| #!amber |
| |
| # Copyright 2020 Google LLC |
| # |
| # Licensed under the Apache License, Version 2.0 (the "License"); |
| # you may not use this file except in compliance with the License. |
| # You may obtain a copy of the License at |
| # |
| # http://www.apache.org/licenses/LICENSE-2.0 |
| # |
| # Unless required by applicable law or agreed to in writing, software |
| # distributed under the License is distributed on an "AS IS" BASIS, |
| # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| # See the License for the specific language governing permissions and |
| # limitations under the License. |
| |
| |
| # A test for a coverage-gap found by GraphicsFuzz. |
| |
| # Short description: A fragment shader that covers a specific instruction simplification path |
| |
| # The test passes because the shader always writes red. |
| |
| SHADER vertex variant_vertex_shader PASSTHROUGH |
| |
| # variant_fragment_shader is derived from the following GLSL: |
| # #version 310 es |
| # precision highp float; |
| # |
| # layout(location = 0) out vec4 _GLF_color; |
| # layout(set = 0, binding = 0) uniform buf0 |
| # { |
| # int one; |
| # }; |
| # |
| # void main() |
| # { |
| # if (sign(cosh(709.)) == 1. || one == 1) |
| # { |
| # _GLF_color = vec4(1, 0, 0, 1); |
| # } |
| # else |
| # { |
| # _GLF_color = vec4(1); |
| # } |
| # } |
| SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 |
| ; SPIR-V |
| ; Version: 1.0 |
| ; Generator: Khronos Glslang Reference Front End; 8 |
| ; Bound: 36 |
| ; Schema: 0 |
| OpCapability Shader |
| %1 = OpExtInstImport "GLSL.std.450" |
| OpMemoryModel Logical GLSL450 |
| OpEntryPoint Fragment %4 "main" %31 |
| OpExecutionMode %4 OriginUpperLeft |
| OpSource ESSL 310 |
| OpName %4 "main" |
| OpName %17 "buf0" |
| OpMemberName %17 0 "one" |
| OpName %19 "" |
| OpName %31 "_GLF_color" |
| OpMemberDecorate %17 0 RelaxedPrecision |
| OpMemberDecorate %17 0 Offset 0 |
| OpDecorate %17 Block |
| OpDecorate %19 DescriptorSet 0 |
| OpDecorate %19 Binding 0 |
| OpDecorate %23 RelaxedPrecision |
| OpDecorate %31 Location 0 |
| %2 = OpTypeVoid |
| %3 = OpTypeFunction %2 |
| %6 = OpTypeBool |
| %7 = OpTypeFloat 32 |
| %8 = OpConstant %7 709 |
| %11 = OpConstant %7 1 |
| %16 = OpTypeInt 32 1 |
| %17 = OpTypeStruct %16 |
| %18 = OpTypePointer Uniform %17 |
| %19 = OpVariable %18 Uniform |
| %20 = OpConstant %16 0 |
| %21 = OpTypePointer Uniform %16 |
| %24 = OpConstant %16 1 |
| %29 = OpTypeVector %7 4 |
| %30 = OpTypePointer Output %29 |
| %31 = OpVariable %30 Output |
| %32 = OpConstant %7 0 |
| %33 = OpConstantComposite %29 %11 %32 %32 %11 |
| %35 = OpConstantComposite %29 %11 %11 %11 %11 |
| %4 = OpFunction %2 None %3 |
| %5 = OpLabel |
| %9 = OpExtInst %7 %1 Cosh %8 |
| %10 = OpExtInst %7 %1 FSign %9 |
| %12 = OpFOrdEqual %6 %10 %11 |
| %13 = OpLogicalNot %6 %12 |
| OpSelectionMerge %15 None |
| OpBranchConditional %13 %14 %15 |
| %14 = OpLabel |
| %22 = OpAccessChain %21 %19 %20 |
| %23 = OpLoad %16 %22 |
| %25 = OpIEqual %6 %23 %24 |
| OpBranch %15 |
| %15 = OpLabel |
| %26 = OpPhi %6 %12 %5 %25 %14 |
| OpSelectionMerge %28 None |
| OpBranchConditional %26 %27 %34 |
| %27 = OpLabel |
| OpStore %31 %33 |
| OpBranch %28 |
| %34 = OpLabel |
| OpStore %31 %35 |
| OpBranch %28 |
| %28 = OpLabel |
| OpReturn |
| OpFunctionEnd |
| END |
| |
| # uniforms for variant |
| |
| # one |
| BUFFER variant_one DATA_TYPE int32 DATA |
| 1 |
| END |
| |
| BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM |
| |
| PIPELINE graphics variant_pipeline |
| ATTACH variant_vertex_shader |
| ATTACH variant_fragment_shader |
| FRAMEBUFFER_SIZE 256 256 |
| BIND BUFFER variant_framebuffer AS color LOCATION 0 |
| BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0 |
| END |
| CLEAR_COLOR variant_pipeline 0 0 0 255 |
| |
| CLEAR variant_pipeline |
| RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 |
| |
| EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 |