| /*------------------------------------------------------------------------- |
| * Vulkan Conformance Tests |
| * ------------------------ |
| * |
| * Copyright (c) 2020 The Khronos Group Inc. |
| * Copyright (c) 2020 Valve Corporation. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Ray Query miscellaneous tests |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "vktRayQueryMiscTests.hpp" |
| #include "vktTestCase.hpp" |
| |
| #include "vkRayTracingUtil.hpp" |
| #include "vkBufferWithMemory.hpp" |
| #include "vkObjUtil.hpp" |
| #include "vkBuilderUtil.hpp" |
| #include "vkTypeUtil.hpp" |
| #include "vkCmdUtil.hpp" |
| #include "vkBarrierUtil.hpp" |
| #include "vkImageWithMemory.hpp" |
| #include "vkImageUtil.hpp" |
| |
| #include "tcuVector.hpp" |
| #include "tcuStringTemplate.hpp" |
| #include "tcuTextureUtil.hpp" |
| |
| #include "deUniquePtr.hpp" |
| #include "deRandom.hpp" |
| |
| #include <sstream> |
| #include <limits> |
| #include <vector> |
| #include <map> |
| |
| namespace vkt |
| { |
| namespace RayQuery |
| { |
| |
| namespace |
| { |
| |
| using namespace vk; |
| |
| class DynamicIndexingCase : public vkt::TestCase |
| { |
| public: |
| DynamicIndexingCase (tcu::TestContext& testCtx, const std::string& name, const std::string& description); |
| virtual ~DynamicIndexingCase (void) {} |
| |
| virtual void initPrograms (vk::SourceCollections& programCollection) const override; |
| virtual void checkSupport (Context& context) const override; |
| virtual TestInstance* createInstance (Context& context) const override; |
| |
| // Constants and data types. |
| static constexpr deUint32 kLocalSizeX = 48u; |
| static constexpr deUint32 kNumQueries = 48u; |
| |
| // This must match the shader. |
| struct InputData |
| { |
| deUint32 goodQueryIndex; |
| deUint32 proceedQueryIndex; |
| }; |
| }; |
| |
| class DynamicIndexingInstance : public vkt::TestInstance |
| { |
| public: |
| DynamicIndexingInstance (Context& context); |
| virtual ~DynamicIndexingInstance (void) {} |
| |
| virtual tcu::TestStatus iterate (void); |
| }; |
| |
| DynamicIndexingCase::DynamicIndexingCase (tcu::TestContext& testCtx, const std::string& name, const std::string& description) |
| : vkt::TestCase (testCtx, name, description) |
| {} |
| |
| void DynamicIndexingCase::initPrograms (vk::SourceCollections& programCollection) const |
| { |
| const vk::ShaderBuildOptions buildOptions(programCollection.usedVulkanVersion, vk::SPIRV_VERSION_1_4, 0u, true); |
| |
| std::ostringstream src; |
| |
| src |
| << "#version 460\n" |
| << "#extension GL_EXT_ray_query : require\n" |
| << "#extension GL_EXT_ray_tracing : require\n" |
| << "\n" |
| << "layout (local_size_x=" << kLocalSizeX << ", local_size_y=1, local_size_z=1) in; \n" |
| << "\n" |
| << "struct InputData {\n" |
| << " uint goodQueryIndex;\n" |
| << " uint proceedQueryIndex; // Note: same index as the one above in practice.\n" |
| << "};\n" |
| << "\n" |
| << "layout (set=0, binding=0) uniform accelerationStructureEXT topLevelAS;\n" |
| << "layout (set=0, binding=1, std430) buffer InputBlock {\n" |
| << " InputData inputData[];\n" |
| << "} inputBlock;\n" |
| << "layout (set=0, binding=2, std430) buffer OutputBlock {\n" |
| << " uint outputData[];\n" |
| << "} outputBlock;\n" |
| << "\n" |
| << "void main()\n" |
| << "{\n" |
| << " const uint numQueries = " << kNumQueries << ";\n" |
| << "\n" |
| << " const uint rayFlags = 0u; \n" |
| << " const uint cullMask = 0xFFu;\n" |
| << " const float tmin = 0.1;\n" |
| << " const float tmax = 10.0;\n" |
| << " const vec3 direct = vec3(0, 0, 1); \n" |
| << "\n" |
| << " rayQueryEXT rayQueries[numQueries];\n" |
| << " vec3 origin;\n" |
| << "\n" |
| << " InputData inputValues = inputBlock.inputData[gl_LocalInvocationID.x];\n" |
| << "\n" |
| << " // Initialize all queries. Only goodQueryIndex will have the right origin for a hit.\n" |
| << " for (int i = 0; i < numQueries; i++) {\n" |
| << " origin = ((i == inputValues.goodQueryIndex) ? vec3(0, 0, 0) : vec3(5, 5, 0));\n" |
| << " rayQueryInitializeEXT(rayQueries[i], topLevelAS, rayFlags, cullMask, origin, tmin, direct, tmax);\n" |
| << " }\n" |
| << "\n" |
| << " // Attempt to proceed with the good query to confirm a hit.\n" |
| << " while (rayQueryProceedEXT(rayQueries[inputValues.proceedQueryIndex]))\n" |
| << " outputBlock.outputData[gl_LocalInvocationID.x] = 1u; \n" |
| << "}\n" |
| ; |
| |
| programCollection.glslSources.add("comp") << glu::ComputeSource(updateRayTracingGLSL(src.str())) << buildOptions; |
| } |
| |
| void DynamicIndexingCase::checkSupport (Context& context) const |
| { |
| context.requireDeviceFunctionality("VK_KHR_acceleration_structure"); |
| context.requireDeviceFunctionality("VK_KHR_ray_query"); |
| |
| const auto& rayQueryFeaturesKHR = context.getRayQueryFeatures(); |
| if (!rayQueryFeaturesKHR.rayQuery) |
| TCU_THROW(NotSupportedError, "Ray queries not supported"); |
| |
| const auto& accelerationStructureFeaturesKHR = context.getAccelerationStructureFeatures(); |
| if (!accelerationStructureFeaturesKHR.accelerationStructure) |
| TCU_FAIL("Acceleration structures not supported but ray queries supported"); |
| } |
| |
| vkt::TestInstance* DynamicIndexingCase::createInstance (Context& context) const |
| { |
| return new DynamicIndexingInstance(context); |
| } |
| |
| DynamicIndexingInstance::DynamicIndexingInstance (Context& context) |
| : vkt::TestInstance(context) |
| {} |
| |
| deUint32 getRndIndex (de::Random& rng, deUint32 size) |
| { |
| DE_ASSERT(size > 0u); |
