blob: 65541ba75ba7c4649f972f217b495f8976348ecc [file] [log] [blame]
/*------------------------------------------------------------------------
* OpenGL Conformance Tests
* ------------------------
*
* Copyright (c) 2017-2019 The Khronos Group Inc.
* Copyright (c) 2017 Codeplay Software Ltd.
* Copyright (c) 2019 NVIDIA Corporation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/ /*!
* \file
* \brief Subgroups Tests
*/ /*--------------------------------------------------------------------*/
#include "glcSubgroupsBuiltinVarTests.hpp"
#include "glcSubgroupsTestsUtils.hpp"
#include <string>
#include <vector>
using namespace tcu;
using namespace std;
namespace glc
{
namespace subgroups
{
bool checkVertexPipelineStagesSubgroupSize(std::vector<const void*> datas,
deUint32 width, deUint32 subgroupSize)
{
const deUint32* data =
reinterpret_cast<const deUint32*>(datas[0]);
for (deUint32 x = 0; x < width; ++x)
{
deUint32 val = data[x * 4];
if (subgroupSize != val)
return false;
}
return true;
}
bool checkVertexPipelineStagesSubgroupInvocationID(std::vector<const void*> datas,
deUint32 width, deUint32 subgroupSize)
{
const deUint32* data =
reinterpret_cast<const deUint32*>(datas[0]);
vector<deUint32> subgroupInvocationHits(subgroupSize, 0);
for (deUint32 x = 0; x < width; ++x)
{
deUint32 subgroupInvocationID = data[(x * 4) + 1];
if (subgroupInvocationID >= subgroupSize)
return false;
subgroupInvocationHits[subgroupInvocationID]++;
}
const deUint32 totalSize = width;
deUint32 totalInvocationsRun = 0;
for (deUint32 i = 0; i < subgroupSize; ++i)
{
totalInvocationsRun += subgroupInvocationHits[i];
}
if (totalInvocationsRun != totalSize)
return false;
return true;
}
static bool checkComputeSubgroupSize(std::vector<const void*> datas,
const deUint32 numWorkgroups[3], const deUint32 localSize[3],
deUint32 subgroupSize)
{
const deUint32* data = reinterpret_cast<const deUint32*>(datas[0]);
for (deUint32 nX = 0; nX < numWorkgroups[0]; ++nX)
{
for (deUint32 nY = 0; nY < numWorkgroups[1]; ++nY)
{
for (deUint32 nZ = 0; nZ < numWorkgroups[2]; ++nZ)
{
for (deUint32 lX = 0; lX < localSize[0]; ++lX)
{
for (deUint32 lY = 0; lY < localSize[1]; ++lY)
{
for (deUint32 lZ = 0; lZ < localSize[2];
++lZ)
{
const deUint32 globalInvocationX =
nX * localSize[0] + lX;
const deUint32 globalInvocationY =
nY * localSize[1] + lY;
const deUint32 globalInvocationZ =
nZ * localSize[2] + lZ;
const deUint32 globalSizeX =
numWorkgroups[0] * localSize[0];
const deUint32 globalSizeY =
numWorkgroups[1] * localSize[1];
const deUint32 offset =
globalSizeX *
((globalSizeY *
globalInvocationZ) +
globalInvocationY) +
globalInvocationX;
if (subgroupSize != data[offset * 4])
return false;
}
}
}
}
}
}
return true;
}
static bool checkComputeSubgroupInvocationID(std::vector<const void*> datas,
const deUint32 numWorkgroups[3], const deUint32 localSize[3],
deUint32 subgroupSize)
{
const deUint32* data = reinterpret_cast<const deUint32*>(datas[0]);
for (deUint32 nX = 0; nX < numWorkgroups[0]; ++nX)
{
