blob: d4aa9e7babe65ffdb5d72e686b1c9291f7ef5980 [file] [log] [blame]
/*------------------------------------------------------------------------
* OpenGL Conformance Tests
* ------------------------
*
* Copyright (c) 2017-2019 The Khronos Group Inc.
* Copyright (c) 2017 Codeplay Software Ltd.
* Copyright (c) 2019 NVIDIA Corporation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/ /*!
* \file
* \brief Subgroups Tests
*/ /*--------------------------------------------------------------------*/
#include "glcSubgroupsBuiltinMaskVarTests.hpp"
#include "glcSubgroupsTestsUtils.hpp"
#include <string>
#include <vector>
using namespace tcu;
using namespace std;
namespace glc
{
namespace subgroups
{
static bool checkVertexPipelineStages(std::vector<const void*> datas,
deUint32 width, deUint32)
{
return check(datas, width, 1);
}
static bool checkComputeStage(std::vector<const void*> datas,
const deUint32 numWorkgroups[3], const deUint32 localSize[3],
deUint32)
{
return checkCompute(datas, numWorkgroups, localSize, 1);
}
namespace
{
struct CaseDefinition
{
std::string varName;
ShaderStageFlags shaderStage;
};
}
std::string subgroupMask (const CaseDefinition& caseDef)
{
std::ostringstream bdy;
bdy << " uint tempResult = 0x1u;\n"
<< " uint bit = 0x1u;\n"
<< " uint bitCount = 0x0u;\n"
<< " uvec4 mask = subgroupBallot(true);\n"
<< " uvec4 var = " << caseDef.varName << ";\n"
<< " for (uint i = 0u; i < gl_SubgroupSize; i++)\n"
<< " {\n";
if ("gl_SubgroupEqMask" == caseDef.varName)
{
bdy << " if ((i == gl_SubgroupInvocationID) ^^ subgroupBallotBitExtract(var, i))\n"
<< " {\n"
<< " tempResult = 0u;\n"
<< " }\n";
}
else if ("gl_SubgroupGeMask" == caseDef.varName)
{
bdy << " if ((i >= gl_SubgroupInvocationID) ^^ subgroupBallotBitExtract(var, i))\n"
<< " {\n"
<< " tempResult = 0u;\n"
<< " }\n";
}
else if ("gl_SubgroupGtMask" == caseDef.varName)
{
bdy << " if ((i > gl_SubgroupInvocationID) ^^ subgroupBallotBitExtract(var, i))\n"
<< " {\n"
<< " tempResult = 0u;\n"
<< " }\n";
}
else if ("gl_SubgroupLeMask" == caseDef.varName)
{
bdy << " if ((i <= gl_SubgroupInvocationID) ^^ subgroupBallotBitExtract(var, i))\n"
<< " {\n"
<< " tempResult = 0u;\n"
<< " }\n";
}
else if ("gl_SubgroupLtMask" == caseDef.varName)
{
bdy << " if ((i < gl_SubgroupInvocationID) ^^ subgroupBallotBitExtract(var, i))\n"
<< " {\n"
<< " tempResult = 0u;\n"
<< " }\n";
}
bdy << " }\n"
<< " for (uint i = 0u; i < 32u; i++)\n"
<< " {\n"
<< " if ((var.x & bit) > 0u)\n"
<< " {\n"
<< " bitCount++;\n"
<< " }\n"
<< " if ((var.y & bit) > 0u)\n"
<< " {\n"
<< " bitCount++;\n"
<< " }\n"
<< " if ((var.z & bit) > 0u)\n"
<< " {\n"
<< " bitCount++;\n"
<< " }\n"
<< " if ((var.w & bit) > 0u)\n"
<< " {\n"
<< " bitCount++;\n"
<< " }\n"
<< " bit = bit << 1u;\n"
<< " }\n"
<< " if (subgroupBallotBitCount(var) != bitCount)\n"
<< " {\n"
<< " tempResult = 0u;\n"
<< " }\n";
return bdy.str();
}
void initFrameBufferPrograms(SourceCollections& programCollection, CaseDefinition caseDef)
{
subgroups::setFragmentShaderFrameBuffer(programCollection);
if (SHADER_STAGE_VERTEX_BIT != caseDef.shaderStage)
subgroups::setVertexShaderFrameBuffer(programCollection);
if (SHADER_STAGE_VERTEX_BIT == caseDef.shaderStage)
{
const string bdy = subgroupMask(caseDef);
const string vertexGLSL =
"${VERSION_DECL}\n"
"#extension GL_KHR_shader_subgroup_ballot: enable\n"
"layout(location = 0) out float out_color;\n"
"layout(location = 0) in highp vec4 in_position;\n"
