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| GTF-GL30.gtf21.GL.exp2.exp2_vec2_frag_xvaryneg |
| GTF-GL30.gtf21.GL.exp2.exp2_vec3_frag_xvaryneg |
| GTF-GL30.gtf21.GL.exp2.exp2_float_vert_xvary |
| GTF-GL30.gtf21.GL.exp2.exp2_vec2_vert_xvary |
| GTF-GL30.gtf21.GL.exp2.exp2_vec3_vert_xvary |
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| GTF-GL30.gtf21.GL.exp2.exp2_vec2_vert_xvaryneg |
| GTF-GL30.gtf21.GL.exp2.exp2_vec3_vert_xvaryneg |
| GTF-GL30.gtf21.GL.faceforward.faceforward_float_frag_nvaryiconst |
| GTF-GL30.gtf21.GL.faceforward.faceforward_float_vert_nvaryiconst |
| GTF-GL30.gtf21.GL.faceforward.faceforward_vec2_frag_nvaryiconst |
| GTF-GL30.gtf21.GL.faceforward.faceforward_vec2_vert_nvaryiconst |
| GTF-GL30.gtf21.GL.faceforward.faceforward_vec3_frag_nvaryiconst |
| GTF-GL30.gtf21.GL.faceforward.faceforward_vec3_vert_nvaryiconst |
| GTF-GL30.gtf21.GL.floor.floor_float_frag_xvary |
| GTF-GL30.gtf21.GL.floor.floor_vec2_frag_xvary |
| GTF-GL30.gtf21.GL.floor.floor_vec3_frag_xvary |
| GTF-GL30.gtf21.GL.floor.floor_float_vert_xvary |
| GTF-GL30.gtf21.GL.floor.floor_vec2_vert_xvary |
| GTF-GL30.gtf21.GL.floor.floor_vec3_vert_xvary |
| GTF-GL30.gtf21.GL.fract.fract_float_frag_xvary |
| GTF-GL30.gtf21.GL.fract.fract_vec2_frag_xvary |
| GTF-GL30.gtf21.GL.fract.fract_vec3_frag_xvary |
| GTF-GL30.gtf21.GL.fract.fract_float_vert_xvary |
| GTF-GL30.gtf21.GL.fract.fract_vec2_vert_xvary |
| GTF-GL30.gtf21.GL.fract.fract_vec3_vert_xvary |
| GTF-GL30.gtf21.GL.functions.qualifiers_float_vert |
| GTF-GL30.gtf21.GL.functions.qualifiers_float_frag |
| GTF-GL30.gtf21.GL.functions.qualifiers_struct_vert |
| GTF-GL30.gtf21.GL.functions.qualifiers_struct_frag |
| GTF-GL30.gtf21.GL.functions.array_float_vert |
| GTF-GL30.gtf21.GL.functions.array_float_frag |
| GTF-GL30.gtf21.GL.functions.void_empty_empty_void_empty_frag |
| GTF-GL30.gtf21.GL.functions.void_empty_empty_void_empty_vert |
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| GTF-GL30.gtf21.GL.functions.bool_empty_empty_bool_array_vert |
| GTF-GL30.gtf21.GL.functions.bool_empty_in_bool_empty_frag |
| GTF-GL30.gtf21.GL.functions.bool_empty_in_bool_empty_vert |
| GTF-GL30.gtf21.GL.functions.bool_empty_in_bool_array_frag |
| GTF-GL30.gtf21.GL.functions.bool_empty_in_bool_array_vert |
| GTF-GL30.gtf21.GL.functions.bool_empty_inout_bool_empty_frag |
| GTF-GL30.gtf21.GL.functions.bool_empty_inout_bool_empty_vert |
| GTF-GL30.gtf21.GL.functions.bool_empty_inout_bool_array_frag |
| GTF-GL30.gtf21.GL.functions.bool_empty_inout_bool_array_vert |
| GTF-GL30.gtf21.GL.functions.bool_empty_out_bool_empty_frag |
| GTF-GL30.gtf21.GL.functions.bool_empty_out_bool_empty_vert |
| GTF-GL30.gtf21.GL.functions.bool_empty_out_bool_array_frag |
| GTF-GL30.gtf21.GL.functions.bool_empty_out_bool_array_vert |
| GTF-GL30.gtf21.GL.functions.int_empty_empty_int_empty_frag |
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| GTF-GL30.gtf21.GL.functions.int_empty_empty_int_array_vert |
| GTF-GL30.gtf21.GL.functions.int_empty_in_int_empty_frag |
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| GTF-GL30.gtf21.GL.functions.int_empty_in_int_array_vert |
| GTF-GL30.gtf21.GL.functions.int_empty_inout_int_empty_frag |
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| GTF-GL30.gtf21.GL.functions.int_empty_out_int_array_vert |
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| GTF-GL30.gtf21.GL.functions.float_empty_empty_float_array_vert |
| GTF-GL30.gtf21.GL.functions.float_empty_in_float_empty_frag |
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| GTF-GL30.gtf21.GL.functions.float_empty_in_float_array_vert |
| GTF-GL30.gtf21.GL.functions.float_empty_inout_float_empty_frag |
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| GTF-GL30.gtf21.GL.functions.float_empty_inout_float_array_vert |
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| GTF-GL30.gtf21.GL.functions.float_empty_out_float_empty_vert |
| GTF-GL30.gtf21.GL.functions.float_empty_out_float_array_frag |
| GTF-GL30.gtf21.GL.functions.float_empty_out_float_array_vert |
| GTF-GL30.gtf21.GL.functions.bvec4_empty_empty_bvec4_empty_frag |
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| GTF-GL30.gtf21.GL.functions.bvec4_empty_empty_bvec4_array_vert |
| GTF-GL30.gtf21.GL.functions.bvec4_empty_in_bvec4_empty_frag |
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| GTF-GL30.gtf21.GL.functions.bvec4_empty_in_bvec4_array_vert |
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| GTF-GL30.gtf21.GL.functions.bvec4_empty_inout_bvec4_empty_vert |
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| GTF-GL30.gtf21.GL.functions.bvec4_empty_inout_bvec4_bigarray_frag |
| GTF-GL30.gtf21.GL.functions.bvec4_empty_inout_bvec4_array_vert |
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| GTF-GL30.gtf21.GL.functions.bvec4_empty_out_bvec4_array_vert |
| GTF-GL30.gtf21.GL.functions.ivec4_empty_empty_ivec4_empty_frag |
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| GTF-GL30.gtf21.GL.functions.ivec4_empty_empty_ivec4_array_vert |
| GTF-GL30.gtf21.GL.functions.ivec4_empty_in_ivec4_empty_frag |
| GTF-GL30.gtf21.GL.functions.ivec4_empty_in_ivec4_empty_vert |
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| GTF-GL30.gtf21.GL.functions.ivec4_empty_in_ivec4_array_vert |
| GTF-GL30.gtf21.GL.functions.ivec4_empty_inout_ivec4_empty_frag |
| GTF-GL30.gtf21.GL.functions.ivec4_empty_inout_ivec4_empty_vert |
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| GTF-GL30.gtf21.GL.functions.ivec4_empty_inout_ivec4_bigarray_frag |
| GTF-GL30.gtf21.GL.functions.ivec4_empty_inout_ivec4_array_vert |
| GTF-GL30.gtf21.GL.functions.ivec4_empty_inout_ivec4_bigarray_vert |
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| GTF-GL30.gtf21.GL.functions.ivec4_empty_out_ivec4_empty_vert |
| GTF-GL30.gtf21.GL.functions.ivec4_empty_out_ivec4_array_frag |
| GTF-GL30.gtf21.GL.functions.ivec4_empty_out_ivec4_array_vert |
| GTF-GL30.gtf21.GL.functions.vec4_empty_empty_vec4_empty_frag |
| GTF-GL30.gtf21.GL.functions.vec4_empty_empty_vec4_empty_vert |
| GTF-GL30.gtf21.GL.functions.vec4_empty_empty_vec4_array_frag |
| GTF-GL30.gtf21.GL.functions.vec4_empty_empty_vec4_array_vert |
| GTF-GL30.gtf21.GL.functions.vec4_empty_in_vec4_empty_frag |
| GTF-GL30.gtf21.GL.functions.vec4_empty_in_vec4_empty_vert |
| GTF-GL30.gtf21.GL.functions.vec4_empty_in_vec4_array_frag |
| GTF-GL30.gtf21.GL.functions.vec4_empty_in_vec4_array_vert |
| GTF-GL30.gtf21.GL.functions.vec4_empty_inout_vec4_empty_frag |
| GTF-GL30.gtf21.GL.functions.vec4_empty_inout_vec4_empty_vert |
| GTF-GL30.gtf21.GL.functions.vec4_empty_inout_vec4_array_frag |
| GTF-GL30.gtf21.GL.functions.vec4_empty_inout_vec4_bigarray_frag |
| GTF-GL30.gtf21.GL.functions.vec4_empty_inout_vec4_array_vert |
| GTF-GL30.gtf21.GL.functions.vec4_empty_inout_vec4_bigarray_vert |
| GTF-GL30.gtf21.GL.functions.vec4_empty_out_vec4_empty_frag |
| GTF-GL30.gtf21.GL.functions.vec4_empty_out_vec4_empty_vert |
| GTF-GL30.gtf21.GL.functions.vec4_empty_out_vec4_array_frag |
| GTF-GL30.gtf21.GL.functions.vec4_empty_out_vec4_array_vert |
| GTF-GL30.gtf21.GL.functions.mat4_empty_empty_mat4_empty_frag |
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| GTF-GL30.gtf21.GL.functions.mat4_empty_empty_mat4_array_frag |
| GTF-GL30.gtf21.GL.functions.mat4_empty_empty_mat4_array_vert |
| GTF-GL30.gtf21.GL.functions.mat4_empty_in_mat4_empty_frag |
| GTF-GL30.gtf21.GL.functions.mat4_empty_in_mat4_empty_vert |
| GTF-GL30.gtf21.GL.functions.mat4_empty_in_mat4_array_frag |
| GTF-GL30.gtf21.GL.functions.mat4_empty_in_mat4_array_vert |
| GTF-GL30.gtf21.GL.functions.mat4_empty_inout_mat4_empty_frag |
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| GTF-GL30.gtf21.GL.functions.mat4_empty_inout_mat4_array_vert |
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| GTF-GL30.gtf21.GL.functions.mat4_empty_out_mat4_array_frag |
| GTF-GL30.gtf21.GL.functions.mat4_empty_out_mat4_array_vert |
| GTF-GL30.gtf21.GL.glGetShaderSource.getshadersource_programhandle |
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| GTF-GL30.gtf21.GL.glGetShaderSource.getshadersource_greater_maxlength |
| GTF-GL30.gtf21.GL.glGetShaderSource.getshadersource_small_maxlength |
| GTF-GL30.gtf21.GL.glGetShaderSource.getshadersource_equal_maxlength |
| GTF-GL30.gtf21.GL.glGetShaderSource.getshadersource_output |
| GTF-GL30.gtf21.GL.gl_FragCoord.gl_FragCoord_xy_frag |
| GTF-GL30.gtf21.GL.gl_FragCoord.gl_FragCoord_z_frag |