for (deUint32 nY = 0; nY < numWorkgroups[1]; ++nY)
{
for (deUint32 nZ = 0; nZ < numWorkgroups[2]; ++nZ)
{
const deUint32 totalLocalSize =
localSize[0] * localSize[1] * localSize[2];
vector<deUint32> subgroupInvocationHits(subgroupSize, 0);
for (deUint32 lX = 0; lX < localSize[0]; ++lX)
{
for (deUint32 lY = 0; lY < localSize[1]; ++lY)
{
for (deUint32 lZ = 0; lZ < localSize[2];
++lZ)
{
const deUint32 globalInvocationX =
nX * localSize[0] + lX;
const deUint32 globalInvocationY =
nY * localSize[1] + lY;
const deUint32 globalInvocationZ =
nZ * localSize[2] + lZ;
const deUint32 globalSizeX =
numWorkgroups[0] * localSize[0];
const deUint32 globalSizeY =
numWorkgroups[1] * localSize[1];
const deUint32 offset =
globalSizeX *
((globalSizeY *
globalInvocationZ) +
globalInvocationY) +
globalInvocationX;
deUint32 subgroupInvocationID = data[(offset * 4) + 1];
if (subgroupInvocationID >= subgroupSize)
return false;
subgroupInvocationHits[subgroupInvocationID]++;
}
}
}
deUint32 totalInvocationsRun = 0;
for (deUint32 i = 0; i < subgroupSize; ++i)
{
totalInvocationsRun += subgroupInvocationHits[i];
}
if (totalInvocationsRun != totalLocalSize)
return false;
}
}
}
return true;
}
static bool checkComputeNumSubgroups (std::vector<const void*> datas,
const deUint32 numWorkgroups[3],
const deUint32 localSize[3],
deUint32)
{
const deUint32* data = reinterpret_cast<const deUint32*>(datas[0]);
for (deUint32 nX = 0; nX < numWorkgroups[0]; ++nX)
{
for (deUint32 nY = 0; nY < numWorkgroups[1]; ++nY)
{
for (deUint32 nZ = 0; nZ < numWorkgroups[2]; ++nZ)
{
const deUint32 totalLocalSize =
localSize[0] * localSize[1] * localSize[2];
for (deUint32 lX = 0; lX < localSize[0]; ++lX)
{
for (deUint32 lY = 0; lY < localSize[1]; ++lY)
{
for (deUint32 lZ = 0; lZ < localSize[2];
++lZ)
{
const deUint32 globalInvocationX =
nX * localSize[0] + lX;
const deUint32 globalInvocationY =
nY * localSize[1] + lY;
const deUint32 globalInvocationZ =
nZ * localSize[2] + lZ;
const deUint32 globalSizeX =
numWorkgroups[0] * localSize[0];
const deUint32 globalSizeY =
numWorkgroups[1] * localSize[1];
const deUint32 offset =
globalSizeX *
((globalSizeY *
globalInvocationZ) +
globalInvocationY) +
globalInvocationX;
deUint32 numSubgroups = data[(offset * 4) + 2];
if (numSubgroups > totalLocalSize)
return false;
}
}
}
}
}
}
return true;
}
static bool checkComputeSubgroupID (std::vector<const void*> datas,
const deUint32 numWorkgroups[3],
const deUint32 localSize[3],
deUint32)
{
const deUint32* data = reinterpret_cast<const deUint32*>(datas[0]);
for (deUint32 nX = 0; nX < numWorkgroups[0]; ++nX)
{
for (deUint32 nY = 0; nY < numWorkgroups[1]; ++nY)
{
for (deUint32 nZ = 0; nZ < numWorkgroups[2]; ++nZ)
{
for (deUint32 lX = 0; lX < localSize[0]; ++lX)
{
for (deUint32 lY = 0; lY < localSize[1]; ++lY)
{
for (deUint32 lZ = 0; lZ < localSize[2];
++lZ)
{
const deUint32 globalInvocationX =
nX * localSize[0] + lX;
const deUint32 globalInvocationY =
nY * localSize[1] + lY;
const deUint32 globalInvocationZ =
nZ * localSize[2] + lZ;
const deUint32 globalSizeX =
