blob: acf97b311371f1ee0294475406777ba37a0d9dee [file] [log] [blame]
/*------------------------------------------------------------------------
* OpenGL Conformance Tests
* ------------------------
*
* Copyright (c) 2017-2019 The Khronos Group Inc.
* Copyright (c) 2017 Codeplay Software Ltd.
* Copyright (c) 2019 NVIDIA Corporation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/ /*!
* \file
* \brief Subgroups Tests
*/ /*--------------------------------------------------------------------*/
#include "glcSubgroupsBallotOtherTests.hpp"
#include "glcSubgroupsTestsUtils.hpp"
#include <string>
#include <vector>
using namespace tcu;
using namespace std;
namespace glc
{
namespace subgroups
{
namespace
{
enum OpType
{
OPTYPE_INVERSE_BALLOT = 0,
OPTYPE_BALLOT_BIT_EXTRACT,
OPTYPE_BALLOT_BIT_COUNT,
OPTYPE_BALLOT_INCLUSIVE_BIT_COUNT,
OPTYPE_BALLOT_EXCLUSIVE_BIT_COUNT,
OPTYPE_BALLOT_FIND_LSB,
OPTYPE_BALLOT_FIND_MSB,
OPTYPE_LAST
};
static bool checkVertexPipelineStages(std::vector<const void*> datas,
deUint32 width, deUint32)
{
return glc::subgroups::check(datas, width, 0xf);
}
static bool checkComputeStage(std::vector<const void*> datas,
const deUint32 numWorkgroups[3], const deUint32 localSize[3],
deUint32)
{
return glc::subgroups::checkCompute(datas, numWorkgroups, localSize, 0xf);
}
std::string getOpTypeName(int opType)
{
switch (opType)
{
default:
DE_FATAL("Unsupported op type");
return "";
case OPTYPE_INVERSE_BALLOT:
return "subgroupInverseBallot";
case OPTYPE_BALLOT_BIT_EXTRACT:
return "subgroupBallotBitExtract";
case OPTYPE_BALLOT_BIT_COUNT:
return "subgroupBallotBitCount";
case OPTYPE_BALLOT_INCLUSIVE_BIT_COUNT:
return "subgroupBallotInclusiveBitCount";
case OPTYPE_BALLOT_EXCLUSIVE_BIT_COUNT:
return "subgroupBallotExclusiveBitCount";
case OPTYPE_BALLOT_FIND_LSB:
return "subgroupBallotFindLSB";
case OPTYPE_BALLOT_FIND_MSB:
return "subgroupBallotFindMSB";
}
}
struct CaseDefinition
{
int opType;
ShaderStageFlags shaderStage;
};
std::string getBodySource(CaseDefinition caseDef)
{
std::ostringstream bdy;
bdy << " uvec4 allOnes = uvec4(0xFFFFFFFF);\n"
<< " uvec4 allZeros = uvec4(0);\n"
<< " uint tempResult = 0u;\n"
<< "#define MAKE_HIGH_BALLOT_RESULT(i) uvec4("
<< "i >= 32u ? 0u : (0xFFFFFFFFu << i), "
<< "i >= 64u ? 0u : (0xFFFFFFFFu << ((i < 32u) ? 0u : (i - 32u))), "
<< "i >= 96u ? 0u : (0xFFFFFFFFu << ((i < 64u) ? 0u : (i - 64u))), "
<< " 0xFFFFFFFFu << ((i < 96u) ? 0u : (i - 96u)))\n"
<< "#define MAKE_SINGLE_BIT_BALLOT_RESULT(i) uvec4("
<< "i >= 32u ? 0u : 0x1u << i, "
<< "i < 32u || i >= 64u ? 0u : 0x1u << (i - 32u), "
<< "i < 64u || i >= 96u ? 0u : 0x1u << (i - 64u), "
<< "i < 96u ? 0u : 0x1u << (i - 96u))\n";
switch (caseDef.opType)
{
default:
DE_FATAL("Unknown op type!");
break;
case OPTYPE_INVERSE_BALLOT:
bdy << " tempResult |= subgroupInverseBallot(allOnes) ? 0x1u : 0u;\n"
<< " tempResult |= subgroupInverseBallot(allZeros) ? 0u : 0x2u;\n"
<< " tempResult |= subgroupInverseBallot(subgroupBallot(true)) ? 0x4u : 0u;\n"
