| /*------------------------------------------------------------------------ |
| * OpenGL Conformance Tests |
| * ------------------------ |
| * |
| * Copyright (c) 2017-2019 The Khronos Group Inc. |
| * Copyright (c) 2017 Codeplay Software Ltd. |
| * Copyright (c) 2019 NVIDIA Corporation. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| */ /*! |
| * \file |
| * \brief Subgroups Tests |
| */ /*--------------------------------------------------------------------*/ |
| |
| #include "glcSubgroupsBuiltinMaskVarTests.hpp" |
| #include "glcSubgroupsTestsUtils.hpp" |
| |
| #include <string> |
| #include <vector> |
| |
| using namespace tcu; |
| using namespace std; |
| |
| namespace glc |
| { |
| namespace subgroups |
| { |
| |
| static bool checkVertexPipelineStages(std::vector<const void*> datas, |
| deUint32 width, deUint32) |
| { |
| return check(datas, width, 1); |
| } |
| |
| static bool checkComputeStage(std::vector<const void*> datas, |
| const deUint32 numWorkgroups[3], const deUint32 localSize[3], |
| deUint32) |
| { |
| return checkCompute(datas, numWorkgroups, localSize, 1); |
| } |
| |
| namespace |
| { |
| struct CaseDefinition |
| { |
| std::string varName; |
| ShaderStageFlags shaderStage; |
| }; |
| } |
| |
| std::string subgroupMask (const CaseDefinition& caseDef) |
| { |
| std::ostringstream bdy; |
| |
| bdy << " uint tempResult = 0x1u;\n" |
| << " uint bit = 0x1u;\n" |
| << " uint bitCount = 0x0u;\n" |
| << " uvec4 mask = subgroupBallot(true);\n" |
| << " uvec4 var = " << caseDef.varName << ";\n" |
| << " for (uint i = 0u; i < gl_SubgroupSize; i++)\n" |
| << " {\n"; |
| |
| if ("gl_SubgroupEqMask" == caseDef.varName) |
| { |
| bdy << " if ((i == gl_SubgroupInvocationID) ^^ subgroupBallotBitExtract(var, i))\n" |
| << " {\n" |
| << " tempResult = 0u;\n" |
| << " }\n"; |
| } |
| else if ("gl_SubgroupGeMask" == caseDef.varName) |
| { |
| bdy << " if ((i >= gl_SubgroupInvocationID) ^^ subgroupBallotBitExtract(var, i))\n" |
| << " {\n" |
| << " tempResult = 0u;\n" |
| << " }\n"; |
| } |
| else if ("gl_SubgroupGtMask" == caseDef.varName) |
| { |
| bdy << " if ((i > gl_SubgroupInvocationID) ^^ subgroupBallotBitExtract(var, i))\n" |
| << " {\n" |
| << " tempResult = 0u;\n" |
| << " }\n"; |
| } |
| else if ("gl_SubgroupLeMask" == caseDef.varName) |
| { |
| bdy << " if ((i <= gl_SubgroupInvocationID) ^^ subgroupBallotBitExtract(var, i))\n" |
| << " {\n" |
| << " tempResult = 0u;\n" |
| << " }\n"; |
| } |
| else if ("gl_SubgroupLtMask" == caseDef.varName) |
| { |
| bdy << " if ((i < gl_SubgroupInvocationID) ^^ subgroupBallotBitExtract(var, i))\n" |
| << " {\n" |
| << " tempResult = 0u;\n" |
| << " }\n"; |
| } |
| |
| bdy << " }\n" |
| << " for (uint i = 0u; i < 32u; i++)\n" |
| << " {\n" |
| << " if ((var.x & bit) > 0u)\n" |
| << " {\n" |
| << " bitCount++;\n" |
| << " }\n" |
| << " if ((var.y & bit) > 0u)\n" |
| << " {\n" |
| << " bitCount++;\n" |
| << " }\n" |
| << " if ((var.z & bit) > 0u)\n" |
| << " {\n" |
| << " bitCount++;\n" |
| << " }\n" |
| << " if ((var.w & bit) > 0u)\n" |
| << " {\n" |
| << " bitCount++;\n" |
| << " }\n" |
| << " bit = bit << 1u;\n" |
