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#ifndef _GL4CPOSTDEPTHCOVERAGETESTS_HPP
#define _GL4CPOSTDEPTHCOVERAGETESTS_HPP
/*-------------------------------------------------------------------------
* OpenGL Conformance Test Suite
* -----------------------------
*
* Copyright (c) 2016 The Khronos Group Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/ /*!
* \file
* \brief
*/ /*-------------------------------------------------------------------*/
/**
*/ /*!
* \file gl4cPostDepthCoverageTests.hpp
* \brief Conformance tests for the GL_ARB_post_depth_coverage functionality.
*/ /*-------------------------------------------------------------------*/
#include "glcTestCase.hpp"
#include "glwDefs.hpp"
#include "tcuDefs.hpp"
namespace gl4cts
{
/** Verify if:
* * #extension GL_ARB_post_depth_coverage : <behavior> is allowed in the shader.
* * #define GL_ARB_post_depth_coverage is available and equal to 1.
* * Shader with layout(early_fragment_tests) in; builds without an error.
* * Shader with layout(post_depth_coverage) in; builds without an error.
*/
class PostDepthShaderCase : public deqp::TestCase
{
public:
/* Public methods */
PostDepthShaderCase(deqp::Context& context);
void deinit();
void init();
tcu::TestNode::IterateResult iterate();
private:
/* Private methods */
/* Private members */
std::string m_vertShader;
std::string m_fragShader1;
std::string m_fragShader2;
std::string m_fragShader3;
std::string m_fragShader4;
};
/** Verify if fragment shader is allowed to control whether values in
* gl_SampleMaskIn[] reflect the coverage after application of the early
* depth and stencil tests.
*/
class PostDepthSampleMaskCase : public deqp::TestCase
{
public:
/* Public methods */
PostDepthSampleMaskCase(deqp::Context& context);
virtual void deinit();
virtual void init();
virtual tcu::TestNode::IterateResult iterate();
private:
/* Private enums */
enum BufferCase
{
BUFFERCASE_FIRST = 0,
BUFFERCASE_DEPTH = BUFFERCASE_FIRST,
BUFFERCASE_STENCIL = BUFFERCASE_FIRST + 1,
BUFFERCASE_LAST = BUFFERCASE_STENCIL,
};
enum PDCCase
{
PDCCASE_FIRST = 0,
PDCCASE_DISABLED = PDCCASE_FIRST,
PDCCASE_ENABLED = PDCCASE_FIRST + 1,
PDCCASE_LAST = PDCCASE_ENABLED,
};
/* Private methods */
/* Private members */
deUint32 m_framebufferMS;
deUint32 m_framebuffer;
deUint32 m_textureMS;
deUint32 m_texture;
deUint32 m_depthStencilRenderbuffer;
std::string m_vertShader;
std::string m_fragShader1a;
std::string m_fragShader1b;
std::string m_fragShader2;
};
/** Test group which encapsulates all sparse buffer conformance tests */
class PostDepthCoverage : public deqp::TestCaseGroup
{
public:
/* Public methods */
PostDepthCoverage(deqp::Context& context);
void init();
private:
PostDepthCoverage(const PostDepthCoverage& other);
PostDepthCoverage& operator=(const PostDepthCoverage& other);
};
} /* glcts namespace */
#endif // _GL4CPOSTDEPTHCOVERAGETESTS_HPP