| /*------------------------------------------------------------------------- |
| * OpenGL Conformance Test Suite |
| * ----------------------------- |
| * |
| * Copyright (c) 2017 The Khronos Group Inc. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| * \file glcShaderConstExprTests.cpp |
| * \brief Declares shader constant expressions tests. |
| */ /*-------------------------------------------------------------------*/ |
| |
| #include "glcShaderConstExprTests.hpp" |
| #include "deMath.h" |
| #include "deSharedPtr.hpp" |
| #include "glsShaderExecUtil.hpp" |
| #include "gluContextInfo.hpp" |
| #include "gluShaderUtil.hpp" |
| #include "tcuFloat.hpp" |
| #include "tcuStringTemplate.hpp" |
| #include "tcuTestLog.hpp" |
| #include <map> |
| |
| using namespace deqp::gls::ShaderExecUtil; |
| |
| namespace glcts |
| { |
| |
| namespace ShaderConstExpr |
| { |
| |
| struct TestParams |
| { |
| const char* name; |
| const char* expression; |
| |
| glu::DataType inType; |
| int minComponents; |
| int maxComponents; |
| |
| glu::DataType outType; |
| union { |
| float outputFloat; |
| int outputInt; |
| }; |
| }; |
| |
| struct ShaderExecutorParams |
| { |
| deqp::Context* context; |
| |
| std::string caseName; |
| std::string source; |
| |
| glu::DataType outType; |
| union { |
| float outputFloat; |
| int outputInt; |
| }; |
| }; |
| |
| template <typename OutputType> |
| class ExecutorTestCase : public deqp::TestCase |
| { |
| public: |
| ExecutorTestCase(deqp::Context& context, const char* name, glu::ShaderType shaderType, const ShaderSpec& shaderSpec, |
| OutputType expectedOutput); |
| virtual ~ExecutorTestCase(void); |
| virtual tcu::TestNode::IterateResult iterate(void); |
| |
| protected: |
| void validateOutput(de::SharedPtr<ShaderExecutor> executor); |
| |
| glu::ShaderType m_shaderType; |
| ShaderSpec m_shaderSpec; |
| OutputType m_expectedOutput; |
| }; |
| |
| template <typename OutputType> |
| ExecutorTestCase<OutputType>::ExecutorTestCase(deqp::Context& context, const char* name, glu::ShaderType shaderType, |
| const ShaderSpec& shaderSpec, OutputType expectedOutput) |
| : deqp::TestCase(context, name, "") |
| , m_shaderType(shaderType) |
| , m_shaderSpec(shaderSpec) |
| , m_expectedOutput(expectedOutput) |
| { |
| } |
| |
| template <typename OutputType> |
| ExecutorTestCase<OutputType>::~ExecutorTestCase(void) |
| { |
| } |
| |
| template <> |
| void ExecutorTestCase<float>::validateOutput(de::SharedPtr<ShaderExecutor> executor) |
| { |
| float result = 0.0f; |
| void* const outputs = &result; |
| executor->execute(1, DE_NULL, &outputs); |
| |
| const float epsilon = 0.01f; |
| if (de::abs(m_expectedOutput - result) > epsilon) |
| { |
| m_context.getTestContext().getLog() |
| << tcu::TestLog::Message << "Expected: " << m_expectedOutput << " (" |
| << tcu::toHex(tcu::Float32(m_expectedOutput).bits()) << ") but constant expresion returned: " << result |
| << " (" << tcu::toHex(tcu::Float32(result).bits()) << "), used " << epsilon << " epsilon for comparison" |
| << tcu::TestLog::EndMessage; |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail"); |
| return; |
| } |
| |
| m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); |
| return; |
| } |
| |
| template <> |
| void ExecutorTestCase<int>::validateOutput(de::SharedPtr<ShaderExecutor> executor) |
| { |
| int result = 0; |
| void* const outputs = &result; |
| executor->execute(1, DE_NULL, &outputs); |
| |
| if (result == m_expectedOutput) |
