m_vertex_shader_id, m_n_vertex_shader_parts, |
| m_vertex_shader_parts)) |
| { |
| TCU_FAIL("Could not create program from valid vertex/geometry/fragment shader"); |
| } |
| |
| /* Generate and bind VAO */ |
| gl.genVertexArrays(1, &m_vertex_array_object_id); |
| gl.bindVertexArray(m_vertex_array_object_id); |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Could not create vertex array object"); |
| |
| /* Get size of buffer used by transform feedback from child class */ |
| getTransformFeedbackBufferSize(m_buffer_size); |
| |
| /* Generate, bind and allocate buffer */ |
| gl.genBuffers(1, &m_buffer_object_id); |
| gl.bindBuffer(GL_ARRAY_BUFFER, m_buffer_object_id); |
| gl.bufferData(GL_ARRAY_BUFFER, m_buffer_size, 0 /* no start data */, GL_STATIC_COPY); |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Could not create buffer object"); |
| } |
| |
| /** Executes the test. |
| * Sets the test result to QP_TEST_RESULT_FAIL if the test failed, QP_TEST_RESULT_PASS otherwise. |
| * |
| * Note the function throws exception should an error occur! |
| * |
| * @return STOP if the test has finished, CONTINUE to indicate iterate should be called once again. |
| * |
| **/ |
| tcu::TestCase::IterateResult GeometryShaderLimitsTransformFeedbackBase::iterate() |
| { |
| initTest(); |
| |
| /* Retrieve ES entrypoints */ |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| |
| /* Verification result */ |
| bool result = false; |
| |
| /* Setup transform feedback */ |
| gl.enable(GL_RASTERIZER_DISCARD); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glEnable(GL_RASTERIZER_DISCARD) call failed"); |
| |
| gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_buffer_object_id); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBufferBase() call failed"); |
| |
| /* Setup draw call */ |
| gl.useProgram(m_program_object_id); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Could not use program"); |
| |
| gl.beginTransformFeedback(GL_POINTS); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glBeginTransformFeedback() call failed"); |
| { |
| /* Let child class prepare input data */ |
| prepareProgramInput(); |
| |
| /* Draw */ |
| gl.drawArrays(GL_POINTS, 0 /* first */, 1 /* one point */); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glDrawArrays() call failed"); |
| } |
| /* Stop transform feedback */ |
| gl.endTransformFeedback(); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glEndTransformFeedback() call failed"); |
| |
| /* Map transfrom feedback results */ |
| const void* transform_feedback_data = |
| gl.mapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* offset */, m_buffer_size, GL_MAP_READ_BIT); |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Could not map the buffer object into process space"); |
| |
| /* Verify data extracted from transfrom feedback */ |
| result = verifyResult(transform_feedback_data); |
| |
| /* Unmap transform feedback buffer */ |
| gl.unmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Error unmapping the buffer object"); |
| |
| /* Let child class clean itself */ |
| clean(); |
| |
| /* Verify results */ |
| if (true != result) |
| { |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail"); |
| } |
| else |
| { |
| m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); |
| } |
| |
| return STOP; |
| } |
| |
| /** Deinitializes GLES objects created during the test. |
| * |
| */ |
| void GeometryShaderLimitsTransformFeedbackBase::deinit() |
| { |
| /* Retrieve ES entrypoints */ |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| |
| /* Bind default values */ |
| gl.useProgram(0); |
| gl.bindVertexArray(0); |
| gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* offset */, 0 /* id */); |
| gl.bindBuffer(GL_ARRAY_BUFFER, 0); |
| |
| /* Delete program object and shaders */ |
| if (0 != m_program_object_id) |
| { |
| gl.deleteProgram(m_program_object_id); |
| |
| m_program_object_id = 0; |
| } |
| |
| if (0 != m_fragment_shader_id) |
| { |
| gl.deleteShader(m_fragment_shader_id); |
| |
| m_fragment_shader_id = 0; |
| } |
| |
| if (0 != m_geometry_shader_id) |
| { |
| gl.deleteShader(m_geometry_shader_id); |
| |
| m_geometry_shader_id = 0; |
| } |
| |
| if (0 != m_vertex_shader_id) |
| { |
| gl.deleteShader(m_vertex_shader_id); |
| |
| m_vertex_shader_id = 0; |
| } |
| |
| /* Delete buffer objects */ |
| if (0 != m_buffer_object_id) |
| { |
| gl.deleteBuffers(1, &m_buffer_object_id); |
| |
| m_buffer_object_id = 0; |
| } |
| |
| if (0 != m_vertex_array_object_id) |
| { |
| gl.deleteVertexArrays(1, &m_vertex_array_object_id); |
| |
| m_vertex_array_object_id = 0; |
| } |
| |
| /* Deinitialize base class */ |
| TestCaseBase::deinit(); |
| } |
| |
| /** Constructor |
| * |
| * @param context Test context |
| * @param name Test case's name |
| * @param description Test case's description |
| **/ |
| GeometryShaderLimitsRenderingBase::GeometryShaderLimitsRenderingBase(Context& context, const ExtParameters& extParams, |
| const char* name, const char* description) |
| : TestCaseBase(context, extParams, name, description) |
| , m_fragment_shader_id(0) |
| , m_geometry_shader_id(0) |
| , m_program_object_id(0) |
| , m_vertex_shader_id(0) |
| , m_framebuffer_object_id(0) |
| , m_color_texture_id(0) |
| , m_vertex_array_object_id(0) |
| , m_fragment_shader_parts(0) |
| , m_geometry_shader_parts(0) |
| , m_vertex_shader_parts(0) |
| , m_n_fragment_shader_parts(0) |
| , m_n_geometry_shader_parts(0) |
| , m_n_vertex_shader_parts(0) |
| , m_texture_format(GL_RGBA8) |
| , m_texture_height(0) |
| , m_texture_pixel_size(0) |
| , m_texture_read_format(GL_RGBA) |
| , m_texture_read_type(GL_UNSIGNED_BYTE) |
| , m_texture_width(0) |
| { |
| /* Nothing to be done here */ |
| } |
| |
| /** Initializes GLES objects used during the test. |
| * |
| */ |
| void GeometryShaderLimitsRenderingBase::initTest() |
| { |
| /* This test should only run if EXT_geometry_shader is supported */ |
| if (!m_is_geometry_shader_extension_supported) |
| { |
| throw tcu::NotSupportedError(GEOMETRY_SHADER_EXTENSION_NOT_SUPPORTED, "", __FILE__, __LINE__); |
| } |
| |
| /* Query on support of EXT_gpu_shader5 */ |
| if (!m_is_gpu_shader5_supported) |
| { |
| throw tcu::NotSupportedError(GPU_SHADER5_EXTENSION_NOT_SUPPORTED, "", __FILE__, __LINE__); |
| } |
| |
| /* Retrieve ES entry-points */ |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| |
| /* Verify that point size range is supported */ |
| glw::GLfloat point_size_range[2] = { 0 }; |
| glw::GLfloat required_point_size = 0.0f; |
| |
| if (!glu::isContextTypeES(m_context.getRenderContext().getType())) |
| { |
| gl.getFloatv(GL_POINT_SIZE_RANGE, point_size_range); |
| } |
| else |
| { |
| gl.getFloatv(GL_ALIASED_POINT_SIZE_RANGE, point_size_range); |
| } |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glGetFloatv() call failed"); |
| |
| getRequiredPointSize(required_point_size); |
| |
| if (required_point_size > point_size_range[1]) |
| { |
| m_testCtx.getLog() << tcu::TestLog::Message |
| << "Test requires a minimum maximum point size of: " << required_point_size |
| << ", implementation reports a maximum of : " << point_size_range[1] |
| << tcu::TestLog::EndMessage; |
| |
| throw tcu::NotSupportedError("Required point size is not supported", "", __FILE__, __LINE__); |
| } |
| if (!glu::isContextTypeES(m_context.getRenderContext().getType())) |
| { |
| gl.enable(GL_PROGRAM_POINT_SIZE); |
| } |
| |
| /* Get shaders code from child class */ |
| getShaderParts(m_fragment_shader_parts, m_n_fragment_shader_parts, m_geometry_shader_parts, |
| m_n_geometry_shader_parts, m_vertex_shader_parts, m_n_vertex_shader_parts); |
| |
| /* Create program and shaders */ |
| m_program_object_id = gl.createProgram(); |
| |
| m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); |
| m_geometry_shader_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); |
| m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER); |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to create program or shader object(s)"); |
| |
| /* Build program */ |
| if (false == buildProgram(m_program_object_id, m_fragment_shader_id, m_n_fragment_shader_parts, |
| m_fragment_shader_parts, m_geometry_shader_id, m_n_geometry_shader_parts, |
| m_geometry_shader_parts, m_vertex_shader_id, m_n_vertex_shader_parts, |
| m_vertex_shader_parts)) |
| { |
| TCU_FAIL("Could not create program from valid vertex/geometry/fragment shader"); |
| } |
| |
| /* Set up a vertex array object */ |
| gl.genVertexArrays(1, &m_vertex_array_object_id); |
| gl.bindVertexArray(m_vertex_array_object_id); |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Could not create vertex array object"); |
| |
| /* Get framebuffer details */ |
| getFramebufferDetails(m_texture_format, m_texture_read_format, m_texture_read_type, m_texture_width, |
| m_texture_height, m_texture_pixel_size); |
| |
| /* Set up texture object and a FBO */ |
| gl.genTextures(1, &m_color_texture_id); |
| gl.genFramebuffers(1, &m_framebuffer_object_id); |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Could not create framebuffer"); |
| |
| if (false == setupFramebufferWithTextureAsAttachment(m_framebuffer_object_id, m_color_texture_id, m_texture_format, |
| m_texture_width, m_texture_height)) |
| { |
| TCU_FAIL("Failed to setup framebuffer"); |
| } |
| } |
| |
| /** Executes the test. |
| * Sets the test result to QP_TEST_RESULT_FAIL if the test failed, QP_TEST_RESULT_PASS otherwise. |
| * |
| * Note the function throws exception should an error occur! |
| * |
| * @return STOP if the test has finished, CONTINUE to indicate iterate should be called once again. |
| * |
| **/ |
| tcu::TestCase::IterateResult GeometryShaderLimitsRenderingBase::iterate() |
| { |
| initTest(); |
| |
| /* Retrieve ES entry-points */ |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| |
| /* Variables used for image verification purposes */ |
| std::vector<unsigned char> result_image(m_texture_width * m_texture_height * m_texture_pixel_size); |
| |
| /* Render */ |
| gl.useProgram(m_program_object_id); |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Could not use program"); |
| |
| /* Let child class prepare input for program */ |
| prepareProgramInput(); |
| |
| gl.clearColor(0 /* red */, 0 /* green */, 0 /* blue */, 0 /* alpha */); |
| gl.clear(GL_COLOR_BUFFER_BIT); |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Could not clear the color buffer"); |
| |
| /* Get draw call details from child class */ |
| glw::GLenum primitive_type = GL_POINTS; |
| glw::GLuint n_vertices = 1; |
| |
| getDrawCallDetails(primitive_type, n_vertices); |
| |