<< " tempResult |= 0x8u;\n";
break;
case OPTYPE_BALLOT_BIT_EXTRACT:
bdy << " tempResult |= subgroupBallotBitExtract(allOnes, gl_SubgroupInvocationID) ? 0x1u : 0u;\n"
<< " tempResult |= subgroupBallotBitExtract(allZeros, gl_SubgroupInvocationID) ? 0u : 0x2u;\n"
<< " tempResult |= subgroupBallotBitExtract(subgroupBallot(true), gl_SubgroupInvocationID) ? 0x4u : 0u;\n"
<< " tempResult |= 0x8u;\n"
<< " for (uint i = 0u; i < gl_SubgroupSize; i++)\n"
<< " {\n"
<< " if (!subgroupBallotBitExtract(allOnes, gl_SubgroupInvocationID))\n"
<< " {\n"
<< " tempResult &= ~0x8u;\n"
<< " }\n"
<< " }\n";
break;
case OPTYPE_BALLOT_BIT_COUNT:
bdy << " tempResult |= gl_SubgroupSize == subgroupBallotBitCount(allOnes) ? 0x1u : 0u;\n"
<< " tempResult |= 0u == subgroupBallotBitCount(allZeros) ? 0x2u : 0u;\n"
<< " tempResult |= 0u < subgroupBallotBitCount(subgroupBallot(true)) ? 0x4u : 0u;\n"
<< " tempResult |= 0u == subgroupBallotBitCount(MAKE_HIGH_BALLOT_RESULT(gl_SubgroupSize)) ? 0x8u : 0u;\n";
break;
case OPTYPE_BALLOT_INCLUSIVE_BIT_COUNT:
bdy << " uint inclusiveOffset = gl_SubgroupInvocationID + 1u;\n"
<< " tempResult |= inclusiveOffset == subgroupBallotInclusiveBitCount(allOnes) ? 0x1u : 0u;\n"
<< " tempResult |= 0u == subgroupBallotInclusiveBitCount(allZeros) ? 0x2u : 0u;\n"
<< " tempResult |= 0u < subgroupBallotInclusiveBitCount(subgroupBallot(true)) ? 0x4u : 0u;\n"
<< " tempResult |= 0x8u;\n"
<< " uvec4 inclusiveUndef = MAKE_HIGH_BALLOT_RESULT(inclusiveOffset);\n"
<< " bool undefTerritory = false;\n"
<< " for (uint i = 0u; i <= 128u; i++)\n"
<< " {\n"
<< " uvec4 iUndef = MAKE_HIGH_BALLOT_RESULT(i);\n"
<< " if (iUndef == inclusiveUndef)"
<< " {\n"
<< " undefTerritory = true;\n"
<< " }\n"
<< " uint inclusiveBitCount = subgroupBallotInclusiveBitCount(iUndef);\n"
<< " if (undefTerritory && (0u != inclusiveBitCount))\n"
<< " {\n"
<< " tempResult &= ~0x8u;\n"
<< " }\n"
<< " else if (!undefTerritory && (0u == inclusiveBitCount))\n"
<< " {\n"
<< " tempResult &= ~0x8u;\n"
<< " }\n"
<< " }\n";
break;
case OPTYPE_BALLOT_EXCLUSIVE_BIT_COUNT:
bdy << " uint exclusiveOffset = gl_SubgroupInvocationID;\n"
<< " tempResult |= exclusiveOffset == subgroupBallotExclusiveBitCount(allOnes) ? 0x1u : 0u;\n"
<< " tempResult |= 0u == subgroupBallotExclusiveBitCount(allZeros) ? 0x2u : 0u;\n"
<< " tempResult |= 0x4u;\n"
<< " tempResult |= 0x8u;\n"
<< " uvec4 exclusiveUndef = MAKE_HIGH_BALLOT_RESULT(exclusiveOffset);\n"
<< " bool undefTerritory = false;\n"
<< " for (uint i = 0u; i <= 128u; i++)\n"
<< " {\n"
<< " uvec4 iUndef = MAKE_HIGH_BALLOT_RESULT(i);\n"
<< " if (iUndef == exclusiveUndef)"
<< " {\n"
<< " undefTerritory = true;\n"
<< " }\n"
<< " uint exclusiveBitCount = subgroupBallotExclusiveBitCount(iUndef);\n"
<< " if (undefTerritory && (0u != exclusiveBitCount))\n"
<< " {\n"
<< " tempResult &= ~0x4u;\n"
<< " }\n"
<< " else if (!undefTerritory && (0u == exclusiveBitCount))\n"
<< " {\n"
<< " tempResult &= ~0x8u;\n"
<< " }\n"
<< " }\n";
break;
case OPTYPE_BALLOT_FIND_LSB:
bdy << " tempResult |= 0u == subgroupBallotFindLSB(allOnes) ? 0x1u : 0u;\n"
<< " if (subgroupElect())\n"
<< " {\n"
<< " tempResult |= 0x2u;\n"
<< " }\n"
<< " else\n"
<< " {\n"
<< " tempResult |= 0u < subgroupBallotFindLSB(subgroupBallot(true)) ? 0x2u : 0u;\n"
<< " }\n"
<< " tempResult |= gl_SubgroupSize > subgroupBallotFindLSB(subgroupBallot(true)) ? 0x4u : 0u;\n"
<< " tempResult |= 0x8u;\n"
<< " for (uint i = 0u; i < gl_SubgroupSize; i++)\n"
<< " {\n"
<< " if (i != subgroupBallotFindLSB(MAKE_HIGH_BALLOT_RESULT(i)))\n"
<< " {\n"
<< " tempResult &= ~0x8u;\n"
<< " }\n"
<< " }\n";
break;
case OPTYPE_BALLOT_FIND_MSB:
bdy << " tempResult |= (gl_SubgroupSize - 1u) == subgroupBallotFindMSB(allOnes) ? 0x1u : 0u;\n"
<< " if (subgroupElect())\n"
<< " {\n"
<< " tempResult |= 0x2u;\n"
<< " }\n"
<< " else\n"
<< " {\n"
<< " tempResult |= 0u < subgroupBallotFindMSB(subgroupBallot(true)) ? 0x2u : 0u;\n"
<< " }\n"
<< " tempResult |= gl_SubgroupSize > subgroupBallotFindMSB(subgroupBallot(true)) ? 0x4u : 0u;\n"
<< " tempResult |= 0x8u;\n"
<< " for (uint i = 0u; i < gl_SubgroupSize; i++)\n"
<< " {\n"
<< " if (i != subgroupBallotFindMSB(MAKE_SINGLE_BIT_BALLOT_RESULT(i)))\n"
<< " {\n"
<< " tempResult &= ~0x8u;\n"
<< " }\n"
<< " }\n";
break;
}
return bdy.str();
}
void initFrameBufferPrograms(SourceCollections& programCollection, CaseDefinition caseDef)
{
subgroups::setFragmentShaderFrameBuffer(programCollection);
if (SHADER_STAGE_VERTEX_BIT != caseDef.shaderStage)
subgroups::setVertexShaderFrameBuffer(programCollection);
std::string bdyStr = getBodySource(caseDef);
if (SHADER_STAGE_VERTEX_BIT == caseDef.shaderStage)
{
std::ostringstream vertex;
vertex << "${VERSION_DECL}\n"
<< "#extension GL_KHR_shader_subgroup_ballot: enable\n"
<< "layout(location = 0) in highp vec4 in_position;\n"
<< "layout(location = 0) out float out_color;\n"
<< "\n"
<< "void main (void)\n"
<< "{\n"
<< bdyStr
<< " out_color = float(tempResult);\n"
<< " gl_Position = in_position;\n"
<< " gl_PointSize = 1.0f;\n"
<< "}\n";
programCollection.add("vert") << glu::VertexSource(vertex.str());
}
else if (SHADER_STAGE_GEOMETRY_BIT == caseDef.shaderStage)
{
std::ostringstream geometry;
geometry << "${VERSION_DECL}\n"
<< "#extension GL_KHR_shader_subgroup_ballot: enable\n"
<< "layout(points) in;\n"
<< "layout(points, max_vertices = 1) out;\n"
<< "layout(location = 0) out float out_color;\n"
<< "void main (void)\n"
<< "{\n"
<< bdyStr
<< " out_color = float(tempResult);\n"
<< " gl_Position = gl_in[0].gl_Position;\n"
<< " EmitVertex();\n"
<< " EndPrimitive();\n"
<< "}\n";
programCollection.add("geometry") << glu::GeometrySource(geometry.str());
}
else if (SHADER_STAGE_TESS_CONTROL_BIT == caseDef.shaderStage)
{
std::ostringstream controlSource;
controlSource << "${VERSION_DECL}\n"
<< "#extension GL_KHR_shader_subgroup_ballot: enable\n"
<< "layout(vertices = 2) out;\n"
<< "layout(location = 0) out float out_color[];\n"
<< "\n"
<< "void main (void)\n"
<< "{\n"
<< " if (gl_InvocationID == 0)\n"
<< " {\n"