| { |
| m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); |
| return; |
| } |
| |
| m_context.getTestContext().getLog() << tcu::TestLog::Message << "Expected: " << m_expectedOutput |
| << " but constant expresion returned: " << result << tcu::TestLog::EndMessage; |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail"); |
| } |
| |
| template <typename OutputType> |
| tcu::TestNode::IterateResult ExecutorTestCase<OutputType>::iterate(void) |
| { |
| de::SharedPtr<ShaderExecutor> executor(createExecutor(m_context.getRenderContext(), m_shaderType, m_shaderSpec)); |
| |
| DE_ASSERT(executor.get()); |
| |
| executor->log(m_context.getTestContext().getLog()); |
| |
| try |
| { |
| if (!executor->isOk()) |
| TCU_FAIL("Compilation failed"); |
| |
| executor->useProgram(); |
| |
| validateOutput(executor); |
| } |
| catch (const tcu::NotSupportedError& e) |
| { |
| m_testCtx.getLog() << tcu::TestLog::Message << e.what() << tcu::TestLog::EndMessage; |
| m_testCtx.setTestResult(QP_TEST_RESULT_NOT_SUPPORTED, e.getMessage()); |
| } |
| catch (const tcu::TestError& e) |
| { |
| m_testCtx.getLog() << tcu::TestLog::Message << e.what() << tcu::TestLog::EndMessage; |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, e.getMessage()); |
| } |
| |
| return tcu::TestNode::STOP; |
| } |
| |
| template <typename OutputType> |
| void createTestCasesForAllShaderTypes(const ShaderExecutorParams& params, std::vector<tcu::TestNode*>& outputTests) |
| { |
| DE_ASSERT(params.context); |
| |
| deqp::Context& context = *(params.context); |
| glu::ContextType contextType = context.getRenderContext().getType(); |
| |
| ShaderSpec shaderSpec; |
| shaderSpec.version = glu::getContextTypeGLSLVersion(contextType); |
| shaderSpec.source = params.source; |
| shaderSpec.outputs.push_back(Symbol("out0", glu::VarType(params.outType, glu::PRECISION_HIGHP))); |
| |
| // Construct list of shaders for which tests can be created |
| std::vector<glu::ShaderType> shaderTypes; |
| |
| if (glu::contextSupports(contextType, glu::ApiType::core(4, 3))) |
| { |
| shaderTypes.push_back(glu::SHADERTYPE_VERTEX); |
| shaderTypes.push_back(glu::SHADERTYPE_FRAGMENT); |
| shaderTypes.push_back(glu::SHADERTYPE_COMPUTE); |
| shaderTypes.push_back(glu::SHADERTYPE_GEOMETRY); |
| shaderTypes.push_back(glu::SHADERTYPE_TESSELLATION_CONTROL); |
| shaderTypes.push_back(glu::SHADERTYPE_TESSELLATION_EVALUATION); |
| } |
| else if (glu::contextSupports(contextType, glu::ApiType::es(3, 2))) |
| { |
| shaderSpec.version = glu::GLSL_VERSION_320_ES; |
| shaderTypes.push_back(glu::SHADERTYPE_GEOMETRY); |
| shaderTypes.push_back(glu::SHADERTYPE_TESSELLATION_CONTROL); |
| shaderTypes.push_back(glu::SHADERTYPE_TESSELLATION_EVALUATION); |
| } |
| else if (glu::contextSupports(contextType, glu::ApiType::es(3, 1))) |
| { |
| shaderSpec.version = glu::GLSL_VERSION_310_ES; |
| shaderTypes.push_back(glu::SHADERTYPE_COMPUTE); |
| shaderTypes.push_back(glu::SHADERTYPE_GEOMETRY); |
| shaderTypes.push_back(glu::SHADERTYPE_TESSELLATION_CONTROL); |
| shaderTypes.push_back(glu::SHADERTYPE_TESSELLATION_EVALUATION); |
| } |
| else |
| { |
| shaderTypes.push_back(glu::SHADERTYPE_VERTEX); |
| shaderTypes.push_back(glu::SHADERTYPE_FRAGMENT); |
| } |
| |
| shaderSpec.globalDeclarations += "precision highp float;\n"; |
| |
| for (std::size_t typeIndex = 0; typeIndex < shaderTypes.size(); ++typeIndex) |
| { |
| glu::ShaderType shaderType = shaderTypes[typeIndex]; |