| gl.drawArrays(primitive_type, 0 /* first */, n_vertices); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glDrawArrays() call failed"); |
| |
| /* Extract image from FBO */ |
| gl.readPixels(0 /* x */, 0 /* y */, m_texture_width, m_texture_height, m_texture_read_format, m_texture_read_type, |
| &result_image[0]); |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Could not read back pixels from color buffer"); |
| |
| /* Run verification */ |
| if (true == verifyResult(&result_image[0])) |
| { |
| m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); |
| } |
| else |
| { |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail"); |
| } |
| |
| /* Let child class clean itself */ |
| clean(); |
| |
| return STOP; |
| } |
| |
| /** Deinitializes GLES objects created during the test. |
| * |
| */ |
| void GeometryShaderLimitsRenderingBase::deinit() |
| { |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| |
| /* Reset OpenGL ES state */ |
| gl.useProgram(0); |
| gl.bindVertexArray(0); |
| gl.bindTexture(GL_TEXTURE_2D, 0); |
| gl.bindFramebuffer(GL_FRAMEBUFFER, 0); |
| if (!glu::isContextTypeES(m_context.getRenderContext().getType())) |
| { |
| gl.disable(GL_PROGRAM_POINT_SIZE); |
| } |
| |
| /* Delete program object and shaders */ |
| if (m_program_object_id != 0) |
| { |
| gl.deleteProgram(m_program_object_id); |
| |
| m_program_object_id = 0; |
| } |
| |
| if (m_fragment_shader_id != 0) |
| { |
| gl.deleteShader(m_fragment_shader_id); |
| |
| m_fragment_shader_id = 0; |
| } |
| |
| if (m_geometry_shader_id != 0) |
| { |
| gl.deleteShader(m_geometry_shader_id); |
| |
| m_geometry_shader_id = 0; |
| } |
| |
| if (m_vertex_shader_id != 0) |
| { |
| gl.deleteShader(m_vertex_shader_id); |
| |
| m_vertex_shader_id = 0; |
| } |
| |
| /* Delete frambuffer and textures */ |
| if (m_framebuffer_object_id != 0) |
| { |
| gl.deleteFramebuffers(1, &m_framebuffer_object_id); |
| |
| m_framebuffer_object_id = 0; |
| } |
| |
| if (m_color_texture_id != 0) |
| { |
| gl.deleteTextures(1, &m_color_texture_id); |
| |
| m_color_texture_id = 0; |
| } |
| |
| if (m_vertex_array_object_id != 0) |
| { |
| gl.deleteVertexArrays(1, &m_vertex_array_object_id); |
| |
| m_vertex_array_object_id = 0; |
| } |
| |
| /* Deinitialize base class */ |
| TestCaseBase::deinit(); |
| } |
| |
| /** Constructor |
| * |
| * @param context Test context |
| * @param name Test case's name |
| * @param description Test case's description |
| **/ |
| GeometryShaderMaxUniformComponentsTest::GeometryShaderMaxUniformComponentsTest(Context& context, |
| const ExtParameters& extParams, |
| const char* name, |
| const char* description) |
| : GeometryShaderLimitsTransformFeedbackBase(context, extParams, name, description) |
| , m_max_uniform_components(0) |
| , m_max_uniform_vectors(0) |
| , m_uniform_location(0) |
| { |
| /* Nothing to be done here */ |
| } |
| |
| /** Clears data after draw call and result verification |
| * |
| **/ |
| void GeometryShaderMaxUniformComponentsTest::clean() |
| { |
| m_uniform_data.clear(); |
| } |
| |
| /** Get names and number of varyings to be captured by transform feedback |
| * |
| * @param out_captured_varyings_names Array of varying names |
| * @param out_n_captured_varyings Number of varying names |
| **/ |
| void GeometryShaderMaxUniformComponentsTest::getCapturedVaryings(const glw::GLchar* const*& out_captured_varyings_names, |
| glw::GLuint& out_n_captured_varyings) |
| { |
| /* Varying names */ |
| out_captured_varyings_names = &m_captured_varyings_names; |
| |
| /* Number of varyings */ |
| out_n_captured_varyings = 1; |
| } |
| |
| /** Get parts of shaders |
| * |
| * @param out_fragment_shader_parts Array of fragment shader parts |
| * @param out_n_fragment_shader_parts Number of fragment shader parts |
| * @param out_geometry_shader_parts Array of geometry shader parts |
| * @param out_n_geometry_shader_parts Number of geometry shader parts |
| * @param out_vertex_shader_parts Array of vertex shader parts |
| * @param out_n_vertex_shader_parts Number of vertex shader parts |
| **/ |
| void GeometryShaderMaxUniformComponentsTest::getShaderParts(const glw::GLchar* const*& out_fragment_shader_parts, |
| unsigned int& out_n_fragment_shader_parts, |
| const glw::GLchar* const*& out_geometry_shader_parts, |
| unsigned int& out_n_geometry_shader_parts, |
| const glw::GLchar* const*& out_vertex_shader_parts, |
| unsigned int& out_n_vertex_shader_parts) |
| { |
| /* Retrieve ES entry-points */ |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| |
| /* Fragment Shader */ |
| out_fragment_shader_parts = &m_fragment_shader_code; |
| out_n_fragment_shader_parts = 1; |
| |
| /* Get maximum number of uniform */ |
| gl.getIntegerv(m_glExtTokens.MAX_GEOMETRY_UNIFORM_COMPONENTS, &m_max_uniform_components); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glGetIntegerv() failed for GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT pname."); |
| |
| m_max_uniform_vectors = m_max_uniform_components / 4 /* 4 components per vector */; |
| |
| std::stringstream stream; |
| stream << m_max_uniform_vectors; |
| m_max_uniform_vectors_string = stream.str(); |
| |
| /* Geometry Shader */ |
| m_geometry_shader_parts[0] = m_geometry_shader_code_preamble; |
| m_geometry_shader_parts[1] = m_geometry_shader_code_number_of_uniforms; |
| m_geometry_shader_parts[2] = m_max_uniform_vectors_string.c_str(); |
| m_geometry_shader_parts[3] = m_geometry_shader_code_body; |
| |
| out_geometry_shader_parts = m_geometry_shader_parts; |
| out_n_geometry_shader_parts = 4; |
| |
| /* Vertex Shader */ |
| out_vertex_shader_parts = &m_vertex_shader_code; |
| out_n_vertex_shader_parts = 1; |
| } |
| |
| /** Get size of buffer used by transform feedback |
| * |
| * @param out_buffer_size Size of buffer in bytes |
| **/ |
| void GeometryShaderMaxUniformComponentsTest::getTransformFeedbackBufferSize(unsigned int& out_buffer_size) |
| { |
| out_buffer_size = m_buffer_size; |
| } |
| |
| /** Prepare test specific program input for draw call |
| * |
| **/ |
| void GeometryShaderMaxUniformComponentsTest::prepareProgramInput() |
| { |
| /* Retrieve ES entry-points */ |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| |
| /* Uniform location */ |
| m_uniform_location = gl.getUniformLocation(m_program_object_id, "uni_array"); |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to get uniform location"); |
| |
| if (-1 == m_uniform_location) |
| { |
| TCU_FAIL("Invalid uniform location"); |
| } |
| |
| /* 3. Configure the uniforms to use subsequently increasing values, starting |
| * from 1 for R component of first vector, 2 for G component of that vector, |
| * 5 for first component of second vector, and so on. |
| **/ |
| m_uniform_data.resize(m_max_uniform_components); |
| |
| for (glw::GLint i = 0; i < m_max_uniform_components; ++i) |
| { |
| m_uniform_data[i] = i + 1; |
| } |
| |
| /* Set uniform data */ |
| gl.uniform4iv(m_uniform_location, m_max_uniform_vectors, &m_uniform_data[0]); |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to set uniform data"); |
| } |
| |
| /** Verification of results |
| * |
| * @param result Pointer to data mapped from transform feedback buffer. |
| ( Size of data is equal to buffer_size set by getTransformFeedbackBufferSize() |
| * |
| * @return true Result matches expected value |
| * false Result has wrong value |
| **/ |
| bool GeometryShaderMaxUniformComponentsTest::verifyResult(const void* data) |
| { |
| /* Expected data, sum of elements in range <x;y> with length n = ((x + y) / 2) * n */ |
| const glw::GLint expected_data = ((1 + m_max_uniform_components) * m_max_uniform_components) / 2; |
| |
| /* Cast to const GLint */ |
| const glw::GLint* transform_feedback_data = (const glw::GLint*)data; |
| |
| /* Verify data extracted from transfrom feedback */ |
| if (0 != memcmp(transform_feedback_data, &expected_data, m_buffer_size)) |
| { |
| m_testCtx.getLog() << tcu::TestLog::Message << "Wrong result! Expected: " << expected_data |
| << " Extracted: " << *transform_feedback_data << tcu::TestLog::EndMessage; |
| |
| return false; |
| } |
| else |
| { |
| return true; |
| } |
| } |
| |
| /** Constructor |
| * |
| * @param context Test context |
| * @param name Test case's name |
| * @param description Test case's description |
| **/ |
| GeometryShaderMaxUniformBlocksTest::GeometryShaderMaxUniformBlocksTest(Context& context, const ExtParameters& extParams, |
| const char* name, const char* description) |
| : GeometryShaderLimitsTransformFeedbackBase(context, extParams, name, description), m_max_uniform_blocks(0) |
| { |
| /* Nothing to be done here */ |
| } |
| |
| /** Clears data after draw call and result verification |
| * |
| **/ |
| void GeometryShaderMaxUniformBlocksTest::clean() |
| { |
| /* Retrieve ES entry-points */ |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| |
| /* Bind default to uniform binding point */ |
| gl.bindBuffer(GL_UNIFORM_BUFFER, 0); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer() call failed"); |
| |
| /* Release buffers */ |
| for (glw::GLint i = 0; i < m_max_uniform_blocks; ++i) |
| { |
| /* Bind default to uniform block */ |
| gl.bindBufferBase(GL_UNIFORM_BUFFER, i, 0); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBufferBase() call failed"); |
| |
| /* Delete buffer */ |
| gl.deleteBuffers(1, &m_uniform_blocks[i].buffer_object_id); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glDeleteBuffers() call failed"); |
| } |
| |
| /* Free memory */ |
| m_uniform_blocks.clear(); |
| } |
| |
| /** Get names and number of varyings to be captured by transform feedback |
| * |
| * @param out_captured_varyings_names Array of varying names |
| * @param out_n_captured_varyings Number of varying names |
| **/ |
| void GeometryShaderMaxUniformBlocksTest::getCapturedVaryings(const glw::GLchar* const*& out_captured_varyings_names, |
| glw::GLuint& out_n_captured_varyings) |
| { |
| /* Varying names */ |
| out_captured_varyings_names = &m_captured_varyings_names; |
| |
| /* Number of varyings */ |
| out_n_captured_varyings = 1; |
| } |
| |
| /** Get parts of shaders |
| * |
| * @param out_fragment_shader_parts Array of fragment shader parts |
| * @param out_n_fragment_shader_parts Number of fragment shader parts |
| * @param out_geometry_shader_parts Array of geometry shader parts |
| * @param out_n_geometry_shader_parts Number of geometry shader parts |
| * @param out_vertex_shader_parts Array of vertex shader parts |
| * @param out_n_vertex_shader_parts Number of vertex shader parts |
| **/ |
| void GeometryShaderMaxUniformBlocksTest::getShaderParts(const glw::GLchar* const*& out_fragment_shader_parts, |
| unsigned int& out_n_fragment_shader_parts, |