| << " }\n" |
| << " if (subgroupBallotBitCount(var) != bitCount)\n" |
| << " {\n" |
| << " tempResult = 0u;\n" |
| << " }\n"; |
| return bdy.str(); |
| } |
| |
| void initFrameBufferPrograms(SourceCollections& programCollection, CaseDefinition caseDef) |
| { |
| subgroups::setFragmentShaderFrameBuffer(programCollection); |
| |
| if (SHADER_STAGE_VERTEX_BIT != caseDef.shaderStage) |
| subgroups::setVertexShaderFrameBuffer(programCollection); |
| |
| if (SHADER_STAGE_VERTEX_BIT == caseDef.shaderStage) |
| { |
| const string bdy = subgroupMask(caseDef); |
| const string vertexGLSL = |
| "${VERSION_DECL}\n" |
| "#extension GL_KHR_shader_subgroup_ballot: enable\n" |
| "layout(location = 0) out float out_color;\n" |
| "layout(location = 0) in highp vec4 in_position;\n" |
| "\n" |
| "void main (void)\n" |
| "{\n" |
| + bdy + |
| " out_color = float(tempResult);\n" |
| " gl_Position = in_position;\n" |
| " gl_PointSize = 1.0f;\n" |
| "}\n"; |
| programCollection.add("vert") << glu::VertexSource(vertexGLSL); |
| } |
| else if (SHADER_STAGE_TESS_EVALUATION_BIT == caseDef.shaderStage) |
| { |
| const string bdy = subgroupMask(caseDef); |
| const string evaluationSourceGLSL = |
| "${VERSION_DECL}\n" |
| "#extension GL_KHR_shader_subgroup_ballot: enable\n" |
| "#extension GL_EXT_tessellation_shader : require\n" |
| "layout(isolines, equal_spacing, ccw ) in;\n" |
| "layout(location = 0) out float out_color;\n" |
| "\n" |
| "void main (void)\n" |
| "{\n" |
| + bdy + |
| " out_color = float(tempResult);\n" |
| " gl_Position = mix(gl_in[0].gl_Position, gl_in[1].gl_Position, gl_TessCoord.x);\n" |
| "}\n"; |
| programCollection.add("tese") << glu::TessellationEvaluationSource(evaluationSourceGLSL); |
| subgroups::setTesCtrlShaderFrameBuffer(programCollection); |
| } |
| else if (SHADER_STAGE_TESS_CONTROL_BIT == caseDef.shaderStage) |
| { |
| const string bdy = subgroupMask(caseDef); |
| const string controlSourceGLSL = |
| "${VERSION_DECL}\n" |
| "#extension GL_EXT_tessellation_shader : require\n" |
| "#extension GL_KHR_shader_subgroup_ballot: enable\n" |
| "layout(vertices = 2) out;\n" |
| "layout(location = 0) out float out_color[];\n" |
| "void main (void)\n" |
| "{\n" |
| " if (gl_InvocationID == 0)\n" |
| " {\n" |
| " gl_TessLevelOuter[0] = 1.0f;\n" |
| " gl_TessLevelOuter[1] = 1.0f;\n" |
| " }\n" |
| + bdy + |
| " out_color[gl_InvocationID] = float(tempResult);\n" |
| " gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n" |
| "}\n"; |
| programCollection.add("tesc") << glu::TessellationControlSource(controlSourceGLSL); |
| subgroups::setTesEvalShaderFrameBuffer(programCollection); |
| } |
| else if (SHADER_STAGE_GEOMETRY_BIT == caseDef.shaderStage) |
| { |
| const string bdy = subgroupMask(caseDef); |
| const string geometryGLSL = |
| "${VERSION_DECL}\n" |
| "#extension GL_KHR_shader_subgroup_ballot: enable\n" |
| "layout(points) in;\n" |
| "layout(points, max_vertices = 1) out;\n" |
| "layout(location = 0) out float out_color;\n" |
| "\n" |
| "void main (void)\n" |
| "{\n" |
| + bdy + |
| " out_color = float(tempResult);\n" |
| " gl_Position = gl_in[0].gl_Position;\n" |