| DE_ASSERT(size <= static_cast<deUint32>(std::numeric_limits<int>::max())); |
| |
| const int iMin = 0; |
| const int iMax = static_cast<int>(size) - 1; |
| |
| return static_cast<deUint32>(rng.getInt(iMin, iMax)); |
| } |
| |
| tcu::TestStatus DynamicIndexingInstance::iterate (void) |
| { |
| using InputData = DynamicIndexingCase::InputData; |
| constexpr auto kLocalSizeX = DynamicIndexingCase::kLocalSizeX; |
| constexpr auto kNumQueries = DynamicIndexingCase::kNumQueries; |
| |
| const auto& vkd = m_context.getDeviceInterface(); |
| const auto device = m_context.getDevice(); |
| auto& alloc = m_context.getDefaultAllocator(); |
| const auto queue = m_context.getUniversalQueue(); |
| const auto qIndex = m_context.getUniversalQueueFamilyIndex(); |
| |
| de::Random rng (1604936737u); |
| InputData inputDataArray[kLocalSizeX]; |
| deUint32 outputDataArray[kLocalSizeX]; |
| |
| // Prepare input buffer. |
| for (int i = 0; i < DE_LENGTH_OF_ARRAY(inputDataArray); ++i) |
| { |
| // The two values will contain the same query index. |
| inputDataArray[i].goodQueryIndex = getRndIndex(rng, kNumQueries); |
| inputDataArray[i].proceedQueryIndex = inputDataArray[i].goodQueryIndex; |
| } |
| |
| const auto inputBufferSize = static_cast<VkDeviceSize>(sizeof(inputDataArray)); |
| const auto inputBufferInfo = makeBufferCreateInfo(inputBufferSize, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT); |
| BufferWithMemory inputBuffer (vkd, device, alloc, inputBufferInfo, MemoryRequirement::HostVisible); |
| auto& inputBufferAlloc = inputBuffer.getAllocation(); |
| void* inputBufferPtr = inputBufferAlloc.getHostPtr(); |
| |
| deMemcpy(inputBufferPtr, inputDataArray, static_cast<size_t>(inputBufferSize)); |
| flushAlloc(vkd, device, inputBufferAlloc); |
| |
| // Prepare output buffer. |
| const auto outputBufferSize = static_cast<VkDeviceSize>(sizeof(outputDataArray)); |
| const auto outputBufferInfo = makeBufferCreateInfo(outputBufferSize, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT); |
| BufferWithMemory outputBuffer (vkd, device, alloc, outputBufferInfo, MemoryRequirement::HostVisible); |
| auto& outputBufferAlloc = outputBuffer.getAllocation(); |
| void* outputBufferPtr = outputBufferAlloc.getHostPtr(); |
| |
| deMemset(outputBufferPtr, 0, static_cast<size_t>(outputBufferSize)); |
| flushAlloc(vkd, device, outputBufferAlloc); |
| |
| // Prepare acceleration structures. |
| const auto cmdPool = makeCommandPool(vkd, device, qIndex); |
| const auto cmdBufferPtr = allocateCommandBuffer(vkd, device, cmdPool.get(), VK_COMMAND_BUFFER_LEVEL_PRIMARY); |
| const auto cmdBuffer = cmdBufferPtr.get(); |
| beginCommandBuffer(vkd, cmdBuffer); |
| |
| de::SharedPtr<TopLevelAccelerationStructure> topLevelAS (makeTopLevelAccelerationStructure().release()); |
| de::SharedPtr<BottomLevelAccelerationStructure> bottomLevelAS (makeBottomLevelAccelerationStructure().release()); |
| |
| // These need to match the origin and direction in the shader for a hit. |
| const std::vector<tcu::Vec3> vertices = |
| { |
| tcu::Vec3(-1.0f, -1.0f, 1.0f), |
| tcu::Vec3(-1.0f, 1.0f, 1.0f), |
| tcu::Vec3( 1.0f, -1.0f, 1.0f), |
| |
| tcu::Vec3(-1.0f, 1.0f, 1.0f), |
| tcu::Vec3( 1.0f, 1.0f, 1.0f), |
| tcu::Vec3( 1.0f, -1.0f, 1.0f), |
| }; |
| |
| bottomLevelAS->addGeometry(vertices, /*triangles*/true, VK_GEOMETRY_NO_DUPLICATE_ANY_HIT_INVOCATION_BIT_KHR); |
| bottomLevelAS->createAndBuild(vkd, device, cmdBuffer, alloc); |
| |
| topLevelAS->addInstance(bottomLevelAS); |
| topLevelAS->createAndBuild(vkd, device, cmdBuffer, alloc); |
| |
| // Descriptor set layout. |
| const VkShaderStageFlagBits stageBit = VK_SHADER_STAGE_COMPUTE_BIT; |
| |
| DescriptorSetLayoutBuilder layoutBuilder; |
| layoutBuilder.addSingleBinding(VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, stageBit); |
| layoutBuilder.addSingleBinding(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, stageBit); |
| layoutBuilder.addSingleBinding(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, stageBit); |
| const auto descriptorSetLayout = layoutBuilder.build(vkd, device); |
| |
| // Shader module. |
| const auto shaderModule = createShaderModule(vkd, device, m_context.getBinaryCollection().get("comp"), 0u); |
| |
| // Pipeline layout. |
| const auto pipelineLayout = makePipelineLayout(vkd, device, descriptorSetLayout.get()); |
| |
| const VkPipelineShaderStageCreateInfo shaderStageInfo = |
| { |
| VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, // VkStructureType sType; |
| nullptr, // const void* pNext; |
| 0u, // VkPipelineShaderStageCreateFlags flags; |
| stageBit, // VkShaderStageFlagBits stage; |
| shaderModule.get(), // VkShaderModule module; |
| "main", // const char* pName; |
| nullptr, // const VkSpecializationInfo* pSpecializationInfo; |
| }; |
| |
| const VkComputePipelineCreateInfo pipelineInfo = |
| { |
| VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO, // VkStructureType sType; |
| nullptr, // const void* pNext; |
| 0u, // VkPipelineCreateFlags flags; |
| shaderStageInfo, // VkPipelineShaderStageCreateInfo stage; |
| pipelineLayout.get(), // VkPipelineLayout layout; |
| DE_NULL, // VkPipeline basePipelineHandle; |
| 0, // deInt32 basePipelineIndex; |
| }; |
| |
| const auto pipeline = createComputePipeline(vkd, device, DE_NULL, &pipelineInfo); |
| |
| // Create and update descriptor set. |
| DescriptorPoolBuilder poolBuilder; |
| poolBuilder.addType(VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR); |
| poolBuilder.addType(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 2u); |
| |
