| /*------------------------------------------------------------------------ |
| * OpenGL Conformance Tests |
| * ------------------------ |
| * |
| * Copyright (c) 2017-2019 The Khronos Group Inc. |
| * Copyright (c) 2017 Codeplay Software Ltd. |
| * Copyright (c) 2019 NVIDIA Corporation. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| */ /*! |
| * \file |
| * \brief Subgroups Tests |
| */ /*--------------------------------------------------------------------*/ |
| |
| #include "glcSubgroupsBuiltinVarTests.hpp" |
| #include "glcSubgroupsTestsUtils.hpp" |
| |
| #include <string> |
| #include <vector> |
| |
| using namespace tcu; |
| using namespace std; |
| |
| namespace glc |
| { |
| namespace subgroups |
| { |
| |
| bool checkVertexPipelineStagesSubgroupSize(std::vector<const void*> datas, |
| deUint32 width, deUint32 subgroupSize) |
| { |
| const deUint32* data = |
| reinterpret_cast<const deUint32*>(datas[0]); |
| for (deUint32 x = 0; x < width; ++x) |
| { |
| deUint32 val = data[x * 4]; |
| |
| if (subgroupSize != val) |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool checkVertexPipelineStagesSubgroupInvocationID(std::vector<const void*> datas, |
| deUint32 width, deUint32 subgroupSize) |
| { |
| const deUint32* data = |
| reinterpret_cast<const deUint32*>(datas[0]); |
| vector<deUint32> subgroupInvocationHits(subgroupSize, 0); |
| |
| for (deUint32 x = 0; x < width; ++x) |
| { |
| deUint32 subgroupInvocationID = data[(x * 4) + 1]; |
| |
| if (subgroupInvocationID >= subgroupSize) |
| return false; |
| subgroupInvocationHits[subgroupInvocationID]++; |
| } |
| |
| const deUint32 totalSize = width; |
| |
| deUint32 totalInvocationsRun = 0; |
| for (deUint32 i = 0; i < subgroupSize; ++i) |
| { |
| totalInvocationsRun += subgroupInvocationHits[i]; |
| } |
| |
| if (totalInvocationsRun != totalSize) |
| return false; |
| |
| return true; |
| } |
| |
| static bool checkComputeSubgroupSize(std::vector<const void*> datas, |
| const deUint32 numWorkgroups[3], const deUint32 localSize[3], |
| deUint32 subgroupSize) |
| { |
| const deUint32* data = reinterpret_cast<const deUint32*>(datas[0]); |
| |
| for (deUint32 nX = 0; nX < numWorkgroups[0]; ++nX) |
| { |
| for (deUint32 nY = 0; nY < numWorkgroups[1]; ++nY) |
| { |
| for (deUint32 nZ = 0; nZ < numWorkgroups[2]; ++nZ) |
| { |
| for (deUint32 lX = 0; lX < localSize[0]; ++lX) |
| { |
| for (deUint32 lY = 0; lY < localSize[1]; ++lY) |
| { |
| for (deUint32 lZ = 0; lZ < localSize[2]; |
| ++lZ) |
| { |
| const deUint32 globalInvocationX = |
| nX * localSize[0] + lX; |
| const deUint32 globalInvocationY = |
| nY * localSize[1] + lY; |
| const deUint32 globalInvocationZ = |
| nZ * localSize[2] + lZ; |
| |
| const deUint32 globalSizeX = |
| numWorkgroups[0] * localSize[0]; |
| const deUint32 globalSizeY = |
| numWorkgroups[1] * localSize[1]; |
| |
| const deUint32 offset = |
| globalSizeX * |
| ((globalSizeY * |
| globalInvocationZ) + |
| globalInvocationY) + |
| globalInvocationX; |
| |
| if (subgroupSize != data[offset * 4]) |