"\n"
"void main (void)\n"
"{\n"
+ bdy +
" out_color = float(tempResult);\n"
" gl_Position = in_position;\n"
" gl_PointSize = 1.0f;\n"
"}\n";
programCollection.add("vert") << glu::VertexSource(vertexGLSL);
}
else if (SHADER_STAGE_TESS_EVALUATION_BIT == caseDef.shaderStage)
{
const string bdy = subgroupMask(caseDef);
const string evaluationSourceGLSL =
"${VERSION_DECL}\n"
"#extension GL_KHR_shader_subgroup_ballot: enable\n"
"#extension GL_EXT_tessellation_shader : require\n"
"layout(isolines, equal_spacing, ccw ) in;\n"
"layout(location = 0) out float out_color;\n"
"\n"
"void main (void)\n"
"{\n"
+ bdy +
" out_color = float(tempResult);\n"
" gl_Position = mix(gl_in[0].gl_Position, gl_in[1].gl_Position, gl_TessCoord.x);\n"
"}\n";
programCollection.add("tese") << glu::TessellationEvaluationSource(evaluationSourceGLSL);
subgroups::setTesCtrlShaderFrameBuffer(programCollection);
}
else if (SHADER_STAGE_TESS_CONTROL_BIT == caseDef.shaderStage)
{
const string bdy = subgroupMask(caseDef);
const string controlSourceGLSL =
"${VERSION_DECL}\n"
"#extension GL_EXT_tessellation_shader : require\n"
"#extension GL_KHR_shader_subgroup_ballot: enable\n"
"layout(vertices = 2) out;\n"
"layout(location = 0) out float out_color[];\n"
"void main (void)\n"
"{\n"
" if (gl_InvocationID == 0)\n"
" {\n"
" gl_TessLevelOuter[0] = 1.0f;\n"
" gl_TessLevelOuter[1] = 1.0f;\n"
" }\n"
+ bdy +
" out_color[gl_InvocationID] = float(tempResult);\n"
" gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n"
"}\n";
programCollection.add("tesc") << glu::TessellationControlSource(controlSourceGLSL);
subgroups::setTesEvalShaderFrameBuffer(programCollection);
}
else if (SHADER_STAGE_GEOMETRY_BIT == caseDef.shaderStage)
{
const string bdy = subgroupMask(caseDef);
const string geometryGLSL =
"${VERSION_DECL}\n"
"#extension GL_KHR_shader_subgroup_ballot: enable\n"
"layout(points) in;\n"
"layout(points, max_vertices = 1) out;\n"
"layout(location = 0) out float out_color;\n"
"\n"
"void main (void)\n"
"{\n"
+ bdy +
" out_color = float(tempResult);\n"
" gl_Position = gl_in[0].gl_Position;\n"
" EmitVertex();\n"
" EndPrimitive();\n"
"}\n";
programCollection.add("geometry") << glu::GeometrySource(geometryGLSL);
}
else
{
DE_FATAL("Unsupported shader stage");
}
}
void initPrograms(SourceCollections& programCollection, CaseDefinition caseDef)
{
const string bdy = subgroupMask(caseDef);
if (SHADER_STAGE_COMPUTE_BIT == caseDef.shaderStage)
{
std::ostringstream src;
src << "${VERSION_DECL}\n"
<< "#extension GL_KHR_shader_subgroup_ballot: enable\n"
<< "layout (${LOCAL_SIZE_X}, ${LOCAL_SIZE_Y}, ${LOCAL_SIZE_Z}) in;\n"
<< "layout(binding = 0, std430) buffer Output\n"
<< "{\n"
<< " uint result[];\n"
<< "};\n"
<< "\n"
<< "void main (void)\n"
<< "{\n"
<< " uvec3 globalSize = gl_NumWorkGroups * gl_WorkGroupSize;\n"
<< " highp uint offset = globalSize.x * ((globalSize.y * "
"gl_GlobalInvocationID.z) + gl_GlobalInvocationID.y) + "
"gl_GlobalInvocationID.x;\n"
<< bdy
<< " result[offset] = tempResult;\n"
<< "}\n";
programCollection.add("comp") << glu::ComputeSource(src.str());
}
else
{
{
const string vertex =
"${VERSION_DECL}\n"
"#extension GL_KHR_shader_subgroup_ballot: enable\n"
"layout(binding = 0, std430) buffer Output0\n"
"{\n"
" uint result[];\n"
"} b0;\n"
"\n"
"void main (void)\n"
"{\n"
+ bdy +
" b0.result[gl_VertexID] = tempResult;\n"
" float pixelSize = 2.0f/1024.0f;\n"
" float pixelPosition = pixelSize/2.0f - 1.0f;\n"