| std::string caseName(params.caseName + '_' + getShaderTypeName(shaderType)); |
| |
| outputTests.push_back( |
| new ExecutorTestCase<OutputType>(context, caseName.c_str(), shaderType, shaderSpec, static_cast<OutputType>(params.outputFloat))); |
| } |
| } |
| |
| void createTests(deqp::Context& context, const TestParams* cases, int numCases, const char* shaderTemplateSrc, |
| const char* casePrefix, std::vector<tcu::TestNode*>& outputTests) |
| { |
| const tcu::StringTemplate shaderTemplate(shaderTemplateSrc); |
| const char* componentAccess[] = { "", ".y", ".z", ".w" }; |
| |
| ShaderExecutorParams shaderExecutorParams; |
| shaderExecutorParams.context = &context; |
| |
| for (int caseIndex = 0; caseIndex < numCases; caseIndex++) |
| { |
| const TestParams& testCase = cases[caseIndex]; |
| const std::string baseName = testCase.name; |
| const int minComponents = testCase.minComponents; |
| const int maxComponents = testCase.maxComponents; |
| const glu::DataType inType = testCase.inType; |
| const std::string expression = testCase.expression; |
| |
| // Check for presence of func(vec, scalar) style specialization, |
| // use as gatekeeper for applying said specialization |
| const bool alwaysScalar = expression.find("${MT}") != std::string::npos; |
| |
| std::map<std::string, std::string> shaderTemplateParams; |
| shaderTemplateParams["CASE_BASE_TYPE"] = glu::getDataTypeName(testCase.outType); |
| |
| shaderExecutorParams.outType = testCase.outType; |
| shaderExecutorParams.outputFloat = testCase.outputFloat; |
| |
| for (int component = minComponents - 1; component < maxComponents; component++) |
| { |
| // Get type name eg. float, vec2, vec3, vec4 (same for other primitive types) |
| glu::DataType dataType = static_cast<glu::DataType>(inType + component); |
| std::string typeName = glu::getDataTypeName(dataType); |
| |
| // ${T} => final type, ${MT} => final type but with scalar version usable even when T is a vector |
| std::map<std::string, std::string> expressionTemplateParams; |
| expressionTemplateParams["T"] = typeName; |
| expressionTemplateParams["MT"] = typeName; |
| |
| const tcu::StringTemplate expressionTemplate(expression); |
| |
| // Add vector access to expression as needed |
| shaderTemplateParams["CASE_EXPRESSION"] = |
| expressionTemplate.specialize(expressionTemplateParams) + componentAccess[component]; |
| |
| { |
| // Add type to case name if we are generating multiple versions |
| shaderExecutorParams.caseName = (casePrefix + baseName); |
| if (minComponents != maxComponents) |
| shaderExecutorParams.caseName += ("_" + typeName); |
| |
| shaderExecutorParams.source = shaderTemplate.specialize(shaderTemplateParams); |
| if (shaderExecutorParams.outType == glu::TYPE_FLOAT) |
| createTestCasesForAllShaderTypes<float>(shaderExecutorParams, outputTests); |
| else |
| createTestCasesForAllShaderTypes<int>(shaderExecutorParams, outputTests); |
| } |
| |
| // Deal with functions that allways accept one ore more scalar parameters even when others are vectors |
| if (alwaysScalar && component > 0) |
| { |
| shaderExecutorParams.caseName = |
| casePrefix + baseName + "_" + typeName + "_" + glu::getDataTypeName(inType); |
| |
| expressionTemplateParams["MT"] = glu::getDataTypeName(inType); |
| shaderTemplateParams["CASE_EXPRESSION"] = |
| expressionTemplate.specialize(expressionTemplateParams) + componentAccess[component]; |
| |
| shaderExecutorParams.source = shaderTemplate.specialize(shaderTemplateParams); |
