| #ifndef _GLUFBORENDERCONTEXT_HPP |
| #define _GLUFBORENDERCONTEXT_HPP |
| /*------------------------------------------------------------------------- |
| * drawElements Quality Program OpenGL ES Utilities |
| * ------------------------------------------------ |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief OpenGL ES context wrapper that uses FBO as default framebuffer. |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "tcuDefs.hpp" |
| #include "gluRenderContext.hpp" |
| #include "tcuRenderTarget.hpp" |
| |
| namespace tcu |
| { |
| class CommandLine; |
| } |
| |
| namespace glu |
| { |
| |
| class ContextFactory; |
| struct RenderConfig; |
| |
| /*--------------------------------------------------------------------*//*! |
| * \brief OpenGL ES context wrapper that uses FBO as default framebuffer. |
| *//*--------------------------------------------------------------------*/ |
| class FboRenderContext : public RenderContext |
| { |
| public: |
| FboRenderContext (RenderContext* context, const RenderConfig& config); |
| FboRenderContext (const ContextFactory& factory, const RenderConfig& config, const tcu::CommandLine& cmdLine); |
| virtual ~FboRenderContext (void); |
| |
| virtual ContextType getType (void) const { return m_context->getType(); } |
| virtual const glw::Functions& getFunctions (void) const { return m_context->getFunctions(); } |
| virtual const tcu::RenderTarget& getRenderTarget (void) const { return m_renderTarget; } |
| virtual void postIterate (void); |
| |
| virtual deUint32 getDefaultFramebuffer (void) const { return m_framebuffer; } |
| |
| private: |
| void createFramebuffer (const RenderConfig& config); |
| void destroyFramebuffer (void); |
| |
| RenderContext* m_context; |
| deUint32 m_framebuffer; |
| deUint32 m_colorBuffer; |
| deUint32 m_depthStencilBuffer; |
| tcu::RenderTarget m_renderTarget; |
| }; |
| |
| // RenderConfig to format mapping utilities, useful for platforms like iOS. |
| deUint32 chooseColorFormat (const RenderConfig& config); |
| deUint32 chooseDepthStencilFormat (const RenderConfig& config); |
| |
| } // glu |
| |
| #endif // _GLUFBORENDERCONTEXT_HPP |