| GTF-GL30.gtf21.GL.gl_FragCoord.gl_FragCoord_w_frag |
| GTF-GL30.gtf21.GL.gl_FrontFacing.gl_FrontFacing_frag |
| GTF-GL30.gtf21.GL.greaterThan.greaterThan_vec2_frag |
| GTF-GL30.gtf21.GL.greaterThan.greaterThan_vec2_vert |
| GTF-GL30.gtf21.GL.greaterThan.greaterThan_vec3_frag |
| GTF-GL30.gtf21.GL.greaterThan.greaterThan_vec3_vert |
| GTF-GL30.gtf21.GL.greaterThan.greaterThan_ivec2_frag |
| GTF-GL30.gtf21.GL.greaterThan.greaterThan_ivec2_vert |
| GTF-GL30.gtf21.GL.greaterThan.greaterThan_ivec3_frag |
| GTF-GL30.gtf21.GL.greaterThan.greaterThan_ivec3_vert |
| GTF-GL30.gtf21.GL.greaterThanEqual.greaterThanEqual_vec2_frag |
| GTF-GL30.gtf21.GL.greaterThanEqual.greaterThanEqual_vec2_vert |
| GTF-GL30.gtf21.GL.greaterThanEqual.greaterThanEqual_vec3_frag |
| GTF-GL30.gtf21.GL.greaterThanEqual.greaterThanEqual_vec3_vert |
| GTF-GL30.gtf21.GL.greaterThanEqual.greaterThanEqual_ivec2_frag |
| GTF-GL30.gtf21.GL.greaterThanEqual.greaterThanEqual_ivec2_vert |
| GTF-GL30.gtf21.GL.greaterThanEqual.greaterThanEqual_ivec3_frag |
| GTF-GL30.gtf21.GL.greaterThanEqual.greaterThanEqual_ivec3_vert |
| GTF-GL30.gtf21.GL.inversesqrt.inversesqrt_float_frag_xvary |
| GTF-GL30.gtf21.GL.inversesqrt.inversesqrt_vec2_frag_xvary |
| GTF-GL30.gtf21.GL.inversesqrt.inversesqrt_vec3_frag_xvary |
| GTF-GL30.gtf21.GL.inversesqrt.inversesqrt_float_vert_xvary |
| GTF-GL30.gtf21.GL.inversesqrt.inversesqrt_vec2_vert_xvary |
| GTF-GL30.gtf21.GL.inversesqrt.inversesqrt_vec3_vert_xvary |
| GTF-GL30.gtf21.GL.length.length_float_frag_xvary |
| GTF-GL30.gtf21.GL.length.length_vec2_frag_xvary |
| GTF-GL30.gtf21.GL.length.length_vec3_frag_xvary |
| GTF-GL30.gtf21.GL.length.length_float_vert_xvary |
| GTF-GL30.gtf21.GL.length.length_vec2_vert_xvary |
| GTF-GL30.gtf21.GL.length.length_vec3_vert_xvary |
| GTF-GL30.gtf21.GL.lessThan.lessThan_vec2_frag |
| GTF-GL30.gtf21.GL.lessThan.lessThan_vec2_vert |
| GTF-GL30.gtf21.GL.lessThan.lessThan_vec3_frag |
| GTF-GL30.gtf21.GL.lessThan.lessThan_vec3_vert |
| GTF-GL30.gtf21.GL.lessThan.lessThan_ivec2_frag |
| GTF-GL30.gtf21.GL.lessThan.lessThan_ivec2_vert |
| GTF-GL30.gtf21.GL.lessThan.lessThan_ivec3_frag |
| GTF-GL30.gtf21.GL.lessThan.lessThan_ivec3_vert |
| GTF-GL30.gtf21.GL.lessThanEqual.lessThanEqual_vec2_frag |
| GTF-GL30.gtf21.GL.lessThanEqual.lessThanEqual_vec2_vert |
| GTF-GL30.gtf21.GL.lessThanEqual.lessThanEqual_vec3_frag |
| GTF-GL30.gtf21.GL.lessThanEqual.lessThanEqual_vec3_vert |
| GTF-GL30.gtf21.GL.lessThanEqual.lessThanEqual_ivec2_frag |
| GTF-GL30.gtf21.GL.lessThanEqual.lessThanEqual_ivec2_vert |
| GTF-GL30.gtf21.GL.lessThanEqual.lessThanEqual_ivec3_frag |
| GTF-GL30.gtf21.GL.lessThanEqual.lessThanEqual_ivec3_vert |
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| GTF-GL30.gtf21.GL.log.log_vec2_frag_xvary |
| GTF-GL30.gtf21.GL.log.log_vec2_frag_xvary01 |
| GTF-GL30.gtf21.GL.log.log_vec3_frag_xvary |
| GTF-GL30.gtf21.GL.log.log_vec3_frag_xvary01 |
| GTF-GL30.gtf21.GL.log.log_float_vert_xvary |
| GTF-GL30.gtf21.GL.log.log_float_vert_xvary01 |
| GTF-GL30.gtf21.GL.log.log_vec2_vert_xvary |
| GTF-GL30.gtf21.GL.log.log_vec2_vert_xvary01 |
| GTF-GL30.gtf21.GL.log.log_vec3_vert_xvary |
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| GTF-GL30.gtf21.GL.log2.log2_float_frag_xvary |
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| GTF-GL30.gtf21.GL.log2.log2_vec2_frag_xvary01 |
| GTF-GL30.gtf21.GL.log2.log2_vec3_frag_xvary |
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| GTF-GL30.gtf21.GL.log2.log2_float_vert_xvary |
| GTF-GL30.gtf21.GL.log2.log2_float_vert_xvary01 |
| GTF-GL30.gtf21.GL.log2.log2_vec2_vert_xvary |
| GTF-GL30.gtf21.GL.log2.log2_vec2_vert_xvary01 |
| GTF-GL30.gtf21.GL.log2.log2_vec3_vert_xvary |
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| GTF-GL30.gtf21.GL.mat3.mat3arrayindirect0_frag |
| GTF-GL30.gtf21.GL.mat3.mat3arrayindirect1_frag |
| GTF-GL30.gtf21.GL.matrixCompMult.matrixMultComp_mat2_frag |
| GTF-GL30.gtf21.GL.matrixCompMult.matrixMultComp_mat2_vert |
| GTF-GL30.gtf21.GL.matrixCompMult.matrixMultComp_mat3_frag |
| GTF-GL30.gtf21.GL.matrixCompMult.matrixMultComp_mat3_vert |
| GTF-GL30.gtf21.GL.max.max_float_frag_xvary_yconsthalf |
| GTF-GL30.gtf21.GL.max.max_vec2_frag_xvary_yconsthalf |
| GTF-GL30.gtf21.GL.max.max_vec3_frag_xvary_yconsthalf |
| GTF-GL30.gtf21.GL.max.max_float_vert_xvary_yconsthalf |
| GTF-GL30.gtf21.GL.max.max_vec2_vert_xvary_yconsthalf |
| GTF-GL30.gtf21.GL.max.max_vec3_vert_xvary_yconsthalf |
| GTF-GL30.gtf21.GL.min.min_float_frag_xvary_yconsthalf |
| GTF-GL30.gtf21.GL.min.min_vec2_frag_xvary_yconsthalf |
| GTF-GL30.gtf21.GL.min.min_vec3_frag_xvary_yconsthalf |
| GTF-GL30.gtf21.GL.min.min_float_vert_xvary_yconsthalf |
| GTF-GL30.gtf21.GL.min.min_vec2_vert_xvary_yconsthalf |
| GTF-GL30.gtf21.GL.min.min_vec3_vert_xvary_yconsthalf |
| GTF-GL30.gtf21.GL.mix.mix_float_frag_xvary_yconsthalf_aconsthalf |
| GTF-GL30.gtf21.GL.mix.mix_vec2_frag_xvary_yconsthalf_aconsthalf |
| GTF-GL30.gtf21.GL.mix.mix_vec3_frag_xvary_yconsthalf_aconsthalf |
| GTF-GL30.gtf21.GL.mix.mix_float_vert_xvary_yconsthalf_aconsthalf |
| GTF-GL30.gtf21.GL.mix.mix_vec2_vert_xvary_yconsthalf_aconsthalf |
| GTF-GL30.gtf21.GL.mix.mix_vec3_vert_xvary_yconsthalf_aconsthalf |
| GTF-GL30.gtf21.GL.mod.mod_float_frag_xvary_yconst1 |
| GTF-GL30.gtf21.GL.mod.mod_vec2_frag_xvary_yconst1 |
| GTF-GL30.gtf21.GL.mod.mod_vec3_frag_xvary_yconst1 |
| GTF-GL30.gtf21.GL.mod.mod_float_vert_xvary_yconst1 |
| GTF-GL30.gtf21.GL.mod.mod_vec2_vert_xvary_yconst1 |
| GTF-GL30.gtf21.GL.mod.mod_vec3_vert_xvary_yconst1 |
| GTF-GL30.gtf21.GL.mod.mod_x_large_y_large_vert |
| GTF-GL30.gtf21.GL.mod.mod_x_large_y_large_frag |
| GTF-GL30.gtf21.GL.normalize.normalize_float_frag_xvary |
| GTF-GL30.gtf21.GL.normalize.normalize_vec2_frag_xvary |
| GTF-GL30.gtf21.GL.normalize.normalize_vec3_frag_xvary |
| GTF-GL30.gtf21.GL.normalize.normalize_float_vert_xvary |
| GTF-GL30.gtf21.GL.normalize.normalize_vec2_vert_xvary |
| GTF-GL30.gtf21.GL.normalize.normalize_vec3_vert_xvary |
| GTF-GL30.gtf21.GL.not.not_bvec2_frag |
| GTF-GL30.gtf21.GL.not.not_bvec2_vert |
| GTF-GL30.gtf21.GL.not.not_bvec3_frag |
| GTF-GL30.gtf21.GL.not.not_bvec3_vert |
| GTF-GL30.gtf21.GL.notEqual.notEqual_vec2_frag |
| GTF-GL30.gtf21.GL.notEqual.notEqual_vec2_vert |
| GTF-GL30.gtf21.GL.notEqual.notEqual_vec3_frag |
| GTF-GL30.gtf21.GL.notEqual.notEqual_vec3_vert |
| GTF-GL30.gtf21.GL.notEqual.notEqual_ivec2_frag |
| GTF-GL30.gtf21.GL.notEqual.notEqual_ivec2_vert |
| GTF-GL30.gtf21.GL.notEqual.notEqual_ivec3_frag |
| GTF-GL30.gtf21.GL.notEqual.notEqual_ivec3_vert |
| GTF-GL30.gtf21.GL.notEqual.notEqual_bvec2_frag |
| GTF-GL30.gtf21.GL.notEqual.notEqual_bvec2_vert |
| GTF-GL30.gtf21.GL.notEqual.notEqual_bvec3_frag |
| GTF-GL30.gtf21.GL.notEqual.notEqual_bvec3_vert |
| GTF-GL30.gtf21.GL.operators.postfixincrement_frag |
| GTF-GL30.gtf21.GL.operators.postfixincrement_vert |
| GTF-GL30.gtf21.GL.operators.postfixdecrement_frag |
| GTF-GL30.gtf21.GL.operators.postfixdecrement_vert |
| GTF-GL30.gtf21.GL.operators.prefixincrement_frag |
| GTF-GL30.gtf21.GL.operators.prefixincrement_vert |
| GTF-GL30.gtf21.GL.operators.prefixdecrement_frag |
| GTF-GL30.gtf21.GL.operators.prefixdecrement_vert |
| GTF-GL30.gtf21.GL.operators.unary_frag |
| GTF-GL30.gtf21.GL.operators.unary_vert |
| GTF-GL30.gtf21.GL.operators.multiplicative_frag |
| GTF-GL30.gtf21.GL.operators.multiplicative_vert |
| GTF-GL30.gtf21.GL.operators.division_frag |
| GTF-GL30.gtf21.GL.operators.division_vert |
| GTF-GL30.gtf21.GL.operators.addsubtract_frag |
| GTF-GL30.gtf21.GL.operators.addsubtract_vert |
| GTF-GL30.gtf21.GL.operators.relational_frag |
| GTF-GL30.gtf21.GL.operators.relational_vert |
| GTF-GL30.gtf21.GL.operators.equality_frag |
| GTF-GL30.gtf21.GL.operators.equality_vert |
| GTF-GL30.gtf21.GL.operators.logical_frag |
| GTF-GL30.gtf21.GL.operators.logical_vert |
| GTF-GL30.gtf21.GL.operators.selection_frag |
| GTF-GL30.gtf21.GL.operators.selection_vert |
| GTF-GL30.gtf21.GL.operators.assignments_frag |
| GTF-GL30.gtf21.GL.operators.assignments_vert |
| GTF-GL30.gtf21.GL.pow.pow_float_frag_xvary_yconst2 |
| GTF-GL30.gtf21.GL.pow.pow_vec2_frag_xvary_yconst2 |
| GTF-GL30.gtf21.GL.pow.pow_vec3_frag_xvary_yconst2 |
| GTF-GL30.gtf21.GL.pow.pow_float_frag_xconst2_yvary |
| GTF-GL30.gtf21.GL.pow.pow_vec2_frag_xconst2_yvary |
| GTF-GL30.gtf21.GL.pow.pow_vec3_frag_xconst2_yvary |
| GTF-GL30.gtf21.GL.pow.pow_float_frag_xvary_yconsthalf |
| GTF-GL30.gtf21.GL.pow.pow_vec2_frag_xvary_yconsthalf |