| if (shaderExecutorParams.outType == glu::TYPE_FLOAT) |
| createTestCasesForAllShaderTypes<float>(shaderExecutorParams, outputTests); |
| else |
| createTestCasesForAllShaderTypes<int>(shaderExecutorParams, outputTests); |
| } |
| } // component loop |
| } |
| } |
| |
| } // namespace ShaderConstExpr |
| |
| ShaderConstExprTests::ShaderConstExprTests(deqp::Context& context) |
| : deqp::TestCaseGroup(context, "constant_expressions", "Constant expressions") |
| { |
| } |
| |
| ShaderConstExprTests::~ShaderConstExprTests(void) |
| { |
| } |
| |
| void ShaderConstExprTests::init(void) |
| { |
| // Needed for autogenerating shader code for increased component counts |
| DE_STATIC_ASSERT(glu::TYPE_FLOAT + 1 == glu::TYPE_FLOAT_VEC2); |
| DE_STATIC_ASSERT(glu::TYPE_FLOAT + 2 == glu::TYPE_FLOAT_VEC3); |
| DE_STATIC_ASSERT(glu::TYPE_FLOAT + 3 == glu::TYPE_FLOAT_VEC4); |
| |
| DE_STATIC_ASSERT(glu::TYPE_INT + 1 == glu::TYPE_INT_VEC2); |
| DE_STATIC_ASSERT(glu::TYPE_INT + 2 == glu::TYPE_INT_VEC3); |
| DE_STATIC_ASSERT(glu::TYPE_INT + 3 == glu::TYPE_INT_VEC4); |
| |
| DE_STATIC_ASSERT(glu::TYPE_UINT + 1 == glu::TYPE_UINT_VEC2); |
| DE_STATIC_ASSERT(glu::TYPE_UINT + 2 == glu::TYPE_UINT_VEC3); |
| DE_STATIC_ASSERT(glu::TYPE_UINT + 3 == glu::TYPE_UINT_VEC4); |
| |
| DE_STATIC_ASSERT(glu::TYPE_BOOL + 1 == glu::TYPE_BOOL_VEC2); |
| DE_STATIC_ASSERT(glu::TYPE_BOOL + 2 == glu::TYPE_BOOL_VEC3); |
| DE_STATIC_ASSERT(glu::TYPE_BOOL + 3 == glu::TYPE_BOOL_VEC4); |
| |
| // ${T} => final type, ${MT} => final type but with scalar version usable even when T is a vector |
| const ShaderConstExpr::TestParams baseCases[] = { |
| { "radians", "radians(${T} (90.0))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, { deFloatRadians(90.0f) } }, |
| { "degrees", "degrees(${T} (2.0))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, { deFloatDegrees(2.0f) } }, |
| { "sin", "sin(${T} (3.0))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, { deFloatSin(3.0f) } }, |
| { "cos", "cos(${T} (3.2))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, { deFloatCos(3.2f) } }, |
| { "asin", "asin(${T} (0.0))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, { deFloatAsin(0.0f) } }, |
| { "acos", "acos(${T} (1.0))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, { deFloatAcos(1.0f) } }, |
| { "pow", "pow(${T} (1.7), ${T} (3.5))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, { deFloatPow(1.7f, 3.5f) } }, |
| { "exp", "exp(${T} (4.2))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, { deFloatExp(4.2f) } }, |
| { "log", "log(${T} (42.12))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, { deFloatLog(42.12f) } }, |
| { "exp2", "exp2(${T} (6.7))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, { deFloatExp2(6.7f) } }, |
| { "log2", "log2(${T} (100.0))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, { deFloatLog2(100.0f) } }, |
| { "sqrt", "sqrt(${T} (10.0))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, { deFloatSqrt(10.0f) } }, |
| { "inversesqrt", "inversesqrt(${T} (10.0))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, { deFloatRsq(10.0f) } }, |
| { "abs", "abs(${T} (-42))", glu::TYPE_INT, 1, 4, glu::TYPE_INT, { 42 } }, |
| { "sign", "sign(${T} (-18.0))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, { -1.0f } }, |
| { "floor", "floor(${T} (37.3))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, { deFloatFloor(37.3f) } }, |