<< " gl_TessLevelOuter[0] = 1.0f;\n"
<< " gl_TessLevelOuter[1] = 1.0f;\n"
<< " }\n"
<< bdyStr
<< " out_color[gl_InvocationID ] = float(tempResult);\n"
<< " gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n"
<< "}\n";
programCollection.add("tesc") << glu::TessellationControlSource(controlSource.str());
subgroups::setTesEvalShaderFrameBuffer(programCollection);
}
else if (SHADER_STAGE_TESS_EVALUATION_BIT == caseDef.shaderStage)
{
std::ostringstream evaluationSource;
evaluationSource << "${VERSION_DECL}\n"
<< "#extension GL_KHR_shader_subgroup_ballot: enable\n"
<< "layout(isolines, equal_spacing, ccw ) in;\n"
<< "layout(location = 0) out float out_color;\n"
<< "void main (void)\n"
<< "{\n"
<< bdyStr
<< " out_color = float(tempResult);\n"
<< " gl_Position = mix(gl_in[0].gl_Position, gl_in[1].gl_Position, gl_TessCoord.x);\n"
<< "}\n";
subgroups::setTesCtrlShaderFrameBuffer(programCollection);
programCollection.add("tese") << glu::TessellationEvaluationSource(evaluationSource.str());
}
else
{
DE_FATAL("Unsupported shader stage");
}
}
void initPrograms(SourceCollections& programCollection, CaseDefinition caseDef)
{
std::string bdyStr = getBodySource(caseDef);
if (SHADER_STAGE_COMPUTE_BIT == caseDef.shaderStage)
{
std::ostringstream src;
src << "${VERSION_DECL}\n"
<< "#extension GL_KHR_shader_subgroup_ballot: enable\n"
<< "layout (${LOCAL_SIZE_X}, ${LOCAL_SIZE_Y}, ${LOCAL_SIZE_Z}) in;\n"
<< "layout(binding = 0, std430) buffer Buffer0\n"
<< "{\n"
<< " uint result[];\n"
<< "};\n"
<< "\n"
<< "void main (void)\n"
<< "{\n"
<< " uvec3 globalSize = gl_NumWorkGroups * gl_WorkGroupSize;\n"
<< " highp uint offset = globalSize.x * ((globalSize.y * "
"gl_GlobalInvocationID.z) + gl_GlobalInvocationID.y) + "
"gl_GlobalInvocationID.x;\n"
<< bdyStr
<< " result[offset] = tempResult;\n"
<< "}\n";
programCollection.add("comp") << glu::ComputeSource(src.str());
}
else
{
const string vertex =
"${VERSION_DECL}\n"
"#extension GL_KHR_shader_subgroup_ballot: enable\n"
"layout(binding = 0, std430) buffer Buffer0\n"
"{\n"
" uint result[];\n"
"} b0;\n"
"\n"
"void main (void)\n"
"{\n"
+ bdyStr +
" b0.result[gl_VertexID] = tempResult;\n"
" float pixelSize = 2.0f/1024.0f;\n"
" float pixelPosition = pixelSize/2.0f - 1.0f;\n"
" gl_Position = vec4(float(gl_VertexID) * pixelSize + pixelPosition, 0.0f, 0.0f, 1.0f);\n"
" gl_PointSize = 1.0f;\n"
"}\n";
const string tesc =
"${VERSION_DECL}\n"
"#extension GL_KHR_shader_subgroup_ballot: enable\n"
"layout(vertices=1) out;\n"
"layout(binding = 1, std430) buffer Buffer1\n"
"{\n"
" uint result[];\n"
"} b1;\n"
"\n"
"void main (void)\n"
"{\n"
+ bdyStr +
" b1.result[gl_PrimitiveID] = tempResult;\n"
" if (gl_InvocationID == 0)\n"
" {\n"
" gl_TessLevelOuter[0] = 1.0f;\n"
" gl_TessLevelOuter[1] = 1.0f;\n"
" }\n"
" gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n"
"}\n";
const string tese =
"${VERSION_DECL}\n"
"#extension GL_KHR_shader_subgroup_ballot: enable\n"
"layout(isolines) in;\n"
"layout(binding = 2, std430) buffer Buffer2\n"
"{\n"