| GTF-GL30.gtf21.GL.pow.pow_vec3_frag_xvary_yconsthalf |
| GTF-GL30.gtf21.GL.pow.pow_float_frag_xconsthalf_yvary |
| GTF-GL30.gtf21.GL.pow.pow_vec2_frag_xconsthalf_yvary |
| GTF-GL30.gtf21.GL.pow.pow_vec3_frag_xconsthalf_yvary |
| GTF-GL30.gtf21.GL.pow.pow_float_vert_xvary_yconst2 |
| GTF-GL30.gtf21.GL.pow.pow_vec2_vert_xvary_yconst2 |
| GTF-GL30.gtf21.GL.pow.pow_vec3_vert_xvary_yconst2 |
| GTF-GL30.gtf21.GL.pow.pow_float_vert_xconst2_yvary |
| GTF-GL30.gtf21.GL.pow.pow_vec2_vert_xconst2_yvary |
| GTF-GL30.gtf21.GL.pow.pow_vec3_vert_xconst2_yvary |
| GTF-GL30.gtf21.GL.pow.pow_float_vert_xvary_yconsthalf |
| GTF-GL30.gtf21.GL.pow.pow_vec2_vert_xvary_yconsthalf |
| GTF-GL30.gtf21.GL.pow.pow_vec3_vert_xvary_yconsthalf |
| GTF-GL30.gtf21.GL.pow.pow_float_vert_xconsthalf_yvary |
| GTF-GL30.gtf21.GL.pow.pow_vec2_vert_xconsthalf_yvary |
| GTF-GL30.gtf21.GL.pow.pow_vec3_vert_xconsthalf_yvary |
| GTF-GL30.gtf21.GL.radians.radians_float_frag_xvary |
| GTF-GL30.gtf21.GL.radians.radians_vec2_frag_xvary |
| GTF-GL30.gtf21.GL.radians.radians_vec3_frag_xvary |
| GTF-GL30.gtf21.GL.radians.radians_float_vert_xvary |
| GTF-GL30.gtf21.GL.radians.radians_vec2_vert_xvary |
| GTF-GL30.gtf21.GL.radians.radians_vec3_vert_xvary |
| GTF-GL30.gtf21.GL.read_format.read_format |
| GTF-GL30.gtf21.GL.reflect.reflect_float_frag_ivarynconst |
| GTF-GL30.gtf21.GL.reflect.reflect_float_vert_ivarynconst |
| GTF-GL30.gtf21.GL.reflect.reflect_vec2_frag_ivarynconst |
| GTF-GL30.gtf21.GL.reflect.reflect_vec2_vert_ivarynconst |
| GTF-GL30.gtf21.GL.reflect.reflect_vec3_frag_ivarynconst |
| GTF-GL30.gtf21.GL.reflect.reflect_vec3_vert_ivarynconst |
| GTF-GL30.gtf21.GL.refract.refract_float_frag_ivarynconst |
| GTF-GL30.gtf21.GL.refract.refract_float_vert_ivarynconst |
| GTF-GL30.gtf21.GL.refract.refract_vec2_frag_ivarynconst |
| GTF-GL30.gtf21.GL.refract.refract_vec2_vert_ivarynconst |
| GTF-GL30.gtf21.GL.refract.refract_vec3_frag_ivarynconst |
| GTF-GL30.gtf21.GL.refract.refract_vec3_vert_ivarynconst |
| GTF-GL30.gtf21.GL.sign.sign_float_frag_xvary |
| GTF-GL30.gtf21.GL.sign.sign_vec2_frag_xvary |
| GTF-GL30.gtf21.GL.sign.sign_vec3_frag_xvary |
| GTF-GL30.gtf21.GL.sign.sign_float_vert_xvary |
| GTF-GL30.gtf21.GL.sign.sign_vec2_vert_xvary |
| GTF-GL30.gtf21.GL.sign.sign_vec3_vert_xvary |
| GTF-GL30.gtf21.GL.sin.sin_float_frag_xvary |
| GTF-GL30.gtf21.GL.sin.sin_vec2_frag_xvary |
| GTF-GL30.gtf21.GL.sin.sin_vec3_frag_xvary |
| GTF-GL30.gtf21.GL.sin.sin_float_vert_xvary |
| GTF-GL30.gtf21.GL.sin.sin_vec2_vert_xvary |
| GTF-GL30.gtf21.GL.sin.sin_vec3_vert_xvary |
| GTF-GL30.gtf21.GL.smoothstep.smoothstep_float_frag_xvary_edgeconstquarter |
| GTF-GL30.gtf21.GL.smoothstep.smoothstep_vec2_frag_xvary_edgeconstquarter |
| GTF-GL30.gtf21.GL.smoothstep.smoothstep_vec3_frag_xvary_edgeconstquarter |
| GTF-GL30.gtf21.GL.smoothstep.smoothstep_float_vert_xvary_edgeconstquarter |
| GTF-GL30.gtf21.GL.smoothstep.smoothstep_vec2_vert_xvary_edgeconstquarter |
| GTF-GL30.gtf21.GL.smoothstep.smoothstep_vec3_vert_xvary_edgeconstquarter |
| GTF-GL30.gtf21.GL.sqrt.sqrt_float_frag_xvary |
| GTF-GL30.gtf21.GL.sqrt.sqrt_vec2_frag_xvary |
| GTF-GL30.gtf21.GL.sqrt.sqrt_vec3_frag_xvary |
| GTF-GL30.gtf21.GL.sqrt.sqrt_float_vert_xvary |
| GTF-GL30.gtf21.GL.sqrt.sqrt_vec2_vert_xvary |
| GTF-GL30.gtf21.GL.sqrt.sqrt_vec3_vert_xvary |
| GTF-GL30.gtf21.GL.stencil8.stencil8 |
| GTF-GL30.gtf21.GL.step.step_float_frag_xvary_edgeconsthalf |
| GTF-GL30.gtf21.GL.step.step_vec2_frag_xvary_edgeconsthalf |
| GTF-GL30.gtf21.GL.step.step_vec3_frag_xvary_edgeconsthalf |
| GTF-GL30.gtf21.GL.step.step_float_vert_xvary_edgeconsthalf |
| GTF-GL30.gtf21.GL.step.step_vec2_vert_xvary_edgeconsthalf |
| GTF-GL30.gtf21.GL.step.step_vec3_vert_xvary_edgeconsthalf |
| GTF-GL30.gtf21.GL.struct.struct_float_frag |
| GTF-GL30.gtf21.GL.struct.struct_float_vert |
| GTF-GL30.gtf21.GL.struct.structcopy_float_frag |
| GTF-GL30.gtf21.GL.struct.structcopy_float_vert |
| GTF-GL30.gtf21.GL.struct.structnest_float_frag |
| GTF-GL30.gtf21.GL.struct.structnest_float_vert |
| GTF-GL30.gtf21.GL.struct.struct_bool_frag |
| GTF-GL30.gtf21.GL.struct.struct_bool_vert |
| GTF-GL30.gtf21.GL.struct.structcopy_bool_frag |
| GTF-GL30.gtf21.GL.struct.structcopy_bool_vert |
| GTF-GL30.gtf21.GL.struct.structnest_bool_frag |
| GTF-GL30.gtf21.GL.struct.structnest_bool_vert |
| GTF-GL30.gtf21.GL.struct.struct_vec2_frag |
| GTF-GL30.gtf21.GL.struct.struct_vec2_vert |
| GTF-GL30.gtf21.GL.struct.structcopy_vec2_frag |
| GTF-GL30.gtf21.GL.struct.structcopy_vec2_vert |
| GTF-GL30.gtf21.GL.struct.structnest_vec2_frag |
| GTF-GL30.gtf21.GL.struct.structnest_vec2_vert |
| GTF-GL30.gtf21.GL.struct.struct_vec3_frag |
| GTF-GL30.gtf21.GL.struct.struct_vec3_vert |
| GTF-GL30.gtf21.GL.struct.structcopy_vec3_frag |
| GTF-GL30.gtf21.GL.struct.structcopy_vec3_vert |
| GTF-GL30.gtf21.GL.struct.structnest_vec3_frag |
| GTF-GL30.gtf21.GL.struct.structnest_vec3_vert |
| GTF-GL30.gtf21.GL.struct.struct_vec4_frag |
| GTF-GL30.gtf21.GL.struct.struct_vec4_vert |
| GTF-GL30.gtf21.GL.struct.structcopy_vec4_frag |
| GTF-GL30.gtf21.GL.struct.structcopy_vec4_vert |
| GTF-GL30.gtf21.GL.struct.structnest_vec4_frag |
| GTF-GL30.gtf21.GL.struct.structnest_vec4_vert |
| GTF-GL30.gtf21.GL.struct.struct_bvec2bvec3bvec4_frag |
| GTF-GL30.gtf21.GL.struct.struct_bvec2bvec3bvec4_vert |
| GTF-GL30.gtf21.GL.struct.structcopy_bvec2bvec3bvec4_frag |
| GTF-GL30.gtf21.GL.struct.structcopy_bvec2bvec3bvec4_vert |
| GTF-GL30.gtf21.GL.struct.structnest_bvec2bvec3bvec4_frag |
| GTF-GL30.gtf21.GL.struct.structnest_bvec2bvec3bvec4_vert |
| GTF-GL30.gtf21.GL.struct.struct_mat2_frag |
| GTF-GL30.gtf21.GL.struct.struct_mat2_vert |
| GTF-GL30.gtf21.GL.struct.structcopy_mat2_frag |
| GTF-GL30.gtf21.GL.struct.structcopy_mat2_vert |
| GTF-GL30.gtf21.GL.struct.structnest_mat2_frag |
| GTF-GL30.gtf21.GL.struct.structnest_mat2_vert |
| GTF-GL30.gtf21.GL.struct.struct_mat3_frag |
| GTF-GL30.gtf21.GL.struct.struct_mat3_vert |
| GTF-GL30.gtf21.GL.struct.structcopy_mat3_frag |
| GTF-GL30.gtf21.GL.struct.structcopy_mat3_vert |
| GTF-GL30.gtf21.GL.struct.structnest_mat3_frag |
| GTF-GL30.gtf21.GL.struct.structnest_mat3_vert |
| GTF-GL30.gtf21.GL.struct.struct_mat4_frag |
| GTF-GL30.gtf21.GL.struct.struct_mat4_vert |
| GTF-GL30.gtf21.GL.struct.structcopy_mat4_frag |
| GTF-GL30.gtf21.GL.struct.structcopy_mat4_vert |
| GTF-GL30.gtf21.GL.struct.structnest_mat4_frag |
| GTF-GL30.gtf21.GL.struct.structnest_mat4_vert |
| GTF-GL30.gtf21.GL.struct.nestedstructcomb_various_frag |
| GTF-GL30.gtf21.GL.struct.nestedstructcomb_various_vert |
| GTF-GL30.gtf21.GL.struct.struct_int_frag |
| GTF-GL30.gtf21.GL.struct.struct_int_vert |
| GTF-GL30.gtf21.GL.struct.structcopy_int_frag |
| GTF-GL30.gtf21.GL.struct.structcopy_int_vert |
| GTF-GL30.gtf21.GL.struct.structnest_int_frag |
| GTF-GL30.gtf21.GL.struct.structnest_int_vert |
| GTF-GL30.gtf21.GL.struct.struct_ivec2ivec3ivec4_frag |
| GTF-GL30.gtf21.GL.struct.struct_ivec2ivec3ivec4_vert |
| GTF-GL30.gtf21.GL.struct.structcopy_ivec2ivec3ivec4_frag |
| GTF-GL30.gtf21.GL.struct.structcopy_ivec2ivec3ivec4_vert |
| GTF-GL30.gtf21.GL.struct.structnest_ivec2ivec3ivec4_frag |
| GTF-GL30.gtf21.GL.struct.structnest_ivec2ivec3ivec4_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec4_xyzw_1vec4_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec4_xyzw_1vec4_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec4_zwxy_1vec4_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec4_zwxy_1vec4_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec4_yxwz_1vec4_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec4_yxwz_1vec4_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec4_wxzy_1vec4_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec4_wxzy_1vec4_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec4_xyz_w_1vec3_1float_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec4_xyz_w_1vec3_1float_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec4_zwx_y_1vec3_1float_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec4_zwx_y_1vec3_1float_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec4_yxw_z_1vec3_1float_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec4_yxw_z_1vec3_1float_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec4_wxz_y_1vec3_1float_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec4_wxz_y_1vec3_1float_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec4_xy_zw_2vec2_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec4_xy_zw_2vec2_