" gl_Position = vec4(float(gl_VertexID) * pixelSize + pixelPosition, 0.0f, 0.0f, 1.0f);\n"
" gl_PointSize = 1.0f;\n"
"}\n";
programCollection.add("vert") << glu::VertexSource(vertex);
}
{
const string tesc =
"${VERSION_DECL}\n"
"#extension GL_KHR_shader_subgroup_ballot: enable\n"
"layout(vertices=1) out;\n"
"layout(binding = 1, std430) buffer Output1\n"
"{\n"
" uint result[];\n"
"} b1;\n"
"\n"
"void main (void)\n"
"{\n"
+ bdy +
" b1.result[gl_PrimitiveID] = tempResult;\n"
" if (gl_InvocationID == 0)\n"
" {\n"
" gl_TessLevelOuter[0] = 1.0f;\n"
" gl_TessLevelOuter[1] = 1.0f;\n"
" }\n"
" gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n"
"}\n";
programCollection.add("tesc") << glu::TessellationControlSource(tesc);
}
{
const string tese =
"${VERSION_DECL}\n"
"#extension GL_KHR_shader_subgroup_ballot: enable\n"
"layout(isolines) in;\n"
"layout(binding = 2, std430) buffer Output2\n"
"{\n"
" uint result[];\n"
"} b2;\n"
"\n"
"void main (void)\n"
"{\n"
+ bdy +
" b2.result[gl_PrimitiveID * 2 + int(gl_TessCoord.x + 0.5)] = tempResult;\n"
" float pixelSize = 2.0f/1024.0f;\n"
" gl_Position = gl_in[0].gl_Position + gl_TessCoord.x * pixelSize / 2.0f;\n"
"}\n";
programCollection.add("tese") << glu::TessellationEvaluationSource(tese);
}
{
const string geometry =
"#extension GL_KHR_shader_subgroup_ballot: enable\n"
"layout(${TOPOLOGY}) in;\n"
"layout(points, max_vertices = 1) out;\n"
"layout(binding = 3, std430) buffer Output3\n"
"{\n"
" uint result[];\n"
"} b3;\n"
"\n"
"void main (void)\n"
"{\n"
+ bdy +
" b3.result[gl_PrimitiveIDIn] = tempResult;\n"
" gl_Position = gl_in[0].gl_Position;\n"
" EmitVertex();\n"
" EndPrimitive();\n"
"}\n";
subgroups::addGeometryShadersFromTemplate(geometry, programCollection);
}
{
const string fragment =
"${VERSION_DECL}\n"
"#extension GL_KHR_shader_subgroup_ballot: enable\n"
"precision highp int;\n"
"layout(location = 0) out uint result;\n"
"void main (void)\n"
"{\n"
+ bdy +
" result = tempResult;\n"
"}\n";
programCollection.add("fragment") << glu::FragmentSource(fragment);
}
subgroups::addNoSubgroupShader(programCollection);
}
}
void supportedCheck (Context& context, CaseDefinition caseDef)
{
DE_UNREF(caseDef);
if (!subgroups::isSubgroupSupported(context))
TCU_THROW(NotSupportedError, "Subgroup operations are not supported");
}
tcu::TestStatus noSSBOtest(Context& context, const CaseDefinition caseDef)
{
if (!areSubgroupOperationsSupportedForStage(
context, caseDef.shaderStage))
{
if (areSubgroupOperationsRequiredForStage(caseDef.shaderStage))
{
return tcu::TestStatus::fail(
"Shader stage " + getShaderStageName(caseDef.shaderStage) +
" is required to support subgroup operations!");
}
else
{
TCU_THROW(NotSupportedError, "Device does not support subgroup operations for this stage");
}
}
if (!subgroups::isSubgroupFeatureSupportedForDevice(context, SUBGROUP_FEATURE_BALLOT_BIT))
{
TCU_THROW(NotSupportedError, "Device does not support subgroup ballot operations");
}
if (SHADER_STAGE_VERTEX_BIT == caseDef.shaderStage)
return makeVertexFrameBufferTest(context, FORMAT_R32_UINT, DE_NULL, 0, checkVertexPipelineStages);
else if ((SHADER_STAGE_TESS_EVALUATION_BIT | SHADER_STAGE_TESS_CONTROL_BIT) & caseDef.shaderStage )
return makeTessellationEvaluationFrameBufferTest(context, FORMAT_R32_UINT, DE_NULL, 0, checkVertexPipelineStages);
return makeGeometryFrameBufferTest(context, FORMAT_R32_UINT, DE_NULL, 0, checkVertexPipelineStages);
}