" uint result[];\n"
"} b2;\n"
"\n"
"void main (void)\n"
"{\n"
+ bdyStr +
" b2.result[gl_PrimitiveID * 2 + int(gl_TessCoord.x + 0.5)] = tempResult;\n"
" float pixelSize = 2.0f/1024.0f;\n"
" gl_Position = gl_in[0].gl_Position + gl_TessCoord.x * pixelSize / 2.0f;\n"
"}\n";
const string geometry =
// version string added by addGeometryShadersFromTemplate
"#extension GL_KHR_shader_subgroup_ballot: enable\n"
"layout(${TOPOLOGY}) in;\n"
"layout(points, max_vertices = 1) out;\n"
"layout(binding = 3, std430) buffer Buffer3\n"
"{\n"
" uint result[];\n"
"} b3;\n"
"\n"
"void main (void)\n"
"{\n"
+ bdyStr +
" b3.result[gl_PrimitiveIDIn] = tempResult;\n"
" gl_Position = gl_in[0].gl_Position;\n"
" EmitVertex();\n"
" EndPrimitive();\n"
"}\n";
const string fragment =
"${VERSION_DECL}\n"
"#extension GL_KHR_shader_subgroup_ballot: enable\n"
"precision highp int;\n"
"layout(location = 0) out uint result;\n"
"void main (void)\n"
"{\n"
+ bdyStr +
" result = tempResult;\n"
"}\n";
subgroups::addNoSubgroupShader(programCollection);
programCollection.add("vert") << glu::VertexSource(vertex);
programCollection.add("tesc") << glu::TessellationControlSource(tesc);
programCollection.add("tese") << glu::TessellationEvaluationSource(tese);
subgroups::addGeometryShadersFromTemplate(geometry, programCollection);
programCollection.add("fragment") << glu::FragmentSource(fragment);
}
}
void supportedCheck (Context& context, CaseDefinition caseDef)
{
DE_UNREF(caseDef);
if (!subgroups::isSubgroupSupported(context))
TCU_THROW(NotSupportedError, "Subgroup operations are not supported");
if (!subgroups::isSubgroupFeatureSupportedForDevice(context, SUBGROUP_FEATURE_BALLOT_BIT))
{
TCU_THROW(NotSupportedError, "Device does not support subgroup ballot operations");
}
}
tcu::TestStatus noSSBOtest (Context& context, const CaseDefinition caseDef)
{
if (!subgroups::areSubgroupOperationsSupportedForStage(
context, caseDef.shaderStage))
{
if (subgroups::areSubgroupOperationsRequiredForStage(caseDef.shaderStage))
{
return tcu::TestStatus::fail(
"Shader stage " +
subgroups::getShaderStageName(caseDef.shaderStage) +
" is required to support subgroup operations!");
}
else
{
TCU_THROW(NotSupportedError, "Device does not support subgroup operations for this stage");
}
}
if (SHADER_STAGE_VERTEX_BIT == caseDef.shaderStage)
return subgroups::makeVertexFrameBufferTest(context, FORMAT_R32_UINT, DE_NULL, 0, checkVertexPipelineStages);
else if (SHADER_STAGE_GEOMETRY_BIT == caseDef.shaderStage)
return subgroups::makeGeometryFrameBufferTest(context, FORMAT_R32_UINT, DE_NULL, 0, checkVertexPipelineStages);
else if ((SHADER_STAGE_TESS_CONTROL_BIT | SHADER_STAGE_TESS_EVALUATION_BIT) & caseDef.shaderStage)
return subgroups::makeTessellationEvaluationFrameBufferTest(context, FORMAT_R32_UINT, DE_NULL, 0, checkVertexPipelineStages);
else
TCU_THROW(InternalError, "Unhandled shader stage");
}
tcu::TestStatus test (Context& context, const CaseDefinition caseDef)
{
if (SHADER_STAGE_COMPUTE_BIT == caseDef.shaderStage)