| return false; |
| } |
| } |
| } |
| } |
| } |
| } |
| |
| return true; |
| } |
| |
| static bool checkComputeSubgroupInvocationID(std::vector<const void*> datas, |
| const deUint32 numWorkgroups[3], const deUint32 localSize[3], |
| deUint32 subgroupSize) |
| { |
| const deUint32* data = reinterpret_cast<const deUint32*>(datas[0]); |
| |
| for (deUint32 nX = 0; nX < numWorkgroups[0]; ++nX) |
| { |
| for (deUint32 nY = 0; nY < numWorkgroups[1]; ++nY) |
| { |
| for (deUint32 nZ = 0; nZ < numWorkgroups[2]; ++nZ) |
| { |
| const deUint32 totalLocalSize = |
| localSize[0] * localSize[1] * localSize[2]; |
| vector<deUint32> subgroupInvocationHits(subgroupSize, 0); |
| |
| for (deUint32 lX = 0; lX < localSize[0]; ++lX) |
| { |
| for (deUint32 lY = 0; lY < localSize[1]; ++lY) |
| { |
| for (deUint32 lZ = 0; lZ < localSize[2]; |
| ++lZ) |
| { |
| const deUint32 globalInvocationX = |
| nX * localSize[0] + lX; |
| const deUint32 globalInvocationY = |
| nY * localSize[1] + lY; |
| const deUint32 globalInvocationZ = |
| nZ * localSize[2] + lZ; |
| |
| const deUint32 globalSizeX = |
| numWorkgroups[0] * localSize[0]; |
| const deUint32 globalSizeY = |
| numWorkgroups[1] * localSize[1]; |
| |
| const deUint32 offset = |
| globalSizeX * |
| ((globalSizeY * |
| globalInvocationZ) + |
| globalInvocationY) + |
| globalInvocationX; |
| |
| deUint32 subgroupInvocationID = data[(offset * 4) + 1]; |
| |
| if (subgroupInvocationID >= subgroupSize) |
| return false; |
| |
| subgroupInvocationHits[subgroupInvocationID]++; |
| } |
| } |
| } |
| |
| deUint32 totalInvocationsRun = 0; |
| for (deUint32 i = 0; i < subgroupSize; ++i) |
| { |
| totalInvocationsRun += subgroupInvocationHits[i]; |
| } |
| |
| if (totalInvocationsRun != totalLocalSize) |
| return false; |
| } |
| } |
| } |
| |
| return true; |
| } |
| |
| static bool checkComputeNumSubgroups (std::vector<const void*> datas, |
| const deUint32 numWorkgroups[3], |
| const deUint32 localSize[3], |
| deUint32) |
| { |
| const deUint32* data = reinterpret_cast<const deUint32*>(datas[0]); |
| |
| for (deUint32 nX = 0; nX < numWorkgroups[0]; ++nX) |
| { |
| for (deUint32 nY = 0; nY < numWorkgroups[1]; ++nY) |
| { |
| for (deUint32 nZ = 0; nZ < numWorkgroups[2]; ++nZ) |
| { |
| const deUint32 totalLocalSize = |
| localSize[0] * localSize[1] * localSize[2]; |
| |
| for (deUint32 lX = 0; lX < localSize[0]; ++lX) |
| { |
| for (deUint32 lY = 0; lY < localSize[1]; ++lY) |
| { |
| for (deUint32 lZ = 0; lZ < localSize[2]; |
| ++lZ) |
| { |
| const deUint32 globalInvocationX = |
| nX * localSize[0] + lX; |
| const deUint32 globalInvocationY = |
| nY * localSize[1] + lY; |
| const deUint32 globalInvocationZ = |
| nZ * localSize[2] + lZ; |
| |
| const deUint32 globalSizeX = |
| numWorkgroups[0] * localSize[0]; |
| const deUint32 globalSizeY = |
| numWorkgroups[1] * localSize[1]; |
| |
| const deUint32 offset = |
| globalSizeX * |
| ((globalSizeY * |
| globalInvocationZ) + |
| globalInvocationY) + |
| globalInvocationX; |
| |