numWorkgroups[0] * localSize[0];
const deUint32 globalSizeY =
numWorkgroups[1] * localSize[1];
const deUint32 offset =
globalSizeX *
((globalSizeY *
globalInvocationZ) +
globalInvocationY) +
globalInvocationX;
deUint32 numSubgroups = data[(offset * 4) + 2];
deUint32 subgroupID = data[(offset * 4) + 3];
if (subgroupID >= numSubgroups)
return false;
}
}
}
}
}
}
return true;
}
namespace
{
struct CaseDefinition
{
std::string varName;
ShaderStageFlags shaderStage;
};
}
void initFrameBufferPrograms (SourceCollections& programCollection, CaseDefinition caseDef)
{
{
const string fragmentGLSL =
"${VERSION_DECL}\n"
"precision highp int;\n"
"layout(location = 0) in highp vec4 in_color;\n"
"layout(location = 0) out uvec4 out_color;\n"
"void main()\n"
"{\n"
" out_color = uvec4(in_color);\n"
"}\n";
programCollection.add("fragment") << glu::FragmentSource(fragmentGLSL);
}
if (SHADER_STAGE_VERTEX_BIT != caseDef.shaderStage)
subgroups::setVertexShaderFrameBuffer(programCollection);
if (SHADER_STAGE_VERTEX_BIT == caseDef.shaderStage)
{
const string vertexGLSL =
"${VERSION_DECL}\n"
"#extension GL_KHR_shader_subgroup_basic: enable\n"
"layout(location = 0) out vec4 out_color;\n"
"layout(location = 0) in highp vec4 in_position;\n"
"\n"
"void main (void)\n"
"{\n"
" out_color = vec4(gl_SubgroupSize, gl_SubgroupInvocationID, 1.0f, 1.0f);\n"
" gl_Position = in_position;\n"
" gl_PointSize = 1.0f;\n"
"}\n";
programCollection.add("vert") << glu::VertexSource(vertexGLSL);
}
else if (SHADER_STAGE_TESS_EVALUATION_BIT == caseDef.shaderStage)
{
const string controlSourceGLSL =
"${VERSION_DECL}\n"
"#extension GL_EXT_tessellation_shader : require\n"
"layout(vertices = 2) out;\n"
"layout(location = 0) out vec4 out_color[];\n"
"void main (void)\n"
"{\n"
" if (gl_InvocationID == 0)\n"
" {\n"
" gl_TessLevelOuter[0] = 1.0f;\n"
" gl_TessLevelOuter[1] = 1.0f;\n"
" }\n"
" out_color[gl_InvocationID] = vec4(0.0f);\n"
" gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n"
"}\n";
programCollection.add("tesc") << glu::TessellationControlSource(controlSourceGLSL);
const string evaluationSourceGLSL =
"${VERSION_DECL}\n"
"#extension GL_KHR_shader_subgroup_basic: enable\n"
"#extension GL_EXT_tessellation_shader : require\n"
"layout(isolines, equal_spacing, ccw ) in;\n"
"layout(location = 0) in vec4 in_color[];\n"
"layout(location = 0) out vec4 out_color;\n"
"\n"
"void main (void)\n"
"{\n"
" gl_Position = mix(gl_in[0].gl_Position, gl_in[1].gl_Position, gl_TessCoord.x);\n"
" out_color = vec4(gl_SubgroupSize, gl_SubgroupInvocationID, 0.0f, 0.0f);\n"
"}\n";
programCollection.add("tese") << glu::TessellationEvaluationSource(evaluationSourceGLSL);
}
else if (SHADER_STAGE_TESS_CONTROL_BIT == caseDef.shaderStage)
{
const string controlSourceGLSL =
"${VERSION_DECL}\n"
"#extension GL_EXT_tessellation_shader : require\n"
"#extension GL_KHR_shader_subgroup_basic: enable\n"
"layout(vertices = 2) out;\n"
"layout(location = 0) out vec4 out_color[];\n"
"void main (void)\n"
"{\n"
" if (gl_InvocationID == 0)\n"
" {\n"