| " EmitVertex();\n" |
| " EndPrimitive();\n" |
| "}\n"; |
| programCollection.add("geometry") << glu::GeometrySource(geometryGLSL); |
| } |
| else |
| { |
| DE_FATAL("Unsupported shader stage"); |
| } |
| } |
| |
| |
| void initPrograms(SourceCollections& programCollection, CaseDefinition caseDef) |
| { |
| const string bdy = subgroupMask(caseDef); |
| |
| if (SHADER_STAGE_COMPUTE_BIT == caseDef.shaderStage) |
| { |
| std::ostringstream src; |
| |
| src << "${VERSION_DECL}\n" |
| << "#extension GL_KHR_shader_subgroup_ballot: enable\n" |
| << "layout (${LOCAL_SIZE_X}, ${LOCAL_SIZE_Y}, ${LOCAL_SIZE_Z}) in;\n" |
| << "layout(binding = 0, std430) buffer Output\n" |
| << "{\n" |
| << " uint result[];\n" |
| << "};\n" |
| << "\n" |
| << "void main (void)\n" |
| << "{\n" |
| << " uvec3 globalSize = gl_NumWorkGroups * gl_WorkGroupSize;\n" |
| << " highp uint offset = globalSize.x * ((globalSize.y * " |
| "gl_GlobalInvocationID.z) + gl_GlobalInvocationID.y) + " |
| "gl_GlobalInvocationID.x;\n" |
| << bdy |
| << " result[offset] = tempResult;\n" |
| << "}\n"; |
| |
| programCollection.add("comp") << glu::ComputeSource(src.str()); |
| } |
| else |
| { |
| { |
| const string vertex = |
| "${VERSION_DECL}\n" |
| "#extension GL_KHR_shader_subgroup_ballot: enable\n" |
| "layout(binding = 0, std430) buffer Output0\n" |
| "{\n" |
| " uint result[];\n" |
| "} b0;\n" |
| "\n" |
| "void main (void)\n" |
| "{\n" |
| + bdy + |
| " b0.result[gl_VertexID] = tempResult;\n" |
| " float pixelSize = 2.0f/1024.0f;\n" |
| " float pixelPosition = pixelSize/2.0f - 1.0f;\n" |
| " gl_Position = vec4(float(gl_VertexID) * pixelSize + pixelPosition, 0.0f, 0.0f, 1.0f);\n" |
| " gl_PointSize = 1.0f;\n" |
| "}\n"; |
| programCollection.add("vert") << glu::VertexSource(vertex); |
| } |
| |
| { |
| const string tesc = |
| "${VERSION_DECL}\n" |
| "#extension GL_KHR_shader_subgroup_ballot: enable\n" |
| "layout(vertices=1) out;\n" |
| "layout(binding = 1, std430) buffer Output1\n" |
| "{\n" |
| " uint result[];\n" |
| "} b1;\n" |
| "\n" |
| "void main (void)\n" |
| "{\n" |
| + bdy + |
| " b1.result[gl_PrimitiveID] = tempResult;\n" |
| " if (gl_InvocationID == 0)\n" |
| " {\n" |
| " gl_TessLevelOuter[0] = 1.0f;\n" |
| " gl_TessLevelOuter[1] = 1.0f;\n" |
| " }\n" |
| " gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n" |
| "}\n"; |
| programCollection.add("tesc") << glu::TessellationControlSource(tesc); |
| } |
| |
| { |
| const string tese = |
| "${VERSION_DECL}\n" |
| "#extension GL_KHR_shader_subgroup_ballot: enable\n" |
| "layout(isolines) in;\n" |
| "layout(binding = 2, std430) buffer Output2\n" |
| "{\n" |
| " uint result[];\n" |
| "} b2;\n" |
| "\n" |
| "void main (void)\n" |
| "{\n" |
| + bdy + |
| " b2.result[gl_PrimitiveID * 2 + int(gl_TessCoord.x + 0.5)] = tempResult;\n" |
| " float pixelSize = 2.0f/1024.0f;\n" |
| " gl_Position = gl_in[0].gl_Position + gl_TessCoord.x * pixelSize / 2.0f;\n" |
| "}\n"; |
| |
| programCollection.add("tese") << glu::TessellationEvaluationSource(tese); |
| } |
| |
| { |
| const string geometry = |
| "#extension GL_KHR_shader_subgroup_ballot: enable\n" |