| const glw::GLchar* const*& out_geometry_shader_parts, |
| unsigned int& out_n_geometry_shader_parts, |
| const glw::GLchar* const*& out_vertex_shader_parts, |
| unsigned int& out_n_vertex_shader_parts) |
| { |
| /* Retrieve ES entry-points */ |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| |
| /* Fragment Shader */ |
| out_fragment_shader_parts = &m_fragment_shader_code; |
| out_n_fragment_shader_parts = 1; |
| |
| /* Get maximum number of uniform blocks */ |
| gl.getIntegerv(m_glExtTokens.MAX_GEOMETRY_UNIFORM_BLOCKS, &m_max_uniform_blocks); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glGetIntegerv() call failed for GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT"); |
| |
| std::stringstream stream; |
| stream << m_max_uniform_blocks; |
| m_max_uniform_blocks_string = stream.str(); |
| |
| /* Geometry Shader */ |
| m_geometry_shader_parts[0] = m_geometry_shader_code_preamble; |
| m_geometry_shader_parts[1] = m_geometry_shader_code_number_of_uniforms; |
| m_geometry_shader_parts[2] = m_max_uniform_blocks_string.c_str(); |
| m_geometry_shader_parts[3] = m_geometry_shader_code_body_str; |
| |
| stream.str(std::string()); |
| stream.clear(); |
| for (glw::GLint uniform_block_nr = 0; uniform_block_nr < m_max_uniform_blocks; ++uniform_block_nr) |
| { |
| stream << " gs_out_sum += uni_block_array[" << uniform_block_nr << "].entry;\n"; |
| } |
| m_uniform_block_access_string = stream.str(); |
| |
| m_geometry_shader_parts[4] = m_uniform_block_access_string.c_str(); |
| m_geometry_shader_parts[5] = m_geometry_shader_code_body_end; |
| |
| out_geometry_shader_parts = m_geometry_shader_parts; |
| out_n_geometry_shader_parts = 6; |
| |
| /* Vertex Shader */ |
| out_vertex_shader_parts = &m_vertex_shader_code; |
| out_n_vertex_shader_parts = 1; |
| } |
| |
| /** Get size of buffer used by transform feedback |
| * |
| * @param out_buffer_size Size of buffer in bytes |
| **/ |
| void GeometryShaderMaxUniformBlocksTest::getTransformFeedbackBufferSize(unsigned int& out_buffer_size) |
| { |
| out_buffer_size = m_buffer_size; |
| } |
| |
| /** Prepare test specific program input for draw call |
| * |
| **/ |
| void GeometryShaderMaxUniformBlocksTest::prepareProgramInput() |
| { |
| /* Retrieve ES entry-points */ |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| |
| /* Allocate memory */ |
| m_uniform_blocks.resize(m_max_uniform_blocks); |
| |
| /* Setup uniform blocks */ |
| for (glw::GLint i = 0; i < m_max_uniform_blocks; ++i) |
| { |
| /* Generate and bind */ |
| gl.genBuffers(1, &m_uniform_blocks[i].buffer_object_id); |
| gl.bindBuffer(GL_UNIFORM_BUFFER, m_uniform_blocks[i].buffer_object_id); |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Failed create buffer object"); |
| |
| /** Expected data is range <1;GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT> |
| * See test description for details |
| **/ |
| m_uniform_blocks[i].data = i + 1; |
| |
| gl.bufferData(GL_UNIFORM_BUFFER, sizeof(glw::GLint), &m_uniform_blocks[i].data, GL_STATIC_DRAW); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to set buffer data"); |
| |
| /* Bind buffer to uniform block */ |
| gl.bindBufferBase(GL_UNIFORM_BUFFER, i, m_uniform_blocks[i].buffer_object_id); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to bind buffer to uniform block"); |
| } |
| } |
| |
| /** Verification of results |
| * |
| * @param result Pointer to data mapped from transform feedback buffer. |
| * Size of data is equal to buffer_size set by getTransformFeedbackBufferSize() |
| * |
| * @return true Result match expected value |
| * false Result has wrong value |
| **/ |
| bool GeometryShaderMaxUniformBlocksTest::verifyResult(const void* data) |
| { |
| /* Expected data, sum of elements in range <x;y> with length n = ((x + y) / 2) * n */ |
| const glw::GLint expected_data = ((1 + m_max_uniform_blocks) * m_max_uniform_blocks) / 2; |
| |
| /* Cast to const GLint */ |
| const glw::GLint* transform_feedback_data = (const glw::GLint*)data; |
| |
| /* Verify data extracted from transfrom feedback */ |
| if (0 != memcmp(transform_feedback_data, &expected_data, m_buffer_size)) |
| { |
| m_testCtx.getLog() << tcu::TestLog::Message << "Wrong result! Expected: " << expected_data |
| << " Extracted: " << *transform_feedback_data << tcu::TestLog::EndMessage; |
| |
| return false; |
| } |
| else |
| { |
| return true; |
| } |
| } |
| |
| /** Constructor |
| * |
| * @param context Test context |
| * @param name Test case's name |
| * @param description Test case's description |
| **/ |
| GeometryShaderMaxInputComponentsTest::GeometryShaderMaxInputComponentsTest(Context& context, |
| const ExtParameters& extParams, |
| const char* name, const char* description) |
| : GeometryShaderLimitsTransformFeedbackBase(context, extParams, name, description) |
| , m_max_geometry_input_components(0) |
| , m_max_geometry_input_vectors(0) |
| { |
| /* Nothing to be done here */ |
| } |
| |
| /** Clears data after draw call and result verification |
| * |
| **/ |
| void GeometryShaderMaxInputComponentsTest::clean() |
| { |
| /* Nothing to be done here */ |
| } |
| |
| /** Get names and number of varyings to be captured by transform feedback |
| * |
| * @param out_captured_varyings_names Array of varying names |
| * @param out_n_captured_varyings Number of varying names |
| **/ |
| void GeometryShaderMaxInputComponentsTest::getCapturedVaryings(const glw::GLchar* const*& out_captured_varyings_names, |
| glw::GLuint& out_n_captured_varyings) |
| { |
| /* Varying names */ |
| out_captured_varyings_names = &m_captured_varyings_names; |
| |
| /* Number of varyings */ |
| out_n_captured_varyings = 1; |
| } |
| |
| /** Get parts of shaders |
| * |
| * @param out_fragment_shader_parts Array of fragment shader parts |
| * @param out_n_fragment_shader_parts Number of fragment shader parts |
| * @param out_geometry_shader_parts Array of geometry shader parts |
| * @param out_n_geometry_shader_parts Number of geometry shader parts |
| * @param out_vertex_shader_parts Array of vertex shader parts |
| * @param out_n_vertex_shader_parts Number of vertex shader parts |
| **/ |
| void GeometryShaderMaxInputComponentsTest::getShaderParts(const glw::GLchar* const*& out_fragment_shader_parts, |
| unsigned int& out_n_fragment_shader_parts, |
| const glw::GLchar* const*& out_geometry_shader_parts, |
| unsigned int& out_n_geometry_shader_parts, |
| const glw::GLchar* const*& out_vertex_shader_parts, |
| unsigned int& out_n_vertex_shader_parts) |
| { |
| /* Retrieve ES entry-points */ |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| |
| /* Fragment Shader */ |
| out_fragment_shader_parts = &m_fragment_shader_code; |
| out_n_fragment_shader_parts = 1; |
| |
| /* Get maximum number of uniform */ |
| gl.getIntegerv(m_glExtTokens.MAX_GEOMETRY_INPUT_COMPONENTS, &m_max_geometry_input_components); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glGetIntegerv() failed for GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT pname"); |
| |
| m_max_geometry_input_vectors = m_max_geometry_input_components / 4 /* 4 components per vector */; |
| |
| std::stringstream stream; |
| stream << m_max_geometry_input_vectors; |
| m_max_geometry_input_vectors_string = stream.str(); |
| |
| /* Geometry Shader */ |
| m_geometry_shader_parts[0] = m_geometry_shader_code_preamble; |
| m_geometry_shader_parts[1] = m_geometry_shader_code_number_of_uniforms; |
| m_geometry_shader_parts[2] = m_max_geometry_input_vectors_string.c_str(); |
| m_geometry_shader_parts[3] = m_geometry_shader_code_body; |
| |
| out_geometry_shader_parts = m_geometry_shader_parts; |
| out_n_geometry_shader_parts = 4; |
| |
| /* Vertex Shader */ |
| m_vertex_shader_parts[0] = m_vertex_shader_code_preamble; |
| m_vertex_shader_parts[1] = m_vertex_shader_code_number_of_uniforms; |
| m_vertex_shader_parts[2] = m_max_geometry_input_vectors_string.c_str(); |
| m_vertex_shader_parts[3] = m_vertex_shader_code_body; |
| |
| out_vertex_shader_parts = m_vertex_shader_parts; |
| out_n_vertex_shader_parts = 4; |
| } |
| |
| /** Get size of buffer used by transform feedback |
| * |
| * @param out_buffer_size Size of buffer in bytes |
| **/ |
| void GeometryShaderMaxInputComponentsTest::getTransformFeedbackBufferSize(unsigned int& out_buffer_size) |
| { |
| out_buffer_size = m_buffer_size; |
| } |
| |
| /** Prepare test specific program input for draw call |
| * |
| **/ |
| void GeometryShaderMaxInputComponentsTest::prepareProgramInput() |
| { |
| /* Nothing to be done here */ |
| } |
| |
| /** Verification of results |
| * |
| * @param result Pointer to data mapped from transform feedback buffer. |
| * Size of data is equal to buffer_size set by getTransformFeedbackBufferSize() |
| * |
| * @return true Result match expected value |
| * false Result has wrong value |
| **/ |
| bool GeometryShaderMaxInputComponentsTest::verifyResult(const void* data) |
| { |
| /* Expected data, sum of elements in range <x;y> with length n = ((x + y) / 2) * n */ |
| const glw::GLint expected_data = ((1 + m_max_geometry_input_components) * m_max_geometry_input_components) / 2; |
| |
| /* Cast to const GLint */ |
| const glw::GLint* transform_feedback_data = (const glw::GLint*)data; |
| |
| /* Verify data extracted from transfrom feedback */ |
| if (0 != memcmp(transform_feedback_data, &expected_data, m_buffer_size)) |
| { |
| m_testCtx.getLog() << tcu::TestLog::Message << "Wrong result! Expected: " << expected_data |
| << " Extracted: " << *transform_feedback_data << tcu::TestLog::EndMessage; |
| |
| return false; |
| } |
| else |
| { |
| return true; |
| } |
| } |
| |
| /** Constructor |
| * |
| * @param context Test context |
| * @param name Test case's name |
| * @param description Test case's description |
| **/ |
| GeometryShaderMaxOutputComponentsTest::GeometryShaderMaxOutputComponentsTest(Context& context, |
| const ExtParameters& extParams, |
| const char* name, const char* description) |
| : GeometryShaderLimitsRenderingBase(context, extParams, name, description) |
| , m_texture_width(0) |
| , m_max_output_components(0) |
| , m_max_output_vectors(0) |
| , m_max_total_output_components(0) |
| , m_n_available_vectors(0) |
| , m_n_output_points(0) |
| { |
| /* Nothing to be done here */ |
| } |
| |
| /** Clears data after draw call and result verification |
| * |
| **/ |
| void GeometryShaderMaxOutputComponentsTest::clean() |
| { |
| /* Nothing to be done here */ |
| } |
| |
| /** Get details for draw call |
| * |
| * @param out_primitive_type Type of primitive that will be used by next draw call |
| * @param out_n_vertices Number of vertices that will used with next draw call |
| **/ |
