blob: c3cbc28470066f53479d4966843f1232e7e977de [file] [log] [blame]
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
* Generated from Khronos GL API description (gl.xml) revision 32093.
*/
{ "glActiveTexture", (deFunctionPtr)glActiveTexture },
{ "glAttachShader", (deFunctionPtr)glAttachShader },
{ "glBeginQuery", (deFunctionPtr)glBeginQuery },
{ "glBeginTransformFeedback", (deFunctionPtr)glBeginTransformFeedback },
{ "glBindAttribLocation", (deFunctionPtr)glBindAttribLocation },
{ "glBindBuffer", (deFunctionPtr)glBindBuffer },
{ "glBindBufferBase", (deFunctionPtr)glBindBufferBase },
{ "glBindBufferRange", (deFunctionPtr)glBindBufferRange },
{ "glBindFramebuffer", (deFunctionPtr)glBindFramebuffer },
{ "glBindRenderbuffer", (deFunctionPtr)glBindRenderbuffer },
{ "glBindSampler", (deFunctionPtr)glBindSampler },
{ "glBindTexture", (deFunctionPtr)glBindTexture },
{ "glBindTransformFeedback", (deFunctionPtr)glBindTransformFeedback },
{ "glBindVertexArray", (deFunctionPtr)glBindVertexArray },
{ "glBlendColor", (deFunctionPtr)glBlendColor },
{ "glBlendEquation", (deFunctionPtr)glBlendEquation },
{ "glBlendEquationSeparate", (deFunctionPtr)glBlendEquationSeparate },
{ "glBlendFunc", (deFunctionPtr)glBlendFunc },
{ "glBlendFuncSeparate", (deFunctionPtr)glBlendFuncSeparate },
{ "glBlitFramebuffer", (deFunctionPtr)glBlitFramebuffer },
{ "glBufferData", (deFunctionPtr)glBufferData },
{ "glBufferSubData", (deFunctionPtr)glBufferSubData },
{ "glCheckFramebufferStatus", (deFunctionPtr)glCheckFramebufferStatus },
{ "glClear", (deFunctionPtr)glClear },
{ "glClearBufferfi", (deFunctionPtr)glClearBufferfi },
{ "glClearBufferfv", (deFunctionPtr)glClearBufferfv },
{ "glClearBufferiv", (deFunctionPtr)glClearBufferiv },
{ "glClearBufferuiv", (deFunctionPtr)glClearBufferuiv },
{ "glClearColor", (deFunctionPtr)glClearColor },
{ "glClearDepthf", (deFunctionPtr)glClearDepthf },
{ "glClearStencil", (deFunctionPtr)glClearStencil },
{ "glClientWaitSync", (deFunctionPtr)glClientWaitSync },
{ "glColorMask", (deFunctionPtr)glColorMask },
{ "glCompileShader", (deFunctionPtr)glCompileShader },
{ "glCompressedTexImage2D", (deFunctionPtr)glCompressedTexImage2D },
{ "glCompressedTexImage3D", (deFunctionPtr)glCompressedTexImage3D },
{ "glCompressedTexSubImage2D", (deFunctionPtr)glCompressedTexSubImage2D },
{ "glCompressedTexSubImage3D", (deFunctionPtr)glCompressedTexSubImage3D },
{ "glCopyBufferSubData", (deFunctionPtr)glCopyBufferSubData },
{ "glCopyTexImage2D", (deFunctionPtr)glCopyTexImage2D },
{ "glCopyTexSubImage2D", (deFunctionPtr)glCopyTexSubImage2D },
{ "glCopyTexSubImage3D", (deFunctionPtr)glCopyTexSubImage3D },
{ "glCreateProgram", (deFunctionPtr)glCreateProgram },
{ "glCreateShader", (deFunctionPtr)glCreateShader },
{ "glCullFace", (deFunctionPtr)glCullFace },
{ "glDeleteBuffers", (deFunctionPtr)glDeleteBuffers },
{ "glDeleteFramebuffers", (deFunctionPtr)glDeleteFramebuffers },