| deUint32 numSubgroups = data[(offset * 4) + 2]; |
| |
| if (numSubgroups > totalLocalSize) |
| return false; |
| } |
| } |
| } |
| } |
| } |
| } |
| |
| return true; |
| } |
| |
| static bool checkComputeSubgroupID (std::vector<const void*> datas, |
| const deUint32 numWorkgroups[3], |
| const deUint32 localSize[3], |
| deUint32) |
| { |
| const deUint32* data = reinterpret_cast<const deUint32*>(datas[0]); |
| |
| for (deUint32 nX = 0; nX < numWorkgroups[0]; ++nX) |
| { |
| for (deUint32 nY = 0; nY < numWorkgroups[1]; ++nY) |
| { |
| for (deUint32 nZ = 0; nZ < numWorkgroups[2]; ++nZ) |
| { |
| for (deUint32 lX = 0; lX < localSize[0]; ++lX) |
| { |
| for (deUint32 lY = 0; lY < localSize[1]; ++lY) |
| { |
| for (deUint32 lZ = 0; lZ < localSize[2]; |
| ++lZ) |
| { |
| const deUint32 globalInvocationX = |
| nX * localSize[0] + lX; |
| const deUint32 globalInvocationY = |
| nY * localSize[1] + lY; |
| const deUint32 globalInvocationZ = |
| nZ * localSize[2] + lZ; |
| |
| const deUint32 globalSizeX = |
| numWorkgroups[0] * localSize[0]; |
| const deUint32 globalSizeY = |
| numWorkgroups[1] * localSize[1]; |
| |
| const deUint32 offset = |
| globalSizeX * |
| ((globalSizeY * |
| globalInvocationZ) + |
| globalInvocationY) + |
| globalInvocationX; |
| |
| deUint32 numSubgroups = data[(offset * 4) + 2]; |
| deUint32 subgroupID = data[(offset * 4) + 3]; |
| |
| if (subgroupID >= numSubgroups) |
| return false; |
| } |
| } |
| } |
| } |
| } |
| } |
| |
| return true; |
| } |
| |
| namespace |
| { |
| struct CaseDefinition |
| { |
| std::string varName; |
| ShaderStageFlags shaderStage; |
| }; |
| } |
| |
| void initFrameBufferPrograms (SourceCollections& programCollection, CaseDefinition caseDef) |
| { |
| { |
| const string fragmentGLSL = |
| "${VERSION_DECL}\n" |
| "precision highp int;\n" |
| "layout(location = 0) in highp vec4 in_color;\n" |
| "layout(location = 0) out uvec4 out_color;\n" |
| "void main()\n" |
| "{\n" |
| " out_color = uvec4(in_color);\n" |
| "}\n"; |
| programCollection.add("fragment") << glu::FragmentSource(fragmentGLSL); |
| } |
| |
| if (SHADER_STAGE_VERTEX_BIT != caseDef.shaderStage) |
| subgroups::setVertexShaderFrameBuffer(programCollection); |
| |
| if (SHADER_STAGE_VERTEX_BIT == caseDef.shaderStage) |
| { |
| const string vertexGLSL = |
| "${VERSION_DECL}\n" |
| "#extension GL_KHR_shader_subgroup_basic: enable\n" |
| "layout(location = 0) out vec4 out_color;\n" |
| "layout(location = 0) in highp vec4 in_position;\n" |
| "\n" |
| "void main (void)\n" |
| "{\n" |
| " out_color = vec4(gl_SubgroupSize, gl_SubgroupInvocationID, 1.0f, 1.0f);\n" |
| " gl_Position = in_position;\n" |
| " gl_PointSize = 1.0f;\n" |
| "}\n"; |
| programCollection.add("vert") << glu::VertexSource(vertexGLSL); |
| } |
| else if (SHADER_STAGE_TESS_EVALUATION_BIT == caseDef.shaderStage) |
| { |
| const string controlSourceGLSL = |
| "${VERSION_DECL}\n" |
| "#extension GL_EXT_tessellation_shader : require\n" |
| "layout(vertices = 2) out;\n" |
| "layout(location = 0) out vec4 out_color[];\n" |