| const auto descriptorPool = poolBuilder.build(vkd, device, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, 1u); |
| const auto descriptorSetPtr = makeDescriptorSet(vkd, device, descriptorPool.get(), descriptorSetLayout.get()); |
| const auto descriptorSet = descriptorSetPtr.get(); |
| |
| const VkWriteDescriptorSetAccelerationStructureKHR asWrite = |
| { |
| VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_KHR, // VkStructureType sType; |
| nullptr, // const void* pNext; |
| 1u, // deUint32 accelerationStructureCount; |
| topLevelAS->getPtr(), // const VkAccelerationStructureKHR* pAccelerationStructures; |
| }; |
| |
| const auto inputBufferWriteInfo = makeDescriptorBufferInfo(inputBuffer.get(), 0ull, inputBufferSize); |
| const auto outputBufferWriteInfo = makeDescriptorBufferInfo(outputBuffer.get(), 0ull, outputBufferSize); |
| |
| DescriptorSetUpdateBuilder updateBuilder; |
| updateBuilder.writeSingle(descriptorSet, DescriptorSetUpdateBuilder::Location::binding(0u), VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, &asWrite); |
| updateBuilder.writeSingle(descriptorSet, DescriptorSetUpdateBuilder::Location::binding(1u), VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, &inputBufferWriteInfo); |
| updateBuilder.writeSingle(descriptorSet, DescriptorSetUpdateBuilder::Location::binding(2u), VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, &outputBufferWriteInfo); |
| updateBuilder.update(vkd, device); |
| |
| // Use pipeline. |
| vkd.cmdBindPipeline(cmdBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline.get()); |
| vkd.cmdBindDescriptorSets(cmdBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipelineLayout.get(), 0u, 1u, &descriptorSet, 0u, nullptr); |
| vkd.cmdDispatch(cmdBuffer, 1u, 1u, 1u); |
| |
| const auto memBarrier = makeMemoryBarrier(VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_HOST_READ_BIT); |
| vkd.cmdPipelineBarrier(cmdBuffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_HOST_BIT, 0u, 1u, &memBarrier, 0u, nullptr, 0u, nullptr); |
| |
| // Submit recorded commands. |
| endCommandBuffer(vkd, cmdBuffer); |
| submitCommandsAndWait(vkd, device, queue, cmdBuffer); |
| |
| // Check output buffer. |
| invalidateAlloc(vkd, device, outputBufferAlloc); |
| deMemcpy(outputDataArray, outputBufferPtr, static_cast<size_t>(outputBufferSize)); |
| |
| for (int i = 0; i < DE_LENGTH_OF_ARRAY(outputDataArray); ++i) |
| { |
| constexpr auto expected = 1u; |
| const auto& value = outputDataArray[i]; |
| |
| if (value != expected) |
| { |
| std::ostringstream msg; |
| msg << "Unexpected value found at position " << i << " in the output buffer: expected " << expected << " but found " << value; |
| TCU_FAIL(msg.str()); |
| } |
| } |
| |
| return tcu::TestStatus::pass("Pass"); |
| } |
| |
| using namespace tcu; |
| |
| struct HelperInvocationsParamDefs |
| { |
| enum DfStyle |
| { |
| Regular, |
| Coarse, |
| Fine |
| }; |
| |
| enum FuncType |
| { |
| LINEAR, |
| QUADRATIC, |
| CUBIC |
| }; |
| |
| typedef float (*F1D)(float); |
| struct func2D_t { |
| F1D first; |
| F1D second; |
| }; |
| struct func2D_mask { |
| FuncType first; |
| FuncType second; |
| }; |
| struct test_mode_t { |
| func2D_t funcs; |
| func2D_mask types; |
| }; |
| |
| static float linear(float x) { return x; } |
| static float quadratic(float x) { return (x * x); } |
| static float cubic(float x) { return (x * x * x * 0.5f); } |
| |
| static float combine(const func2D_t& f2D, float x, float y) |
| { |
| DE_ASSERT( (f2D.first) && (f2D.second) ); |
| const float z = ((*f2D.first)(x) + (*f2D.second)(y)) / 2.0f; |
| return z; |
| } |
| |
| static constexpr func2D_t FUNC_LINEAR_QUADRATIC = { linear, quadratic }; |
| static constexpr func2D_t FUNC_LINEAR_CUBIC = { linear, cubic }; |
| static constexpr func2D_t FUNC_CUBIC_QUADRATIC = { cubic, quadratic }; |
| #ifdef ENABLE_ALL_HELPER_COMBINATIONS |
| static constexpr func2D_t FUNC_LINEAR_LINEAR = { linear, linear }; |
| static constexpr func2D_t FUNC_QUADRATIC_LINEAR = { quadratic, linear }; |
| static constexpr func2D_t FUNC_QUADRATIC_QUADRATIC = { quadratic, quadratic }; |
| static constexpr func2D_t FUNC_QUADRATIC_CUBIC = { quadratic, cubic }; |
| static constexpr func2D_t FUNC_CUBIC_LINEAR = { cubic, linear }; |
| static constexpr func2D_t FUNC_CUBIC_CUBIC = { cubic, cubic }; |
| #endif |
| |
| static constexpr func2D_mask MASK_LINEAR_QUADRATIC = { LINEAR, QUADRATIC }; |
| static constexpr func2D_mask MASK_LINEAR_CUBIC = { LINEAR, CUBIC }; |
| static constexpr func2D_mask MASK_CUBIC_QUADRATIC = { CUBIC, QUADRATIC }; |
| #ifdef ENABLE_ALL_HELPER_COMBINATIONS |
| static constexpr func2D_mask MASK_LINEAR_LINEAR = { LINEAR, LINEAR }; |
| static constexpr func2D_mask MASK_QUADRATIC_LINEAR = { QUADRATIC, LINEAR }; |
| static constexpr func2D_mask MASK_QUADRATIC_QUADRATIC = { QUADRATIC, QUADRATIC }; |
| static constexpr func2D_mask MASK_QUADRATIC_CUBIC = { QUADRATIC, CUBIC }; |
| static constexpr func2D_mask MASK_CUBIC_LINEAR = { CUBIC, LINEAR }; |
| static constexpr func2D_mask MASK_CUBIC_CUBIC = { CUBIC, CUBIC }; |
| #endif |
| |
| static constexpr test_mode_t MODE_LINEAR_QUADRATIC = { FUNC_LINEAR_QUADRATIC, MASK_LINEAR_QUADRATIC }; |
| static constexpr test_mode_t MODE_LINEAR_CUBIC = { FUNC_LINEAR_CUBIC, MASK_LINEAR_CUBIC }; |
| static constexpr test_mode_t MODE_CUBIC_QUADRATIC = { FUNC_CUBIC_QUADRATIC, MASK_CUBIC_QUADRATIC }; |
| #ifdef ENABLE_ALL_HELPER_COMBINATIONS |
| static constexpr test_mode_t MODE_LINEAR_LINEAR = { FUNC_LINEAR_LINEAR, MASK_LINEAR_LINEAR }; |