{
if (!subgroups::areSubgroupOperationsSupportedForStage(context, caseDef.shaderStage))
{
return tcu::TestStatus::fail(
"Shader stage " +
subgroups::getShaderStageName(caseDef.shaderStage) +
" is required to support subgroup operations!");
}
return subgroups::makeComputeTest(context, FORMAT_R32_UINT, DE_NULL, 0, checkComputeStage);
}
else
{
int supportedStages = context.getDeqpContext().getContextInfo().getInt(GL_SUBGROUP_SUPPORTED_STAGES_KHR);
ShaderStageFlags stages = (ShaderStageFlags)(caseDef.shaderStage & supportedStages);
if ( SHADER_STAGE_FRAGMENT_BIT != stages && !subgroups::isVertexSSBOSupportedForDevice(context))
{
if ( (stages & SHADER_STAGE_FRAGMENT_BIT) == 0)
TCU_THROW(NotSupportedError, "Device does not support vertex stage SSBO writes");
else
stages = SHADER_STAGE_FRAGMENT_BIT;
}
if ((ShaderStageFlags)0u == stages)
TCU_THROW(NotSupportedError, "Subgroup operations are not supported for any graphic shader");
return subgroups::allStages(context, FORMAT_R32_UINT, DE_NULL, 0, checkVertexPipelineStages, stages);
}
return tcu::TestStatus::pass("OK");
}
}
deqp::TestCaseGroup* createSubgroupsBallotOtherTests(deqp::Context& testCtx)
{
de::MovePtr<deqp::TestCaseGroup> graphicGroup(new deqp::TestCaseGroup(
testCtx, "graphics", "Subgroup ballot other category tests: graphics"));
de::MovePtr<deqp::TestCaseGroup> computeGroup(new deqp::TestCaseGroup(
testCtx, "compute", "Subgroup ballot other category tests: compute"));
de::MovePtr<deqp::TestCaseGroup> framebufferGroup(new deqp::TestCaseGroup(
testCtx, "framebuffer", "Subgroup ballot other category tests: framebuffer"));
const ShaderStageFlags stages[] =
{
SHADER_STAGE_VERTEX_BIT,
SHADER_STAGE_TESS_EVALUATION_BIT,
SHADER_STAGE_TESS_CONTROL_BIT,
SHADER_STAGE_GEOMETRY_BIT,
};
for (int opTypeIndex = 0; opTypeIndex < OPTYPE_LAST; ++opTypeIndex)
{
const string op = de::toLower(getOpTypeName(opTypeIndex));
{
const CaseDefinition caseDef = {opTypeIndex, SHADER_STAGE_COMPUTE_BIT};
SubgroupFactory<CaseDefinition>::addFunctionCaseWithPrograms(computeGroup.get(), op, "", supportedCheck, initPrograms, test, caseDef);
}
{
const CaseDefinition caseDef = {opTypeIndex, SHADER_STAGE_ALL_GRAPHICS};
SubgroupFactory<CaseDefinition>::addFunctionCaseWithPrograms(graphicGroup.get(), op, "", supportedCheck, initPrograms, test, caseDef);
}
for (int stageIndex = 0; stageIndex < DE_LENGTH_OF_ARRAY(stages); ++stageIndex)
{
const CaseDefinition caseDef = {opTypeIndex, stages[stageIndex]};
SubgroupFactory<CaseDefinition>::addFunctionCaseWithPrograms(framebufferGroup.get(), op + "_" + getShaderStageName(caseDef.shaderStage), "", supportedCheck, initFrameBufferPrograms, noSSBOtest, caseDef);
}
}
de::MovePtr<deqp::TestCaseGroup> group(new deqp::TestCaseGroup(
testCtx, "ballot_other", "Subgroup ballot other category tests"));
group->addChild(graphicGroup.release());
group->addChild(computeGroup.release());
group->addChild(framebufferGroup.release());
return group.release();
}
} // subgroups
} // glc