{ "glDeleteProgram", (deFunctionPtr)glDeleteProgram },
{ "glDeleteQueries", (deFunctionPtr)glDeleteQueries },
{ "glDeleteRenderbuffers", (deFunctionPtr)glDeleteRenderbuffers },
{ "glDeleteSamplers", (deFunctionPtr)glDeleteSamplers },
{ "glDeleteShader", (deFunctionPtr)glDeleteShader },
{ "glDeleteSync", (deFunctionPtr)glDeleteSync },
{ "glDeleteTextures", (deFunctionPtr)glDeleteTextures },
{ "glDeleteTransformFeedbacks", (deFunctionPtr)glDeleteTransformFeedbacks },
{ "glDeleteVertexArrays", (deFunctionPtr)glDeleteVertexArrays },
{ "glDepthFunc", (deFunctionPtr)glDepthFunc },
{ "glDepthMask", (deFunctionPtr)glDepthMask },
{ "glDepthRangef", (deFunctionPtr)glDepthRangef },
{ "glDetachShader", (deFunctionPtr)glDetachShader },
{ "glDisable", (deFunctionPtr)glDisable },
{ "glDisableVertexAttribArray", (deFunctionPtr)glDisableVertexAttribArray },
{ "glDrawArrays", (deFunctionPtr)glDrawArrays },
{ "glDrawArraysInstanced", (deFunctionPtr)glDrawArraysInstanced },
{ "glDrawBuffers", (deFunctionPtr)glDrawBuffers },
{ "glDrawElements", (deFunctionPtr)glDrawElements },
{ "glDrawElementsInstanced", (deFunctionPtr)glDrawElementsInstanced },
{ "glDrawRangeElements", (deFunctionPtr)glDrawRangeElements },
{ "glEnable", (deFunctionPtr)glEnable },
{ "glEnableVertexAttribArray", (deFunctionPtr)glEnableVertexAttribArray },
{ "glEndQuery", (deFunctionPtr)glEndQuery },
{ "glEndTransformFeedback", (deFunctionPtr)glEndTransformFeedback },
{ "glFenceSync", (deFunctionPtr)glFenceSync },
{ "glFinish", (deFunctionPtr)glFinish },
{ "glFlush", (deFunctionPtr)glFlush },
{ "glFlushMappedBufferRange", (deFunctionPtr)glFlushMappedBufferRange },
{ "glFramebufferRenderbuffer", (deFunctionPtr)glFramebufferRenderbuffer },
{ "glFramebufferTexture2D", (deFunctionPtr)glFramebufferTexture2D },
{ "glFramebufferTextureLayer", (deFunctionPtr)glFramebufferTextureLayer },
{ "glFrontFace", (deFunctionPtr)glFrontFace },
{ "glGenBuffers", (deFunctionPtr)glGenBuffers },
{ "glGenFramebuffers", (deFunctionPtr)glGenFramebuffers },
{ "glGenQueries", (deFunctionPtr)glGenQueries },
{ "glGenRenderbuffers", (deFunctionPtr)glGenRenderbuffers },
{ "glGenSamplers", (deFunctionPtr)glGenSamplers },
{ "glGenTextures", (deFunctionPtr)glGenTextures },
{ "glGenTransformFeedbacks", (deFunctionPtr)glGenTransformFeedbacks },
{ "glGenVertexArrays", (deFunctionPtr)glGenVertexArrays },
{ "glGenerateMipmap", (deFunctionPtr)glGenerateMipmap },
{ "glGetActiveAttrib", (deFunctionPtr)glGetActiveAttrib },
{ "glGetActiveUniform", (deFunctionPtr)glGetActiveUniform },
{ "glGetActiveUniformBlockName", (deFunctionPtr)glGetActiveUniformBlockName },
{ "glGetActiveUniformBlockiv", (deFunctionPtr)glGetActiveUniformBlockiv },
{ "glGetActiveUniformsiv", (deFunctionPtr)glGetActiveUniformsiv },
{ "glGetAttachedShaders", (deFunctionPtr)glGetAttachedShaders },
{ "glGetAttribLocation", (deFunctionPtr)glGetAttribLocation },