| { "trunc", "trunc(${T} (-1.8))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, { -1.0f } }, |
| { "round", "round(${T} (42.1))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, { 42.0f } }, |
| { "ceil", "ceil(${T} (82.2))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, { deFloatCeil(82.2f) } }, |
| { "mod", "mod(${T} (87.65), ${MT} (3.7))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, { deFloatMod(87.65f, 3.7f) } }, |
| { "min", "min(${T} (12.3), ${MT} (32.1))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, { 12.3f } }, |
| { "max", "max(${T} (12.3), ${MT} (32.1))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, { 32.1f } }, |
| { "clamp", "clamp(${T} (42.1), ${MT} (10.0), ${MT} (15.0))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, { 15.0f } }, |
| { "length_float", "length(1.0)", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, { 1.0f } }, |
| { "length_vec2", "length(vec2(1.0))", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, { deFloatSqrt(2.0f) } }, |
| { "length_vec3", "length(vec3(1.0))", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, { deFloatSqrt(3.0f) } }, |
| { "length_vec4", "length(vec4(1.0))", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, { deFloatSqrt(4.0f) } }, |
| { "dot_float", "dot(1.0, 1.0)", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, { 1.0f } }, |
| { "dot_vec2", "dot(vec2(1.0), vec2(1.0))", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, { 2.0f } }, |
| { "dot_vec3", "dot(vec3(1.0), vec3(1.0))", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, { 3.0f } }, |
| { "dot_vec4", "dot(vec4(1.0), vec4(1.0))", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, { 4.0f } }, |
| { "normalize_float", "normalize(1.0)", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, { 1.0f } }, |
| { "normalize_vec2", "normalize(vec2(1.0)).x", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, { deFloatRsq(2.0f) } }, |
| { "normalize_vec3", "normalize(vec3(1.0)).x", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, { deFloatRsq(3.0f) } }, |
| { "normalize_vec4", "normalize(vec4(1.0)).x", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, { deFloatRsq(4.0f) } }, |
| }; |
| |
| const ShaderConstExpr::TestParams arrayCases[] = { |
| { "radians", "radians(${T} (60.0))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_INT, { deFloatRadians(60.0f) } }, |
| { "degrees", "degrees(${T} (0.11))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_INT, { deFloatDegrees(0.11f) } }, |
| { "sin", "${T} (1.0) + sin(${T} (0.7))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_INT, { 1.0f + deFloatSin(0.7f) } }, |
| { "cos", "${T} (1.0) + cos(${T} (0.7))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_INT, { 1.0f + deFloatCos(0.7f) } }, |
| { "asin", "asin(${T} (0.9))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_INT, { deFloatAsin(0.9f) } }, |
| { "acos", "acos(${T} (-0.5))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_INT, { deFloatAcos(-0.5f) } }, |
| { "pow", "pow(${T} (2.0), ${T} (2.0))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_INT, { deFloatPow(2.0f, 2.0f) } }, |
| { "exp", "exp(${T} (1.2))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_INT, { deFloatExp(1.2f) } }, |
| { "log", "log(${T} (8.0))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_INT, { deFloatLog(8.0f) } }, |
| { "exp2", "exp2(${T} (2.1))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_INT, { deFloatExp2(2.1f) } }, |