| static constexpr test_mode_t MODE_QUADRATIC_LINEAR = { FUNC_QUADRATIC_LINEAR, MASK_QUADRATIC_LINEAR }; |
| static constexpr test_mode_t MODE_QUADRATIC_QUADRATIC = { FUNC_QUADRATIC_QUADRATIC, MASK_QUADRATIC_QUADRATIC}; |
| static constexpr test_mode_t MODE_QUADRATIC_CUBIC = { FUNC_QUADRATIC_CUBIC, MASK_QUADRATIC_CUBIC }; |
| static constexpr test_mode_t MODE_CUBIC_LINEAR = { FUNC_CUBIC_LINEAR, MASK_CUBIC_LINEAR }; |
| static constexpr test_mode_t MODE_CUBIC_CUBIC = { FUNC_CUBIC_CUBIC, MASK_CUBIC_CUBIC }; |
| #endif |
| }; |
| |
| constexpr HelperInvocationsParamDefs::test_mode_t HelperInvocationsParamDefs::MODE_LINEAR_QUADRATIC; |
| constexpr HelperInvocationsParamDefs::test_mode_t HelperInvocationsParamDefs::MODE_LINEAR_CUBIC; |
| constexpr HelperInvocationsParamDefs::test_mode_t HelperInvocationsParamDefs::MODE_CUBIC_QUADRATIC; |
| #ifdef ENABLE_ALL_HELPER_COMBINATIONS |
| constexpr HelperInvocationsParamDefs::test_mode_t HelperInvocationsParamDefs::MODE_LINEAR_LINEAR; |
| constexpr HelperInvocationsParamDefs::test_mode_t HelperInvocationsParamDefs::MODE_QUADRATIC_LINEAR; |
| constexpr HelperInvocationsParamDefs::test_mode_t HelperInvocationsParamDefs::MODE_QUADRATIC_QUADRATIC; |
| constexpr HelperInvocationsParamDefs::test_mode_t HelperInvocationsParamDefs::MODE_QUADRATIC_CUBIC; |
| constexpr HelperInvocationsParamDefs::test_mode_t HelperInvocationsParamDefs::MODE_CUBIC_LINEAR; |
| constexpr HelperInvocationsParamDefs::test_mode_t HelperInvocationsParamDefs::MODE_CUBIC_CUBIC; |
| #endif |
| |
| struct HelperInvocationsParams : HelperInvocationsParamDefs |
| { |
| test_mode_t mode; |
| std::pair<deUint32, deUint32> screen; |
| std::pair<deUint32, deUint32> model; |
| DfStyle style; |
| bool buildGPU; |
| }; |
| |
| class HelperInvocationsCase : public TestCase |
| { |
| public: |
| HelperInvocationsCase (TestContext& testCtx, |
| const HelperInvocationsParams& params, |
| const std::string& name); |
| virtual void initPrograms (SourceCollections& programs) const override; |
| virtual TestInstance* createInstance (Context& context) const override; |
| virtual void checkSupport (Context& context) const override; |
| |
| private: |
| HelperInvocationsParams m_params; |
| }; |
| |
| class HelperInvocationsInstance : public TestInstance |
| { |
| public: |
| typedef de::MovePtr<TopLevelAccelerationStructure> TopLevelAccelerationStructurePtr; |
| enum Points { |
| Vertices, |
| Coords, |
| Centers |
| }; |
| |
| HelperInvocationsInstance (Context& context, |
| const HelperInvocationsParams& params); |
| virtual TestStatus iterate (void) override; |
| static auto createSurface (const Points points, |
| const deUint32 divX, |
| const deUint32 divY, |
| const HelperInvocationsParams::func2D_t& f2D, |
| bool clockWise = false) -> std::vector<Vec3>; |
| VkImageCreateInfo makeImgInfo (deUint32 queueFamilyIndexCount, |
| const deUint32* pQueueFamilyIndices) const; |
| Move<VkPipeline> makePipeline (const DeviceInterface& vk, |
| const VkDevice device, |
| const VkPipelineLayout pipelineLayout, |
| const VkShaderModule vertexShader, |
| const VkShaderModule fragmentShader, |
| const VkRenderPass renderPass) const; |
| auto makeResultBuff (const DeviceInterface& vk, |
| const VkDevice device, |
| Allocator& allocator) const -> de::MovePtr<BufferWithMemory>; |
| auto makeAttribBuff (const DeviceInterface& vk, |
| const VkDevice device, |
| Allocator& allocator, |
| const std::vector<Vec3>& vertices, |
| const std::vector<Vec3>& coords, |
| const std::vector<Vec3>& centers) const -> de::MovePtr<BufferWithMemory>; |
| auto createAccStructs(const DeviceInterface& vk, |
| const VkDevice device, |
| Allocator& allocator, |
| const VkCommandBuffer cmdBuffer, |
| const std::vector<Vec3> coords) const -> TopLevelAccelerationStructurePtr; |
| protected: |
| bool verifyResult (const DeviceInterface& vk, |
| const VkDevice device, |
| const BufferWithMemory& buffer) const; |
| bool onlyPipeline(); |
| private: |
| VkFormat m_format; |
| HelperInvocationsParams m_params; |
| }; |
| |
| HelperInvocationsCase::HelperInvocationsCase (TestContext& testCtx, |
| const HelperInvocationsParams& params, |
| const std::string& name) |
| : TestCase (testCtx, name, std::string()) |
| , m_params (params) |
| { |
| } |
| |
| TestInstance* HelperInvocationsCase::createInstance (Context& context) const |
| { |
| return new HelperInvocationsInstance(context, m_params); |
| } |
| |
| void HelperInvocationsCase::checkSupport (Context& context) const |
| { |
| context.requireDeviceFunctionality("VK_KHR_acceleration_structure"); |
| context.requireDeviceFunctionality("VK_KHR_ray_query"); |
| |
| const auto& rayQueryFeaturesKHR = context.getRayQueryFeatures(); |
| const auto& accelerationStructureFeaturesKHR = context.getAccelerationStructureFeatures(); |
| |
| if (!rayQueryFeaturesKHR.rayQuery) |
| TCU_THROW(NotSupportedError, "Ray queries not supported"); |
| |
| if (!accelerationStructureFeaturesKHR.accelerationStructure) |
| TCU_THROW(NotSupportedError, "Acceleration structures not supported but ray queries supported"); |
| |
| if (m_params.buildGPU == false && accelerationStructureFeaturesKHR.accelerationStructureHostCommands == DE_FALSE) |
| TCU_THROW(NotSupportedError, "Requires VkPhysicalDeviceAccelerationStructureFeaturesKHR::accelerationStructureHostCommands"); |
| } |
| |
| void HelperInvocationsCase::initPrograms (SourceCollections& programs) const |
| { |
| const ShaderBuildOptions buildOptions(programs.usedVulkanVersion, vk::SPIRV_VERSION_1_4, 0u, true); |
| |
| std::string vertexCode ( |
| R"( |