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec4_zx_wy_2vec2_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec4_zx_wy_2vec2_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec4_yx_wz_2vec2_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec4_yx_wz_2vec2_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec4_wx_zy_2vec2_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec4_wx_zy_2vec2_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec4_x_y_z_w_4float_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec4_x_y_z_w_4float_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec3_xyz_1vec3_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec3_xyz_1vec3_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec3_yxz_1vec3_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec3_yxz_1vec3_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec3_zyx_1vec3_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec3_zyx_1vec3_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec3_xy_z_1vec2_1float_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec3_xy_z_1vec2_1float_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec3_xz_y_1vec2_1float_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec3_xz_y_1vec2_1float_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec3_yz_x_1vec2_1float_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec3_yz_x_1vec2_1float_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec3_zx_y_1vec2_1float_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec3_zx_y_1vec2_1float_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec4_rgba_1vec4_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec4_rgba_1vec4_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec4_barg_1vec4_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec4_barg_1vec4_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec4_grab_1vec4_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec4_grab_1vec4_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec4_arbg_1vec4_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec4_arbg_1vec4_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec4_rgb_a_1vec3_1float_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec4_rgb_a_1vec3_1float_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec4_bar_g_1vec3_1float_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec4_bar_g_1vec3_1float_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec4_gra_b_1vec3_1float_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec4_gra_b_1vec3_1float_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec4_arb_g_1vec3_1float_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec4_arb_g_1vec3_1float_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec4_rg_ba_2vec2_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec4_rg_ba_2vec2_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec4_br_ag_2vec2_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec4_br_ag_2vec2_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec4_gr_ab_2vec2_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec4_gr_ab_2vec2_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec4_ar_bg_2vec2_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec4_ar_bg_2vec2_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec4_r_g_b_a_4float_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec4_r_g_b_a_4float_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec3_rgb_1vec3_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec3_rgb_1vec3_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec3_grb_1vec3_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec3_grb_1vec3_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec3_bgr_1vec3_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec3_bgr_1vec3_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec3_rg_b_1vec2_1float_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec3_rg_b_1vec2_1float_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec3_rb_g_1vec2_1float_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec3_rb_g_1vec2_1float_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec3_gb_r_1vec2_1float_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec3_gb_r_1vec2_1float_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec3_br_g_1vec2_1float_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec3_br_g_1vec2_1float_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec4_stpq_1vec4_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec4_stpq_1vec4_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec4_pqst_1vec4_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec4_pqst_1vec4_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec4_tsqp_1vec4_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec4_tsqp_1vec4_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec4_qspt_1vec4_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec4_qspt_1vec4_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec4_stp_q_1vec3_1float_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec4_stp_q_1vec3_1float_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec4_pqs_t_1vec3_1float_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec4_pqs_t_1vec3_1float_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec4_tsq_p_1vec3_1float_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec4_tsq_p_1vec3_1float_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec4_qsp_t_1vec3_1float_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec4_qsp_t_1vec3_1float_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec4_st_pq_2vec2_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec4_st_pq_2vec2_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec4_ps_qt_2vec2_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec4_ps_qt_2vec2_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec4_ts_qp_2vec2_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec4_ts_qp_2vec2_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec4_qs_pt_2vec2_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec4_qs_pt_2vec2_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec4_s_t_p_q_4float_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec4_s_t_p_q_4float_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec3_stp_1vec3_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec3_stp_1vec3_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec3_tsp_1vec3_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec3_tsp_1vec3_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec3_pts_1vec3_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec3_pts_1vec3_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec3_st_p_1vec2_1float_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec3_st_p_1vec2_1float_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec3_sp_t_1vec2_1float_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec3_sp_t_1vec2_1float_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec3_tp_s_1vec2_1float_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec3_tp_s_1vec2_1float_vert |
| GTF-GL30.gtf21.GL.swizzlers.vec3_ps_t_1vec2_1float_frag |
| GTF-GL30.gtf21.GL.swizzlers.vec3_ps_t_1vec2_1float_vert |
| GTF-GL30.gtf21.GL.tan.tan_float_frag_xvary |
| GTF-GL30.gtf21.GL.tan.tan_vec2_frag_xvary |
| GTF-GL30.gtf21.GL.tan.tan_vec3_frag_xvary |
| GTF-GL30.gtf21.GL.tan.tan_float_vert_xvary |
| GTF-GL30.gtf21.GL.tan.tan_vec2_vert_xvary |
| GTF-GL30.gtf21.GL.tan.tan_vec3_vert_xvary |
| GTF-GL30.gtf21.GL.vec.vec2_2float_frag |
| GTF-GL30.gtf21.GL.vec.vec2_2float_vert |
| GTF-GL30.gtf21.GL.vec.vec4_ivec4_frag |
| GTF-GL30.gtf21.GL.vec.vec4_ivec4_vert |
| GTF-GL30.gtf21.GL.vec.ivec3_3int_frag |
| GTF-GL30.gtf21.GL.vec.ivec3_3int_vert |
| GTF-GL30.gtf21.GL.vec.bvec4_2int_2float_frag |
| GTF-GL30.gtf21.GL.vec.bvec4_2int_2float_vert |
| GTF-GL30.gtf21.GL.vec.vec2_vec3_frag |
| GTF-GL30.gtf21.GL.vec.vec2_vec3_vert |
| GTF-GL30.gtf21.GL.vec.vec3_vec4_frag |
| GTF-GL30.gtf21.GL.vec.vec3_vec4_vert |
| GTF-GL30.gtf21.GL.vec.vec3_vec2_float_frag |
| GTF-GL30.gtf21.GL.vec.vec3_vec2_float_vert |
| GTF-GL30.gtf21.GL.vec.vec3_float_vec2_frag |
| GTF-GL30.gtf21.GL.vec.vec3_float_vec2_vert |
| GTF-GL30.gtf21.GL.vec.vec4_vec3_float_frag |
| GTF-GL30.gtf21.GL.vec.vec4_vec3_float_vert |
| GTF-GL30.gtf21.GL.vec3.vec3array_frag |
| GTF-GL30.gtf21.GL.vec3.vec3single_vert |
| GTF-GL30.gtf21.GL.vec3.vec3arrayindirect_vert |
| GTF-GL30.gtf21.GL.vec3.vec3arraydirect_vert |
