| /*------------------------------------------------------------------------ |
| * Vulkan Conformance Tests |
| * ------------------------ |
| * |
| * Copyright (c) 2016 The Khronos Group Inc. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Pipeline specialization constants test utilities |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "vktPipelineSpecConstantUtil.hpp" |
| #include "vkTypeUtil.hpp" |
| #include <vector> |
| |
| namespace vkt |
| { |
| namespace pipeline |
| { |
| using namespace vk; |
| |
| GraphicsPipelineBuilder& GraphicsPipelineBuilder::setShader (const DeviceInterface& vk, |
| const VkDevice device, |
| const VkShaderStageFlagBits stage, |
| const ProgramBinary& binary, |
| const VkSpecializationInfo* specInfo) |
| { |
| VkShaderModule module; |
| switch (stage) |
| { |
| case (VK_SHADER_STAGE_VERTEX_BIT): |
| DE_ASSERT(m_vertexShaderModule.get() == DE_NULL); |
| m_vertexShaderModule = createShaderModule(vk, device, binary, (VkShaderModuleCreateFlags)0); |
| module = *m_vertexShaderModule; |
| break; |
| |
| case (VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT): |
| DE_ASSERT(m_tessControlShaderModule.get() == DE_NULL); |
| m_tessControlShaderModule = createShaderModule(vk, device, binary, (VkShaderModuleCreateFlags)0); |
| module = *m_tessControlShaderModule; |
| break; |
| |
| case (VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT): |
| DE_ASSERT(m_tessEvaluationShaderModule.get() == DE_NULL); |
| m_tessEvaluationShaderModule = createShaderModule(vk, device, binary, (VkShaderModuleCreateFlags)0); |
| module = *m_tessEvaluationShaderModule; |
| break; |
| |
| case (VK_SHADER_STAGE_GEOMETRY_BIT): |
| DE_ASSERT(m_geometryShaderModule.get() == DE_NULL); |
| m_geometryShaderModule = createShaderModule(vk, device, binary, (VkShaderModuleCreateFlags)0); |
| module = *m_geometryShaderModule; |
| break; |
| |
| case (VK_SHADER_STAGE_FRAGMENT_BIT): |
| DE_ASSERT(m_fragmentShaderModule.get() == DE_NULL); |
| m_fragmentShaderModule = createShaderModule(vk, device, binary, (VkShaderModuleCreateFlags)0); |
| module = *m_fragmentShaderModule; |
| break; |
| |
| default: |
| DE_FATAL("Invalid shader stage"); |
| return *this; |
| } |
| |
| const VkPipelineShaderStageCreateInfo pipelineShaderStageInfo = |
| { |
| VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| (VkPipelineShaderStageCreateFlags)0, // VkPipelineShaderStageCreateFlags flags; |
| stage, // VkShaderStageFlagBits stage; |
| module, // VkShaderModule module; |
| "main", // const char* pName; |
| specInfo, // const VkSpecializationInfo* pSpecializationInfo; |
| }; |
| |
| m_shaderStageFlags |= stage; |
| m_shaderStages.push_back(pipelineShaderStageInfo); |
| |
| return *this; |
| } |
| |
| Move<VkPipeline> GraphicsPipelineBuilder::build (const DeviceInterface& vk, |
| const VkDevice device, |
| const VkPipelineLayout pipelineLayout, |
| const VkRenderPass renderPass) |
| { |
| const VkVertexInputBindingDescription vertexInputBindingDescription = |
| { |
| 0u, // uint32_t binding; |
| sizeof(tcu::Vec4), // uint32_t stride; // Vertex is a 4-element vector XYZW, position only |
| VK_VERTEX_INPUT_RATE_VERTEX, // VkVertexInputRate inputRate; |
| }; |
| |
| const VkVertexInputAttributeDescription vertexInputAttributeDescription = |
| { |
| 0u, // uint32_t location; |
