| #!amber |
| |
| # Copyright 2020 Google LLC |
| # |
| # Licensed under the Apache License, Version 2.0 (the "License"); |
| # you may not use this file except in compliance with the License. |
| # You may obtain a copy of the License at |
| # |
| # http://www.apache.org/licenses/LICENSE-2.0 |
| # |
| # Unless required by applicable law or agreed to in writing, software |
| # distributed under the License is distributed on an "AS IS" BASIS, |
| # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| # See the License for the specific language governing permissions and |
| # limitations under the License. |
| |
| |
| # A test for a bug found by GraphicsFuzz. |
| |
| # Short description: Nested switches with break and discard |
| |
| # The test passes because the shader always writes red. |
| |
| SHADER vertex variant_vertex_shader PASSTHROUGH |
| |
| # variant_fragment_shader is derived from the following GLSL: |
| # #version 310 es |
| # precision highp float; |
| # |
| # layout(set = 0, binding = 0) uniform buf0 |
| # { |
| # vec2 injectionSwitch; |
| # }; |
| # |
| # layout(location = 0) out vec4 _GLF_color; |
| # |
| # void main() |
| # { |
| # _GLF_color = vec4(0.0, 0.0, 0.0, 1.0); |
| # |
| # switch (int(injectionSwitch.x)) // 0 |
| # { |
| # case 0: |
| # switch (1) |
| # { |
| # case 1: |
| # if (gl_FragCoord.y >= 0.0) // Always true. |
| # { |
| # _GLF_color = vec4(1.0, 0.0, 0.0, 1.0); // Red. |
| # break; |
| # } |
| # discard; |
| # } |
| # case 42: |
| # break; |
| # } |
| # } |
| SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 |
| ; SPIR-V |
| ; Version: 1.0 |
| ; Generator: Khronos Glslang Reference Front End; 8 |
| ; Bound: 47 |
| ; Schema: 0 |
| OpCapability Shader |
| %1 = OpExtInstImport "GLSL.std.450" |
| OpMemoryModel Logical GLSL450 |
| OpEntryPoint Fragment %4 "main" %9 %32 |
| OpExecutionMode %4 OriginUpperLeft |
| OpSource ESSL 310 |
| OpName %4 "main" |
| OpName %9 "_GLF_color" |
| OpName %14 "buf0" |
| OpMemberName %14 0 "injectionSwitch" |
| OpName %16 "" |
| OpName %32 "gl_FragCoord" |
| OpDecorate %9 Location 0 |
| OpMemberDecorate %14 0 Offset 0 |
| OpDecorate %14 Block |
| OpDecorate %16 DescriptorSet 0 |
| OpDecorate %16 Binding 0 |
| OpDecorate %32 BuiltIn FragCoord |
| %2 = OpTypeVoid |
| %3 = OpTypeFunction %2 |
| %6 = OpTypeFloat 32 |
| %7 = OpTypeVector %6 4 |
| %8 = OpTypePointer Output %7 |
| %9 = OpVariable %8 Output |
| %10 = OpConstant %6 0 |
| %11 = OpConstant %6 1 |
| %12 = OpConstantComposite %7 %10 %10 %10 %11 |
| %13 = OpTypeVector %6 2 |
| %14 = OpTypeStruct %13 |
| %15 = OpTypePointer Uniform %14 |
| %16 = OpVariable %15 Uniform |
| %17 = OpTypeInt 32 1 |
| %18 = OpConstant %17 0 |
| %19 = OpTypeInt 32 0 |
| %20 = OpConstant %19 0 |
| %21 = OpTypePointer Uniform %6 |
| %28 = OpConstant %17 1 |
| %31 = OpTypePointer Input %7 |
| %32 = OpVariable %31 Input |
| %33 = OpConstant %19 1 |
| %34 = OpTypePointer Input %6 |
| %37 = OpTypeBool |
| %41 = OpConstantComposite %7 %11 %10 %10 %11 |
| %4 = OpFunction %2 None %3 |
| %5 = OpLabel |
| OpStore %9 %12 |
| %22 = OpAccessChain %21 %16 %18 %20 |
| %23 = OpLoad %6 %22 |
| %24 = OpConvertFToS %17 %23 |
| OpSelectionMerge %27 None |
| OpSwitch %24 %27 0 %25 42 %26 |
| %25 = OpLabel |
| OpSelectionMerge %30 None |
| OpSwitch %28 %30 1 %29 |
| %29 = OpLabel |
| %35 = OpAccessChain %34 %32 %33 |
| %36 = OpLoad %6 %35 |
| %38 = OpFOrdGreaterThanEqual %37 %36 %10 |
| OpSelectionMerge %40 None |
| OpBranchConditional %38 %39 %40 |
| %39 = OpLabel |
| OpStore %9 %41 |
| OpBranch %30 |
| %40 = OpLabel |
| OpKill |
| %30 = OpLabel |
| OpBranch %26 |
| %26 = OpLabel |
| OpBranch %27 |
| %27 = OpLabel |
| OpReturn |
| OpFunctionEnd |
| END |
| |
| # uniforms for variant |
| |
| # injectionSwitch |
| BUFFER variant_injectionSwitch DATA_TYPE vec2<float> DATA |
| 0.0 1.0 |
| END |
| |
| BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM |
| |
| PIPELINE graphics variant_pipeline |
| ATTACH variant_vertex_shader |
| ATTACH variant_fragment_shader |
| FRAMEBUFFER_SIZE 256 256 |
| BIND BUFFER variant_framebuffer AS color LOCATION 0 |
| BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 0 |
| END |
| CLEAR_COLOR variant_pipeline 0 0 0 255 |
| |
| CLEAR variant_pipeline |
| RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 |
| |
| EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 |