| GTF-GL30.gtf21.GL.vec3.vec3array_vert |
| GTF-GL30.gtf21.GL.vec3.vec3single_frag |
| GTF-GL30.gtf21.GL.vec3.vec3arrayindirect_frag |
| GTF-GL30.gtf21.GL.vec3.vec3arraydirect_frag |
| GTF-GL30.gtf21.GL2ExtensionTests.data_type_10_10_10_2.data_type_10_10_10_2 |
| GTF-GL30.gtf21.GL2ExtensionTests.depth_texture.depth_texture |
| GTF-GL30.gtf21.GL2ExtensionTests.dFdx.dFdx_frag |
| GTF-GL30.gtf21.GL2ExtensionTests.dFdy.dFdy_frag |
| GTF-GL30.gtf21.GL2ExtensionTests.fwidth.fwidth_frag_dx |
| GTF-GL30.gtf21.GL2ExtensionTests.fwidth.fwidth_frag_dy |
| GTF-GL30.gtf21.GL2ExtensionTests.fwidth.fwidth_frag |
| GTF-GL30.gtf21.GL2ExtensionTests.packed_depth_stencil.packed_depth_stencil |
| GTF-GL30.gtf21.GL2ExtensionTests.stencil1.stencil1 |
| GTF-GL30.gtf21.GL2ExtensionTests.stencil4.stencil4 |
| GTF-GL30.gtf21.GL2ExtensionTests.vertex_half_float.vertex_half_float |
| GTF-GL30.gtf21.GL2FixedTests.blend.blend |
| GTF-GL30.gtf21.GL2FixedTests.buffer_clear.buffer_clear |
| GTF-GL30.gtf21.GL2FixedTests.buffer_color.buffer_color |
| GTF-GL30.gtf21.GL2FixedTests.buffer_corners.buffer_corners |
| GTF-GL30.gtf21.GL2FixedTests.buffer_objects.buffer_objects |
| GTF-GL30.gtf21.GL2FixedTests.clip.clip |
| GTF-GL30.gtf21.GL2FixedTests.color_ramp.color_ramp |
| GTF-GL30.gtf21.GL2FixedTests.copy_texture.copy_texture |
| GTF-GL30.gtf21.GL2FixedTests.depth_buffer_clear.depth_buffer_clear |
| GTF-GL30.gtf21.GL2FixedTests.depth_buffer_functions.depth_buffer_functions |
| GTF-GL30.gtf21.GL2FixedTests.dither.dither |
| GTF-GL30.gtf21.GL2FixedTests.divide_by_zero.divide_by_zero |
| GTF-GL30.gtf21.GL2FixedTests.gets.gets |
| GTF-GL30.gtf21.GL2FixedTests.lighting_diffuse.lighting_diffuse |
| GTF-GL30.gtf21.GL2FixedTests.mipmaps_interpolation.mipmaps_interpolation |
| GTF-GL30.gtf21.GL2FixedTests.mipmaps_selection.mipmaps_selection |
| GTF-GL30.gtf21.GL2FixedTests.point_sprites.point_sprites |
| GTF-GL30.gtf21.GL2FixedTests.polygon_cull.polygon_cull |
| GTF-GL30.gtf21.GL2FixedTests.scissor.scissor |
| GTF-GL30.gtf21.GL2FixedTests.stencil_plane_clear.stencil_plane_clear |
| GTF-GL30.gtf21.GL2FixedTests.stencil_plane_corners.stencil_plane_corners |
| GTF-GL30.gtf21.GL2FixedTests.stencil_plane_function.stencil_plane_function |
| GTF-GL30.gtf21.GL2FixedTests.stencil_plane_operation.stencil_plane_operation |
| GTF-GL30.gtf21.GL2FixedTests.texture_edge_clamp.texture_edge_clamp |
| GTF-GL30.gtf21.GL2FixedTests.transform_viewport.transform_viewport |
| GTF-GL30.gtf21.GL2FixedTests.triangle_rasterization.triangle_rasterization |
| GTF-GL30.gtf21.GL2FixedTests.triangle_tiling.triangle_tiling |
| GTF-GL30.gtf21.GL2FixedTests.user_clip_planes.user_clip_planes |
| GTF-GL30.gtf21.GL2FixedTests.vertex_order.vertex_order |
| GTF-GL30.gtf21.GL2FixedTests.viewport_clamp.viewport_clamp |
| GTF-GL30.gtf21.GL2Tests.attach_shader.successfulcompile_attach_vert |
| GTF-GL30.gtf21.GL2Tests.attach_shader.unsuccessfulcompile_attach_vert |
| GTF-GL30.gtf21.GL2Tests.attach_shader.successfulcompile_attach_frag |
| GTF-GL30.gtf21.GL2Tests.attach_shader.unsuccessfulcompile_attach_frag |
| GTF-GL30.gtf21.GL2Tests.attach_shader.successfulcompile_vert_successfulcompile_frag |
| GTF-GL30.gtf21.GL2Tests.attach_shader.successfulcompile_vert_unsuccessfulcompile_frag |
| GTF-GL30.gtf21.GL2Tests.attach_shader.unsuccessfulcompile_vert_successfulcompile_frag |
| GTF-GL30.gtf21.GL2Tests.attach_shader.unsuccessfulcompile_vert_unsuccessfulcompile_frag |
| GTF-GL30.gtf21.GL2Tests.attach_shader.successfulcompile_vert_repeated_attach_vert |
| GTF-GL30.gtf21.GL2Tests.attach_shader.successfulcompile_frag_repeated_attach_frag |
| GTF-GL30.gtf21.GL2Tests.attach_shader.unsuccessfulcompile_vert_repeated_attach_vert |
| GTF-GL30.gtf21.GL2Tests.attach_shader.unsuccessfulcompile_frag_repeated_attach_frag |
| GTF-GL30.gtf21.GL2Tests.attach_shader.successfulcompile_vert_attach_invalid_handle_vert |
| GTF-GL30.gtf21.GL2Tests.attach_shader.unsuccessfulcompile_vert_attach_invalid_handle_vert |
| GTF-GL30.gtf21.GL2Tests.attach_shader.successfulcompile_frag_attach_invalid_handle_frag |
| GTF-GL30.gtf21.GL2Tests.attach_shader.unsuccessfulcompile_frag_attach_invalid_handle_frag |
| GTF-GL30.gtf21.GL2Tests.attach_shader.invalidshader_attach_valid_handle |
| GTF-GL30.gtf21.GL2Tests.attach_shader.programobject_attach_programobject |
| GTF-GL30.gtf21.GL2Tests.attach_shader.successfulcompilevert_attach_vertshaderobject_vert |
| GTF-GL30.gtf21.GL2Tests.attach_shader.unsuccessfulcompilevert_attach_vertshaderobject_vert |
| GTF-GL30.gtf21.GL2Tests.attach_shader.successfulcompilefrag_attach_vertshaderobject_frag |
| GTF-GL30.gtf21.GL2Tests.attach_shader.unsuccessfulcompilefrag_attach_vertshaderobject_frag |
| GTF-GL30.gtf21.GL2Tests.attach_shader.successfulcompilevert_attach_fragshaderobject_vert |
| GTF-GL30.gtf21.GL2Tests.attach_shader.unsuccessfulcompilevert_attach_fragshaderobject_vert |
| GTF-GL30.gtf21.GL2Tests.attach_shader.successfulcompilefrag_attach_fragshaderobject_frag |
| GTF-GL30.gtf21.GL2Tests.attach_shader.unsuccessfulcompilefrag_attach_fragshaderobject_frag |
| GTF-GL30.gtf21.GL2Tests.attach_shader.programobject_attach_vertshaderobject |
| GTF-GL30.gtf21.GL2Tests.attach_shader.programobject_attach_fragshaderobject |
| GTF-GL30.gtf21.GL2Tests.attach_shader.emptyvertshader_emptyfragshader_attach |
| GTF-GL30.gtf21.GL2Tests.attach_shader.emptyvertshader_emptyvertshader_attach |
| GTF-GL30.gtf21.GL2Tests.attach_shader.emptyfragshader_emptyfragshader_attach |
| GTF-GL30.gtf21.GL2Tests.bind_attribute_location.succompilevert_succcompilefrag_bindattriblocation_nonexisting_attrib |
| GTF-GL30.gtf21.GL2Tests.bind_attribute_location.succompilevert_succcompilefrag_bindattriblocation_float_attrib |
| GTF-GL30.gtf21.GL2Tests.bind_attribute_location.succompilevert_succcompilefrag_bindattriblocation_vec3_attrib |
| GTF-GL30.gtf21.GL2Tests.bind_attribute_location.succompilevert_succcompilefrag_bindattriblocation_gl_Color_attrib |
| GTF-GL30.gtf21.GL2Tests.bind_attribute_location.succompilevert_succcompilefrag_bindattriblocation_gl_NonExist_attrib |
| GTF-GL30.gtf21.GL2Tests.bind_attribute_location.succompilevert_succcompilefrag_bindattriblocation_location_maxattribsloc |
| GTF-GL30.gtf21.GL2Tests.bind_attribute_location.succompilevert_succcompilefrag_bindattriblocation_location_minusoneattribsloc |
| GTF-GL30.gtf21.GL2Tests.bind_attribute_location.bindattriblocation_zeroprogramhandle |
| GTF-GL30.gtf21.GL2Tests.bind_attribute_location.bindattriblocation_vertshaderhandleforprogram |
| GTF-GL30.gtf21.GL2Tests.bind_attribute_location.bindattriblocation_fragshaderhandleforprogram |
| GTF-GL30.gtf21.GL2Tests.bind_attribute_location.bindattriblocation_emptyprogramhandle |
| GTF-GL30.gtf21.GL2Tests.compile_shader.successful_compile_vert |
| GTF-GL30.gtf21.GL2Tests.compile_shader.successful_compile_frag |
| GTF-GL30.gtf21.GL2Tests.compile_shader.unsuccessful_compile_vert |
| GTF-GL30.gtf21.GL2Tests.compile_shader.unsuccessful_compile_frag |
| GTF-GL30.gtf21.GL2Tests.compile_shader.compile_emptyhandle_vert |
| GTF-GL30.gtf21.GL2Tests.compile_shader.compile_emptyhandle_frag |
| GTF-GL30.gtf21.GL2Tests.compile_shader.compile_invalid_handle |
| GTF-GL30.gtf21.GL2Tests.compile_shader.compile_program_handle |
| GTF-GL30.gtf21.GL2Tests.create_objects_shaders_programs.create_program_objects |
| GTF-GL30.gtf21.GL2Tests.create_objects_shaders_programs.create_vertex_shader_objects |
| GTF-GL30.gtf21.GL2Tests.create_objects_shaders_programs.create_fragment_shader_objects |
| GTF-GL30.gtf21.GL2Tests.create_objects_shaders_programs.create_invalid_shader_objects |
| GTF-GL30.gtf21.GL2Tests.delete_object.successfulcompile_vert_successfulcompile_frag_deleteprogram |
| GTF-GL30.gtf21.GL2Tests.delete_object.successfulcompile_vert_successfulcompile_frag_deleteverthandle |
| GTF-GL30.gtf21.GL2Tests.delete_object.successfulcompile_vert_successfulcompile_frag_deletefraghandle |
| GTF-GL30.gtf21.GL2Tests.delete_object.successfulcompile_vert_successfulcompile_frag_delete_vert_frag_prog |
| GTF-GL30.gtf21.GL2Tests.delete_object.successfulcompile_vert_successfulcompile_frag_delete_frag_vert_prog |
| GTF-GL30.gtf21.GL2Tests.delete_object.successfulcompile_vert_successfulcompile_frag_delete_prog_vert_frag |
| GTF-GL30.gtf21.GL2Tests.delete_object.successfulcompile_vert_successfulcompile_frag_delete_vert_prog_vert |
| GTF-GL30.gtf21.GL2Tests.delete_object.successfulcompile_vert_successfulcompile_frag_delete_vert_vert_prog |