| { "log2", "log2(${T} (9.0))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_INT, { deFloatLog2(9.0) } }, |
| { "sqrt", "sqrt(${T} (4.5))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_INT, { deFloatSqrt(4.5f) } }, |
| { "inversesqrt", "inversesqrt(${T} (0.26))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_INT, { deFloatRsq(0.26f) } }, |
| { "abs", "abs(${T} (-2))", glu::TYPE_INT, 1, 4, glu::TYPE_INT, { 2 } }, |
| { "sign", "sign(${T} (18.0))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_INT, { deFloatSign(18.0f) } }, |
| { "floor", "floor(${T} (3.3))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_INT, { deFloatFloor(3.3f) } }, |
| { "trunc", "trunc(${T} (2.8))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_INT, { 2 } }, |
| { "round", "round(${T} (2.2))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_INT, { deFloatRound(2.2f) } }, |
| { "ceil", "ceil(${T} (2.2))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_INT, { deFloatCeil(2.2f) } }, |
| { "mod", "mod(${T} (7.1), ${MT} (4.0))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_INT, { deFloatMod(7.1f, 4.0f) } }, |
| { "min", "min(${T} (2.3), ${MT} (3.1))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_INT, { deFloatMin(2.3f, 3.1f) } }, |
| { "max", "max(${T} (2.3), ${MT} (3.1))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_INT, { deFloatMax(2.3f, 3.1f) } }, |
| { "clamp", "clamp(${T} (4.1), ${MT} (2.1), ${MT} (3.1))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_INT, { 3 } }, |
| { "length_float", "length(2.1)", glu::TYPE_FLOAT, 1, 1, glu::TYPE_INT, { 2 } }, |
| { "length_vec2", "length(vec2(1.0))", glu::TYPE_FLOAT, 1, 1, glu::TYPE_INT, { deFloatSqrt(2.0f) } }, |
| { "length_vec3", "length(vec3(1.0))", glu::TYPE_FLOAT, 1, 1, glu::TYPE_INT, { deFloatSqrt(3.0f) } }, |
| { "length_vec4", "length(vec4(1.0))", glu::TYPE_FLOAT, 1, 1, glu::TYPE_INT, { deFloatSqrt(4.0f) } }, |
| { "dot_float", "dot(1.0, 1.0)", glu::TYPE_FLOAT, 1, 1, glu::TYPE_INT, { 1 } }, |
| { "dot_vec2", "dot(vec2(1.0), vec2(1.01))", glu::TYPE_FLOAT, 1, 1, glu::TYPE_INT, { 2 } }, |
| { "dot_vec3", "dot(vec3(1.0), vec3(1.1))", glu::TYPE_FLOAT, 1, 1, glu::TYPE_INT, { 3 } }, |
| { "dot_vec4", "dot(vec4(1.0), vec4(1.1))", glu::TYPE_FLOAT, 1, 1, glu::TYPE_INT, { 4 } }, |
| { "normalize_float", "${T} (1.0) + normalize(2.0)", glu::TYPE_FLOAT, 1, 1, glu::TYPE_INT, { 2 } }, |
| { "normalize_vec2", "${T} (1.0) + normalize(vec2(1.0)).x", glu::TYPE_FLOAT, 1, 1, glu::TYPE_INT, { 1.0f + deFloatRsq(2.0f) } }, |
| { "normalize_vec3", "${T} (1.0) + normalize(vec3(1.0)).x", glu::TYPE_FLOAT, 1, 1, glu::TYPE_INT, { 1.0f + deFloatRsq(3.0f) } }, |
| { "normalize_vec4", "${T} (1.0) + normalize(vec4(1.0)).x", glu::TYPE_FLOAT, 1, 1, glu::TYPE_INT, { 1.0f + deFloatRsq(4.0f) } }, |
| }; |
| |
| const char* basicShaderTemplate = "const ${CASE_BASE_TYPE} cval = ${CASE_EXPRESSION};\n" |
| "out0 = cval;\n"; |
| |
| std::vector<tcu::TestNode*> children; |
| ShaderConstExpr::createTests(m_context, baseCases, DE_LENGTH_OF_ARRAY(baseCases), basicShaderTemplate, "basic_", |
| children); |
| |
| const char* arrayShaderTemplate = "float array[int(${CASE_EXPRESSION})];\n" |
| "out0 = array.length();\n"; |
| |
| ShaderConstExpr::createTests(m_context, arrayCases, DE_LENGTH_OF_ARRAY(arrayCases), arrayShaderTemplate, "array_", |
| children); |
| |
| for (std::size_t i = 0; i < children.size(); i++) |
| addChild(children[i]); |
| } |
| |
| } // glcts |