" gl_TessLevelOuter[0] = 1.0f;\n"
" gl_TessLevelOuter[1] = 1.0f;\n"
" }\n"
" out_color[gl_InvocationID] = vec4(gl_SubgroupSize, gl_SubgroupInvocationID, 0, 0);\n"
" gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n"
"}\n";
programCollection.add("tesc") << glu::TessellationControlSource(controlSourceGLSL);
const string evaluationSourceGLSL =
"${VERSION_DECL}\n"
"#extension GL_KHR_shader_subgroup_basic: enable\n"
"#extension GL_EXT_tessellation_shader : require\n"
"layout(isolines, equal_spacing, ccw ) in;\n"
"layout(location = 0) in vec4 in_color[];\n"
"layout(location = 0) out vec4 out_color;\n"
"\n"
"void main (void)\n"
"{\n"
" gl_Position = mix(gl_in[0].gl_Position, gl_in[1].gl_Position, gl_TessCoord.x);\n"
" out_color = in_color[0];\n"
"}\n";
programCollection.add("tese") << glu::TessellationEvaluationSource(evaluationSourceGLSL);
}
else if (SHADER_STAGE_GEOMETRY_BIT == caseDef.shaderStage)
{
const string geometryGLSL =
"${VERSION_DECL}\n"
"#extension GL_KHR_shader_subgroup_basic: enable\n"
"layout(points) in;\n"
"layout(points, max_vertices = 1) out;\n"
"layout(location = 0) out vec4 out_color;\n"
"void main (void)\n"
"{\n"
" out_color = vec4(gl_SubgroupSize, gl_SubgroupInvocationID, 0, 0);\n"
" gl_Position = gl_in[0].gl_Position;\n"
" EmitVertex();\n"
" EndPrimitive();\n"
"}\n";
programCollection.add("geometry") << glu::GeometrySource(geometryGLSL);
}
else
{
DE_FATAL("Unsupported shader stage");
}
}
void initPrograms(SourceCollections& programCollection, CaseDefinition caseDef)
{
if (SHADER_STAGE_COMPUTE_BIT == caseDef.shaderStage)
{
std::ostringstream src;
src << "${VERSION_DECL}\n"
<< "#extension GL_KHR_shader_subgroup_basic: enable\n"
<< "layout (${LOCAL_SIZE_X}, ${LOCAL_SIZE_Y}, ${LOCAL_SIZE_Z}) in;\n"
<< "layout(binding = 0, std430) buffer Output\n"
<< "{\n"
<< " uvec4 result[];\n"
<< "};\n"
<< "\n"
<< "void main (void)\n"
<< "{\n"
<< " uvec3 globalSize = gl_NumWorkGroups * gl_WorkGroupSize;\n"
<< " highp uint offset = globalSize.x * ((globalSize.y * "
"gl_GlobalInvocationID.z) + gl_GlobalInvocationID.y) + "
"gl_GlobalInvocationID.x;\n"
<< " result[offset] = uvec4(gl_SubgroupSize, gl_SubgroupInvocationID, gl_NumSubgroups, gl_SubgroupID);\n"
<< "}\n";
programCollection.add("comp") << glu::ComputeSource(src.str());
}
else
{
{
const string vertexGLSL =
"${VERSION_DECL}\n"
"#extension GL_KHR_shader_subgroup_basic: enable\n"
"layout(binding = 0, std430) buffer Output0\n"
"{\n"
" uvec4 result[];\n"
"} b0;\n"
"\n"
"void main (void)\n"
"{\n"
" b0.result[gl_VertexID] = uvec4(gl_SubgroupSize, gl_SubgroupInvocationID, 0, 0);\n"
" float pixelSize = 2.0f/1024.0f;\n"
" float pixelPosition = pixelSize/2.0f - 1.0f;\n"
" gl_Position = vec4(float(gl_VertexID) * pixelSize + pixelPosition, 0.0f, 0.0f, 1.0f);\n"
" gl_PointSize = 1.0f;\n"
"}\n";
programCollection.add("vert") << glu::VertexSource(vertexGLSL);
}
{
const string tescGLSL =
"${VERSION_DECL}\n"
"#extension GL_KHR_shader_subgroup_basic: enable\n"
"layout(vertices=1) out;\n"
"layout(binding = 1, std430) buffer Output1\n"