| GTF-GL30.gtf21.GL2Tests.delete_object.successfulcompile_vert_successfulcompile_frag_delete_vert_vert_frag |
| GTF-GL30.gtf21.GL2Tests.delete_object.successfulcompile_vert_successfulcompile_frag_delete_prog_vert_vert |
| GTF-GL30.gtf21.GL2Tests.delete_object.successfulcompile_vert_successfulcompile_frag_delete_frag_prog_frag |
| GTF-GL30.gtf21.GL2Tests.delete_object.successfulcompile_vert_successfulcompile_frag_delete_frag_frag_prog |
| GTF-GL30.gtf21.GL2Tests.delete_object.successfulcompile_vert_successfulcompile_frag_delete_frag_frag_vert |
| GTF-GL30.gtf21.GL2Tests.delete_object.successfulcompile_vert_successfulcompile_frag_delete_prog_frag_frag |
| GTF-GL30.gtf21.GL2Tests.delete_object.successfulcompile_vert_successfulcompile_frag_delete_frag_frag_frag |
| GTF-GL30.gtf21.GL2Tests.delete_object.successfulcompile_vert_successfulcompile_frag_delete_vert_vert_vert |
| GTF-GL30.gtf21.GL2Tests.delete_object.successfulcompile_vert_successfulcompile_frag_delete_vert_prog_prog |
| GTF-GL30.gtf21.GL2Tests.delete_object.successfulcompile_vert_successfulcompile_frag_delete_frag_prog_prog |
| GTF-GL30.gtf21.GL2Tests.delete_object.successfulcompile_vert_successfulcompile_frag_delete_prog_vert_prog |
| GTF-GL30.gtf21.GL2Tests.delete_object.successfulcompile_vert_successfulcompile_frag_delete_prog_frag_prog |
| GTF-GL30.gtf21.GL2Tests.delete_object.delete_zerohandle |
| GTF-GL30.gtf21.GL2Tests.detach_shader.successfulcompile_vert_successfulcompile_frag_detach_vert |
| GTF-GL30.gtf21.GL2Tests.detach_shader.successfulcompile_vert_successfulcompile_frag_detach_frag |
| GTF-GL30.gtf21.GL2Tests.detach_shader.successfulcompile_vert_detach_vert |
| GTF-GL30.gtf21.GL2Tests.detach_shader.successfulcompile_frag_detach_frag |
| GTF-GL30.gtf21.GL2Tests.detach_shader.successfulcompile_vert_successfulcompile_frag_detach_vert_frag |
| GTF-GL30.gtf21.GL2Tests.detach_shader.successfulcompile_vert_successfulcompile_frag_detach_vert_vert |
| GTF-GL30.gtf21.GL2Tests.detach_shader.successfulcompile_vert_successfulcompile_frag_detach_frag_frag |
| GTF-GL30.gtf21.GL2Tests.detach_shader.emptyprogramobject_detach_vert |
| GTF-GL30.gtf21.GL2Tests.detach_shader.zeroprogramhandle_detach_vert |
| GTF-GL30.gtf21.GL2Tests.detach_shader.zeroprogramhandle_detach_frag |
| GTF-GL30.gtf21.GL2Tests.detach_shader.detach_zeroshaderhandle |
| GTF-GL30.gtf21.GL2Tests.detach_shader.detach_programhandle |
| GTF-GL30.gtf21.GL2Tests.detach_shader.successfulcompilevert_detach_emptyvertshaderhandle |
| GTF-GL30.gtf21.GL2Tests.detach_shader.successfulcompilevert_detach_emptyfragshaderhandle |
| GTF-GL30.gtf21.GL2Tests.detach_shader.successfulcompilefrag_detach_emptyvertshaderhandle |
| GTF-GL30.gtf21.GL2Tests.detach_shader.successfulcompilefrag_detach_emptyfragshaderhandle |
| GTF-GL30.gtf21.GL2Tests.detach_shader.programhandle_detach_emptyvertshaderhandle |
| GTF-GL30.gtf21.GL2Tests.detach_shader.programhandle_detach_emptyfragshaderhandle |
| GTF-GL30.gtf21.GL2Tests.detach_shader.zeroprogramhandle_detach_zeroshaderhandle |
| GTF-GL30.gtf21.GL2Tests.framebuffer_objects.framebuffer_objects |
| GTF-GL30.gtf21.GL2Tests.GetBIFD.GetBIFD |
| GTF-GL30.gtf21.GL2Tests.get_active_attribute.succompilevert_succompilefrag_get_active_attribute_gl_Vertex |
| GTF-GL30.gtf21.GL2Tests.get_active_attribute.succompilevert_succompilefrag_get_active_attribute_gl_Normal |
| GTF-GL30.gtf21.GL2Tests.get_active_attribute.succompilevert_succompilefrag_get_active_attribute_float_vec2_vec3 |
| GTF-GL30.gtf21.GL2Tests.get_active_attribute.succompilevert_succompilefrag_get_active_attribute_vec4 |
| GTF-GL30.gtf21.GL2Tests.get_active_attribute.succompilevert_succompilefrag_get_active_attribute_mat2 |
| GTF-GL30.gtf21.GL2Tests.get_active_attribute.succompilevert_succompilefrag_get_active_attribute_mat3 |
| GTF-GL30.gtf21.GL2Tests.get_active_attribute.succompilevert_succompilefrag_get_active_attribute_mat4 |
| GTF-GL30.gtf21.GL2Tests.get_active_attribute.getactiveattribute_index_more_than_num_attribs |
| GTF-GL30.gtf21.GL2Tests.get_active_attribute.getactiveuniform_vertshaderforprogramhandle |
| GTF-GL30.gtf21.GL2Tests.get_active_attribute.getactiveuniform_zeroprogramhandle |
| GTF-GL30.gtf21.GL2Tests.get_active_attribute.getactiveuniform_empty_program_handle |
| GTF-GL30.gtf21.GL2Tests.get_active_attribute.getactiveuniform_fragshaderforprogramhandle |
| GTF-GL30.gtf21.GL2Tests.get_active_attribute.getactiveuniform_index_minus_one |
| GTF-GL30.gtf21.GL2Tests.get_active_uniform.succompilevert_succompilefrag_getactiveuniform_gl_ModelViewMatrix |
| GTF-GL30.gtf21.GL2Tests.get_active_uniform.succompilevert_succompilefrag_getactiveuniform_gl_NormalMatrix |
| GTF-GL30.gtf21.GL2Tests.get_active_uniform.succompilevert_succompilefrag_getactiveuniform_gl_ModelViewProjectionMatrix |
| GTF-GL30.gtf21.GL2Tests.get_active_uniform.succompilevert_succompilefrag_getactiveuniform_vec3_float |
| GTF-GL30.gtf21.GL2Tests.get_active_uniform.succompilevert_succompilefrag_getactiveuniform_float_float_float |
| GTF-GL30.gtf21.GL2Tests.get_active_uniform.succompilevert_succompilefrag_getactiveuniform_vec3_vec3_float |
| GTF-GL30.gtf21.GL2Tests.get_active_uniform.succompilevert_succompilefrag_getactiveuniform_vec2_vec4_int |
| GTF-GL30.gtf21.GL2Tests.get_active_uniform.succompilevert_succompilefrag_getactiveuniform_ivec2_ivec3_ivec4 |
| GTF-GL30.gtf21.GL2Tests.get_active_uniform.succompilevert_succompilefrag_getactiveuniform_bool_bvec2_bvec3 |
| GTF-GL30.gtf21.GL2Tests.get_active_uniform.succompilevert_succompilefrag_getactiveuniform_bvec4_mat2_mat3_mat4 |
| GTF-GL30.gtf21.GL2Tests.get_active_uniform.succompilevert_succompilefrag_getnumactiveuniforms |
| GTF-GL30.gtf21.GL2Tests.get_active_uniform.getactiveuniform_zeroprogramhandle |
| GTF-GL30.gtf21.GL2Tests.get_active_uniform.getactiveuniform_fragshaderforprogramhandle |
| GTF-GL30.gtf21.GL2Tests.get_active_uniform.getactiveuniform_vertshaderforprogramhandle |
| GTF-GL30.gtf21.GL2Tests.get_active_uniform.getactiveuniform_index_more_than_num_uniforms |
| GTF-GL30.gtf21.GL2Tests.get_active_uniform.getactiveuniform_index_minus_one |
| GTF-GL30.gtf21.GL2Tests.get_active_uniform.getactiveuniform_empty_program_handle |
| GTF-GL30.gtf21.GL2Tests.get_attached_objects.glGetAttachedObjects |
| GTF-GL30.gtf21.GL2Tests.get_attribute_location.get_attribute_location |
| GTF-GL30.gtf21.GL2Tests.get_extensions.get_extensions |
| GTF-GL30.gtf21.GL2Tests.get_handle.successfulcompilevert_successfulcompilefrag_gethandle |
| GTF-GL30.gtf21.GL2Tests.get_handle.programhandlezero_useprogram |
| GTF-GL30.gtf21.GL2Tests.get_uniform_location.succompilevert_succompilefrag_getuniformloc_correctvertuniform |
| GTF-GL30.gtf21.GL2Tests.get_uniform_location.succompilevert_succompilefrag_getuniformloc_nonactiveuniform |
| GTF-GL30.gtf21.GL2Tests.get_uniform_location.succompilevert_succompilefrag_getuniformloc_correctfraguniform |
| GTF-GL30.gtf21.GL2Tests.get_uniform_location.succompilevert_succompilefrag_getuniformloc_fakeuniform |
| GTF-GL30.gtf21.GL2Tests.get_uniform_location.succompilevert_succompilefrag_getuniformloc_gl_ModelViewMatrix |
| GTF-GL30.gtf21.GL2Tests.get_uniform_location.succompilevert_succompilefrag_getuniformloc_gl_NonExist |
| GTF-GL30.gtf21.GL2Tests.get_uniform_location.succompilevert_succompilefrag_getuniformloc_gl_NormalScale |
| GTF-GL30.gtf21.GL2Tests.get_uniform_location.succompilevert_succompilefrag_getuniformloc_gl_ProjectionMatrix |
| GTF-GL30.gtf21.GL2Tests.get_uniform_location.getuniformlocation_zeroprogramhandle |
| GTF-GL30.gtf21.GL2Tests.get_uniform_location.getuniformlocation_vertshaderforprogramhandle |
| GTF-GL30.gtf21.GL2Tests.get_uniform_location.getuniformlocation_fragshaderforprogramhandle |
| GTF-GL30.gtf21.GL2Tests.glGetProgramInfoLog_2_0.glGetProgramInfoLog |
| GTF-GL30.gtf21.GL2Tests.glGetProgramiv_2_0.glGetProgramiv |
| GTF-GL30.gtf21.GL2Tests.glGetShaderInfoLog_2_0.glGetShaderInfoLog |
| GTF-GL30.gtf21.GL2Tests.glGetUniform.glGetUniform |
| GTF-GL30.gtf21.GL2Tests.glGetVertexAttrib.glGetVertexAttrib |
| GTF-GL30.gtf21.GL2Tests.glUniform.glUniform |
| GTF-GL30.gtf21.GL2Tests.link_program.successfulcompilevert_successfullcompilefrag_linkprogram |
| GTF-GL30.gtf21.GL2Tests.link_program.successfulcompilevert_unsuccessfullcompilefrag_linkprogram |
| GTF-GL30.gtf21.GL2Tests.link_program.unsuccessfulcompilevert_successfullcompilefrag_linkprogram |
| GTF-GL30.gtf21.GL2Tests.link_program.unsuccessfulcompilevert_unsuccessfullcompilefrag_linkprogram |
| GTF-GL30.gtf21.GL2Tests.link_program.successfulcompilevert_linkprogram_gl |