{ "glGetBooleanv", (deFunctionPtr)glGetBooleanv },
{ "glGetBufferParameteri64v", (deFunctionPtr)glGetBufferParameteri64v },
{ "glGetBufferParameteriv", (deFunctionPtr)glGetBufferParameteriv },
{ "glGetBufferPointerv", (deFunctionPtr)glGetBufferPointerv },
{ "glGetError", (deFunctionPtr)glGetError },
{ "glGetFloatv", (deFunctionPtr)glGetFloatv },
{ "glGetFragDataLocation", (deFunctionPtr)glGetFragDataLocation },
{ "glGetFramebufferAttachmentParameteriv", (deFunctionPtr)glGetFramebufferAttachmentParameteriv },
{ "glGetInteger64i_v", (deFunctionPtr)glGetInteger64i_v },
{ "glGetInteger64v", (deFunctionPtr)glGetInteger64v },
{ "glGetIntegeri_v", (deFunctionPtr)glGetIntegeri_v },
{ "glGetIntegerv", (deFunctionPtr)glGetIntegerv },
{ "glGetInternalformativ", (deFunctionPtr)glGetInternalformativ },
{ "glGetProgramBinary", (deFunctionPtr)glGetProgramBinary },
{ "glGetProgramInfoLog", (deFunctionPtr)glGetProgramInfoLog },
{ "glGetProgramiv", (deFunctionPtr)glGetProgramiv },
{ "glGetQueryObjectuiv", (deFunctionPtr)glGetQueryObjectuiv },
{ "glGetQueryiv", (deFunctionPtr)glGetQueryiv },
{ "glGetRenderbufferParameteriv", (deFunctionPtr)glGetRenderbufferParameteriv },
{ "glGetSamplerParameterfv", (deFunctionPtr)glGetSamplerParameterfv },
{ "glGetSamplerParameteriv", (deFunctionPtr)glGetSamplerParameteriv },
{ "glGetShaderInfoLog", (deFunctionPtr)glGetShaderInfoLog },
{ "glGetShaderPrecisionFormat", (deFunctionPtr)glGetShaderPrecisionFormat },
{ "glGetShaderSource", (deFunctionPtr)glGetShaderSource },
{ "glGetShaderiv", (deFunctionPtr)glGetShaderiv },
{ "glGetString", (deFunctionPtr)glGetString },
{ "glGetStringi", (deFunctionPtr)glGetStringi },
{ "glGetSynciv", (deFunctionPtr)glGetSynciv },
{ "glGetTexParameterfv", (deFunctionPtr)glGetTexParameterfv },
{ "glGetTexParameteriv", (deFunctionPtr)glGetTexParameteriv },
{ "glGetTransformFeedbackVarying", (deFunctionPtr)glGetTransformFeedbackVarying },
{ "glGetUniformBlockIndex", (deFunctionPtr)glGetUniformBlockIndex },
{ "glGetUniformIndices", (deFunctionPtr)glGetUniformIndices },
{ "glGetUniformLocation", (deFunctionPtr)glGetUniformLocation },
{ "glGetUniformfv", (deFunctionPtr)glGetUniformfv },
{ "glGetUniformiv", (deFunctionPtr)glGetUniformiv },
{ "glGetUniformuiv", (deFunctionPtr)glGetUniformuiv },
{ "glGetVertexAttribIiv", (deFunctionPtr)glGetVertexAttribIiv },
{ "glGetVertexAttribIuiv", (deFunctionPtr)glGetVertexAttribIuiv },
{ "glGetVertexAttribPointerv", (deFunctionPtr)glGetVertexAttribPointerv },
{ "glGetVertexAttribfv", (deFunctionPtr)glGetVertexAttribfv },
{ "glGetVertexAttribiv", (deFunctionPtr)glGetVertexAttribiv },
{ "glHint", (deFunctionPtr)glHint },
{ "glInvalidateFramebuffer", (deFunctionPtr)glInvalidateFramebuffer },
{ "glInvalidateSubFramebuffer", (deFunctionPtr)glInvalidateSubFramebuffer },
{ "glIsBuffer", (deFunctionPtr)glIsBuffer },
{ "glIsEnabled", (deFunctionPtr)glIsEnabled },