| #version 460 |
| #extension GL_EXT_ray_query : require |
| #extension GL_EXT_ray_tracing : require |
| |
| layout(location = 0) in vec3 pos; |
| layout(location = 1) in vec3 inCoord; |
| layout(location = 2) in vec3 inCenter; |
| layout(location = 0) out vec3 outCoord; |
| layout(location = 1) out vec3 outCenter; |
| |
| void main() |
| { |
| gl_PointSize = 1.0; |
| gl_Position = vec4(pos.xyz, 1.0); |
| outCoord = inCoord; |
| outCenter = inCenter; |
| } |
| )"); |
| programs.glslSources.add("vert") << glu::VertexSource(vertexCode) << buildOptions; |
| |
| StringTemplate fragmentCode( |
| R"( |
| #version 460 |
| #extension GL_EXT_ray_query : require |
| #extension GL_EXT_ray_tracing : require |
| |
| #define LINEAR 0 |
| #define QUADRATIC 1 |
| #define CUBIC 2 |
| |
| layout(push_constant) uniform PC { |
| int fun_x; |
| int fun_y; |
| float width; |
| float height; |
| } params; |
| layout(location = 0) in vec3 coord; |
| layout(location = 1) in vec3 center; |
| layout(location = 0) out vec4 color; |
| layout(set = 0, binding = 0) uniform accelerationStructureEXT topLevelAS; |
| |
| float d_linear (in float t) { return 0.5; } // (x/2)' |
| float d_quadratic(in float t) { return t; } // (x^2/2)' |
| float d_cubic (in float t) { return 0.75 * t * t; } // (x^3/4)' |
| |
| float derivate(in int fun, in float u) |
| { |
| switch (fun) |
| { |
| case LINEAR: return d_linear(u); |
| case QUADRATIC: return d_quadratic(u); |
| case CUBIC: return d_cubic(u); |
| } |
| return -1.0; |
| } |
| void main() |
| { |
| const uint rayFlags = 0u; |
| const uint cullMask = 0xFFu; |
| const float tmin = 0.0; |
| const float tmax = 10.0; |
| const vec3 direct = vec3(0.0, 0.0, 1.0); |
| const vec3 origin = vec3(center.x, center.y, -1.0); |
| |
| rayQueryEXT query; |
| rayQueryInitializeEXT(query, topLevelAS, rayFlags, cullMask, origin, tmin, direct, tmax); |
| |
| color = vec4(-1.0, -1.0, -1.0, -1.0); |
| |
| while (rayQueryProceedEXT(query)) { |
| if (rayQueryGetIntersectionTypeEXT(query, false) |
| == gl_RayQueryCandidateIntersectionTriangleEXT) |
| { |
| float vx = derivate(params.fun_x, coord.x); |
| float vy = derivate(params.fun_y, coord.y); |
| float dx = ${DFDX}(coord.x); |
| float dy = ${DFDY}(coord.y); |
| float dzx = ${DFDX}(coord.z); |
| float dzy = ${DFDY}(coord.z); |
| float dfx = dzx / dx; |
| float dfy = dzy / dy; |
| float cx = dfx - vx; |
| float cy = dfy - vy; |
| |
| color = vec4(cx, cy, sign(dx-abs(cx)), sign(dy-abs(cy))); |
| } |
| else |
| { |
| color = vec4(0.0, 0.0, -1.0, -1.0); |
| } |
| rayQueryConfirmIntersectionEXT(query); |
| } |
| })"); |
| |
| std::map<std::string, std::string> m; |
| switch (m_params.style) |
| { |
| case HelperInvocationsParams::DfStyle::Regular: |
| m["DFDX"] = "dFdx"; |
| m["DFDY"] = "dFdy"; |
| break; |
| case HelperInvocationsParams::DfStyle::Coarse: |
| m["DFDX"] = "dFdxCoarse"; |
| m["DFDY"] = "dFdyCoarse"; |
| break; |
| case HelperInvocationsParams::DfStyle::Fine: |
| m["DFDX"] = "dFdxFine"; |
| m["DFDY"] = "dFdyFine"; |
| break; |
| } |
| |
| programs.glslSources.add("frag") << glu::FragmentSource(fragmentCode.specialize(m)) << buildOptions; |
| } |
| |
| HelperInvocationsInstance::HelperInvocationsInstance (Context& context, const HelperInvocationsParams& params) |
| : TestInstance (context) |
| , m_format (VK_FORMAT_R32G32B32A32_SFLOAT) |
| , m_params (params) |
| { |
| } |
| |
| std::vector<Vec3> HelperInvocationsInstance::createSurface (const Points points, const deUint32 divX, const deUint32 divY, const HelperInvocationsParams::func2D_t& f2D, bool clockWise) |
| { |
| std::vector<Vec3> s; |
| const float dx = (points == Points::Vertices ? 2.0f : 1.0f) / float(divX); |
| const float dy = (points == Points::Vertices ? 2.0f : 1.0f) / float(divY); |
| // Z is always scaled to range (0,1) |
| auto z = [&](const deUint32 n, const deUint32 m) -> float |
| { |
| const float x = float(n) / float(divX); |
| const float y = float(m) / float(divY); |
| return HelperInvocationsParams::combine(f2D, x,y); |
| }; |
| float y = (points == Points::Vertices) ? -1.0f : 0.0f; |
| for (deUint32 j = 0; j < divY; ++j) |
| { |
| const float ny = ((j + 1) < divY) ? (y + dy) : 1.f; |
| float x = (points == Points::Vertices) ? -1.0f : 0.0f; |
| |
| for (deUint32 i = 0; i < divX; ++i) |
| { |
| const float nx = ((i + 1) < divX) ? (x + dx) : 1.f; |
| |
| const Vec3 p0( x, y, z( i, j )); |
| const Vec3 p1(nx, y, z( i+1 ,j )); |
| const Vec3 p2(nx, ny, z( i+1, j+1 )); |
| const Vec3 p3( x, ny, z( i, j+1 )); |
| |
| if (points == Points::Centers) |
| { |
| const float cx1 = (p0.x() + p1.x() + p2.x()) / 3.0f; |
| const float cy1 = (p0.y() + p1.y() + p2.y()) / 3.0f; |
| const float cz1 = (p0.z() + p1.z() + p2.z()) / 3.0f; |
| const float cx2 = (p0.x() + p2.x() + p3.x()) / 3.0f; |
| const float cy2 = (p0.y() + p2.y() + p3.y()) / 3.0f; |
| const float cz2 = (p0.z() + p2.z() + p3.z()) / 3.0f; |
| |
| s.emplace_back(cx1, cy1, cz1); s.emplace_back(cx1, cy1, cz1); s.emplace_back(cx1, cy1, cz1); |
| s.emplace_back(cx2, cy2, cz2); s.emplace_back(cx2, cy2, cz2); s.emplace_back(cx2, cy2, cz2); |
| } |
| else if (clockWise) |
| { |
| s.push_back(p0); s.push_back(p3); s.push_back(p2); |
| s.push_back(p0); s.push_back(p2); s.push_back(p1); |
| } |
| else |
| { |
| s.push_back(p0); s.push_back(p1); s.push_back(p2); |
| s.push_back(p2); s.push_back(p3); s.push_back(p0); |
| } |
| |
| x = nx; |
| } |
| y = ny; |
| } |
| return s; |
| } |
| |
| VkImageCreateInfo HelperInvocationsInstance::makeImgInfo (deUint32 queueFamilyIndexCount, |