tcu::TestStatus test(Context& context, const CaseDefinition caseDef)
{
if (!subgroups::isSubgroupFeatureSupportedForDevice(context, SUBGROUP_FEATURE_BALLOT_BIT))
{
TCU_THROW(NotSupportedError, "Device does not support subgroup ballot operations");
}
if (SHADER_STAGE_COMPUTE_BIT == caseDef.shaderStage)
{
if (!areSubgroupOperationsSupportedForStage(context, caseDef.shaderStage))
{
return tcu::TestStatus::fail(
"Shader stage " + getShaderStageName(caseDef.shaderStage) +
" is required to support subgroup operations!");
}
return makeComputeTest(context, FORMAT_R32_UINT, DE_NULL, 0, checkComputeStage);
}
else
{
int supportedStages = context.getDeqpContext().getContextInfo().getInt(GL_SUBGROUP_SUPPORTED_STAGES_KHR);
subgroups::ShaderStageFlags stages = (subgroups::ShaderStageFlags)(caseDef.shaderStage & supportedStages);
if ( SHADER_STAGE_FRAGMENT_BIT != stages && !subgroups::isVertexSSBOSupportedForDevice(context))
{
if ( (stages & SHADER_STAGE_FRAGMENT_BIT) == 0)
TCU_THROW(NotSupportedError, "Device does not support vertex stage SSBO writes");
else
stages = SHADER_STAGE_FRAGMENT_BIT;
}
if ((ShaderStageFlags)0u == stages)
TCU_THROW(NotSupportedError, "Subgroup operations are not supported for any graphic shader");
return subgroups::allStages(context, FORMAT_R32_UINT, DE_NULL, 0, checkVertexPipelineStages, stages);
}
}
deqp::TestCaseGroup* createSubgroupsBuiltinMaskVarTests(deqp::Context& testCtx)
{
de::MovePtr<deqp::TestCaseGroup> graphicGroup(new deqp::TestCaseGroup(
testCtx, "graphics", "Subgroup builtin mask category tests: graphics"));
de::MovePtr<deqp::TestCaseGroup> computeGroup(new deqp::TestCaseGroup(
testCtx, "compute", "Subgroup builtin mask category tests: compute"));
de::MovePtr<deqp::TestCaseGroup> framebufferGroup(new deqp::TestCaseGroup(
testCtx, "framebuffer", "Subgroup builtin mask category tests: framebuffer"));
const char* const all_stages_vars[] =
{
"SubgroupEqMask",
"SubgroupGeMask",
"SubgroupGtMask",
"SubgroupLeMask",
"SubgroupLtMask",
};
const subgroups::ShaderStageFlags stages[] =
{
SHADER_STAGE_VERTEX_BIT,
SHADER_STAGE_TESS_EVALUATION_BIT,
SHADER_STAGE_TESS_CONTROL_BIT,
SHADER_STAGE_GEOMETRY_BIT,
};
for (int a = 0; a < DE_LENGTH_OF_ARRAY(all_stages_vars); ++a)
{
const std::string var = all_stages_vars[a];
const std::string varLower = de::toLower(var);
{
const CaseDefinition caseDef = {"gl_" + var, SHADER_STAGE_ALL_GRAPHICS};
SubgroupFactory<CaseDefinition>::addFunctionCaseWithPrograms(graphicGroup.get(),
varLower, "",
supportedCheck, initPrograms, test, caseDef);
}
{
const CaseDefinition caseDef = {"gl_" + var, SHADER_STAGE_COMPUTE_BIT};
SubgroupFactory<CaseDefinition>::addFunctionCaseWithPrograms(computeGroup.get(),
varLower, "",
supportedCheck, initPrograms, test, caseDef);
}
for (int stageIndex = 0; stageIndex < DE_LENGTH_OF_ARRAY(stages); ++stageIndex)
{
const CaseDefinition caseDef = {"gl_" + var, stages[stageIndex]};
SubgroupFactory<CaseDefinition>::addFunctionCaseWithPrograms(framebufferGroup.get(),
varLower + "_" +
getShaderStageName(caseDef.shaderStage), "",
supportedCheck, initFrameBufferPrograms, noSSBOtest, caseDef);
}
}
de::MovePtr<deqp::TestCaseGroup> group(new deqp::TestCaseGroup(
testCtx, "builtin_mask_var", "Subgroup builtin mask variable tests"));
group->addChild(graphicGroup.release());
group->addChild(computeGroup.release());
group->addChild(framebufferGroup.release());
return group.release();
}
} // subgroups
} // glc