"{\n"
" uvec4 result[];\n"
"} b1;\n"
"\n"
"void main (void)\n"
"{\n"
" b1.result[gl_PrimitiveID] = uvec4(gl_SubgroupSize, gl_SubgroupInvocationID, 0, 0);\n"
" if (gl_InvocationID == 0)\n"
" {\n"
" gl_TessLevelOuter[0] = 1.0f;\n"
" gl_TessLevelOuter[1] = 1.0f;\n"
" }\n"
" gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n"
"}\n";
programCollection.add("tesc") << glu::TessellationControlSource(tescGLSL);
}
{
const string teseGLSL =
"${VERSION_DECL}\n"
"#extension GL_KHR_shader_subgroup_basic: enable\n"
"layout(isolines) in;\n"
"layout(binding = 2, std430) buffer Output2\n"
"{\n"
" uvec4 result[];\n"
"} b2;\n"
"\n"
"void main (void)\n"
"{\n"
" b2.result[gl_PrimitiveID * 2 + int(gl_TessCoord.x + 0.5)] = uvec4(gl_SubgroupSize, gl_SubgroupInvocationID, 0, 0);\n"
" float pixelSize = 2.0f/1024.0f;\n"
" gl_Position = gl_in[0].gl_Position + gl_TessCoord.x * pixelSize / 2.0f;\n"
"}\n";
programCollection.add("tese") << glu::TessellationEvaluationSource(teseGLSL);
}
{
const string geometryGLSL =
// version string is added by addGeometryShadersFromTemplate
"#extension GL_KHR_shader_subgroup_basic: enable\n"
"layout(${TOPOLOGY}) in;\n"
"layout(points, max_vertices = 1) out;\n"
"layout(binding = 3, std430) buffer Output3\n"
"{\n"
" uvec4 result[];\n"
"} b3;\n"
"\n"
"void main (void)\n"
"{\n"
" b3.result[gl_PrimitiveIDIn] = uvec4(gl_SubgroupSize, gl_SubgroupInvocationID, 0, 0);\n"
" gl_Position = gl_in[0].gl_Position;\n"
" EmitVertex();\n"
" EndPrimitive();\n"
"}\n";
addGeometryShadersFromTemplate(geometryGLSL, programCollection);
}
{
const string fragmentGLSL =
"${VERSION_DECL}\n"
"#extension GL_KHR_shader_subgroup_basic: enable\n"
"precision highp int;\n"
"layout(location = 0) out uvec4 data;\n"
"void main (void)\n"
"{\n"
" data = uvec4(gl_SubgroupSize, gl_SubgroupInvocationID, 0, 0);\n"
"}\n";
programCollection.add("fragment") << glu::FragmentSource(fragmentGLSL);
}
subgroups::addNoSubgroupShader(programCollection);
}
}
void supportedCheck (Context& context, CaseDefinition caseDef)
{
DE_UNREF(caseDef);
if (!subgroups::isSubgroupSupported(context))
TCU_THROW(NotSupportedError, "Subgroup operations are not supported");
}
tcu::TestStatus noSSBOtest (Context& context, const CaseDefinition caseDef)
{
if (!areSubgroupOperationsSupportedForStage(
context, caseDef.shaderStage))
{
if (areSubgroupOperationsRequiredForStage(caseDef.shaderStage))
{
return tcu::TestStatus::fail(
"Shader stage " + getShaderStageName(caseDef.shaderStage) +
" is required to support subgroup operations!");
}
else
{
TCU_THROW(NotSupportedError, "Device does not support subgroup operations for this stage");
}
}
if (SHADER_STAGE_VERTEX_BIT == caseDef.shaderStage)
{
if ("gl_SubgroupSize" == caseDef.varName)
{
return makeVertexFrameBufferTest(
context, FORMAT_R32G32B32A32_UINT, DE_NULL, 0, checkVertexPipelineStagesSubgroupSize);
}
else if ("gl_SubgroupInvocationID" == caseDef.varName)
{
return makeVertexFrameBufferTest(
context, FORMAT_R32G32B32A32_UINT, DE_NULL, 0, checkVertexPipelineStagesSubgroupInvocationID);