| const deUint32* pQueueFamilyIndices) const |
| { |
| const VkImageUsageFlags usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT; |
| return |
| { |
| VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // sType; |
| nullptr, // pNext; |
| VkImageCreateFlags(0), // flags; |
| VK_IMAGE_TYPE_2D, // imageType; |
| m_format, // format; |
| { |
| m_params.screen.first, |
| m_params.screen.second, |
| 1u |
| }, // extent; |
| 1u, // mipLevels; |
| 1u, // arrayLayers; |
| VK_SAMPLE_COUNT_1_BIT, // samples; |
| VK_IMAGE_TILING_OPTIMAL, // tiling; |
| usage, // usage; |
| VK_SHARING_MODE_EXCLUSIVE, // sharingMode; |
| queueFamilyIndexCount, // queueFamilyIndexCount; |
| pQueueFamilyIndices, // pQueueFamilyIndices; |
| VK_IMAGE_LAYOUT_UNDEFINED // initialLayout; |
| }; |
| } |
| |
| Move<VkPipeline> HelperInvocationsInstance::makePipeline (const DeviceInterface& vk, |
| const VkDevice device, |
| const VkPipelineLayout pipelineLayout, |
| const VkShaderModule vertexShader, |
| const VkShaderModule fragmentShader, |
| const VkRenderPass renderPass) const |
| { |
| DE_ASSERT(sizeof(Vec3) == mapVkFormat(VK_FORMAT_R32G32B32_SFLOAT).getPixelSize()); |
| |
| const std::vector<VkViewport> viewports { makeViewport(m_params.screen.first, m_params.screen.second) }; |
| const std::vector<VkRect2D> scissors { makeRect2D(m_params.screen.first, m_params.screen.second) }; |
| |
| const VkVertexInputBindingDescription vertexInputBindingDescription |
| { |
| 0u, // deUint32 binding |
| deUint32(sizeof(Vec3) * 3u), // deUint32 stride |
| VK_VERTEX_INPUT_RATE_VERTEX, // VkVertexInputRate inputRate |
| }; |
| |
| const VkVertexInputAttributeDescription vertexInputAttributeDescription[] |
| { |
| { |
| 0u, // deUint32 location |
| 0u, // deUint32 binding |
| VK_FORMAT_R32G32B32_SFLOAT, // VkFormat format |
| 0u // deUint32 offset |
| }, // vertices |
| { |
| 1u, // deUint32 location |
| 0u, // deUint32 binding |
| VK_FORMAT_R32G32B32_SFLOAT, // VkFormat format |
| deUint32(sizeof(Vec3)) // deUint32 offset |
| }, // coords |
| { |
| 2u, // deUint32 location |
| 0u, // deUint32 binding |
| VK_FORMAT_R32G32B32_SFLOAT, // VkFormat format |
| deUint32(sizeof(Vec3) * 2u) // deUint32 offset |
| } // centers |
| }; |
| |
| const VkPipelineVertexInputStateCreateInfo vertexInputStateCreateInfo |
| { |
| VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, // VkStructureType sType |
| nullptr, // const void* pNext |
| (VkPipelineVertexInputStateCreateFlags)0, // VkPipelineVertexInputStateCreateFlags flags |
| 1u, // deUint32 vertexBindingDescriptionCount |
| &vertexInputBindingDescription, // const VkVertexInputBindingDescription* pVertexBindingDescriptions |
| DE_LENGTH_OF_ARRAY(vertexInputAttributeDescription), // deUint32 vertexAttributeDescriptionCount |
| vertexInputAttributeDescription // const VkVertexInputAttributeDescription* pVertexAttributeDescriptions |
| }; |
| |
| return makeGraphicsPipeline(vk, device, pipelineLayout, |
| vertexShader, DE_NULL, DE_NULL, DE_NULL, fragmentShader, |
| renderPass, viewports, scissors, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, |
| 0u, 0u, &vertexInputStateCreateInfo); |
| } |
| |
| de::MovePtr<TopLevelAccelerationStructure> HelperInvocationsInstance::createAccStructs (const DeviceInterface& vk, |
| const VkDevice device, |
| Allocator& allocator, |
| const VkCommandBuffer cmdBuffer, |
| const std::vector<Vec3> coords) const |
| { |
| const VkAccelerationStructureBuildTypeKHR buildType = m_params.buildGPU |
| ? VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR |
| : VK_ACCELERATION_STRUCTURE_BUILD_TYPE_HOST_KHR; |
| de::MovePtr<TopLevelAccelerationStructure> tlas = makeTopLevelAccelerationStructure(); |
| de::MovePtr<BottomLevelAccelerationStructure> blas = makeBottomLevelAccelerationStructure(); |
| |
| blas->setBuildType(buildType); |
| blas->addGeometry(coords, true, VK_GEOMETRY_NO_DUPLICATE_ANY_HIT_INVOCATION_BIT_KHR); |
| blas->createAndBuild(vk, device, cmdBuffer, allocator); |
| |
| tlas->setBuildType(buildType); |
| tlas->addInstance(de::SharedPtr<BottomLevelAccelerationStructure>(blas.release())); |
| tlas->createAndBuild(vk, device, cmdBuffer, allocator); |
| |
| return tlas; |
| } |
| |
| de::MovePtr<BufferWithMemory> HelperInvocationsInstance::makeAttribBuff (const DeviceInterface& vk, |
| const VkDevice device, |
| Allocator& allocator, |
| const std::vector<Vec3>& vertices, |
| const std::vector<Vec3>& coords, |
| const std::vector<Vec3>& centers) const |
| { |
| DE_ASSERT(sizeof(Vec3) == mapVkFormat(VK_FORMAT_R32G32B32_SFLOAT).getPixelSize()); |
| const deUint32 count = deUint32(vertices.size()); |
| DE_ASSERT( count && (count == coords.size()) && (count == centers.size()) ); |
| const VkDeviceSize bufferSize = 3 * count * sizeof(Vec3); |
| const VkBufferCreateInfo bufferCreateInfo = makeBufferCreateInfo(bufferSize, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT); |
| de::MovePtr<BufferWithMemory> buffer (new BufferWithMemory(vk, device, allocator, bufferCreateInfo, MemoryRequirement::Coherent | MemoryRequirement::HostVisible)); |
| |
| Allocation& allocation = buffer->getAllocation(); |
| Vec3* data = static_cast<Vec3*>(allocation.getHostPtr()); |
| for (deUint32 c = 0; c < count; ++c) |
| { |
| data[3*c] = vertices.at(c); |
| data[3*c+1] = coords.at(c); |
| data[3*c+2] = centers.at(c); |
| } |
| flushMappedMemoryRange(vk, device, allocation.getMemory(), 0u, bufferSize); |
| |
| return buffer; |
| } |
| |
| de::MovePtr<BufferWithMemory> HelperInvocationsInstance::makeResultBuff (const DeviceInterface& vk, |