| "void main (void)\n" |
| "{\n" |
| " if (gl_InvocationID == 0)\n" |
| " {\n" |
| " gl_TessLevelOuter[0] = 1.0f;\n" |
| " gl_TessLevelOuter[1] = 1.0f;\n" |
| " }\n" |
| " out_color[gl_InvocationID] = vec4(0.0f);\n" |
| " gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n" |
| "}\n"; |
| programCollection.add("tesc") << glu::TessellationControlSource(controlSourceGLSL); |
| |
| const string evaluationSourceGLSL = |
| "${VERSION_DECL}\n" |
| "#extension GL_KHR_shader_subgroup_basic: enable\n" |
| "#extension GL_EXT_tessellation_shader : require\n" |
| "layout(isolines, equal_spacing, ccw ) in;\n" |
| "layout(location = 0) in vec4 in_color[];\n" |
| "layout(location = 0) out vec4 out_color;\n" |
| "\n" |
| "void main (void)\n" |
| "{\n" |
| " gl_Position = mix(gl_in[0].gl_Position, gl_in[1].gl_Position, gl_TessCoord.x);\n" |
| " out_color = vec4(gl_SubgroupSize, gl_SubgroupInvocationID, 0.0f, 0.0f);\n" |
| "}\n"; |
| programCollection.add("tese") << glu::TessellationEvaluationSource(evaluationSourceGLSL); |
| } |
| else if (SHADER_STAGE_TESS_CONTROL_BIT == caseDef.shaderStage) |
| { |
| const string controlSourceGLSL = |
| "${VERSION_DECL}\n" |
| "#extension GL_EXT_tessellation_shader : require\n" |
| "#extension GL_KHR_shader_subgroup_basic: enable\n" |
| "layout(vertices = 2) out;\n" |
| "layout(location = 0) out vec4 out_color[];\n" |
| "void main (void)\n" |
| "{\n" |
| " if (gl_InvocationID == 0)\n" |
| " {\n" |
| " gl_TessLevelOuter[0] = 1.0f;\n" |
| " gl_TessLevelOuter[1] = 1.0f;\n" |
| " }\n" |
| " out_color[gl_InvocationID] = vec4(gl_SubgroupSize, gl_SubgroupInvocationID, 0, 0);\n" |
| " gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n" |
| "}\n"; |
| programCollection.add("tesc") << glu::TessellationControlSource(controlSourceGLSL); |
| |
| const string evaluationSourceGLSL = |
| "${VERSION_DECL}\n" |
| "#extension GL_KHR_shader_subgroup_basic: enable\n" |
| "#extension GL_EXT_tessellation_shader : require\n" |
| "layout(isolines, equal_spacing, ccw ) in;\n" |
| "layout(location = 0) in vec4 in_color[];\n" |
| "layout(location = 0) out vec4 out_color;\n" |
| "\n" |
| "void main (void)\n" |
| "{\n" |
| " gl_Position = mix(gl_in[0].gl_Position, gl_in[1].gl_Position, gl_TessCoord.x);\n" |
| " out_color = in_color[0];\n" |
| "}\n"; |
| programCollection.add("tese") << glu::TessellationEvaluationSource(evaluationSourceGLSL); |
| } |
| else if (SHADER_STAGE_GEOMETRY_BIT == caseDef.shaderStage) |
| { |
| const string geometryGLSL = |
| "${VERSION_DECL}\n" |
| "#extension GL_KHR_shader_subgroup_basic: enable\n" |
| "layout(points) in;\n" |
| "layout(points, max_vertices = 1) out;\n" |
| "layout(location = 0) out vec4 out_color;\n" |
| "void main (void)\n" |
| "{\n" |
| " out_color = vec4(gl_SubgroupSize, gl_SubgroupInvocationID, 0, 0);\n" |
| " gl_Position = gl_in[0].gl_Position;\n" |
| " EmitVertex();\n" |
| " EndPrimitive();\n" |
| "}\n"; |
| programCollection.add("geometry") << glu::GeometrySource(geometryGLSL); |
| } |
| else |
| { |
| DE_FATAL("Unsupported shader stage"); |