| GTF-GL30.gtf21.GL2Tests.link_program.successfulcompilefrag_linkprogram_gl |
| GTF-GL30.gtf21.GL2Tests.link_program.unsuccessfulcompilevert_linkprogram |
| GTF-GL30.gtf21.GL2Tests.link_program.unsuccessfulcompilefrag_linkprogram |
| GTF-GL30.gtf21.GL2Tests.link_program.link_emptyprogramobject |
| GTF-GL30.gtf21.GL2Tests.link_program.link_invalidprogramhandle |
| GTF-GL30.gtf21.GL2Tests.link_program.link_verthandle |
| GTF-GL30.gtf21.GL2Tests.link_program.link_fraghandle |
| GTF-GL30.gtf21.GL2Tests.precision_specifiers.precision_specifiers |
| GTF-GL30.gtf21.GL2Tests.relink_program.relink_program |
| GTF-GL30.gtf21.GL2Tests.shader_source.successfulcompilevert_shadersource |
| GTF-GL30.gtf21.GL2Tests.shader_source.unsuccessfulcompilevert_shadersource |
| GTF-GL30.gtf21.GL2Tests.shader_source.successfulcompilefrag_shadersource |
| GTF-GL30.gtf21.GL2Tests.shader_source.unsuccessfulcompilefrag_shadersource |
| GTF-GL30.gtf21.GL2Tests.shader_source.shadersource_invalidshaderhandle |
| GTF-GL30.gtf21.GL2Tests.shader_source.shadersource_programhandle |
| GTF-GL30.gtf21.GL2Tests.three_uniforms.three_uniforms_vec4_ivec4_bool_use_ivec4_to_render_frag |
| GTF-GL30.gtf21.GL2Tests.three_uniforms.three_uniforms_vec4_ivec4_bool_use_vec4_to_render_frag |
| GTF-GL30.gtf21.GL2Tests.use_program.successfulcompilevert_successfulcompilefrag_useprogram |
| GTF-GL30.gtf21.GL2Tests.use_program.successfulcompilevert_unsuccessfulcompilefrag_useprogram |
| GTF-GL30.gtf21.GL2Tests.use_program.unsuccessfulcompilevert_successfulcompilefrag_useprogram |
| GTF-GL30.gtf21.GL2Tests.use_program.unsuccessfulcompilevert_unsuccessfulcompilefrag_useprogram |
| GTF-GL30.gtf21.GL2Tests.use_program.programhandlezero_useprogram |
| GTF-GL30.gtf21.GL2Tests.use_program.emptyprogramobject_useprogram |
| GTF-GL30.gtf21.GL2Tests.use_program.invalidprogramhandle_useprogram |
| GTF-GL30.gtf21.GL2Tests.use_program.useprogram_verthandle |
| GTF-GL30.gtf21.GL2Tests.use_program.useprogram_fraghandle |
| GTF-GL30.gtf21.GL2Tests.validate_program.successfulcompilevert_successfulcompilefrag_validate |
| GTF-GL30.gtf21.GL2Tests.validate_program.successfulcompilevert_unsuccessfulcompilefrag_validate |
| GTF-GL30.gtf21.GL2Tests.validate_program.unsuccessfulcompilevert_successfulcompilefrag_validate |
| GTF-GL30.gtf21.GL2Tests.validate_program.unsuccessfulcompilevert_unsuccessfulcompilefrag_validate |
| GTF-GL30.gtf21.GL2Tests.validate_program.validate_emptyprogramobject_nolink |
| GTF-GL30.gtf21.GL2Tests.validate_program.validate_emptyprogramobject_after_link |
| GTF-GL30.gtf21.GL2Tests.validate_program.validate_invalidprogramhandle |
| GTF-GL30.gtf21.GL2Tests.validate_program.validate_fraghandle |
| GTF-GL30.gtf21.GL2Tests.validate_program.validate_verthandle |
| GTF-GL30.gtf21.GL2Tests.vertex_program_point_size.vertex_program_point_size |
| GTF-GL30.gtf21.GLCoverage.CoverageGL21 |
| GTF-GL30.gtf21.GL3Tests.proxy_textures.proxy_textures_valid |
| GTF-GL30.gtf21.GL3Tests.proxy_textures.proxy_textures_invalid_size |
| GTF-GL30.gtf21.GL3Tests.proxy_textures.proxy_textures_invalid_samples |
| GTF-GL30.gtf21.GL3Tests.texture_lod_bias.texture_lod_bias_init |
| GTF-GL30.gtf21.GL3Tests.texture_lod_bias.texture_lod_bias_getter |
| GTF-GL30.gtf21.GL3Tests.texture_lod_bias.texture_lod_bias_basic |
| GTF-GL30.gtf21.GL3Tests.texture_lod_bias.texture_lod_bias_negative |
| GTF-GL30.gtf21.GL3Tests.texture_lod_bias.texture_lod_bias_clamp_m_le_M |
| GTF-GL30.gtf21.GL3Tests.texture_lod_bias.texture_lod_bias_clamp_m_g_M |
| GTF-GL30.gtf21.GL3Tests.texture_lod_bias.texture_lod_bias_clamp_4 |
| GTF-GL30.gtf21.GL3Tests.texture_lod_bias.texture_lod_bias_all |
| GTF-GL30.gtf30.GL3Tests.blend_minmax.blend_minmax_coverage |
| GTF-GL30.gtf30.GL3Tests.blend_minmax.blend_minmax_error |
| GTF-GL30.gtf30.GL3Tests.blend_minmax.blend_minmax_draw |
| GTF-GL30.gtf30.GL3Tests.blend_minmax.blend_minmax_clamping |
| GTF-GL30.gtf30.GL3Tests.color_buffer_float.color_buffer_float_coverage |
| GTF-GL30.gtf30.GL3Tests.color_buffer_float.color_buffer_unsupported_format |
| GTF-GL30.gtf30.GL3Tests.color_buffer_float.color_buffer_float_clamp_fixed |
| GTF-GL30.gtf30.GL3Tests.color_buffer_float.color_buffer_float_clamp_off |
| GTF-GL30.gtf30.GL3Tests.color_buffer_float.color_buffer_float_clamp_on |
| GTF-GL30.gtf30.GL3Tests.conditional_render.conditional_render_test1 |
| GTF-GL30.gtf30.GL3Tests.conditional_render.conditional_render_test2 |
| GTF-GL30.gtf30.GL3Tests.conditional_render.conditional_render_test3 |
| GTF-GL30.gtf30.GL3Tests.conditional_render.conditional_render_test4 |
| GTF-GL30.gtf30.GL3Tests.conditional_render.conditional_render_test5 |
| GTF-GL30.gtf30.GL3Tests.conditional_render.conditional_render_test6 |
| GTF-GL30.gtf30.GL3Tests.conditional_render.conditional_render_test7 |
| GTF-GL30.gtf30.GL3Tests.conditional_render.conditional_render_test8 |
| GTF-GL30.gtf30.GL3Tests.conditional_render.conditional_render_test9 |
| GTF-GL30.gtf30.GL3Tests.depth_texture.depth_texture_teximage |
| GTF-GL30.gtf30.GL3Tests.depth_texture.depth_texture_fbo |
| GTF-GL30.gtf30.GL3Tests.depth_texture.depth_texture_fbo_clear |
| GTF-GL30.gtf30.GL3Tests.depth_texture.depth_texture_copyteximage |
| GTF-GL30.gtf30.GL3Tests.depth_texture.depth_texture_readpixels |
| GTF-GL30.gtf30.GL3Tests.depth_texture.depth_texture_texsubimage |
| GTF-GL30.gtf30.GL3Tests.depth_texture.depth_texture_mipmap |
| GTF-GL30.gtf30.GL3Tests.draw_buffers.draw_buffers_initial |
| GTF-GL30.gtf30.GL3Tests.draw_buffers.draw_buffers_api |
| GTF-GL30.gtf30.GL3Tests.draw_buffers.draw_buffers_test1 |
| GTF-GL30.gtf30.GL3Tests.draw_buffers.draw_buffers_test2 |
| GTF-GL30.gtf30.GL3Tests.draw_buffers.draw_buffers_test3 |
| GTF-GL30.gtf30.GL3Tests.fragment_coord_conventions.fragment_coord_conventions_compilation_1 |
| GTF-GL30.gtf30.GL3Tests.fragment_coord_conventions.fragment_coord_conventions_compilation_2 |
| GTF-GL30.gtf30.GL3Tests.fragment_coord_conventions.fragment_coord_conventions_modifiers_1 |
| GTF-GL30.gtf30.GL3Tests.fragment_coord_conventions.fragment_coord_conventions_modifiers_2 |
| GTF-GL30.gtf30.GL3Tests.fragment_coord_conventions.fragment_coord_conventions_modifiers_3 |
| GTF-GL30.gtf30.GL3Tests.fragment_coord_conventions.fragment_coord_conventions_modifiers_4 |
| GTF-GL30.gtf30.GL3Tests.fragment_coord_conventions.fragment_coord_conventions_modifiers_5 |
| GTF-GL30.gtf30.GL3Tests.fragment_coord_conventions.fragment_coord_conventions_modifiers_6 |
| GTF-GL30.gtf30.GL3Tests.fragment_coord_conventions.fragment_coord_conventions_multishader |
| GTF-GL30.gtf30.GL3Tests.fragment_coord_conventions.fragment_coord_conventions_fbo |
| GTF-GL30.gtf30.GL3Tests.fragment_coord_conventions.fragment_coord_conventions_cull |
| GTF-GL30.gtf30.GL3Tests.fragment_coord_conventions.fragment_coord_conventions_multisample |
| GTF-GL30.gtf30.GL3Tests.fragment_coord_conventions.fragment_coord_conventions_scissor |
| GTF-GL30.gtf30.GL3Tests.fragment_coord_conventions.fragment_coord_conventions_multishader_error_1 |
| GTF-GL30.gtf30.GL3Tests.fragment_coord_conventions.fragment_coord_conventions_multishader_error_2 |
| GTF-GL30.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_initial_state |
| GTF-GL30.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_coverage_create_bind_delete |
| GTF-GL30.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_coverage_delete_currently_bound |
| GTF-GL30.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_coverage_default_state |
| GTF-GL30.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_coverage_attachment_state |
| GTF-GL30.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_coverage_attach_attachments |
| GTF-GL30.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_coverage_framebuffer_status |
| GTF-GL30.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_coverage_user_generated_read_buffer_binding |
| GTF-GL30.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_coverage_default_read_buffer_binding |
| GTF-GL30.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_coverage_user_generated_draw_buffer_binding |
| GTF-GL30.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_coverage_default_draw_buffer_binding |
| GTF-GL30.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_coverage_mismatched_buffer_formats |
| GTF-GL30.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_coverage_basic_usage |
| GTF-GL30.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_incomplete_draw_framebuffer |