| const VkDevice device, |
| Allocator& allocator) const |
| { |
| const TextureFormat texFormat = mapVkFormat(m_format); |
| const VkDeviceSize bufferSize = (m_params.screen.first * m_params.screen.second * texFormat.getPixelSize()); |
| const VkBufferCreateInfo bufferCreateInfo = makeBufferCreateInfo(bufferSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT); |
| de::MovePtr<BufferWithMemory> buffer (new BufferWithMemory(vk, device, allocator, bufferCreateInfo, MemoryRequirement::Coherent | MemoryRequirement::HostVisible)); |
| |
| Allocation& allocation = buffer->getAllocation(); |
| PixelBufferAccess pixels (texFormat, m_params.screen.first, m_params.screen.second, 1u, allocation.getHostPtr()); |
| |
| for (deUint32 y = 0; y < m_params.screen.second; ++y) |
| { |
| for (deUint32 x = 0; x < m_params.screen.first; ++x) |
| { |
| pixels.setPixel(Vec4(0.0f, 0.0f, 0.0f, -1.0f), x, y); |
| } |
| } |
| flushMappedMemoryRange(vk, device, allocation.getMemory(), 0u, bufferSize); |
| |
| return buffer; |
| } |
| |
| bool HelperInvocationsInstance::verifyResult (const DeviceInterface& vk, |
| const VkDevice device, |
| const BufferWithMemory& buffer) const |
| { |
| int invalid = 0; |
| Allocation& alloc = buffer.getAllocation(); |
| invalidateMappedMemoryRange(vk, device, alloc.getMemory(), 0u, VK_WHOLE_SIZE); |
| ConstPixelBufferAccess pixels (mapVkFormat(m_format), m_params.screen.first, m_params.screen.second, 1u, alloc.getHostPtr()); |
| |
| for (deUint32 y = 0; y < m_params.screen.second; ++y) |
| { |
| for (deUint32 x = 0; x < m_params.screen.first; ++x) |
| { |
| const Vec4 px = pixels.getPixel(x,y); |
| if (px.z() < 0.0f || px.w() < 0.0f) |
| invalid += 1; |
| } |
| } |
| |
| return (0 == invalid); |
| } |
| |
| VkWriteDescriptorSetAccelerationStructureKHR makeAccStructDescriptorWrite (const VkAccelerationStructureKHR* ptr, deUint32 count = 1u) |
| { |
| return { |
| VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_KHR, // VkStructureType sType; |
| nullptr, // const void* pNext; |
| count, // deUint32 accelerationStructureCount; |
| ptr}; // const VkAccelerationStructureKHR* pAccelerationStructures; |
| }; |
| |
| TestStatus HelperInvocationsInstance::iterate (void) |
| { |
| const VkDevice device = m_context.getDevice(); |
| const DeviceInterface& vk = m_context.getDeviceInterface(); |
| Allocator& allocator = m_context.getDefaultAllocator(); |
| const deUint32 queueFamilyIndex = m_context.getUniversalQueueFamilyIndex(); |
| const VkQueue queue = m_context.getUniversalQueue(); |
| |
| const VkRect2D renderArea = makeRect2D(m_params.screen.first, m_params.screen.second); |
| const VkImageCreateInfo imageCreateInfo = makeImgInfo(1, &queueFamilyIndex); |
| const de::MovePtr<ImageWithMemory> image (new ImageWithMemory(vk, device, allocator, imageCreateInfo, MemoryRequirement::Any)); |
| const VkImageSubresourceRange imageSubresourceRange = makeImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0, 1u); |
| const Move<VkImageView> view = makeImageView(vk, device, **image, VK_IMAGE_VIEW_TYPE_2D, m_format, imageSubresourceRange); |
| const Move<VkRenderPass> renderPass = makeRenderPass(vk, device, m_format); |
| const Move<VkFramebuffer> frameBuffer = makeFramebuffer(vk, device, *renderPass, *view, m_params.screen.first, m_params.screen.second); |
| const de::MovePtr<BufferWithMemory> resultBuffer = makeResultBuff(vk, device, allocator); |
| const VkImageSubresourceLayers imageSubresourceLayers = makeImageSubresourceLayers(VK_IMAGE_ASPECT_COLOR_BIT, 0u, 0u, 1u); |
| const VkBufferImageCopy bufferCopyImageRegion = makeBufferImageCopy(makeExtent3D(UVec3(m_params.screen.first, m_params.screen.second, 1u)), imageSubresourceLayers); |
| |
| const HelperInvocationsParams::func2D_t funcs = m_params.mode.funcs; |
| struct PushConstants |
| { |
| int fun_x, fun_y; |
| } const pushConstants { m_params.mode.types.first, m_params.mode.types.second }; |
| const VkPushConstantRange pushConstantRange { VK_SHADER_STAGE_FRAGMENT_BIT, 0u, uint32_t(sizeof(pushConstants)) }; |
| const std::vector<Vec3> vertices = createSurface(Points::Vertices, m_params.model.first, m_params.model.second, funcs); |
| const std::vector<Vec3> coords = createSurface(Points::Coords, m_params.model.first, m_params.model.second, funcs); |
| const std::vector<Vec3> centers = createSurface(Points::Centers, m_params.model.first, m_params.model.second, funcs); |
| const de::MovePtr<BufferWithMemory> attribBuffer = makeAttribBuff(vk, device, allocator, vertices, coords, centers); |
| |
| TopLevelAccelerationStructurePtr topAccStruct {}; |
| Move<VkDescriptorSetLayout> descriptorLayout = DescriptorSetLayoutBuilder() |
| .addSingleBinding(VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, VK_SHADER_STAGE_FRAGMENT_BIT) |
| .build(vk, device); |
| Move<VkDescriptorPool> descriptorPool = DescriptorPoolBuilder() |
| .addType(VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR) |
| .build(vk, device, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, 1u); |
| Move<VkDescriptorSet> descriptorSet = makeDescriptorSet(vk, device, *descriptorPool, *descriptorLayout); |
| |
| Move<VkShaderModule> vertexShader = createShaderModule(vk, device, m_context.getBinaryCollection().get("vert"), 0u); |
| Move<VkShaderModule> fragmentShader = createShaderModule(vk, device, m_context.getBinaryCollection().get("frag"), 0u); |
| Move<VkPipelineLayout> pipelineLayout = makePipelineLayout(vk, device, 1u, &descriptorLayout.get(), 1u, &pushConstantRange); |