| void GeometryShaderMaxOutputComponentsTest::getDrawCallDetails(glw::GLenum& out_primitive_type, |
| glw::GLuint& out_n_vertices) |
| { |
| /* Draw one point */ |
| out_primitive_type = GL_POINTS; |
| out_n_vertices = 1; |
| } |
| |
| /** Get dimensions and format for texture bind to color attachment 0, get format and type for glReadPixels |
| * |
| * @param out_texture_format Format for texture used as color attachment 0 |
| * @param out_texture_read_format Format of data used with glReadPixels |
| * @param out_texture_read_type Type of data used with glReadPixels |
| * @param out_texture_width Width of texture used as color attachment 0 |
| * @param out_texture_height Height of texture used as color attachment 0 |
| * @param out_texture_pixel_size Size of single pixel in bytes |
| **/ |
| void GeometryShaderMaxOutputComponentsTest::getFramebufferDetails( |
| glw::GLenum& out_texture_format, glw::GLenum& out_texture_read_format, glw::GLenum& out_texture_read_type, |
| glw::GLuint& out_texture_width, glw::GLuint& out_texture_height, unsigned int& out_texture_pixel_size) |
| { |
| out_texture_format = GL_R32I; |
| out_texture_read_format = GL_RGBA_INTEGER; |
| out_texture_read_type = GL_INT; |
| out_texture_width = m_texture_width; |
| out_texture_height = m_texture_height; |
| out_texture_pixel_size = 4 * 4; |
| } |
| |
| void GeometryShaderMaxOutputComponentsTest::getRequiredPointSize(glw::GLfloat& out_point_size) |
| { |
| /* This test should only run if EXT_geometry_point_size is supported */ |
| if (!m_is_geometry_shader_point_size_supported) |
| { |
| throw tcu::NotSupportedError(GEOMETRY_SHADER_POINT_SIZE_NOT_SUPPORTED, "", __FILE__, __LINE__); |
| } |
| |
| out_point_size = (float)m_point_size; |
| } |
| |
| /** Get parts of shaders |
| * |
| * @param out_fragment_shader_parts Array of fragment shader parts |
| * @param out_n_fragment_shader_parts Number of fragment shader parts |
| * @param out_geometry_shader_parts Array of geometry shader parts |
| * @param out_n_geometry_shader_parts Number of geometry shader parts |
| * @param out_vertex_shader_parts Array of vertex shader parts |
| * @param out_n_vertex_shader_parts Number of vertex shader parts |
| **/ |
| void GeometryShaderMaxOutputComponentsTest::getShaderParts(const glw::GLchar* const*& out_fragment_shader_parts, |
| unsigned int& out_n_fragment_shader_parts, |
| const glw::GLchar* const*& out_geometry_shader_parts, |
| unsigned int& out_n_geometry_shader_parts, |
| const glw::GLchar* const*& out_vertex_shader_parts, |
| unsigned int& out_n_vertex_shader_parts) |
| { |
| /* GL functions */ |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| |
| /* Get maximum number of output components */ |
| gl.getIntegerv(m_glExtTokens.MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, &m_max_total_output_components); |
| gl.getIntegerv(m_glExtTokens.MAX_GEOMETRY_OUTPUT_COMPONENTS, &m_max_output_components); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glGetIntegerv() call(s) failed"); |
| |
| m_n_output_points = m_max_total_output_components / m_max_output_components; |
| m_max_output_vectors = m_max_output_components / 4; /* 4 components per vector */ |
| m_n_available_vectors = m_max_output_vectors - 2; /* 2 vectors are reserved for gl_Position and gl_PointSize */ |
| |
| /* Framebuffer width */ |
| m_texture_width = m_point_size * m_n_output_points; |
| |
| /* Fragment shader parts */ |
| prepareFragmentShader(m_fragment_shader_code); |
| |
| m_fragment_shader_code_c_str = m_fragment_shader_code.c_str(); |
| out_fragment_shader_parts = &m_fragment_shader_code_c_str; |
| out_n_fragment_shader_parts = 1; |
| |
| /* Geometry shader parts */ |
| prepareGeometryShader(m_geometry_shader_code); |
| |
| m_geometry_shader_code_c_str = m_geometry_shader_code.c_str(); |
| out_geometry_shader_parts = &m_geometry_shader_code_c_str; |
| out_n_geometry_shader_parts = 1; |
| |
| /* Vertex shader */ |
| out_vertex_shader_parts = &m_vertex_shader_code; |
| out_n_vertex_shader_parts = 1; |
| } |
| |
| /** Prepare test specific program input for draw call |
| * |
| **/ |
| void GeometryShaderMaxOutputComponentsTest::prepareProgramInput() |
| { |
| /* Nothing to be done here */ |
| } |
| |
| /** Verify rendered image |
| * |
| * @param data Image to verify |
| * |
| * @return true Image pixels match expected values |
| * false Some pixels have wrong values |
| **/ |
| bool GeometryShaderMaxOutputComponentsTest::verifyResult(const void* data) |
| { |
| const unsigned char* result_image = (const unsigned char*)data; |
| const unsigned int line_size = m_texture_width * m_texture_pixel_size; |
| const glw::GLint n_components_per_point = m_n_available_vectors * 4; /* 4 components per vector */ |
| |
| /* For each drawn point */ |
| for (glw::GLint point = 0; point < m_n_output_points; ++point) |
| { |
| const glw::GLint first_value = point * n_components_per_point + 1; |
| const glw::GLint last_value = (point + 1) * n_components_per_point; |
| const glw::GLint expected_value = ((first_value + last_value) * n_components_per_point) / 2; |
| const unsigned int point_offset = point * m_texture_pixel_size * m_point_size; |
| |
| /* Verify all pixels that belong to point, area m_point_size x m_point_size */ |
| for (unsigned int y = 0; y < m_point_size; ++y) |
| { |
| const unsigned int line_offset = y * line_size; |
| const unsigned int first_texel_offset = line_offset + point_offset; |
| |
| for (unsigned int x = 0; x < m_point_size; ++x) |
| { |
| const unsigned int texel_offset = first_texel_offset + x * m_texture_pixel_size; |
| |
| if (0 != memcmp(result_image + texel_offset, &expected_value, sizeof(expected_value))) |
| { |
| glw::GLint* result_value = (glw::GLint*)(result_image + texel_offset); |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "Wrong result! Expected: " << expected_value |
| << " Extracted: " << *result_value << " Point: " << point << " X: " << x |
| << " Y: " << y << tcu::TestLog::EndMessage; |
| |
| return false; |
| } |
| } |
| } |
| } |
| |
| return true; |
| } |
| |
| /** Prepare fragment shader code |
| * |
| * @param out_shader_code String that will be used to store shaders code |
| **/ |
| void GeometryShaderMaxOutputComponentsTest::prepareFragmentShader(std::string& out_shader_code) const |
| { |
| std::stringstream stream; |
| |
| stream << m_fragment_shader_code_preamble; |
| stream << m_common_shader_code_gs_fs_out_definitions; |
| |
| for (int i = 0; i < m_n_available_vectors; ++i) |
| { |
| stream << m_fragment_shader_code_flat_in_ivec4 << " " << m_common_shader_code_gs_fs_out << i << ";\n"; |
| } |
| |
| stream << m_fragment_shader_code_body_begin; |
| |
| for (int i = 0; i < m_n_available_vectors; ++i) |
| { |
| stream << " " << m_fragment_shader_code_sum << m_common_shader_code_gs_fs_out << i << ".x + " |
| << m_common_shader_code_gs_fs_out << i << ".y + " << m_common_shader_code_gs_fs_out << i << ".z + " |
| << m_common_shader_code_gs_fs_out << i << ".w;\n"; |
| } |
| |
| stream << m_fragment_shader_code_body_end; |
| |
| out_shader_code = stream.str(); |
| } |
| |
| /** Prepare geometry shader code |
| * |
| * @param out_shader_code String that will be used to store shaders code |
| **/ |
| void GeometryShaderMaxOutputComponentsTest::prepareGeometryShader(std::string& out_shader_code) const |
| { |
| std::stringstream stream; |
| |
| stream << m_geometry_shader_code_preamble; |
| stream << m_common_shader_code_number_of_points; |
| stream << m_n_output_points; |
| stream << m_geometry_shader_code_layout; |
| stream << m_common_shader_code_gs_fs_out_definitions; |
| |
| for (int i = 0; i < m_n_available_vectors; ++i) |
| { |
| stream << m_geometry_shader_code_flat_out_ivec4 << " " << m_common_shader_code_gs_fs_out << i << ";\n"; |
| } |
| |
| stream << m_geometry_shader_code_body_begin; |
| |
| for (int i = 0; i < m_n_available_vectors; ++i) |
| { |
| stream << " " << m_common_shader_code_gs_fs_out << i << m_geometry_shader_code_assignment; |
| } |
| |
| stream << m_geometry_shader_code_body_end; |
| |
| out_shader_code = stream.str(); |
| } |
| |
| /** Constructor |
| * |
| * @param context Test context |
| * @param name Test case's name |
| * @param description Test case's description |
| **/ |
| GeometryShaderMaxOutputVerticesTest::GeometryShaderMaxOutputVerticesTest(Context& context, |
| const ExtParameters& extParams, |
| const char* name, const char* description) |
| : TestCaseBase(context, extParams, name, description) |
| { |
| /* Nothing to be done here */ |
| } |
| |
| /** Executes the test. |
| * Sets the test result to QP_TEST_RESULT_FAIL if the test failed, QP_TEST_RESULT_PASS otherwise. |
| * |
| * Note the function throws exception should an error occur! |
| * |
| * @return STOP if the test has finished, CONTINUE to indicate iterate should be called once again. |
| * |
| **/ |
| tcu::TestCase::IterateResult GeometryShaderMaxOutputVerticesTest::iterate() |
| { |
| /* This test should only run if EXT_geometry_shader is supported */ |
| if (!m_is_geometry_shader_extension_supported) |
| { |
| throw tcu::NotSupportedError(GEOMETRY_SHADER_EXTENSION_NOT_SUPPORTED, "", __FILE__, __LINE__); |
| } |
| |
| /* GL */ |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| |
| /* Get maximum number of output vertices and prepare strings */ |
| glw::GLint max_output_vertices; |
| std::string valid_output_vertices_string; |
| std::string invalid_output_vertices_string; |
| |
| gl.getIntegerv(m_glExtTokens.MAX_GEOMETRY_OUTPUT_VERTICES, &max_output_vertices); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glGetIntegerv() call failed for GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT pname"); |
| |
| std::stringstream stream_valid; |
| stream_valid << max_output_vertices; |
| valid_output_vertices_string = stream_valid.str(); |
| |
| std::stringstream stream_invalid; |
| stream_invalid << max_output_vertices + 1; |
| invalid_output_vertices_string = stream_invalid.str(); |
| |
| /* Geometry shader parts */ |
| const glw::GLchar* geometry_shader_valid_parts[] = { m_geometry_shader_code_preamble, |
| valid_output_vertices_string.c_str(), |
| m_geometry_shader_code_body }; |
| |
| const glw::GLchar* geometry_shader_invalid_parts[] = { m_geometry_shader_code_preamble, |
| invalid_output_vertices_string.c_str(), |
| m_geometry_shader_code_body }; |
| |
| /* Try to build programs */ |
| bool does_valid_build = |
| doesProgramBuild(1, &m_fragment_shader_code, 3, geometry_shader_valid_parts, 1, &m_vertex_shader_code); |
| |
| bool does_invalid_build = |
| doesProgramBuild(1, &m_fragment_shader_code, 3, geometry_shader_invalid_parts, 1, &m_vertex_shader_code); |
| |
| /* Verify results */ |