| 0u, // uint32_t binding; |
| VK_FORMAT_R32G32B32A32_SFLOAT, // VkFormat format; |
| 0u, // uint32_t offset; |
| }; |
| |
| const VkPipelineVertexInputStateCreateInfo vertexInputStateInfo = |
| { |
| VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| (VkPipelineVertexInputStateCreateFlags)0, // VkPipelineVertexInputStateCreateFlags flags; |
| 1u, // uint32_t vertexBindingDescriptionCount; |
| &vertexInputBindingDescription, // const VkVertexInputBindingDescription* pVertexBindingDescriptions; |
| 1u, // uint32_t vertexAttributeDescriptionCount; |
| &vertexInputAttributeDescription, // const VkVertexInputAttributeDescription* pVertexAttributeDescriptions; |
| }; |
| |
| const VkPrimitiveTopology topology = (m_shaderStageFlags & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT) ? VK_PRIMITIVE_TOPOLOGY_PATCH_LIST : VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; |
| const VkPipelineInputAssemblyStateCreateInfo pipelineInputAssemblyStateInfo = |
| { |
| VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| (VkPipelineInputAssemblyStateCreateFlags)0, // VkPipelineInputAssemblyStateCreateFlags flags; |
| topology, // VkPrimitiveTopology topology; |
| VK_FALSE, // VkBool32 primitiveRestartEnable; |
| }; |
| |
| const VkPipelineTessellationStateCreateInfo pipelineTessellationStateInfo = |
| { |
| VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| (VkPipelineTessellationStateCreateFlags)0, // VkPipelineTessellationStateCreateFlags flags; |
| 3u, // uint32_t patchControlPoints; |
| }; |
| |
| const VkViewport viewport = makeViewport(m_renderSize); |
| const VkRect2D scissor = makeRect2D(m_renderSize); |
| |
| const VkPipelineViewportStateCreateInfo pipelineViewportStateInfo = |
| { |
| VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| (VkPipelineViewportStateCreateFlags)0, // VkPipelineViewportStateCreateFlags flags; |
| 1u, // uint32_t viewportCount; |
| &viewport, // const VkViewport* pViewports; |
| 1u, // uint32_t scissorCount; |
| &scissor, // const VkRect2D* pScissors; |
| }; |
| |
| const VkPipelineRasterizationStateCreateInfo pipelineRasterizationStateInfo = |
| { |
| VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| (VkPipelineRasterizationStateCreateFlags)0, // VkPipelineRasterizationStateCreateFlags flags; |
| VK_FALSE, // VkBool32 depthClampEnable; |
| VK_FALSE, // VkBool32 rasterizerDiscardEnable; |
| VK_POLYGON_MODE_FILL, // VkPolygonMode polygonMode; |
| VK_CULL_MODE_NONE, // VkCullModeFlags cullMode; |
| VK_FRONT_FACE_COUNTER_CLOCKWISE, // VkFrontFace frontFace; |
| VK_FALSE, // VkBool32 depthBiasEnable; |
| 0.0f, // float depthBiasConstantFactor; |
| 0.0f, // float depthBiasClamp; |
| 0.0f, // float depthBiasSlopeFactor; |
| 1.0f, // float lineWidth; |
| }; |
| |
| const VkPipelineMultisampleStateCreateInfo pipelineMultisampleStateInfo = |
| { |
| VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| (VkPipelineMultisampleStateCreateFlags)0, // VkPipelineMultisampleStateCreateFlags flags; |
| VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits rasterizationSamples; |
| VK_FALSE, // VkBool32 sampleShadingEnable; |
| 0.0f, // float minSampleShading; |
| DE_NULL, // const VkSampleMask* pSampleMask; |
| VK_FALSE, // VkBool32 alphaToCoverageEnable; |
| VK_FALSE // VkBool32 alphaToOneEnable; |
| }; |
| |
| const VkStencilOpState stencilOpStateBasic = makeStencilOpState( |