| } |
| } |
| |
| void initPrograms(SourceCollections& programCollection, CaseDefinition caseDef) |
| { |
| if (SHADER_STAGE_COMPUTE_BIT == caseDef.shaderStage) |
| { |
| std::ostringstream src; |
| |
| src << "${VERSION_DECL}\n" |
| << "#extension GL_KHR_shader_subgroup_basic: enable\n" |
| << "layout (${LOCAL_SIZE_X}, ${LOCAL_SIZE_Y}, ${LOCAL_SIZE_Z}) in;\n" |
| << "layout(binding = 0, std430) buffer Output\n" |
| << "{\n" |
| << " uvec4 result[];\n" |
| << "};\n" |
| << "\n" |
| << "void main (void)\n" |
| << "{\n" |
| << " uvec3 globalSize = gl_NumWorkGroups * gl_WorkGroupSize;\n" |
| << " highp uint offset = globalSize.x * ((globalSize.y * " |
| "gl_GlobalInvocationID.z) + gl_GlobalInvocationID.y) + " |
| "gl_GlobalInvocationID.x;\n" |
| << " result[offset] = uvec4(gl_SubgroupSize, gl_SubgroupInvocationID, gl_NumSubgroups, gl_SubgroupID);\n" |
| << "}\n"; |
| |
| programCollection.add("comp") << glu::ComputeSource(src.str()); |
| } |
| else |
| { |
| { |
| const string vertexGLSL = |
| "${VERSION_DECL}\n" |
| "#extension GL_KHR_shader_subgroup_basic: enable\n" |
| "layout(binding = 0, std430) buffer Output0\n" |
| "{\n" |
| " uvec4 result[];\n" |
| "} b0;\n" |
| "\n" |
| "void main (void)\n" |
| "{\n" |
| " b0.result[gl_VertexID] = uvec4(gl_SubgroupSize, gl_SubgroupInvocationID, 0, 0);\n" |
| " float pixelSize = 2.0f/1024.0f;\n" |
| " float pixelPosition = pixelSize/2.0f - 1.0f;\n" |
| " gl_Position = vec4(float(gl_VertexID) * pixelSize + pixelPosition, 0.0f, 0.0f, 1.0f);\n" |
| " gl_PointSize = 1.0f;\n" |
| "}\n"; |
| programCollection.add("vert") << glu::VertexSource(vertexGLSL); |
| } |
| |
| { |
| const string tescGLSL = |
| "${VERSION_DECL}\n" |
| "#extension GL_KHR_shader_subgroup_basic: enable\n" |
| "layout(vertices=1) out;\n" |
| "layout(binding = 1, std430) buffer Output1\n" |
| "{\n" |
| " uvec4 result[];\n" |
| "} b1;\n" |
| "\n" |
| "void main (void)\n" |
| "{\n" |
| " b1.result[gl_PrimitiveID] = uvec4(gl_SubgroupSize, gl_SubgroupInvocationID, 0, 0);\n" |
| " if (gl_InvocationID == 0)\n" |
| " {\n" |
| " gl_TessLevelOuter[0] = 1.0f;\n" |
| " gl_TessLevelOuter[1] = 1.0f;\n" |
| " }\n" |
| " gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n" |
| "}\n"; |
| programCollection.add("tesc") << glu::TessellationControlSource(tescGLSL); |
| } |
| |
| { |
| const string teseGLSL = |
| "${VERSION_DECL}\n" |
| "#extension GL_KHR_shader_subgroup_basic: enable\n" |
| "layout(isolines) in;\n" |
| "layout(binding = 2, std430) buffer Output2\n" |
| "{\n" |
| " uvec4 result[];\n" |
| "} b2;\n" |
| "\n" |
| "void main (void)\n" |
| "{\n" |
| " b2.result[gl_PrimitiveID * 2 + int(gl_TessCoord.x + 0.5)] = uvec4(gl_SubgroupSize, gl_SubgroupInvocationID, 0, 0);\n" |
| " float pixelSize = 2.0f/1024.0f;\n" |
| " gl_Position = gl_in[0].gl_Position + gl_TessCoord.x * pixelSize / 2.0f;\n" |
| "}\n"; |
| programCollection.add("tese") << glu::TessellationEvaluationSource(teseGLSL); |
| } |
| |
| { |
| const string geometryGLSL = |