| if ((true == does_valid_build) && (false == does_invalid_build)) |
| { |
| m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); |
| } |
| else |
| { |
| if (true != does_valid_build) |
| { |
| m_testCtx.getLog() << tcu::TestLog::Message << "Failed to build valid program! GS::max_vertices " |
| "set to MAX_GEOMETRY_OUTPUT_VERTICES.\n" |
| << tcu::TestLog::EndMessage; |
| } |
| |
| if (false != does_invalid_build) |
| { |
| m_testCtx.getLog() << tcu::TestLog::Message << "Build of invalid program was successful! GS::max_vertices " |
| "set to MAX_GEOMETRY_OUTPUT_VERTICES + 1.\n" |
| << tcu::TestLog::EndMessage; |
| } |
| |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail"); |
| } |
| |
| return STOP; |
| } |
| |
| /** Constructor |
| * |
| * @param context Test context |
| * @param name Test case's name |
| * @param description Test case's decsription |
| **/ |
| GeometryShaderMaxOutputComponentsSinglePointTest::GeometryShaderMaxOutputComponentsSinglePointTest( |
| Context& context, const ExtParameters& extParams, const char* name, const char* description) |
| : GeometryShaderLimitsRenderingBase(context, extParams, name, description) |
| , m_max_output_components(0) |
| , m_max_output_vectors(0) |
| , m_n_available_vectors(0) |
| { |
| /* Nothing to be done here */ |
| } |
| |
| /** Clears data after draw call and result verification |
| * |
| **/ |
| void GeometryShaderMaxOutputComponentsSinglePointTest::clean() |
| { |
| /* Nothing to be done here */ |
| } |
| |
| /** Get details for draw call |
| * |
| * @param out_primitive_type Type of primitive that will be used by next draw call |
| * @param out_n_vertices Number of vertices that will used with next draw call |
| **/ |
| void GeometryShaderMaxOutputComponentsSinglePointTest::getDrawCallDetails(glw::GLenum& out_primitive_type, |
| glw::GLuint& out_n_vertices) |
| { |
| /* Draw one point */ |
| out_primitive_type = GL_POINTS; |
| out_n_vertices = 1; |
| } |
| |
| /** Get dimensions and format for texture bind to color attachment 0, get format and type for glReadPixels |
| * |
| * @param out_texture_format Format for texture used as color attachment 0 |
| * @param out_texture_read_format Format of data used with glReadPixels |
| * @param out_texture_read_type Type of data used with glReadPixels |
| * @param out_texture_width Width of texture used as color attachment 0 |
| * @param out_texture_height Height of texture used as color attachment 0 |
| * @param out_texture_pixel_size Size of single pixel in bytes |
| **/ |
| void GeometryShaderMaxOutputComponentsSinglePointTest::getFramebufferDetails( |
| glw::GLenum& out_texture_format, glw::GLenum& out_texture_read_format, glw::GLenum& out_texture_read_type, |
| glw::GLuint& out_texture_width, glw::GLuint& out_texture_height, unsigned int& out_texture_pixel_size) |
| { |
| out_texture_format = GL_R32I; |
| out_texture_read_format = GL_RGBA_INTEGER; |
| out_texture_read_type = GL_INT; |
| out_texture_width = m_texture_width; |
| out_texture_height = m_texture_height; |
| out_texture_pixel_size = 4 * 4; |
| } |
| |
| void GeometryShaderMaxOutputComponentsSinglePointTest::getRequiredPointSize(glw::GLfloat& out_point_size) |
| { |
| /* This test should only run if EXT_geometry_point_size is supported */ |
| if (!m_is_geometry_shader_point_size_supported) |
| { |
| throw tcu::NotSupportedError(GEOMETRY_SHADER_POINT_SIZE_NOT_SUPPORTED, "", __FILE__, __LINE__); |
| } |
| |
| out_point_size = (float)m_point_size; |
| } |
| |
| /** Get parts of shaders |
| * |
| * @param out_fragment_shader_parts Array of fragment shader parts |
| * @param out_n_fragment_shader_parts Number of fragment shader parts |
| * @param out_geometry_shader_parts Array of geometry shader parts |
| * @param out_n_geometry_shader_parts Number of geometry shader parts |
| * @param out_vertex_shader_parts Array of vertex shader parts |
| * @param out_n_vertex_shader_parts Number of vertex shader parts |
| **/ |
| void GeometryShaderMaxOutputComponentsSinglePointTest::getShaderParts( |
| const glw::GLchar* const*& out_fragment_shader_parts, unsigned int& out_n_fragment_shader_parts, |
| const glw::GLchar* const*& out_geometry_shader_parts, unsigned int& out_n_geometry_shader_parts, |
| const glw::GLchar* const*& out_vertex_shader_parts, unsigned int& out_n_vertex_shader_parts) |
| { |
| /* Retrieve ES entry-points */ |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| |
| /* Get maximum number of output components */ |
| gl.getIntegerv(m_glExtTokens.MAX_GEOMETRY_OUTPUT_COMPONENTS, &m_max_output_components); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glGetIntegerv() call failed for GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT pname"); |
| |
| m_max_output_vectors = m_max_output_components / 4; /* 4 components per vector */ |
| m_n_available_vectors = m_max_output_vectors - 2; /* 2 vectors are reserved for gl_Position and gl_PointSize */ |
| |
| /* Fragment shader parts */ |
| prepareFragmentShader(m_fragment_shader_code); |
| |
| m_fragment_shader_code_c_str = m_fragment_shader_code.c_str(); |
| out_fragment_shader_parts = &m_fragment_shader_code_c_str; |
| out_n_fragment_shader_parts = 1; |
| |
| /* Geometry shader parts */ |
| prepareGeometryShader(m_geometry_shader_code); |
| |
| m_geometry_shader_code_c_str = m_geometry_shader_code.c_str(); |
| out_geometry_shader_parts = &m_geometry_shader_code_c_str; |
| out_n_geometry_shader_parts = 1; |
| |
| /* Vertex shader */ |
| out_vertex_shader_parts = &m_vertex_shader_code; |
| out_n_vertex_shader_parts = 1; |
| } |
| |
| /** Prepare test specific program input for draw call |
| * |
| **/ |
| void GeometryShaderMaxOutputComponentsSinglePointTest::prepareProgramInput() |
| { |
| /* Nothing to be done here */ |
| } |
| |
| /** Verify rendered image |
| * |
| * @param data Image to verify |
| * |
| * @return true Image pixels match expected values |
| * false Some pixels have wrong values |
| **/ |
| bool GeometryShaderMaxOutputComponentsSinglePointTest::verifyResult(const void* data) |
| { |
| const unsigned char* result_image = (const unsigned char*)data; |
| const unsigned int line_size = m_texture_width * m_texture_pixel_size; |
| const glw::GLint n_components_per_point = m_n_available_vectors * 4; /* 4 components per vector */ |
| |
| const glw::GLint first_value = 1; |
| const glw::GLint last_value = n_components_per_point; |
| const glw::GLint expected_value = ((first_value + last_value) * n_components_per_point) / 2; |
| |
| /* Verify all pixels that belong to point, area m_point_size x m_point_size */ |
| for (unsigned int y = 0; y < m_point_size; ++y) |
| { |
| const unsigned int line_offset = y * line_size; |
| |
| for (unsigned int x = 0; x < m_point_size; ++x) |
| { |
| const unsigned int texel_offset = line_offset + x * m_texture_pixel_size; |
| |
| if (0 != memcmp(result_image + texel_offset, &expected_value, sizeof(expected_value))) |
| { |
| const glw::GLint* result_value = (const glw::GLint*)(result_image + texel_offset); |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "Wrong result! Expected: " << expected_value |
| << " Extracted: " << *result_value << " X: " << x << " Y: " << y |
| << tcu::TestLog::EndMessage; |
| |
| return false; |
| } |
| } |
| } |
| |
| return true; |
| } |
| |
| /** Prepare fragment shader code |
| * |
| * @param out_shader_code String that will be used to store shaders code |
| **/ |
| void GeometryShaderMaxOutputComponentsSinglePointTest::prepareFragmentShader(std::string& out_shader_code) const |
| { |
| std::stringstream stream; |
| |
| stream << m_fragment_shader_code_preamble; |
| stream << m_common_shader_code_gs_fs_out_definitions; |
| |
| for (int i = 0; i < m_n_available_vectors; ++i) |
| { |
| stream << m_fragment_shader_code_flat_in_ivec4 << " " << m_common_shader_code_gs_fs_out << i << ";\n"; |
| } |
| |
| stream << m_fragment_shader_code_body_begin; |
| |
| for (int i = 0; i < m_n_available_vectors; ++i) |
| { |
| stream << " " << m_fragment_shader_code_sum << m_common_shader_code_gs_fs_out << i << ".x + " |
| << m_common_shader_code_gs_fs_out << i << ".y + " << m_common_shader_code_gs_fs_out << i << ".z + " |
| << m_common_shader_code_gs_fs_out << i << ".w;\n"; |
| } |
| |
| stream << m_fragment_shader_code_body_end; |
| |
| out_shader_code = stream.str(); |
| } |
| |
| /** Prepare geometry shader code |
| * |
| * @param out_shader_code String that will be used to store shaders code |
| **/ |
| void GeometryShaderMaxOutputComponentsSinglePointTest::prepareGeometryShader(std::string& out_shader_code) const |
| { |
| std::stringstream stream; |
| |
| stream << m_geometry_shader_code_preamble; |
| stream << m_common_shader_code_gs_fs_out_definitions; |
| |
| for (int i = 0; i < m_n_available_vectors; ++i) |
| { |
| stream << m_geometry_shader_code_flat_out_ivec4 << " " << m_common_shader_code_gs_fs_out << i << ";\n"; |
| } |
| |
| stream << m_geometry_shader_code_body_begin; |
| |
| for (int i = 0; i < m_n_available_vectors; ++i) |
| { |
| stream << " " << m_common_shader_code_gs_fs_out << i << m_geometry_shader_code_assignment; |
| } |
| |
| stream << m_geometry_shader_code_body_end; |
| |
| out_shader_code = stream.str(); |
| } |
| |
| /** Constructor |
| * |
| * @param context Test context |
| * @param name Test case's name |
| * @param description Test case's description |
| **/ |
| GeometryShaderMaxTextureUnitsTest::GeometryShaderMaxTextureUnitsTest(Context& context, const ExtParameters& extParams, |
| const char* name, const char* description) |
| : GeometryShaderLimitsRenderingBase(context, extParams, name, description) |
| , m_texture_width(0) |
| , m_max_texture_units(0) |
| { |
| /* Nothing to be done here */ |
| } |
| |
| /** Clears data after draw call and result verification |
| * |
| **/ |
| void GeometryShaderMaxTextureUnitsTest::clean() |
| { |
| /* GL functions */ |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| |
| /* Bind 0 to all texture units */ |
| for (int i = 0; i < m_max_texture_units; ++i) |
| { |
| gl.activeTexture(GL_TEXTURE0 + i); |
| gl.bindTexture(GL_TEXTURE_2D, 0); |
| } |
| gl.activeTexture(GL_TEXTURE0); |
| |
| /* Delete textures */ |
| for (int i = 0; i < m_max_texture_units; ++i) |
| { |
| gl.deleteTextures(1, &m_textures[i].texture_id); |
| } |
| |
| m_textures.clear(); |
| } |
| |
| /** Get details for draw call |
| * |
| * @param out_primitive_type Type of primitive that will be used by next draw call |
| * @param out_n_vertices Number of vertices that will used with next draw call |
| **/ |
| void GeometryShaderMaxTextureUnitsTest::getDrawCallDetails(glw::GLenum& out_primitive_type, glw::GLuint& out_n_vertices) |
| { |