| GTF-GL30.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_incomplete_read_framebuffer |
| GTF-GL30.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_readbuffer_default_enums |
| GTF-GL30.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_readbuffer_color_enums |
| GTF-GL30.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_drawbuffer_default_enums |
| GTF-GL30.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_drawbuffer_color_enums |
| GTF-GL30.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_readpixels_incomplete_read_framebuffer |
| GTF-GL30.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_copyteximage_incomplete_read_framebuffer |
| GTF-GL30.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_linear_filter_depth_or_stencil_buffer_blit |
| GTF-GL30.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_blitframebuffer_with_incomplete_framebuffers |
| GTF-GL30.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_depth_or_stencil_buffers_mismatched_formats |
| GTF-GL30.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_framebufferrenderbuffer_for_default_framebuffer |
| GTF-GL30.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_framebuffertexture2d_for_default_framebuffer |
| GTF-GL30.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_blitframebuffer_fixed_point_read_buffer |
| GTF-GL30.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_blitframebuffer_floating_point_read_buffer |
| GTF-GL30.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_blitframebuffer_integer_read_buffer |
| GTF-GL30.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_blitframebuffer_signed_integer_read_buffer |
| GTF-GL30.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_blitframebuffer_multisample_draw_buffer |
| GTF-GL30.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_blitframebuffer_multisampled_read_buffer_different_sizes |
| GTF-GL30.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_blitframebuffer_multisampled_read_buffer_different_origins |
| GTF-GL30.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_blitframebuffer_multisampled_read_buffer_different_formats |
| GTF-GL30.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_blitframebuffer_multisampled_framebuffers_different_sample_count |
| GTF-GL30.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_blitframebuffer_multisampled_framebuffers_different_sizes |
| GTF-GL30.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_blitframebuffer_multisampled_framebuffers_different_origins |
| GTF-GL30.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_blitframebuffer_multisampled_framebuffers_different_formats |
| GTF-GL30.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_nearest_filter_color_blit |
| GTF-GL30.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_linear_filter_color_blit |
| GTF-GL30.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_depth_blit |
| GTF-GL30.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_stencil_blit |
| GTF-GL30.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_color_and_depth_blit |
| GTF-GL30.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_color_and_stencil_blit |
| GTF-GL30.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_all_buffer_blit |
| GTF-GL30.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_missing_buffers_blit |
| GTF-GL30.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_negative_height_blit |
| GTF-GL30.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_negative_width_blit |
| GTF-GL30.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_negative_dimensions_blit |
| GTF-GL30.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_magnifying_blit |
| GTF-GL30.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_minifying_blit |
| GTF-GL30.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_scissor_blit |
| GTF-GL30.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_multisampled_to_singlesampled_blit |
| GTF-GL30.gtf30.GL3Tests.framebuffer_srgb.framebuffer_srgb_initial_state |
| GTF-GL30.gtf30.GL3Tests.framebuffer_srgb.framebuffer_srgb_default_encoding |
| GTF-GL30.gtf30.GL3Tests.framebuffer_srgb.framebuffer_srgb_default_encoding_fbo |
| GTF-GL30.gtf30.GL3Tests.framebuffer_srgb.framebuffer_srgb_api |
| GTF-GL30.gtf30.GL3Tests.framebuffer_srgb.framebuffer_srgb_draw |
| GTF-GL30.gtf30.GL3Tests.half_float.half_float_rendering |
| GTF-GL30.gtf30.GL3Tests.half_float.half_float_varying_data |
| GTF-GL30.gtf30.GL3Tests.half_float.half_float_textures |
| GTF-GL30.gtf30.GL3Tests.half_float.half_float_max_vertex_dimensions |
| GTF-GL30.gtf30.GL3Tests.half_float.half_float_linear |
| GTF-GL30.gtf30.GL3Tests.map_buffer_range.map_buffer_range_modify_indices |
| GTF-GL30.gtf30.GL3Tests.map_buffer_range.map_buffer_range_modify_vertex_attributes |
| GTF-GL30.gtf30.GL3Tests.map_buffer_range.map_buffer_range_invalidate |
| GTF-GL30.gtf30.GL3Tests.map_buffer_range.map_buffer_range_flush |
| GTF-GL30.gtf30.GL3Tests.map_buffer_range.map_buffer_range_error |
| GTF-GL30.gtf30.GL3Tests.packed_depth_stencil.packed_depth_stencil_init |
| GTF-GL30.gtf30.GL3Tests.packed_depth_stencil.packed_depth_stencil_error |
| GTF-GL30.gtf30.GL3Tests.packed_depth_stencil.packed_depth_stencil_readpixels |
| GTF-GL30.gtf30.GL3Tests.packed_depth_stencil.packed_depth_stencil_getteximage |
| GTF-GL30.gtf30.GL3Tests.packed_depth_stencil.packed_depth_stencil_copyteximage |
| GTF-GL30.gtf30.GL3Tests.packed_depth_stencil.packed_depth_stencil_partialattachments |
| GTF-GL30.gtf30.GL3Tests.packed_depth_stencil.packed_depth_stencil_mixedattachments |
| GTF-GL30.gtf30.GL3Tests.packed_depth_stencil.packed_depth_stencil_parameters |
| GTF-GL30.gtf30.GL3Tests.packed_depth_stencil.packed_depth_stencil_renderbuffers |
| GTF-GL30.gtf30.GL3Tests.packed_depth_stencil.packed_depth_stencil_stencilsize |
| GTF-GL30.gtf30.GL3Tests.packed_depth_stencil.packed_depth_stencil_clearbuffer |
| GTF-GL30.gtf30.GL3Tests.packed_depth_stencil.packed_depth_stencil_blit |
| GTF-GL30.gtf30.GL3Tests.sgis_texture_lod.sgis_texture_lod_basic_initial |
| GTF-GL30.gtf30.GL3Tests.sgis_texture_lod.sgis_texture_lod_basic_error |
| GTF-GL30.gtf30.GL3Tests.sgis_texture_lod.sgis_texture_lod_basic_getter |
| GTF-GL30.gtf30.GL3Tests.sgis_texture_lod.sgis_texture_lod_basic_completeness |
| GTF-GL30.gtf30.GL3Tests.sgis_texture_lod.sgis_texture_lod_basic_mipmap_generation |
| GTF-GL30.gtf30.GL3Tests.sgis_texture_lod.sgis_texture_lod_basic_lod_selection |
| GTF-GL30.gtf30.GL3Tests.texture_float32.texture_float32 |
| GTF-GL30.gtf30.GL3Tests.transform_feedback.transform_feedback_init_defaults |
| GTF-GL30.gtf30.GL3Tests.transform_feedback.transform_feedback_misc |
| GTF-GL30.gtf30.GL3Tests.transform_feedback.transform_feedback_basic_outline |
| GTF-GL30.gtf30.GL3Tests.transform_feedback.transform_feedback_builtin_type |
| GTF-GL30.gtf30.GL3Tests.transform_feedback.transform_feedback_builtin_type_double |
| GTF-GL30.gtf30.GL3Tests.transform_feedback.transform_feedback_draw |
| GTF-GL30.gtf30.GL3Tests.transform_feedback.transform_feedback_builtins |
| GTF-GL30.gtf30.GL3Tests.transform_feedback.transform_feedback_interleaved |
| GTF-GL30.gtf30.GL3Tests.transform_feedback.transform_feedback_max_interleaved |
| GTF-GL30.gtf30.GL3Tests.transform_feedback.transform_feedback_geometry |
| GTF-GL30.gtf30.GL3Tests.transform_feedback.transform_feedback_max_separate |
| GTF-GL30.gtf30.GL3Tests.transform_feedback.transform_feedback_offset_size |
| GTF-GL30.gtf30.GL3Tests.transform_feedback.transform_feedback_vertex_id |
| GTF-GL30.gtf30.GL3Tests.transform_feedback.transform_feedback_modify_buffers |
| GTF-GL30.gtf30.GL3Tests.transform_feedback.transform_feedback_overflow |
| GTF-GL30.gtf30.GL3Tests.transform_feedback.transform_feedback_query_objects |
| GTF-GL30.gtf30.GL3Tests.transform_feedback.transform_feedback_state_variables |
| GTF-GL30.gtf30.GL3Tests.transform_feedback.transform_feedback_verify_buffer |
| GTF-GL30.gtf30.GL3Tests.transform_feedback.transform_feedback_double_precision |
| GTF-GL30.gtf30.GL3Tests.transform_feedback.transform_feedback_geometry_primitive_types |
| GTF-GL30.gtf30.GL3Tests.depth24.depth24_basic |
| GTF-GL30.gtf30.GL3Tests.depth24.depth24_precision |
| GTF-GL30.gtf30.GL3Tests.depth24.depth24_precision_readpixels |
| GTF-GL30.gtf30.GL3Tests.depth24.depth24_precision_texture |
| GTF-GL30.gtf30.GL3Tests.rgb8_rgba8.rgb8_rgba8_rgba |
| GTF-GL30.gtf30.GL3Tests.rgb8_rgba8.rgb8_rgba8_rgb |
| GTF-GL30.gtf30.GLCoverage.CoverageGL30 |