Require geometry shaders for adjacency topologies

Clipping tests would use adjacency topologies with drivers that didn't
support geometry shaders.

Components: Vulkan

Affects: dEQP-VK.clipping.clip_volume.depth_clip.*
VK-GL-CTS Issue: 2906

Change-Id: I7a41e62dcbcdcab46ce4f8b04bfe322c688fbcac
diff --git a/external/vulkancts/modules/vulkan/clipping/vktClippingTests.cpp b/external/vulkancts/modules/vulkan/clipping/vktClippingTests.cpp
index 76a6dae..103b359 100644
--- a/external/vulkancts/modules/vulkan/clipping/vktClippingTests.cpp
+++ b/external/vulkancts/modules/vulkan/clipping/vktClippingTests.cpp
@@ -651,21 +651,25 @@
 			caseMinPixels[1] = caseMinPixels[3] = 2;
 			break;
 
-		case VK_PRIMITIVE_TOPOLOGY_LINE_LIST:
-		case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP:
 		case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
 		case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
+			requireFeatures(context.getInstanceInterface(), context.getPhysicalDevice(), FEATURE_GEOMETRY_SHADER);
+			// Fallthrough
+		case VK_PRIMITIVE_TOPOLOGY_LINE_LIST:
+		case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP:
 			caseMinPixels[0] = regionPixels;
 			caseMinPixels[1] = RENDER_SIZE - 2;
 			caseMinPixels[2] = regionPixels;
 			caseMinPixels[3] = 2 * (RENDER_SIZE - 2);
 			break;
 
+		case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
+		case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
+			requireFeatures(context.getInstanceInterface(), context.getPhysicalDevice(), FEATURE_GEOMETRY_SHADER);
+			// Fallthrough
 		case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST:
 		case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP:
 		case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN:
-		case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
-		case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
 			caseMinPixels[0] = caseMinPixels[1] = caseMinPixels[2] = caseMinPixels[3] = regionPixels;
 			break;