| // version string is added by addGeometryShadersFromTemplate |
| "#extension GL_KHR_shader_subgroup_basic: enable\n" |
| "layout(${TOPOLOGY}) in;\n" |
| "layout(points, max_vertices = 1) out;\n" |
| "layout(binding = 3, std430) buffer Output3\n" |
| "{\n" |
| " uvec4 result[];\n" |
| "} b3;\n" |
| "\n" |
| "void main (void)\n" |
| "{\n" |
| " b3.result[gl_PrimitiveIDIn] = uvec4(gl_SubgroupSize, gl_SubgroupInvocationID, 0, 0);\n" |
| " gl_Position = gl_in[0].gl_Position;\n" |
| " EmitVertex();\n" |
| " EndPrimitive();\n" |
| "}\n"; |
| addGeometryShadersFromTemplate(geometryGLSL, programCollection); |
| } |
| |
| { |
| const string fragmentGLSL = |
| "${VERSION_DECL}\n" |
| "#extension GL_KHR_shader_subgroup_basic: enable\n" |
| "precision highp int;\n" |
| "layout(location = 0) out uvec4 data;\n" |
| "void main (void)\n" |
| "{\n" |
| " data = uvec4(gl_SubgroupSize, gl_SubgroupInvocationID, 0, 0);\n" |
| "}\n"; |
| programCollection.add("fragment") << glu::FragmentSource(fragmentGLSL); |
| } |
| |
| subgroups::addNoSubgroupShader(programCollection); |
| } |
| } |
| |
| void supportedCheck (Context& context, CaseDefinition caseDef) |
| { |
| DE_UNREF(caseDef); |
| if (!subgroups::isSubgroupSupported(context)) |
| TCU_THROW(NotSupportedError, "Subgroup operations are not supported"); |
| } |
| |
| tcu::TestStatus noSSBOtest (Context& context, const CaseDefinition caseDef) |
| { |
| if (!areSubgroupOperationsSupportedForStage( |
| context, caseDef.shaderStage)) |
| { |
| if (areSubgroupOperationsRequiredForStage(caseDef.shaderStage)) |
| { |
| return tcu::TestStatus::fail( |
| "Shader stage " + getShaderStageName(caseDef.shaderStage) + |
| " is required to support subgroup operations!"); |
| } |
| else |
| { |
| TCU_THROW(NotSupportedError, "Device does not support subgroup operations for this stage"); |
| } |
| } |
| |
| if (SHADER_STAGE_VERTEX_BIT == caseDef.shaderStage) |
| { |
| if ("gl_SubgroupSize" == caseDef.varName) |
| { |
| return makeVertexFrameBufferTest( |
| context, FORMAT_R32G32B32A32_UINT, DE_NULL, 0, checkVertexPipelineStagesSubgroupSize); |
| } |
| else if ("gl_SubgroupInvocationID" == caseDef.varName) |
| { |
| return makeVertexFrameBufferTest( |
| context, FORMAT_R32G32B32A32_UINT, DE_NULL, 0, checkVertexPipelineStagesSubgroupInvocationID); |
| } |
| else |
| { |
| return tcu::TestStatus::fail( |
| caseDef.varName + " failed (unhandled error checking case " + |
| caseDef.varName + ")!"); |
| } |
| } |
| else if ((SHADER_STAGE_TESS_EVALUATION_BIT | SHADER_STAGE_TESS_CONTROL_BIT) & caseDef.shaderStage ) |
| { |
| if ("gl_SubgroupSize" == caseDef.varName) |
| { |
| return makeTessellationEvaluationFrameBufferTest( |
| context, FORMAT_R32G32B32A32_UINT, DE_NULL, 0, checkVertexPipelineStagesSubgroupSize); |
| } |
| else if ("gl_SubgroupInvocationID" == caseDef.varName) |
| { |
| return makeTessellationEvaluationFrameBufferTest( |
| context, FORMAT_R32G32B32A32_UINT, DE_NULL, 0, checkVertexPipelineStagesSubgroupInvocationID); |
| } |
| else |
| { |
| return tcu::TestStatus::fail( |
