blob: f1532538785de20cab4c64908ddae6e853293a74 [file] [log] [blame]
#!amber
# Copyright 2019 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a bug found by GraphicsFuzz.
# Short description: A fragment shader with uniform value as a return
# The test passes because shader always writes color red
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# precision highp int;
#
# layout(location = 0) out vec4 _GLF_color;
#
# layout(set = 0, binding = 0) uniform buf0
# {
# vec2 injectionSwitch;
# };
#
# float fx(){
# if (gl_FragCoord.y >= 0.0)
# return injectionSwitch.y;
#
# while(true){
# _GLF_color = vec4(1.0, 1.0, 1.0, 1.0);
# };
# }
#
# void main()
# {
# float x2 = 1.0;
# float B = 1.0;
#
# _GLF_color = vec4(fx(), 0.0, 0.0, 1.0);
#
# while (x2 > 2.0){
# float k0;
# k0 = fx() - fx();
# B = k0;
# x2 = B;
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 63
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %12 %40
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "fx("
OpName %12 "gl_FragCoord"
OpName %24 "buf0"
OpMemberName %24 0 "injectionSwitch"
OpName %26 ""
OpName %40 "_GLF_color"
OpName %45 "x2"
OpName %46 "B"
OpName %57 "k0"
OpDecorate %12 BuiltIn FragCoord
OpMemberDecorate %24 0 Offset 0
OpDecorate %24 Block
OpDecorate %26 DescriptorSet 0
OpDecorate %26 Binding 0
OpDecorate %40 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeFunction %6
%10 = OpTypeVector %6 4
%11 = OpTypePointer Input %10
%12 = OpVariable %11 Input
%13 = OpTypeInt 32 0
%14 = OpConstant %13 1
%15 = OpTypePointer Input %6
%18 = OpConstant %6 0
%19 = OpTypeBool
%23 = OpTypeVector %6 2
%24 = OpTypeStruct %23
%25 = OpTypePointer Uniform %24
%26 = OpVariable %25 Uniform
%27 = OpTypeInt 32 1
%28 = OpConstant %27 0
%29 = OpTypePointer Uniform %6
%38 = OpConstantTrue %19
%39 = OpTypePointer Output %10
%40 = OpVariable %39 Output
%41 = OpConstant %6 1
%42 = OpConstantComposite %10 %41 %41 %41 %41
%44 = OpTypePointer Function %6
%55 = OpConstant %6 2
%4 = OpFunction %2 None %3
%5 = OpLabel
%45 = OpVariable %44 Function
%46 = OpVariable %44 Function
%57 = OpVariable %44 Function
OpStore %45 %41
OpStore %46 %41
%47 = OpFunctionCall %6 %8
%48 = OpCompositeConstruct %10 %47 %18 %18 %41
OpStore %40 %48
OpBranch %49
%49 = OpLabel
OpLoopMerge %51 %52 None
OpBranch %53
%53 = OpLabel
%54 = OpLoad %6 %45
%56 = OpFOrdGreaterThan %19 %54 %55
OpBranchConditional %56 %50 %51
%50 = OpLabel
%58 = OpFunctionCall %6 %8
%59 = OpFunctionCall %6 %8
%60 = OpFSub %6 %58 %59
OpStore %57 %60
%61 = OpLoad %6 %57
OpStore %46 %61
%62 = OpLoad %6 %46
OpStore %45 %62
OpBranch %52
%52 = OpLabel
OpBranch %49
%51 = OpLabel
OpReturn
OpFunctionEnd
%8 = OpFunction %6 None %7
%9 = OpLabel
%16 = OpAccessChain %15 %12 %14
%17 = OpLoad %6 %16
%20 = OpFOrdGreaterThanEqual %19 %17 %18
OpSelectionMerge %22 None
OpBranchConditional %20 %21 %22
%21 = OpLabel
%30 = OpAccessChain %29 %26 %28 %14
%31 = OpLoad %6 %30
OpReturnValue %31
%22 = OpLabel
OpBranch %33
%33 = OpLabel
OpLoopMerge %35 %36 None
OpBranch %37
%37 = OpLabel
OpBranchConditional %38 %34 %35
%34 = OpLabel
OpStore %40 %42
OpBranch %36
%36 = OpLabel
OpBranch %33
%35 = OpLabel
%43 = OpUndef %6
OpReturnValue %43
OpFunctionEnd
END
# uniforms for variant
# injectionSwitch
BUFFER variant_injectionSwitch DATA_TYPE vec2<float> DATA
0.0 1.0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255