| /* Draw GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT points */ |
| out_primitive_type = GL_POINTS; |
| out_n_vertices = m_max_texture_units; |
| } |
| |
| /** Get dimensions and format for texture bind to color attachment 0, get format and type for glReadPixels |
| * |
| * @param out_texture_format Format for texture used as color attachment 0 |
| * @param out_texture_read_format Format of data used with glReadPixels |
| * @param out_texture_read_type Type of data used with glReadPixels |
| * @param out_texture_width Width of texture used as color attachment 0 |
| * @param out_texture_height Height of texture used as color attachment 0 |
| * @param out_texture_pixel_size Size of single pixel in bytes |
| **/ |
| void GeometryShaderMaxTextureUnitsTest::getFramebufferDetails( |
| glw::GLenum& out_texture_format, glw::GLenum& out_texture_read_format, glw::GLenum& out_texture_read_type, |
| glw::GLuint& out_texture_width, glw::GLuint& out_texture_height, unsigned int& out_texture_pixel_size) |
| { |
| out_texture_format = GL_R32I; |
| out_texture_read_format = GL_RGBA_INTEGER; |
| out_texture_read_type = GL_INT; |
| out_texture_width = m_texture_width; |
| out_texture_height = m_texture_height; |
| out_texture_pixel_size = 4 * 4; |
| } |
| |
| void GeometryShaderMaxTextureUnitsTest::getRequiredPointSize(glw::GLfloat& out_point_size) |
| { |
| /* This test should only run if EXT_geometry_point_size is supported */ |
| if (!m_is_geometry_shader_point_size_supported) |
| { |
| throw tcu::NotSupportedError(GEOMETRY_SHADER_POINT_SIZE_NOT_SUPPORTED, "", __FILE__, __LINE__); |
| } |
| |
| out_point_size = (float)m_point_size; |
| } |
| |
| /** Get parts of shaders |
| * |
| * @param out_fragment_shader_parts Array of fragment shader parts |
| * @param out_n_fragment_shader_parts Number of fragment shader parts |
| * @param out_geometry_shader_parts Array of geometry shader parts |
| * @param out_n_geometry_shader_parts Number of geometry shader parts |
| * @param out_vertex_shader_parts Array of vertex shader parts |
| * @param out_n_vertex_shader_parts Number of vertex shader parts |
| **/ |
| void GeometryShaderMaxTextureUnitsTest::getShaderParts(const glw::GLchar* const*& out_fragment_shader_parts, |
| unsigned int& out_n_fragment_shader_parts, |
| const glw::GLchar* const*& out_geometry_shader_parts, |
| unsigned int& out_n_geometry_shader_parts, |
| const glw::GLchar* const*& out_vertex_shader_parts, |
| unsigned int& out_n_vertex_shader_parts) |
| { |
| /* Retrieve ES entry-points */ |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| |
| /* Get maximum number of texture units */ |
| gl.getIntegerv(m_glExtTokens.MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, &m_max_texture_units); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glGetIntegerv() failed for GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT pname"); |
| |
| /* Number of drawn points is equal to GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT */ |
| m_texture_width = m_max_texture_units * m_point_size; |
| |
| /* Prepare texture units string */ |
| std::stringstream stream; |
| stream << m_max_texture_units; |
| m_max_texture_units_string = stream.str(); |
| |
| /* Fragment shader parts */ |
| out_fragment_shader_parts = &m_fragment_shader_code; |
| out_n_fragment_shader_parts = 1; |
| |
| /* Geometry shader parts */ |
| m_geometry_shader_parts[0] = m_geometry_shader_code_preamble; |
| m_geometry_shader_parts[1] = m_max_texture_units_string.c_str(); |
| m_geometry_shader_parts[2] = m_geometry_shader_code_body; |
| |
| out_geometry_shader_parts = m_geometry_shader_parts; |
| out_n_geometry_shader_parts = 3; |
| |
| /* Vertex shader parts */ |
| m_vertex_shader_parts[0] = m_vertex_shader_code_preamble; |
| m_vertex_shader_parts[1] = m_max_texture_units_string.c_str(); |
| m_vertex_shader_parts[2] = m_vertex_shader_code_body; |
| |
| out_vertex_shader_parts = m_vertex_shader_parts; |
| out_n_vertex_shader_parts = 3; |
| } |
| |
| /** Prepare test specific program input for draw call |
| * |
| **/ |
| void GeometryShaderMaxTextureUnitsTest::prepareProgramInput() |
| { |
| /* Retrieve ES entry-points */ |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| |
| m_textures.resize(m_max_texture_units); |
| |
| /* Prepare texture storage and fill data */ |
| for (int i = 0; i < m_max_texture_units; ++i) |
| { |
| /* (starting from 1, delta: 2) */ |
| m_textures[i].data = i * 2 + 1; |
| |
| /* Generate and bind texture */ |
| gl.genTextures(1, &m_textures[i].texture_id); |
| gl.bindTexture(GL_TEXTURE_2D, m_textures[i].texture_id); |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to create texture"); |
| |
| /* Allocate and upload texture data */ |
| gl.texImage2D(GL_TEXTURE_2D, 0 /* level */, GL_R32I, 1 /* width */, 1 /* height */, 0 /* border */, |
| GL_RED_INTEGER, GL_INT, &m_textures[i].data); |
| |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to create storage and fill texture with data"); |
| } |
| |
| /* Prepare sampler uniforms */ |
| for (int i = 0; i < m_max_texture_units; ++i) |
| { |
| /* Prepare name of sampler */ |
| std::stringstream stream; |
| |
| stream << "gs_texture[" << i << "]"; |
| |
| /* Get sampler location */ |
| glw::GLint gs_texture_location = gl.getUniformLocation(m_program_object_id, stream.str().c_str()); |
| |
| if (-1 == gs_texture_location || (GL_NO_ERROR != gl.getError())) |
| { |
| TCU_FAIL("Failed to get uniform isampler2D location"); |
| } |
| |
| /* Set uniform at sampler location value to index of texture unit */ |
| gl.uniform1i(gs_texture_location, i); |
| |
| if (GL_NO_ERROR != gl.getError()) |
| { |
| m_testCtx.getLog() << tcu::TestLog::Message << "Failed to set uniform at location: " << gs_texture_location |
| << " to value: " << i << tcu::TestLog::EndMessage; |
| |
| TCU_FAIL("Failed to get uniform isampler2D location"); |
| } |
| } |
| |
| /* Bind textures to texture units */ |
| for (int i = 0; i < m_max_texture_units; ++i) |
| { |
| gl.activeTexture(GL_TEXTURE0 + i); |
| gl.bindTexture(GL_TEXTURE_2D, m_textures[i].texture_id); |
| } |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to set texture units up"); |
| } |
| |
| /** Verify rendered image |
| * |
| * @param data Image to verify |
| * |
| * @return true Image pixels match expected values |
| * false Some pixels have wrong values |
| **/ |
| bool GeometryShaderMaxTextureUnitsTest::verifyResult(const void* data) |
| { |
| const unsigned char* result_image = (const unsigned char*)data; |
| const unsigned int line_size = m_texture_width * m_texture_pixel_size; |
| |
| /* For each drawn point */ |
| for (glw::GLint point = 0; point < m_max_texture_units; ++point) |
| { |
| const glw::GLint first_value = m_textures[0].data; |
| const glw::GLint last_value = m_textures[point].data; |
| const glw::GLint expected_value = ((first_value + last_value) * (point + 1)) / 2; |
| const unsigned int point_offset = point * m_texture_pixel_size * m_point_size; |
| |
| /* Verify all pixels that belong to point, area m_point_size x m_point_size */ |
| for (unsigned int y = 0; y < m_point_size; ++y) |
| { |
| const unsigned int line_offset = y * line_size; |
| const unsigned int first_texel_offset = line_offset + point_offset; |
| |
| for (unsigned int x = 0; x < m_point_size; ++x) |
| { |
| const unsigned int texel_offset = first_texel_offset + x * m_texture_pixel_size; |
| |
| if (0 != memcmp(result_image + texel_offset, &expected_value, sizeof(expected_value))) |
| { |
| glw::GLint* result_value = (glw::GLint*)(result_image + texel_offset); |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "Wrong result! " |
| "Expected: " |
| << expected_value << " Extracted: " << *result_value << " Point: " << point |
| << " X: " << x << " Y: " << y << tcu::TestLog::EndMessage; |
| |
| return false; |
| } |
| } |
| } |
| } |
| |
| return true; |
| } |
| |
| /** Constructor |
| * |
| * @param context Test context |
| * @param name Test case's name |
| * @param description Test case's description |
| **/ |
| GeometryShaderMaxInvocationsTest::GeometryShaderMaxInvocationsTest(Context& context, const ExtParameters& extParams, |
| const char* name, const char* description) |
| : TestCaseBase(context, extParams, name, description) |
| , m_fragment_shader_id_for_multiple_invocations_pass(0) |
| , m_geometry_shader_id_for_multiple_invocations_pass(0) |
| , m_program_object_id_for_multiple_invocations_pass(0) |
| , m_vertex_shader_id_for_multiple_invocations_pass(0) |
| , m_fragment_shader_id_for_single_invocation_pass(0) |
| , m_geometry_shader_id_for_single_invocation_pass(0) |
| , m_program_object_id_for_single_invocation_pass(0) |
| , m_vertex_shader_id_for_single_invocation_pass(0) |
| , m_max_geometry_shader_invocations(0) |
| , m_framebuffer_object_id(0) |
| , m_color_texture_id(0) |
| , m_texture_width(0) |
| , m_vertex_array_object_id(0) |
| { |
| /* Nothing to be done here */ |
| } |
| |
| /** Initializes GLES objects used during the test. |
| * |
| */ |
| void GeometryShaderMaxInvocationsTest::initTest() |
| { |
| /* This test should only run if EXT_geometry_shader is supported */ |
| if (!m_is_geometry_shader_extension_supported) |
| { |
| throw tcu::NotSupportedError(GEOMETRY_SHADER_EXTENSION_NOT_SUPPORTED, "", __FILE__, __LINE__); |
| } |
| |
| /* Retrieve ES entry-points */ |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| |
| /* Get GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT */ |
| gl.getIntegerv(m_glExtTokens.MAX_GEOMETRY_SHADER_INVOCATIONS, &m_max_geometry_shader_invocations); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glGetIntegerv() call failed for GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT"); |
| |
| /* Prepare string for GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT */ |
| std::stringstream stream; |
| stream << m_max_geometry_shader_invocations; |
| m_max_geometry_shader_invocations_string = stream.str(); |
| |
| /* Prepare gemetry shader parts for multiple invocations pass */ |
| const glw::GLuint n_geometry_shader_parts_for_multiple_invocations_pass = 5; |
| |
| m_geometry_shader_parts_for_multiple_invocations_pass[0] = m_geometry_shader_code_preamble; |
| m_geometry_shader_parts_for_multiple_invocations_pass[1] = m_max_geometry_shader_invocations_string.c_str(); |
| m_geometry_shader_parts_for_multiple_invocations_pass[2] = m_geometry_shader_code_layout; |
| m_geometry_shader_parts_for_multiple_invocations_pass[3] = m_geometry_shader_code_layout_invocations; |
| m_geometry_shader_parts_for_multiple_invocations_pass[4] = m_geometry_shader_code_body; |
| |
| /* Prepare gemetry shader parts for single invocation pass */ |