| caseDef.varName + " failed (unhandled error checking case " + |
| caseDef.varName + ")!"); |
| } |
| } |
| else if (SHADER_STAGE_GEOMETRY_BIT & caseDef.shaderStage ) |
| { |
| if ("gl_SubgroupSize" == caseDef.varName) |
| { |
| return makeGeometryFrameBufferTest( |
| context, FORMAT_R32G32B32A32_UINT, DE_NULL, 0, checkVertexPipelineStagesSubgroupSize); |
| } |
| else if ("gl_SubgroupInvocationID" == caseDef.varName) |
| { |
| return makeGeometryFrameBufferTest( |
| context, FORMAT_R32G32B32A32_UINT, DE_NULL, 0, checkVertexPipelineStagesSubgroupInvocationID); |
| } |
| else |
| { |
| return tcu::TestStatus::fail( |
| caseDef.varName + " failed (unhandled error checking case " + |
| caseDef.varName + ")!"); |
| } |
| } |
| else |
| { |
| TCU_THROW(InternalError, "Unhandled shader stage"); |
| } |
| } |
| |
| |
| tcu::TestStatus test(Context& context, const CaseDefinition caseDef) |
| { |
| if (SHADER_STAGE_COMPUTE_BIT == caseDef.shaderStage) |
| { |
| if (!areSubgroupOperationsSupportedForStage(context, caseDef.shaderStage)) |
| { |
| return tcu::TestStatus::fail( |
| "Shader stage " + getShaderStageName(caseDef.shaderStage) + |
| " is required to support subgroup operations!"); |
| } |
| |
| if ("gl_SubgroupSize" == caseDef.varName) |
| { |
| return makeComputeTest(context, FORMAT_R32G32B32A32_UINT, DE_NULL, 0, checkComputeSubgroupSize); |
| } |
| else if ("gl_SubgroupInvocationID" == caseDef.varName) |
| { |
| return makeComputeTest(context, FORMAT_R32G32B32A32_UINT, DE_NULL, 0, checkComputeSubgroupInvocationID); |
| } |
| else if ("gl_NumSubgroups" == caseDef.varName) |
| { |
| return makeComputeTest(context, FORMAT_R32G32B32A32_UINT, DE_NULL, 0, checkComputeNumSubgroups); |
| } |
| else if ("gl_SubgroupID" == caseDef.varName) |
| { |
| return makeComputeTest(context, FORMAT_R32G32B32A32_UINT, DE_NULL, 0, checkComputeSubgroupID); |
| } |
| else |
| { |
| return tcu::TestStatus::fail( |
| caseDef.varName + " failed (unhandled error checking case " + |
| caseDef.varName + ")!"); |
| } |
| } |
| else |
| { |
| int supportedStages = context.getDeqpContext().getContextInfo().getInt(GL_SUBGROUP_SUPPORTED_STAGES_KHR); |
| |
| subgroups::ShaderStageFlags stages = (subgroups::ShaderStageFlags)(caseDef.shaderStage & supportedStages); |
| |
| if (SHADER_STAGE_FRAGMENT_BIT != stages && !subgroups::isVertexSSBOSupportedForDevice(context)) |
| { |
| if ( (stages & SHADER_STAGE_FRAGMENT_BIT) == 0) |
| TCU_THROW(NotSupportedError, "Device does not support vertex stage SSBO writes"); |
| else |
| stages = SHADER_STAGE_FRAGMENT_BIT; |
| } |
| |
| if ((ShaderStageFlags)0u == stages) |
| TCU_THROW(NotSupportedError, "Subgroup operations are not supported for any graphic shader"); |
| |
| if ("gl_SubgroupSize" == caseDef.varName) |
| { |
| return subgroups::allStages(context, FORMAT_R32G32B32A32_UINT, DE_NULL, 0, checkVertexPipelineStagesSubgroupSize, stages); |
| } |
| else if ("gl_SubgroupInvocationID" == caseDef.varName) |
| { |