{ "glIsFramebuffer", (deFunctionPtr)glIsFramebuffer },
{ "glIsProgram", (deFunctionPtr)glIsProgram },
{ "glIsQuery", (deFunctionPtr)glIsQuery },
{ "glIsRenderbuffer", (deFunctionPtr)glIsRenderbuffer },
{ "glIsSampler", (deFunctionPtr)glIsSampler },
{ "glIsShader", (deFunctionPtr)glIsShader },
{ "glIsSync", (deFunctionPtr)glIsSync },
{ "glIsTexture", (deFunctionPtr)glIsTexture },
{ "glIsTransformFeedback", (deFunctionPtr)glIsTransformFeedback },
{ "glIsVertexArray", (deFunctionPtr)glIsVertexArray },
{ "glLineWidth", (deFunctionPtr)glLineWidth },
{ "glLinkProgram", (deFunctionPtr)glLinkProgram },
{ "glMapBufferRange", (deFunctionPtr)glMapBufferRange },
{ "glPauseTransformFeedback", (deFunctionPtr)glPauseTransformFeedback },
{ "glPixelStorei", (deFunctionPtr)glPixelStorei },
{ "glPolygonOffset", (deFunctionPtr)glPolygonOffset },
{ "glProgramBinary", (deFunctionPtr)glProgramBinary },
{ "glProgramParameteri", (deFunctionPtr)glProgramParameteri },
{ "glReadBuffer", (deFunctionPtr)glReadBuffer },
{ "glReadPixels", (deFunctionPtr)glReadPixels },
{ "glReleaseShaderCompiler", (deFunctionPtr)glReleaseShaderCompiler },
{ "glRenderbufferStorage", (deFunctionPtr)glRenderbufferStorage },
{ "glRenderbufferStorageMultisample", (deFunctionPtr)glRenderbufferStorageMultisample },
{ "glResumeTransformFeedback", (deFunctionPtr)glResumeTransformFeedback },
{ "glSampleCoverage", (deFunctionPtr)glSampleCoverage },
{ "glSamplerParameterf", (deFunctionPtr)glSamplerParameterf },
{ "glSamplerParameterfv", (deFunctionPtr)glSamplerParameterfv },
{ "glSamplerParameteri", (deFunctionPtr)glSamplerParameteri },
{ "glSamplerParameteriv", (deFunctionPtr)glSamplerParameteriv },
{ "glScissor", (deFunctionPtr)glScissor },
{ "glShaderBinary", (deFunctionPtr)glShaderBinary },
{ "glShaderSource", (deFunctionPtr)glShaderSource },
{ "glStencilFunc", (deFunctionPtr)glStencilFunc },
{ "glStencilFuncSeparate", (deFunctionPtr)glStencilFuncSeparate },
{ "glStencilMask", (deFunctionPtr)glStencilMask },
{ "glStencilMaskSeparate", (deFunctionPtr)glStencilMaskSeparate },
{ "glStencilOp", (deFunctionPtr)glStencilOp },
{ "glStencilOpSeparate", (deFunctionPtr)glStencilOpSeparate },
{ "glTexImage2D", (deFunctionPtr)glTexImage2D },
{ "glTexImage3D", (deFunctionPtr)glTexImage3D },
{ "glTexParameterf", (deFunctionPtr)glTexParameterf },
{ "glTexParameterfv", (deFunctionPtr)glTexParameterfv },
{ "glTexParameteri", (deFunctionPtr)glTexParameteri },
{ "glTexParameteriv", (deFunctionPtr)glTexParameteriv },
{ "glTexStorage2D", (deFunctionPtr)glTexStorage2D },
{ "glTexStorage3D", (deFunctionPtr)glTexStorage3D },
{ "glTexSubImage2D", (deFunctionPtr)glTexSubImage2D },
{ "glTexSubImage3D", (deFunctionPtr)glTexSubImage3D },
{ "glTransformFeedbackVaryings", (deFunctionPtr)glTransformFeedbackVaryings },
{ "glUniform1f", (deFunctionPtr)glUniform1f },
{ "glUniform1fv", (deFunctionPtr)glUniform1fv },