| "layout(${TOPOLOGY}) in;\n" |
| "layout(points, max_vertices = 1) out;\n" |
| "layout(binding = 3, std430) buffer Output3\n" |
| "{\n" |
| " uint result[];\n" |
| "} b3;\n" |
| "\n" |
| "void main (void)\n" |
| "{\n" |
| + bdy + |
| " b3.result[gl_PrimitiveIDIn] = tempResult;\n" |
| " gl_Position = gl_in[0].gl_Position;\n" |
| " EmitVertex();\n" |
| " EndPrimitive();\n" |
| "}\n"; |
| |
| subgroups::addGeometryShadersFromTemplate(geometry, programCollection); |
| } |
| |
| { |
| const string fragment = |
| "${VERSION_DECL}\n" |
| "#extension GL_KHR_shader_subgroup_ballot: enable\n" |
| "precision highp int;\n" |
| "layout(location = 0) out uint result;\n" |
| "void main (void)\n" |
| "{\n" |
| + bdy + |
| " result = tempResult;\n" |
| "}\n"; |
| |
| programCollection.add("fragment") << glu::FragmentSource(fragment); |
| } |
| |
| subgroups::addNoSubgroupShader(programCollection); |
| } |
| } |
| |
| void supportedCheck (Context& context, CaseDefinition caseDef) |
| { |
| DE_UNREF(caseDef); |
| if (!subgroups::isSubgroupSupported(context)) |
| TCU_THROW(NotSupportedError, "Subgroup operations are not supported"); |
| } |
| |
| tcu::TestStatus noSSBOtest(Context& context, const CaseDefinition caseDef) |
| { |
| if (!areSubgroupOperationsSupportedForStage( |
| context, caseDef.shaderStage)) |
| { |
| if (areSubgroupOperationsRequiredForStage(caseDef.shaderStage)) |
| { |
| return tcu::TestStatus::fail( |
| "Shader stage " + getShaderStageName(caseDef.shaderStage) + |
| " is required to support subgroup operations!"); |
| } |
| else |
| { |
| TCU_THROW(NotSupportedError, "Device does not support subgroup operations for this stage"); |
| } |
| } |
| |
| if (!subgroups::isSubgroupFeatureSupportedForDevice(context, SUBGROUP_FEATURE_BALLOT_BIT)) |
| { |
| TCU_THROW(NotSupportedError, "Device does not support subgroup ballot operations"); |
| } |
| |
| if (SHADER_STAGE_VERTEX_BIT == caseDef.shaderStage) |
| return makeVertexFrameBufferTest(context, FORMAT_R32_UINT, DE_NULL, 0, checkVertexPipelineStages); |
| else if ((SHADER_STAGE_TESS_EVALUATION_BIT | SHADER_STAGE_TESS_CONTROL_BIT) & caseDef.shaderStage ) |
| return makeTessellationEvaluationFrameBufferTest(context, FORMAT_R32_UINT, DE_NULL, 0, checkVertexPipelineStages); |
| |
| return makeGeometryFrameBufferTest(context, FORMAT_R32_UINT, DE_NULL, 0, checkVertexPipelineStages); |
| } |
| |
| |
| tcu::TestStatus test(Context& context, const CaseDefinition caseDef) |
| { |
| if (!subgroups::isSubgroupFeatureSupportedForDevice(context, SUBGROUP_FEATURE_BALLOT_BIT)) |
| { |
| TCU_THROW(NotSupportedError, "Device does not support subgroup ballot operations"); |
| } |
| |
| if (SHADER_STAGE_COMPUTE_BIT == caseDef.shaderStage) |
| { |
| if (!areSubgroupOperationsSupportedForStage(context, caseDef.shaderStage)) |
| { |
| return tcu::TestStatus::fail( |
| "Shader stage " + getShaderStageName(caseDef.shaderStage) + |
| " is required to support subgroup operations!"); |
| } |
| return makeComputeTest(context, FORMAT_R32_UINT, DE_NULL, 0, checkComputeStage); |
| } |
| else |
| { |