| return subgroups::allStages(context, FORMAT_R32G32B32A32_UINT, DE_NULL, 0, checkVertexPipelineStagesSubgroupInvocationID, stages); |
| } |
| else |
| { |
| return tcu::TestStatus::fail( |
| caseDef.varName + " failed (unhandled error checking case " + |
| caseDef.varName + ")!"); |
| } |
| } |
| } |
| |
| deqp::TestCaseGroup* createSubgroupsBuiltinVarTests(deqp::Context& testCtx) |
| { |
| de::MovePtr<deqp::TestCaseGroup> graphicGroup(new deqp::TestCaseGroup( |
| testCtx, "graphics", "Subgroup builtin variable tests: graphics")); |
| de::MovePtr<deqp::TestCaseGroup> computeGroup(new deqp::TestCaseGroup( |
| testCtx, "compute", "Subgroup builtin variable tests: compute")); |
| de::MovePtr<deqp::TestCaseGroup> framebufferGroup(new deqp::TestCaseGroup( |
| testCtx, "framebuffer", "Subgroup builtin variable tests: framebuffer")); |
| |
| const char* const all_stages_vars[] = |
| { |
| "SubgroupSize", |
| "SubgroupInvocationID" |
| }; |
| |
| const char* const compute_only_vars[] = |
| { |
| "NumSubgroups", |
| "SubgroupID" |
| }; |
| |
| const ShaderStageFlags stages[] = |
| { |
| SHADER_STAGE_VERTEX_BIT, |
| SHADER_STAGE_TESS_EVALUATION_BIT, |
| SHADER_STAGE_TESS_CONTROL_BIT, |
| SHADER_STAGE_GEOMETRY_BIT, |
| }; |
| |
| for (int a = 0; a < DE_LENGTH_OF_ARRAY(all_stages_vars); ++a) |
| { |
| const std::string var = all_stages_vars[a]; |
| const std::string varLower = de::toLower(var); |
| |
| { |
| const CaseDefinition caseDef = { "gl_" + var, SHADER_STAGE_ALL_GRAPHICS}; |
| |
| SubgroupFactory<CaseDefinition>::addFunctionCaseWithPrograms(graphicGroup.get(), |
| varLower, "", |
| supportedCheck, initPrograms, test, caseDef); |
| } |
| |
| { |
| const CaseDefinition caseDef = {"gl_" + var, SHADER_STAGE_COMPUTE_BIT}; |
| SubgroupFactory<CaseDefinition>::addFunctionCaseWithPrograms(computeGroup.get(), |
| varLower + "_" + getShaderStageName(caseDef.shaderStage), "", |
| supportedCheck, initPrograms, test, caseDef); |
| } |
| |
| for (int stageIndex = 0; stageIndex < DE_LENGTH_OF_ARRAY(stages); ++stageIndex) |
| { |
| const CaseDefinition caseDef = {"gl_" + var, stages[stageIndex]}; |
| SubgroupFactory<CaseDefinition>::addFunctionCaseWithPrograms(framebufferGroup.get(), |
| varLower + "_" + getShaderStageName(caseDef.shaderStage), "", |
| supportedCheck, initFrameBufferPrograms, noSSBOtest, caseDef); |
| } |
| } |
| |
| for (int a = 0; a < DE_LENGTH_OF_ARRAY(compute_only_vars); ++a) |
| { |
| const std::string var = compute_only_vars[a]; |
| |
| const CaseDefinition caseDef = {"gl_" + var, SHADER_STAGE_COMPUTE_BIT}; |
| |
| SubgroupFactory<CaseDefinition>::addFunctionCaseWithPrograms(computeGroup.get(), de::toLower(var), "", |
| supportedCheck, initPrograms, test, caseDef); |
| } |
| |
| de::MovePtr<deqp::TestCaseGroup> group(new deqp::TestCaseGroup( |
| testCtx, "builtin_var", "Subgroup builtin variable tests")); |
| |
| group->addChild(graphicGroup.release()); |
| group->addChild(computeGroup.release()); |
| group->addChild(framebufferGroup.release()); |
| |
| return group.release(); |
| } |
| |
| } // subgroups |
| } // glc |