{ "glUniform1i", (deFunctionPtr)glUniform1i },
{ "glUniform1iv", (deFunctionPtr)glUniform1iv },
{ "glUniform1ui", (deFunctionPtr)glUniform1ui },
{ "glUniform1uiv", (deFunctionPtr)glUniform1uiv },
{ "glUniform2f", (deFunctionPtr)glUniform2f },
{ "glUniform2fv", (deFunctionPtr)glUniform2fv },
{ "glUniform2i", (deFunctionPtr)glUniform2i },
{ "glUniform2iv", (deFunctionPtr)glUniform2iv },
{ "glUniform2ui", (deFunctionPtr)glUniform2ui },
{ "glUniform2uiv", (deFunctionPtr)glUniform2uiv },
{ "glUniform3f", (deFunctionPtr)glUniform3f },
{ "glUniform3fv", (deFunctionPtr)glUniform3fv },
{ "glUniform3i", (deFunctionPtr)glUniform3i },
{ "glUniform3iv", (deFunctionPtr)glUniform3iv },
{ "glUniform3ui", (deFunctionPtr)glUniform3ui },
{ "glUniform3uiv", (deFunctionPtr)glUniform3uiv },
{ "glUniform4f", (deFunctionPtr)glUniform4f },
{ "glUniform4fv", (deFunctionPtr)glUniform4fv },
{ "glUniform4i", (deFunctionPtr)glUniform4i },
{ "glUniform4iv", (deFunctionPtr)glUniform4iv },
{ "glUniform4ui", (deFunctionPtr)glUniform4ui },
{ "glUniform4uiv", (deFunctionPtr)glUniform4uiv },
{ "glUniformBlockBinding", (deFunctionPtr)glUniformBlockBinding },
{ "glUniformMatrix2fv", (deFunctionPtr)glUniformMatrix2fv },
{ "glUniformMatrix2x3fv", (deFunctionPtr)glUniformMatrix2x3fv },
{ "glUniformMatrix2x4fv", (deFunctionPtr)glUniformMatrix2x4fv },
{ "glUniformMatrix3fv", (deFunctionPtr)glUniformMatrix3fv },
{ "glUniformMatrix3x2fv", (deFunctionPtr)glUniformMatrix3x2fv },
{ "glUniformMatrix3x4fv", (deFunctionPtr)glUniformMatrix3x4fv },
{ "glUniformMatrix4fv", (deFunctionPtr)glUniformMatrix4fv },
{ "glUniformMatrix4x2fv", (deFunctionPtr)glUniformMatrix4x2fv },
{ "glUniformMatrix4x3fv", (deFunctionPtr)glUniformMatrix4x3fv },
{ "glUnmapBuffer", (deFunctionPtr)glUnmapBuffer },
{ "glUseProgram", (deFunctionPtr)glUseProgram },
{ "glValidateProgram", (deFunctionPtr)glValidateProgram },
{ "glVertexAttrib1f", (deFunctionPtr)glVertexAttrib1f },
{ "glVertexAttrib1fv", (deFunctionPtr)glVertexAttrib1fv },
{ "glVertexAttrib2f", (deFunctionPtr)glVertexAttrib2f },
{ "glVertexAttrib2fv", (deFunctionPtr)glVertexAttrib2fv },
{ "glVertexAttrib3f", (deFunctionPtr)glVertexAttrib3f },
{ "glVertexAttrib3fv", (deFunctionPtr)glVertexAttrib3fv },
{ "glVertexAttrib4f", (deFunctionPtr)glVertexAttrib4f },
{ "glVertexAttrib4fv", (deFunctionPtr)glVertexAttrib4fv },
{ "glVertexAttribDivisor", (deFunctionPtr)glVertexAttribDivisor },
{ "glVertexAttribI4i", (deFunctionPtr)glVertexAttribI4i },
{ "glVertexAttribI4iv", (deFunctionPtr)glVertexAttribI4iv },
{ "glVertexAttribI4ui", (deFunctionPtr)glVertexAttribI4ui },
{ "glVertexAttribI4uiv", (deFunctionPtr)glVertexAttribI4uiv },
{ "glVertexAttribIPointer", (deFunctionPtr)glVertexAttribIPointer },
{ "glVertexAttribPointer", (deFunctionPtr)glVertexAttribPointer },
{ "glViewport", (deFunctionPtr)glViewport },
{ "glWaitSync", (deFunctionPtr)glWaitSync },