| VK_STENCIL_OP_KEEP, // stencil fail |
| VK_STENCIL_OP_KEEP, // depth & stencil pass |
| VK_STENCIL_OP_KEEP, // depth only fail |
| VK_COMPARE_OP_NEVER, // compare op |
| 0u, // compare mask |
| 0u, // write mask |
| 0u); // reference |
| |
| VkPipelineDepthStencilStateCreateInfo pipelineDepthStencilStateInfo = |
| { |
| VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| (VkPipelineDepthStencilStateCreateFlags)0, // VkPipelineDepthStencilStateCreateFlags flags; |
| VK_FALSE, // VkBool32 depthTestEnable; |
| VK_FALSE, // VkBool32 depthWriteEnable; |
| VK_COMPARE_OP_LESS, // VkCompareOp depthCompareOp; |
| VK_FALSE, // VkBool32 depthBoundsTestEnable; |
| VK_FALSE, // VkBool32 stencilTestEnable; |
| stencilOpStateBasic, // VkStencilOpState front; |
| stencilOpStateBasic, // VkStencilOpState back; |
| 0.0f, // float minDepthBounds; |
| 1.0f, // float maxDepthBounds; |
| }; |
| |
| const VkColorComponentFlags colorComponentsAll = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; |
| const VkPipelineColorBlendAttachmentState pipelineColorBlendAttachmentState = |
| { |
| VK_FALSE, // VkBool32 blendEnable; |
| VK_BLEND_FACTOR_ONE, // VkBlendFactor srcColorBlendFactor; |
| VK_BLEND_FACTOR_ZERO, // VkBlendFactor dstColorBlendFactor; |
| VK_BLEND_OP_ADD, // VkBlendOp colorBlendOp; |
| VK_BLEND_FACTOR_ONE, // VkBlendFactor srcAlphaBlendFactor; |
| VK_BLEND_FACTOR_ZERO, // VkBlendFactor dstAlphaBlendFactor; |
| VK_BLEND_OP_ADD, // VkBlendOp alphaBlendOp; |
| colorComponentsAll, // VkColorComponentFlags colorWriteMask; |
| }; |
| |
| const VkPipelineColorBlendStateCreateInfo pipelineColorBlendStateInfo = |
| { |
| VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| (VkPipelineColorBlendStateCreateFlags)0, // VkPipelineColorBlendStateCreateFlags flags; |
| VK_FALSE, // VkBool32 logicOpEnable; |
| VK_LOGIC_OP_COPY, // VkLogicOp logicOp; |
| 1u, // deUint32 attachmentCount; |
| &pipelineColorBlendAttachmentState, // const VkPipelineColorBlendAttachmentState* pAttachments; |
| { 0.0f, 0.0f, 0.0f, 0.0f }, // float blendConstants[4]; |
| }; |
| |
| const VkGraphicsPipelineCreateInfo graphicsPipelineInfo = |
| { |
| VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| (VkPipelineCreateFlags)0, // VkPipelineCreateFlags flags; |
| static_cast<deUint32>(m_shaderStages.size()), // deUint32 stageCount; |
| &m_shaderStages[0], // const VkPipelineShaderStageCreateInfo* pStages; |
| &vertexInputStateInfo, // const VkPipelineVertexInputStateCreateInfo* pVertexInputState; |
| &pipelineInputAssemblyStateInfo, // const VkPipelineInputAssemblyStateCreateInfo* pInputAssemblyState; |
| (m_shaderStageFlags & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT ? &pipelineTessellationStateInfo : DE_NULL), // const VkPipelineTessellationStateCreateInfo* pTessellationState; |
| &pipelineViewportStateInfo, // const VkPipelineViewportStateCreateInfo* pViewportState; |
| &pipelineRasterizationStateInfo, // const VkPipelineRasterizationStateCreateInfo* pRasterizationState; |
| &pipelineMultisampleStateInfo, // const VkPipelineMultisampleStateCreateInfo* pMultisampleState; |
| &pipelineDepthStencilStateInfo, // const VkPipelineDepthStencilStateCreateInfo* pDepthStencilState; |
| &pipelineColorBlendStateInfo, // const VkPipelineColorBlendStateCreateInfo* pColorBlendState; |