| Move<VkPipeline> pipeline = makePipeline(vk, device, *pipelineLayout, *vertexShader, *fragmentShader, *renderPass); |
| const Move<VkCommandPool> cmdPool = createCommandPool(vk, device, VK_COMMAND_POOL_CREATE_TRANSIENT_BIT, queueFamilyIndex); |
| const Move<VkCommandBuffer> cmdBuffer = allocateCommandBuffer(vk, device, *cmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY); |
| |
| const Vec4 clearColor ( 0.1f, 0.2f, 0.3f, 0.4f ); |
| const VkImageMemoryBarrier postDrawImageBarrier = makeImageMemoryBarrier(VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT, |
| VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, |
| **image, imageSubresourceRange); |
| const VkMemoryBarrier postCopyMemoryBarrier = makeMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_HOST_READ_BIT); |
| |
| beginCommandBuffer(vk, *cmdBuffer, 0u); |
| |
| topAccStruct = createAccStructs(vk, device, allocator, *cmdBuffer, coords); |
| const auto accStructWrite = makeAccStructDescriptorWrite(topAccStruct->getPtr()); |
| DescriptorSetUpdateBuilder().writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(0u), |
| VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, &accStructWrite).update(vk, device); |
| |
| vk.cmdBindPipeline(*cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline); |
| vk.cmdBindVertexBuffers(*cmdBuffer, 0u, 1u, &static_cast<const VkBuffer&>(**attribBuffer), &static_cast<const VkDeviceSize&>(0u)); |
| vk.cmdPushConstants(*cmdBuffer, *pipelineLayout, VK_SHADER_STAGE_FRAGMENT_BIT, 0u, uint32_t(sizeof(pushConstants)), &pushConstants); |
| vk.cmdBindDescriptorSets(*cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *pipelineLayout, 0u, 1u, &descriptorSet.get(), 0u, nullptr); |
| |
| beginRenderPass(vk, *cmdBuffer, *renderPass, *frameBuffer, renderArea, clearColor); |
| vk.cmdDraw(*cmdBuffer, uint32_t(vertices.size()), 1u, 0u, 0u); |
| endRenderPass(vk, *cmdBuffer); |
| |
| cmdPipelineImageMemoryBarrier(vk, *cmdBuffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, &postDrawImageBarrier); |
| vk.cmdCopyImageToBuffer(*cmdBuffer, **image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, **resultBuffer, 1u, &bufferCopyImageRegion); |
| cmdPipelineMemoryBarrier(vk, *cmdBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_HOST_BIT, &postCopyMemoryBarrier); |
| |
| endCommandBuffer(vk, *cmdBuffer); |
| |
| submitCommandsAndWait(vk, device, queue, *cmdBuffer); |
| |
| return verifyResult(vk, device, *resultBuffer) ? TestStatus::pass("") : TestStatus::fail(""); |
| } |
| |
| } // anonymous |
| |
| TestCaseGroup* addHelperInvocationsTests(TestContext& testCtx) |
| { |
| std::pair<bool, const char*> const builds[] |
| { |
| { true, "gpu" }, |
| { false, "cpu" } |
| }; |
| |
| std::pair<HelperInvocationsParams::DfStyle, const char*> const styles[] |
| { |
| { HelperInvocationsParams::Regular, "regular" }, |
| { HelperInvocationsParams::Coarse, "coarse" }, |
| { HelperInvocationsParams::Fine, "fine" } |
| }; |
| |
| std::pair<HelperInvocationsParams::test_mode_t, const char*> const modes[] = |
| { |
| { HelperInvocationsParams::MODE_LINEAR_QUADRATIC , "linear_quadratic" }, |
| { HelperInvocationsParams::MODE_LINEAR_CUBIC , "linear_cubic" }, |
| { HelperInvocationsParams::MODE_CUBIC_QUADRATIC , "cubic_quadratic" }, |
| #ifdef ENABLE_ALL_HELPER_COMBINATIONS |
| { HelperInvocationsParams::MODE_LINEAR_LINEAR , "linear_linear" }, |
| { HelperInvocationsParams::MODE_QUADRATIC_LINEAR , "quadratic_linear" }, |
| { HelperInvocationsParams::MODE_QUADRATIC_QUADRATIC , "quadratic_quadratic" }, |
| { HelperInvocationsParams::MODE_QUADRATIC_CUBIC , "quadratic_cubic" }, |
| { HelperInvocationsParams::MODE_CUBIC_LINEAR , "cubic_linear" }, |
| { HelperInvocationsParams::MODE_CUBIC_CUBIC , "cubic_cubic" }, |
| #endif |
| }; |
| |
| std::pair<deUint32, deUint32> const screens[] |
| { |
| { 64, 64 }, { 32, 64 } |
| }; |
| |
| std::pair<deUint32, deUint32> const models[] |
| { |
| { 64, 64 }, { 64, 32 } |
| }; |
| |
| auto makeTestName = [](const std::pair<deUint32, deUint32>& d) -> std::string |
| { |
| return std::to_string(d.first) + "x" + std::to_string(d.second); |
| }; |
| |
| auto rootGroup = new TestCaseGroup(testCtx, "helper_invocations", "Ray query helper invocation tests"); |
| for (auto& build : builds) |
| { |
| auto buildGroup = new tcu::TestCaseGroup(testCtx, build.second, ""); |
| for (auto& style : styles) |
| { |
| auto styleGroup = new tcu::TestCaseGroup(testCtx, style.second, ""); |
| for (auto& mode : modes) |
| { |
| auto modeGroup = new tcu::TestCaseGroup(testCtx, mode.second, ""); |
| for (auto& screen : screens) |
| { |
| auto screenGroup = new TestCaseGroup(testCtx, makeTestName(screen).c_str(), ""); |
| for (auto& model : models) |
| { |
| HelperInvocationsParams p; |
| p.mode = mode.first; |
| p.screen = screen; |
| p.model = model; |
| p.style = style.first; |
| p.buildGPU = build.first; |
| |
| screenGroup->addChild(new HelperInvocationsCase(testCtx, p, makeTestName(model))); |
| } |
| modeGroup->addChild(screenGroup); |
| } |
| styleGroup->addChild(modeGroup); |
| } |
| buildGroup->addChild(styleGroup); |
| } |
| rootGroup->addChild(buildGroup); |
| } |
| return rootGroup; |
| } |
| |
| tcu::TestCaseGroup* createMiscTests (tcu::TestContext& testCtx) |
| { |
| de::MovePtr<tcu::TestCaseGroup> group (new tcu::TestCaseGroup(testCtx, "misc", "Miscellaneous ray query tests")); |
| |
| group->addChild(new DynamicIndexingCase(testCtx, "dynamic_indexing", "Dynamic indexing of ray queries")); |
| |
| return group.release(); |
| } |
| |
| } // RayQuery |
| } // vkt |
| |