| #!amber |
| |
| # Copyright 2020 Google LLC |
| # |
| # Licensed under the Apache License, Version 2.0 (the "License"); |
| # you may not use this file except in compliance with the License. |
| # You may obtain a copy of the License at |
| # |
| # http://www.apache.org/licenses/LICENSE-2.0 |
| # |
| # Unless required by applicable law or agreed to in writing, software |
| # distributed under the License is distributed on an "AS IS" BASIS, |
| # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| # See the License for the specific language governing permissions and |
| # limitations under the License. |
| |
| |
| # A test for a coverage-gap found by GraphicsFuzz. |
| |
| # Short description: A fragment shader that covers a specific instruction folding path. |
| |
| # The test passes because shader always writes red. |
| |
| SHADER vertex variant_vertex_shader PASSTHROUGH |
| |
| # variant_fragment_shader is derived from the following GLSL: |
| # #version 310 es |
| # precision highp float; |
| # |
| # layout(set = 0, binding = 0) uniform buf0 |
| # { |
| # float three; |
| # }; |
| # layout(location = 0) out vec4 _GLF_color; |
| # |
| # void main() |
| # { |
| # // Always true. |
| # if(dot(vec4(1.0, 2.0, three, 4.0), vec4(0.0, 1.0, 0.0, 0.0)) == 2.0) |
| # _GLF_color = vec4(1, 0, 0, 1); |
| # else |
| # _GLF_color = vec4(0); |
| # } |
| SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 |
| ; SPIR-V |
| ; Version: 1.0 |
| ; Generator: Khronos Glslang Reference Front End; 8 |
| ; Bound: 32 |
| ; Schema: 0 |
| OpCapability Shader |
| %1 = OpExtInstImport "GLSL.std.450" |
| OpMemoryModel Logical GLSL450 |
| OpEntryPoint Fragment %4 "main" %28 |
| OpExecutionMode %4 OriginUpperLeft |
| OpSource ESSL 310 |
| OpName %4 "main" |
| OpName %9 "buf0" |
| OpMemberName %9 0 "three" |
| OpName %11 "" |
| OpName %28 "_GLF_color" |
| OpMemberDecorate %9 0 Offset 0 |
| OpDecorate %9 Block |
| OpDecorate %11 DescriptorSet 0 |
| OpDecorate %11 Binding 0 |
| OpDecorate %28 Location 0 |
| %2 = OpTypeVoid |
| %3 = OpTypeFunction %2 |
| %6 = OpTypeFloat 32 |
| %7 = OpConstant %6 1 |
| %8 = OpConstant %6 2 |
| %9 = OpTypeStruct %6 |
| %10 = OpTypePointer Uniform %9 |
| %11 = OpVariable %10 Uniform |
| %12 = OpTypeInt 32 1 |
| %13 = OpConstant %12 0 |
| %14 = OpTypePointer Uniform %6 |
| %17 = OpConstant %6 4 |
| %18 = OpTypeVector %6 4 |
| %20 = OpConstant %6 0 |
| %21 = OpConstantComposite %18 %20 %7 %20 %20 |
| %23 = OpTypeBool |
| %27 = OpTypePointer Output %18 |
| %28 = OpVariable %27 Output |
| %29 = OpConstantComposite %18 %7 %20 %20 %7 |
| %31 = OpConstantComposite %18 %20 %20 %20 %20 |
| %4 = OpFunction %2 None %3 |
| %5 = OpLabel |
| %15 = OpAccessChain %14 %11 %13 |
| %16 = OpLoad %6 %15 |
| %19 = OpCompositeConstruct %18 %7 %8 %16 %17 |
| %22 = OpDot %6 %19 %21 |
| %24 = OpFOrdEqual %23 %22 %8 |
| OpSelectionMerge %26 None |
| OpBranchConditional %24 %25 %30 |
| %25 = OpLabel |
| OpStore %28 %29 |
| OpBranch %26 |
| %30 = OpLabel |
| OpStore %28 %31 |
| OpBranch %26 |
| %26 = OpLabel |
| OpReturn |
| OpFunctionEnd |
| END |
| |
| # uniforms for variant |
| |
| # three |
| BUFFER variant_three DATA_TYPE float DATA |
| 3.0 |
| END |
| |
| BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM |
| |
| PIPELINE graphics variant_pipeline |
| ATTACH variant_vertex_shader |
| ATTACH variant_fragment_shader |
| FRAMEBUFFER_SIZE 256 256 |
| BIND BUFFER variant_framebuffer AS color LOCATION 0 |
| BIND BUFFER variant_three AS uniform DESCRIPTOR_SET 0 BINDING 0 |
| END |
| CLEAR_COLOR variant_pipeline 0 0 0 255 |
| |
| CLEAR variant_pipeline |
| RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 |
| |
| EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 |