blob: 038d0f10bffa1fe57d8732f3ec4dd28c56a69502 [file] [log] [blame]
#!amber
# Copyright 2019 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific constant handling path.
# The test passes because shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# layout(location = 0) out vec4 _GLF_color;
# layout(set = 0, binding = 0) uniform buf0
# {
# vec2 one;
# };
#
# void main()
# {
# // Mixing (1, 1) and (1, 1) is still (1, 1).
# vec2 mixed = mix(vec2(1), one, 0.5);
#
# // If condition is always true.
# if (mixed == vec2(1))
# _GLF_color = vec4(mixed.x, 0, 0, 1);
# else
# _GLF_color = vec4(0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 42
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %32
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %9 "mixed"
OpName %12 "buf0"
OpMemberName %12 0 "one"
OpName %14 ""
OpName %32 "_GLF_color"
OpMemberDecorate %12 0 Offset 0
OpDecorate %12 Block
OpDecorate %14 DescriptorSet 0
OpDecorate %14 Binding 0
OpDecorate %32 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 2
%8 = OpTypePointer Function %7
%10 = OpConstant %6 1
%11 = OpConstantComposite %7 %10 %10
%12 = OpTypeStruct %7
%13 = OpTypePointer Uniform %12
%14 = OpVariable %13 Uniform
%15 = OpTypeInt 32 1
%16 = OpConstant %15 0
%17 = OpTypePointer Uniform %7
%20 = OpConstant %6 0.5
%24 = OpTypeBool
%25 = OpTypeVector %24 2
%30 = OpTypeVector %6 4
%31 = OpTypePointer Output %30
%32 = OpVariable %31 Output
%33 = OpTypeInt 32 0
%34 = OpConstant %33 0
%35 = OpTypePointer Function %6
%38 = OpConstant %6 0
%41 = OpConstantComposite %30 %38 %38 %38 %38
%4 = OpFunction %2 None %3
%5 = OpLabel
%9 = OpVariable %8 Function
%18 = OpAccessChain %17 %14 %16
%19 = OpLoad %7 %18
%21 = OpCompositeConstruct %7 %20 %20
%22 = OpExtInst %7 %1 FMix %11 %19 %21
OpStore %9 %22
%23 = OpLoad %7 %9
%26 = OpFOrdEqual %25 %23 %11
%27 = OpAll %24 %26
OpSelectionMerge %29 None
OpBranchConditional %27 %28 %40
%28 = OpLabel
%36 = OpAccessChain %35 %9 %34
%37 = OpLoad %6 %36
%39 = OpCompositeConstruct %30 %37 %38 %38 %10
OpStore %32 %39
OpBranch %29
%40 = OpLabel
OpStore %32 %41
OpBranch %29
%29 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# one
BUFFER variant_one DATA_TYPE vec2<float> DATA
1.0 1.0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255