| const glw::GLuint n_geometry_shader_parts_for_single_invocation_pass = 4; |
| |
| m_geometry_shader_parts_for_single_invocation_pass[0] = m_geometry_shader_code_preamble; |
| m_geometry_shader_parts_for_single_invocation_pass[1] = m_max_geometry_shader_invocations_string.c_str(); |
| m_geometry_shader_parts_for_single_invocation_pass[2] = m_geometry_shader_code_layout; |
| m_geometry_shader_parts_for_single_invocation_pass[3] = m_geometry_shader_code_body; |
| |
| /* Create program and shaders for multiple GS invocations */ |
| m_program_object_id_for_multiple_invocations_pass = gl.createProgram(); |
| |
| m_fragment_shader_id_for_multiple_invocations_pass = gl.createShader(GL_FRAGMENT_SHADER); |
| m_geometry_shader_id_for_multiple_invocations_pass = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); |
| m_vertex_shader_id_for_multiple_invocations_pass = gl.createShader(GL_VERTEX_SHADER); |
| |
| /* Create program and shaders for single GS invocations */ |
| m_program_object_id_for_single_invocation_pass = gl.createProgram(); |
| |
| m_fragment_shader_id_for_single_invocation_pass = gl.createShader(GL_FRAGMENT_SHADER); |
| m_geometry_shader_id_for_single_invocation_pass = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); |
| m_vertex_shader_id_for_single_invocation_pass = gl.createShader(GL_VERTEX_SHADER); |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to create program or shader objects"); |
| |
| /* Build program for multiple GS invocations */ |
| if (false == buildProgram(m_program_object_id_for_multiple_invocations_pass, |
| m_fragment_shader_id_for_multiple_invocations_pass, 1, &m_fragment_shader_code, |
| m_geometry_shader_id_for_multiple_invocations_pass, |
| n_geometry_shader_parts_for_multiple_invocations_pass, |
| m_geometry_shader_parts_for_multiple_invocations_pass, |
| m_vertex_shader_id_for_multiple_invocations_pass, 1, &m_vertex_shader_code)) |
| { |
| TCU_FAIL("Could not create program from valid vertex/geometry/fragment shader"); |
| } |
| |
| /* Build program for single GS invocations */ |
| if (false == buildProgram(m_program_object_id_for_single_invocation_pass, |
| m_fragment_shader_id_for_single_invocation_pass, 1, &m_fragment_shader_code, |
| m_geometry_shader_id_for_single_invocation_pass, |
| n_geometry_shader_parts_for_single_invocation_pass, |
| m_geometry_shader_parts_for_single_invocation_pass, |
| m_vertex_shader_id_for_single_invocation_pass, 1, &m_vertex_shader_code)) |
| { |
| TCU_FAIL("Could not create program from valid vertex/geometry/fragment shader"); |
| } |
| |
| /* Set up texture object and a FBO */ |
| gl.genTextures(1, &m_color_texture_id); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Could not create texture object"); |
| |
| gl.genFramebuffers(1, &m_framebuffer_object_id); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Could not create framebuffer object"); |
| |
| m_texture_width = m_triangle_edge_length * m_max_geometry_shader_invocations; |
| |
| if (false == setupFramebufferWithTextureAsAttachment(m_framebuffer_object_id, m_color_texture_id, GL_RGBA8, |
| m_texture_width, m_texture_height)) |
| { |
| TCU_FAIL("Failed to setup framebuffer"); |
| } |
| |
| /* Set up a vertex array object */ |
| gl.genVertexArrays(1, &m_vertex_array_object_id); |
| gl.bindVertexArray(m_vertex_array_object_id); |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Could not create vertex array object"); |
| } |
| |
| /** Executes the test. |
| * |
| * Sets the test result to QP_TEST_RESULT_FAIL if the test failed, QP_TEST_RESULT_PASS otherwise. |
| * |
| * Note the function throws exception should an error occur! |
| * |
| * @return STOP if the test has finished, CONTINUE to indicate iterate should be called once again. |
| **/ |
| tcu::TestCase::IterateResult GeometryShaderMaxInvocationsTest::iterate() |
| { |
| initTest(); |
| |
| /* Variables used for image verification purposes */ |
| std::vector<unsigned char> result_image(m_texture_width * m_texture_height * m_texture_pixel_size); |
| |
| /* Retrieve ES entry-points */ |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| |
| /* Render with multiple GS invocations */ |
| gl.useProgram(m_program_object_id_for_multiple_invocations_pass); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Could not use program"); |
| |
| gl.clearColor(255 /* red */, 0 /* green */, 0 /* blue */, 0 /* alpha */); |
| gl.clear(GL_COLOR_BUFFER_BIT); |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Could not clear the color buffer"); |
| |
| gl.drawArrays(GL_POINTS, 0 /* first */, 1 /* count */); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Call drawArrays() failed"); |
| |
| /* Extract image from FBO */ |
| gl.readPixels(0 /* x */, 0 /* y */, m_texture_width, m_texture_height, GL_RGBA, GL_UNSIGNED_BYTE, &result_image[0]); |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Could not read back pixels from color buffer"); |
| |
| /* Run verification */ |
| bool result_of_multiple_invocations_pass = verifyResultOfMultipleInvocationsPass(&result_image[0]); |
| |
| /* Render with single GS invocations */ |
| gl.useProgram(m_program_object_id_for_single_invocation_pass); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Could not use program"); |
| |
| gl.clearColor(255 /* red */, 0 /* green */, 0 /* blue */, 0 /* alpha */); |
| gl.clear(GL_COLOR_BUFFER_BIT); |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Could not clear the color buffer"); |
| |
| gl.drawArrays(GL_POINTS, 0 /* first */, 1 /* count */); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Call drawArrays() failed"); |
| |
| /* Extract image from FBO */ |
| gl.readPixels(0 /* x */, 0 /* y */, m_texture_width, m_texture_height, GL_RGBA, GL_UNSIGNED_BYTE, &result_image[0]); |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Could not read back pixels from color buffer"); |
| |
| /* Run verification */ |
| bool result_of_single_invocation_pass = verifyResultOfSingleInvocationPass(&result_image[0]); |
| |
| /* Set test result */ |
| if (result_of_multiple_invocations_pass && result_of_single_invocation_pass) |
| { |
| m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); |
| } |
| else |
| { |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail"); |
| } |
| |
| return STOP; |
| } |
| |
| /** Deinitializes GLES objects created during the test. |
| * |
| */ |
| void GeometryShaderMaxInvocationsTest::deinit() |
| { |
| /* Retrieve ES entry-points */ |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| |
| /* Reset OpenGL ES state */ |
| gl.useProgram(0); |
| gl.bindVertexArray(0); |
| gl.bindTexture(GL_TEXTURE_2D, 0); |
| gl.bindFramebuffer(GL_FRAMEBUFFER, 0); |
| |
| /* Delete everything */ |
| if (m_program_object_id_for_multiple_invocations_pass != 0) |
| { |
| gl.deleteProgram(m_program_object_id_for_multiple_invocations_pass); |
| |
| m_program_object_id_for_multiple_invocations_pass = 0; |
| } |
| |
| if (m_fragment_shader_id_for_multiple_invocations_pass != 0) |
| { |
| gl.deleteShader(m_fragment_shader_id_for_multiple_invocations_pass); |
| |
| m_fragment_shader_id_for_multiple_invocations_pass = 0; |
| } |
| |
| if (m_geometry_shader_id_for_multiple_invocations_pass != 0) |
| { |
| gl.deleteShader(m_geometry_shader_id_for_multiple_invocations_pass); |
| |
| m_geometry_shader_id_for_multiple_invocations_pass = 0; |
| } |
| |
| if (m_vertex_shader_id_for_multiple_invocations_pass != 0) |
| { |
| gl.deleteShader(m_vertex_shader_id_for_multiple_invocations_pass); |
| |
| m_vertex_shader_id_for_multiple_invocations_pass = 0; |
| } |
| |
| if (m_program_object_id_for_single_invocation_pass != 0) |
| { |
| gl.deleteProgram(m_program_object_id_for_single_invocation_pass); |
| |
| m_program_object_id_for_single_invocation_pass = 0; |
| } |
| |
| if (m_fragment_shader_id_for_single_invocation_pass != 0) |
| { |
| gl.deleteShader(m_fragment_shader_id_for_single_invocation_pass); |
| |
| m_fragment_shader_id_for_single_invocation_pass = 0; |
| } |
| |
| if (m_geometry_shader_id_for_single_invocation_pass != 0) |
| { |
| gl.deleteShader(m_geometry_shader_id_for_single_invocation_pass); |
| |
| m_geometry_shader_id_for_single_invocation_pass = 0; |
| } |
| |
| if (m_vertex_shader_id_for_single_invocation_pass != 0) |
| { |
| gl.deleteShader(m_vertex_shader_id_for_single_invocation_pass); |
| |
| m_vertex_shader_id_for_single_invocation_pass = 0; |
| } |
| |
| if (m_vertex_array_object_id != 0) |
| { |
| gl.deleteVertexArrays(1, &m_vertex_array_object_id); |
| |
| m_vertex_array_object_id = 0; |
| } |
| |
| if (m_color_texture_id != 0) |
| { |
| gl.deleteTextures(1, &m_color_texture_id); |
| |
| m_color_texture_id = 0; |
| } |
| |
| if (m_framebuffer_object_id != 0) |
| { |
| gl.deleteFramebuffers(1, &m_framebuffer_object_id); |
| |
| m_framebuffer_object_id = 0; |
| } |
| |
| /* Deinitilize base class */ |
| TestCaseBase::deinit(); |
| } |
| |
| /** Verify image rendered during draw call for multiple invocations pass |
| * |
| * @param result_image Image data |
| * |
| * @return true When image is as expected |
| * false When image is wrong |
| **/ |
| bool GeometryShaderMaxInvocationsTest::verifyResultOfMultipleInvocationsPass(unsigned char* result_image) |
| { |
| for (unsigned int i = 0; i < (unsigned int)m_max_geometry_shader_invocations; ++i) |
| { |
| /* Verify that pixel at triangle's center was modified */ |
| const unsigned int x1 = m_triangle_edge_length * i; |
| const unsigned int x2 = m_triangle_edge_length * i; |
| const unsigned int x3 = m_triangle_edge_length * (i + 1) - 1; |
| |
| const unsigned int y1 = 0; |
| const unsigned int y2 = m_triangle_edge_length - 1; |
| const unsigned int y3 = m_triangle_edge_length - 1; |
| |
| const unsigned int center_x = (x1 + x2 + x3) / 3; |
| const unsigned int center_y = (y1 + y2 + y3) / 3; |
| |
| bool is_pixel_valid = comparePixel(result_image, center_x, center_y, m_texture_width, m_texture_height, |
| m_texture_pixel_size, 0, 255, 0, 0); |
| |
| if (false == is_pixel_valid) |
| { |
| m_testCtx.getLog() << tcu::TestLog::Message << "Invalid pixel at " |
| "[" |
| << center_x << ";" << center_y << "]! " |
| "Triangle index: " |
| << i << " from range <0:" << m_max_geometry_shader_invocations << ")." |
| << tcu::TestLog::EndMessage; |
| |
| return false; |
| } |
| |
| /* Verify that background's pixel was not modified */ |
| const unsigned int x4 = m_triangle_edge_length * (i + 1) - 1; |
| const unsigned int y4 = m_triangle_edge_length - 1; |
| |
| is_pixel_valid = |
| comparePixel(result_image, x4, y4, m_texture_width, m_texture_height, m_texture_pixel_size, 255, 0, 0, 0); |
| |
| if (false == is_pixel_valid) |
| { |
| m_testCtx.getLog() << tcu::TestLog::Message << "Invalid pixel at [" << x4 << ";" << y4 |