| int supportedStages = context.getDeqpContext().getContextInfo().getInt(GL_SUBGROUP_SUPPORTED_STAGES_KHR); |
| |
| subgroups::ShaderStageFlags stages = (subgroups::ShaderStageFlags)(caseDef.shaderStage & supportedStages); |
| |
| if ( SHADER_STAGE_FRAGMENT_BIT != stages && !subgroups::isVertexSSBOSupportedForDevice(context)) |
| { |
| if ( (stages & SHADER_STAGE_FRAGMENT_BIT) == 0) |
| TCU_THROW(NotSupportedError, "Device does not support vertex stage SSBO writes"); |
| else |
| stages = SHADER_STAGE_FRAGMENT_BIT; |
| } |
| |
| if ((ShaderStageFlags)0u == stages) |
| TCU_THROW(NotSupportedError, "Subgroup operations are not supported for any graphic shader"); |
| |
| return subgroups::allStages(context, FORMAT_R32_UINT, DE_NULL, 0, checkVertexPipelineStages, stages); |
| } |
| } |
| |
| deqp::TestCaseGroup* createSubgroupsBuiltinMaskVarTests(deqp::Context& testCtx) |
| { |
| de::MovePtr<deqp::TestCaseGroup> graphicGroup(new deqp::TestCaseGroup( |
| testCtx, "graphics", "Subgroup builtin mask category tests: graphics")); |
| de::MovePtr<deqp::TestCaseGroup> computeGroup(new deqp::TestCaseGroup( |
| testCtx, "compute", "Subgroup builtin mask category tests: compute")); |
| de::MovePtr<deqp::TestCaseGroup> framebufferGroup(new deqp::TestCaseGroup( |
| testCtx, "framebuffer", "Subgroup builtin mask category tests: framebuffer")); |
| |
| const char* const all_stages_vars[] = |
| { |
| "SubgroupEqMask", |
| "SubgroupGeMask", |
| "SubgroupGtMask", |
| "SubgroupLeMask", |
| "SubgroupLtMask", |
| }; |
| |
| const subgroups::ShaderStageFlags stages[] = |
| { |
| SHADER_STAGE_VERTEX_BIT, |
| SHADER_STAGE_TESS_EVALUATION_BIT, |
| SHADER_STAGE_TESS_CONTROL_BIT, |
| SHADER_STAGE_GEOMETRY_BIT, |
| }; |
| |
| |
| for (int a = 0; a < DE_LENGTH_OF_ARRAY(all_stages_vars); ++a) |
| { |
| const std::string var = all_stages_vars[a]; |
| const std::string varLower = de::toLower(var); |
| |
| { |
| const CaseDefinition caseDef = {"gl_" + var, SHADER_STAGE_ALL_GRAPHICS}; |
| SubgroupFactory<CaseDefinition>::addFunctionCaseWithPrograms(graphicGroup.get(), |
| varLower, "", |
| supportedCheck, initPrograms, test, caseDef); |
| } |
| |
| { |
| const CaseDefinition caseDef = {"gl_" + var, SHADER_STAGE_COMPUTE_BIT}; |
| SubgroupFactory<CaseDefinition>::addFunctionCaseWithPrograms(computeGroup.get(), |
| varLower, "", |
| supportedCheck, initPrograms, test, caseDef); |
| } |
| |
| for (int stageIndex = 0; stageIndex < DE_LENGTH_OF_ARRAY(stages); ++stageIndex) |
| { |
| const CaseDefinition caseDef = {"gl_" + var, stages[stageIndex]}; |
| SubgroupFactory<CaseDefinition>::addFunctionCaseWithPrograms(framebufferGroup.get(), |
| varLower + "_" + |
| getShaderStageName(caseDef.shaderStage), "", |
| supportedCheck, initFrameBufferPrograms, noSSBOtest, caseDef); |
| } |
| } |
| |
| de::MovePtr<deqp::TestCaseGroup> group(new deqp::TestCaseGroup( |
| testCtx, "builtin_mask_var", "Subgroup builtin mask variable tests")); |
| |
| group->addChild(graphicGroup.release()); |
| group->addChild(computeGroup.release()); |
| group->addChild(framebufferGroup.release()); |
| |
| return group.release(); |
| } |
| } // subgroups |
| } // glc |