}
else
{
return tcu::TestStatus::fail(
caseDef.varName + " failed (unhandled error checking case " +
caseDef.varName + ")!");
}
}
else if ((SHADER_STAGE_TESS_EVALUATION_BIT | SHADER_STAGE_TESS_CONTROL_BIT) & caseDef.shaderStage )
{
if ("gl_SubgroupSize" == caseDef.varName)
{
return makeTessellationEvaluationFrameBufferTest(
context, FORMAT_R32G32B32A32_UINT, DE_NULL, 0, checkVertexPipelineStagesSubgroupSize);
}
else if ("gl_SubgroupInvocationID" == caseDef.varName)
{
return makeTessellationEvaluationFrameBufferTest(
context, FORMAT_R32G32B32A32_UINT, DE_NULL, 0, checkVertexPipelineStagesSubgroupInvocationID);
}
else
{
return tcu::TestStatus::fail(
caseDef.varName + " failed (unhandled error checking case " +
caseDef.varName + ")!");
}
}
else if (SHADER_STAGE_GEOMETRY_BIT & caseDef.shaderStage )
{
if ("gl_SubgroupSize" == caseDef.varName)
{
return makeGeometryFrameBufferTest(
context, FORMAT_R32G32B32A32_UINT, DE_NULL, 0, checkVertexPipelineStagesSubgroupSize);
}
else if ("gl_SubgroupInvocationID" == caseDef.varName)
{
return makeGeometryFrameBufferTest(
context, FORMAT_R32G32B32A32_UINT, DE_NULL, 0, checkVertexPipelineStagesSubgroupInvocationID);
}
else
{
return tcu::TestStatus::fail(
caseDef.varName + " failed (unhandled error checking case " +
caseDef.varName + ")!");
}
}
else
{
TCU_THROW(InternalError, "Unhandled shader stage");
}
}
tcu::TestStatus test(Context& context, const CaseDefinition caseDef)
{
if (SHADER_STAGE_COMPUTE_BIT == caseDef.shaderStage)
{
if (!areSubgroupOperationsSupportedForStage(context, caseDef.shaderStage))
{
return tcu::TestStatus::fail(
"Shader stage " + getShaderStageName(caseDef.shaderStage) +
" is required to support subgroup operations!");
}
if ("gl_SubgroupSize" == caseDef.varName)
{
return makeComputeTest(context, FORMAT_R32G32B32A32_UINT, DE_NULL, 0, checkComputeSubgroupSize);
}
else if ("gl_SubgroupInvocationID" == caseDef.varName)
{
return makeComputeTest(context, FORMAT_R32G32B32A32_UINT, DE_NULL, 0, checkComputeSubgroupInvocationID);
}
else if ("gl_NumSubgroups" == caseDef.varName)
{
return makeComputeTest(context, FORMAT_R32G32B32A32_UINT, DE_NULL, 0, checkComputeNumSubgroups);
}
else if ("gl_SubgroupID" == caseDef.varName)
{
return makeComputeTest(context, FORMAT_R32G32B32A32_UINT, DE_NULL, 0, checkComputeSubgroupID);
}
else
{
return tcu::TestStatus::fail(
caseDef.varName + " failed (unhandled error checking case " +
caseDef.varName + ")!");
}
}
else
{
int supportedStages = context.getDeqpContext().getContextInfo().getInt(GL_SUBGROUP_SUPPORTED_STAGES_KHR);
subgroups::ShaderStageFlags stages = (subgroups::ShaderStageFlags)(caseDef.shaderStage & supportedStages);
if (SHADER_STAGE_FRAGMENT_BIT != stages && !subgroups::isVertexSSBOSupportedForDevice(context))
{
if ( (stages & SHADER_STAGE_FRAGMENT_BIT) == 0)
TCU_THROW(NotSupportedError, "Device does not support vertex stage SSBO writes");
else
stages = SHADER_STAGE_FRAGMENT_BIT;
}
if ((ShaderStageFlags)0u == stages)