| << "]! " |
| "Background for index: " |
| << i << "from range <0:" << m_max_geometry_shader_invocations << ")." |
| << tcu::TestLog::EndMessage; |
| |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| /** Verify image rendered during draw call for single invocation pass |
| * |
| * @param result_image Image data |
| * |
| * @return true When image is as expected |
| * false When image is wrong |
| **/ |
| bool GeometryShaderMaxInvocationsTest::verifyResultOfSingleInvocationPass(unsigned char* result_image) |
| { |
| /* Only one triangle should be drawn, verify that pixel at its center was modified */ |
| { |
| const unsigned int x1 = 0; |
| const unsigned int x2 = 0; |
| const unsigned int x3 = m_triangle_edge_length - 1; |
| |
| const unsigned int y1 = 0; |
| const unsigned int y2 = m_triangle_edge_length - 1; |
| const unsigned int y3 = m_triangle_edge_length - 1; |
| |
| const unsigned int center_x = (x1 + x2 + x3) / 3; |
| const unsigned int center_y = (y1 + y2 + y3) / 3; |
| |
| bool is_pixel_valid = comparePixel(result_image, center_x, center_y, m_texture_width, m_texture_height, |
| m_texture_pixel_size, 0, 255, 0, 0); |
| |
| if (false == is_pixel_valid) |
| { |
| m_testCtx.getLog() << tcu::TestLog::Message << "Invalid pixel at [" << center_x << ";" << center_y |
| << "]! " |
| "Triangle index: " |
| << 0 << " from range <0:" << m_max_geometry_shader_invocations << ")." |
| << tcu::TestLog::EndMessage; |
| |
| return false; |
| } |
| |
| /* Verify that background's pixel was not modified */ |
| const unsigned int x4 = m_triangle_edge_length - 1; |
| const unsigned int y4 = m_triangle_edge_length - 1; |
| |
| is_pixel_valid = |
| comparePixel(result_image, x4, y4, m_texture_width, m_texture_height, m_texture_pixel_size, 255, 0, 0, 0); |
| |
| if (false == is_pixel_valid) |
| { |
| m_testCtx.getLog() << tcu::TestLog::Message << "Invalid pixel at [" << x4 << ";" << y4 |
| << "]! " |
| "Background for index: " |
| << 0 << " from range <0:" << m_max_geometry_shader_invocations << ")." |
| << tcu::TestLog::EndMessage; |
| |
| return false; |
| } |
| } |
| |
| for (unsigned int i = 1; i < (unsigned int)m_max_geometry_shader_invocations; ++i) |
| { |
| /* Verify that pixel at triangle's center was not modified */ |
| const unsigned int x1 = m_triangle_edge_length * i; |
| const unsigned int x2 = m_triangle_edge_length * i; |
| const unsigned int x3 = m_triangle_edge_length * (i + 1) - 1; |
| |
| const unsigned int y1 = 0; |
| const unsigned int y2 = m_triangle_edge_length - 1; |
| const unsigned int y3 = m_triangle_edge_length - 1; |
| |
| const unsigned int center_x = (x1 + x2 + x3) / 3; |
| const unsigned int center_y = (y1 + y2 + y3) / 3; |
| |
| bool is_pixel_valid = comparePixel(result_image, center_x, center_y, m_texture_width, m_texture_height, |
| m_texture_pixel_size, 255, 0, 0, 0); |
| |
| if (false == is_pixel_valid) |
| { |
| m_testCtx.getLog() << tcu::TestLog::Message << "Invalid pixel at [" << center_x << ";" << center_y |
| << "]! " |
| "Triangle index: " |
| << i << " from range <0:" << m_max_geometry_shader_invocations << ")." |
| << tcu::TestLog::EndMessage; |
| |
| return false; |
| } |
| |
| /* Verify that background's pixel was not modified */ |
| const unsigned int x4 = m_triangle_edge_length * (i + 1) - 1; |
| const unsigned int y4 = m_triangle_edge_length - 1; |
| |
| is_pixel_valid = |
| comparePixel(result_image, x4, y4, m_texture_width, m_texture_height, m_texture_pixel_size, 255, 0, 0, 0); |
| |
| if (false == is_pixel_valid) |
| { |
| m_testCtx.getLog() << tcu::TestLog::Message << "Invalid pixel at [" << x4 << ";" << y4 |
| << "]! " |
| "Background for index: " |
| << i << " from range <0:" << m_max_geometry_shader_invocations << ")." |
| << tcu::TestLog::EndMessage; |
| |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| /** Constructor |
| * |
| * @param context Test context |
| * @param name Test case's name |
| * @param description Test case's description |
| **/ |
| GeometryShaderMaxCombinedTextureUnitsTest::GeometryShaderMaxCombinedTextureUnitsTest(Context& context, |
| const ExtParameters& extParams, |
| const char* name, |
| const char* description) |
| : GeometryShaderLimitsRenderingBase(context, extParams, name, description) |
| , m_texture_width(0) |
| , m_max_combined_texture_units(0) |
| , m_max_fragment_texture_units(0) |
| , m_max_geometry_texture_units(0) |
| , m_max_vertex_texture_units(0) |
| , m_min_texture_units(0) |
| , m_n_fragment_texture_units(0) |
| , m_n_geometry_texture_units(0) |
| , m_n_texture_units(0) |
| , m_n_vertex_texture_units(0) |
| { |
| /* Nothing to be done here */ |
| } |
| |
| /** Clears data after draw call and result verification |
| * |
| **/ |
| void GeometryShaderMaxCombinedTextureUnitsTest::clean() |
| { |
| /* GL functions */ |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| |
| /* Bind 0 to all texture units */ |
| for (int i = 0; i < m_n_texture_units; ++i) |
| { |
| gl.activeTexture(GL_TEXTURE0 + i); |
| gl.bindTexture(GL_TEXTURE_2D, 0); |
| } |
| |
| /* Delete textures */ |
| for (int i = 0; i < m_n_texture_units; ++i) |
| { |
| gl.deleteTextures(1, &m_textures[i].texture_id); |
| } |
| |
| m_textures.clear(); |
| } |
| |
| /** Get details for draw call |
| * |
| * @param out_primitive_type Type of primitive that will be used by next draw call |
| * @param out_n_vertices Number of vertices that will used with next draw call |
| **/ |
| void GeometryShaderMaxCombinedTextureUnitsTest::getDrawCallDetails(glw::GLenum& out_primitive_type, |
| glw::GLuint& out_n_vertices) |
| { |
| /* Draw GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT points */ |
| out_primitive_type = GL_POINTS; |
| out_n_vertices = m_min_texture_units; |
| } |
| |
| /** Get dimensions and format for texture bind to color attachment 0, get format and type for glReadPixels |
| * |
| * @param out_texture_format Format for texture used as color attachment 0 |
| * @param out_texture_read_format Format of data used with glReadPixels |
| * @param out_texture_read_type Type of data used with glReadPixels |
| * @param out_texture_width Width of texture used as color attachment 0 |
| * @param out_texture_height Height of texture used as color attachment 0 |
| * @param out_texture_pixel_size Size of single pixel in bytes |
| **/ |
| void GeometryShaderMaxCombinedTextureUnitsTest::getFramebufferDetails( |
| glw::GLenum& out_texture_format, glw::GLenum& out_texture_read_format, glw::GLenum& out_texture_read_type, |
| glw::GLuint& out_texture_width, glw::GLuint& out_texture_height, unsigned int& out_texture_pixel_size) |
| { |
| out_texture_format = GL_R32UI; |
| out_texture_read_format = GL_RGBA_INTEGER; |
| out_texture_read_type = GL_UNSIGNED_INT; |
| out_texture_width = m_texture_width; |
| out_texture_height = m_texture_height; |
| out_texture_pixel_size = 4 * 4; |
| } |
| |
| void GeometryShaderMaxCombinedTextureUnitsTest::getRequiredPointSize(glw::GLfloat& out_point_size) |
| { |
| out_point_size = (float)m_point_size; |
| } |
| |
| /** Get parts of shaders |
| * |
| * @param out_fragment_shader_parts Array of fragment shader parts |
| * @param out_n_fragment_shader_parts Number of fragment shader parts |
| * @param out_geometry_shader_parts Array of geometry shader parts |
| * @param out_n_geometry_shader_parts Number of geometry shader parts |
| * @param out_vertex_shader_parts Array of vertex shader parts |
| * @param out_n_vertex_shader_parts Number of vertex shader parts |
| **/ |
| void GeometryShaderMaxCombinedTextureUnitsTest::getShaderParts(const glw::GLchar* const*& out_fragment_shader_parts, |
| unsigned int& out_n_fragment_shader_parts, |
| const glw::GLchar* const*& out_geometry_shader_parts, |
| unsigned int& out_n_geometry_shader_parts, |
| const glw::GLchar* const*& out_vertex_shader_parts, |
| unsigned int& out_n_vertex_shader_parts) |
| { |
| /* GL functions */ |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| |
| /* Get maximum number of texture units */ |
| gl.getIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &m_max_combined_texture_units); |
| gl.getIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &m_max_vertex_texture_units); |
| gl.getIntegerv(m_glExtTokens.MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, &m_max_geometry_texture_units); |
| gl.getIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &m_max_fragment_texture_units); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glGetIntegerv() call(s) failed"); |
| |
| m_n_texture_units = |
| de::max(m_max_vertex_texture_units, de::max(m_max_geometry_texture_units, m_max_fragment_texture_units)); |
| m_n_vertex_texture_units = de::max(1, de::min(m_max_combined_texture_units - 2, m_max_vertex_texture_units)); |
| m_n_fragment_texture_units = |
| de::max(1, de::min(m_max_combined_texture_units - m_n_vertex_texture_units - 1, m_max_fragment_texture_units)); |
| m_n_geometry_texture_units = |
| de::max(1, de::min(m_max_combined_texture_units - m_n_vertex_texture_units - m_n_fragment_texture_units, |
| m_max_geometry_texture_units)); |
| m_min_texture_units = |
| de::min(m_n_vertex_texture_units, de::min(m_n_fragment_texture_units, m_n_geometry_texture_units)); |
| |
| /* Number of drawn points is equal to GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT */ |
| m_texture_width = m_n_texture_units * m_point_size; |
| |
| /* Prepare texture units string */ |
| std::stringstream stream_fragment; |
| stream_fragment << m_n_fragment_texture_units; |
| m_n_fragment_texture_units_string = stream_fragment.str(); |
| |
| std::stringstream stream_geometry; |
| stream_geometry << m_n_geometry_texture_units; |
| m_n_geometry_texture_units_string = stream_geometry.str(); |
| |
| std::stringstream stream_vertex; |
| stream_vertex << m_n_vertex_texture_units; |
| m_n_vertex_texture_units_string = stream_vertex.str(); |
| |
| /* Fragment shader parts */ |
| m_fragment_shader_parts[0] = m_fragment_shader_code_preamble; |
| m_fragment_shader_parts[1] = m_n_fragment_texture_units_string.c_str(); |
| m_fragment_shader_parts[2] = m_fragment_shader_code_body; |
| |
| out_fragment_shader_parts = m_fragment_shader_parts; |
| out_n_fragment_shader_parts = 3; |
| |
| /* Geometry shader parts */ |
| m_geometry_shader_parts[0] = m_geometry_shader_code_preamble; |
| m_geometry_shader_parts[1] = m_n_geometry_texture_units_string.c_str(); |
| m_geometry_shader_parts[2] = m_geometry_shader_code_body; |
| |
| out_geometry_shader_parts = m_geometry_shader_parts; |
| out_n_geometry_shader_parts = 3; |
| |
| /* Vertex shader parts */ |
| m_vertex_shader_parts[0] = m_vertex_shader_code_preamble; |
|