| DE_NULL, // const VkPipelineDynamicStateCreateInfo* pDynamicState; |
| pipelineLayout, // VkPipelineLayout layout; |
| renderPass, // VkRenderPass renderPass; |
| 0u, // deUint32 subpass; |
| DE_NULL, // VkPipeline basePipelineHandle; |
| 0, // deInt32 basePipelineIndex; |
| }; |
| |
| return createGraphicsPipeline(vk, device, DE_NULL, &graphicsPipelineInfo); |
| } |
| |
| VkImageCreateInfo makeImageCreateInfo (const tcu::IVec2& size, const VkFormat format, const VkImageUsageFlags usage) |
| { |
| const VkImageCreateInfo imageInfo = |
| { |
| VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| (VkImageCreateFlags)0, // VkImageCreateFlags flags; |
| VK_IMAGE_TYPE_2D, // VkImageType imageType; |
| format, // VkFormat format; |
| makeExtent3D(size.x(), size.y(), 1), // VkExtent3D extent; |
| 1u, // uint32_t mipLevels; |
| 1u, // uint32_t arrayLayers; |
| VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples; |
| VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling; |
| usage, // VkImageUsageFlags usage; |
| VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode; |
| 0u, // uint32_t queueFamilyIndexCount; |
| DE_NULL, // const uint32_t* pQueueFamilyIndices; |
| VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout; |
| }; |
| return imageInfo; |
| } |
| |
| void requireFeatures (Context& context, const FeatureFlags flags) |
| { |
| if (flags & FEATURE_TESSELLATION_SHADER) |
| context.requireDeviceCoreFeature(DEVICE_CORE_FEATURE_TESSELLATION_SHADER); |
| |
| if (flags & FEATURE_GEOMETRY_SHADER) |
| context.requireDeviceCoreFeature(DEVICE_CORE_FEATURE_GEOMETRY_SHADER); |
| |
| if (flags & FEATURE_SHADER_FLOAT_64) |
| context.requireDeviceCoreFeature(DEVICE_CORE_FEATURE_SHADER_FLOAT64); |
| |
| if (flags & FEATURE_VERTEX_PIPELINE_STORES_AND_ATOMICS) |
| context.requireDeviceCoreFeature(DEVICE_CORE_FEATURE_VERTEX_PIPELINE_STORES_AND_ATOMICS); |
| |
| if (flags & FEATURE_FRAGMENT_STORES_AND_ATOMICS) |
| context.requireDeviceCoreFeature(DEVICE_CORE_FEATURE_FRAGMENT_STORES_AND_ATOMICS); |
| |
| if (flags & FEATURE_SHADER_INT_64) |
| context.requireDeviceCoreFeature(DEVICE_CORE_FEATURE_SHADER_INT64); |
| |
| if (flags & FEATURE_SHADER_INT_16) |
| context.requireDeviceCoreFeature(DEVICE_CORE_FEATURE_SHADER_INT16); |
| |
| if (flags & (FEATURE_SHADER_FLOAT_16 | FEATURE_SHADER_INT_8)) |
| { |
| const auto extraFeatures = context.getShaderFloat16Int8Features(); |
| |
| if ((flags & FEATURE_SHADER_INT_8) != 0u && !extraFeatures.shaderInt8) |
| TCU_THROW(NotSupportedError, "8-bit integers not supported in shaders"); |
| |
| if ((flags & FEATURE_SHADER_FLOAT_16) != 0u && !extraFeatures.shaderFloat16) |
| TCU_THROW(NotSupportedError, "16-bit floats not supported in shaders"); |
| } |
| |
| // Check needed storage features. |
| if (flags & (FEATURE_SHADER_INT_16 | FEATURE_SHADER_FLOAT_16)) |
| { |
| const auto features = context.get16BitStorageFeatures(); |
| if (!features.storageBuffer16BitAccess) |
| TCU_THROW(NotSupportedError, "16-bit access in storage buffers not supported"); |
| } |
| |
| if (flags & FEATURE_SHADER_INT_8) |
| { |
| const auto features = context.get8BitStorageFeatures(); |
| if (!features.storageBuffer8BitAccess) |
| TCU_THROW(NotSupportedError, "8-bit access in storage buffers not supported"); |
| } |
| } |
| |
| } // pipeline |
| } // vkt |