TCU_THROW(NotSupportedError, "Subgroup operations are not supported for any graphic shader");
if ("gl_SubgroupSize" == caseDef.varName)
{
return subgroups::allStages(context, FORMAT_R32G32B32A32_UINT, DE_NULL, 0, checkVertexPipelineStagesSubgroupSize, stages);
}
else if ("gl_SubgroupInvocationID" == caseDef.varName)
{
return subgroups::allStages(context, FORMAT_R32G32B32A32_UINT, DE_NULL, 0, checkVertexPipelineStagesSubgroupInvocationID, stages);
}
else
{
return tcu::TestStatus::fail(
caseDef.varName + " failed (unhandled error checking case " +
caseDef.varName + ")!");
}
}
}
deqp::TestCaseGroup* createSubgroupsBuiltinVarTests(deqp::Context& testCtx)
{
de::MovePtr<deqp::TestCaseGroup> graphicGroup(new deqp::TestCaseGroup(
testCtx, "graphics", "Subgroup builtin variable tests: graphics"));
de::MovePtr<deqp::TestCaseGroup> computeGroup(new deqp::TestCaseGroup(
testCtx, "compute", "Subgroup builtin variable tests: compute"));
de::MovePtr<deqp::TestCaseGroup> framebufferGroup(new deqp::TestCaseGroup(
testCtx, "framebuffer", "Subgroup builtin variable tests: framebuffer"));
const char* const all_stages_vars[] =
{
"SubgroupSize",
"SubgroupInvocationID"
};
const char* const compute_only_vars[] =
{
"NumSubgroups",
"SubgroupID"
};
const ShaderStageFlags stages[] =
{
SHADER_STAGE_VERTEX_BIT,
SHADER_STAGE_TESS_EVALUATION_BIT,
SHADER_STAGE_TESS_CONTROL_BIT,
SHADER_STAGE_GEOMETRY_BIT,
};
for (int a = 0; a < DE_LENGTH_OF_ARRAY(all_stages_vars); ++a)
{
const std::string var = all_stages_vars[a];
const std::string varLower = de::toLower(var);
{
const CaseDefinition caseDef = { "gl_" + var, SHADER_STAGE_ALL_GRAPHICS};
SubgroupFactory<CaseDefinition>::addFunctionCaseWithPrograms(graphicGroup.get(),
varLower, "",
supportedCheck, initPrograms, test, caseDef);
}
{
const CaseDefinition caseDef = {"gl_" + var, SHADER_STAGE_COMPUTE_BIT};
SubgroupFactory<CaseDefinition>::addFunctionCaseWithPrograms(computeGroup.get(),
varLower + "_" + getShaderStageName(caseDef.shaderStage), "",
supportedCheck, initPrograms, test, caseDef);
}
for (int stageIndex = 0; stageIndex < DE_LENGTH_OF_ARRAY(stages); ++stageIndex)
{
const CaseDefinition caseDef = {"gl_" + var, stages[stageIndex]};
SubgroupFactory<CaseDefinition>::addFunctionCaseWithPrograms(framebufferGroup.get(),
varLower + "_" + getShaderStageName(caseDef.shaderStage), "",
supportedCheck, initFrameBufferPrograms, noSSBOtest, caseDef);
}
}
for (int a = 0; a < DE_LENGTH_OF_ARRAY(compute_only_vars); ++a)
{
const std::string var = compute_only_vars[a];
const CaseDefinition caseDef = {"gl_" + var, SHADER_STAGE_COMPUTE_BIT};
SubgroupFactory<CaseDefinition>::addFunctionCaseWithPrograms(computeGroup.get(), de::toLower(var), "",
supportedCheck, initPrograms, test, caseDef);
}
de::MovePtr<deqp::TestCaseGroup> group(new deqp::TestCaseGroup(
testCtx, "builtin_var", "Subgroup builtin variable tests"));
group->addChild(graphicGroup.release());
group->addChild(computeGroup.release());
group->addChild(framebufferGroup.release());
return group.release();
}
} // subgroups
} // glc