blob: d9e861d41f39ce6b14cf91a36041535591152576 [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific SSA rewrite path.
# The test passes because shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
# precision highp int;
#
# layout(location = 0) out vec4 _GLF_color;
# layout(set = 0, binding = 0) uniform buf0
# {
# int one;
# };
#
# vec4 func()
# {
# // Always true.
# if(one == 1)
# return vec4(1, 0, 0, 1);
# else
# return vec4(0);
# }
#
# void main()
# {
# _GLF_color = vec4(0);
# for(int i = 0; i <= one; i++)
# {
# switch(i)
# {
# case 1:
# _GLF_color = func();
# case 0:
# default:
# _GLF_color.y = 0.0;
# break;
# }
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 58
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %33
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %9 "func("
OpName %12 "buf0"
OpMemberName %12 0 "one"
OpName %14 ""
OpName %33 "_GLF_color"
OpName %35 "i"
OpMemberDecorate %12 0 Offset 0
OpDecorate %12 Block
OpDecorate %14 DescriptorSet 0
OpDecorate %14 Binding 0
OpDecorate %33 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 4
%8 = OpTypeFunction %7
%11 = OpTypeInt 32 1
%12 = OpTypeStruct %11
%13 = OpTypePointer Uniform %12
%14 = OpVariable %13 Uniform
%15 = OpConstant %11 0
%16 = OpTypePointer Uniform %11
%19 = OpConstant %11 1
%20 = OpTypeBool
%24 = OpConstant %6 1
%25 = OpConstant %6 0
%26 = OpConstantComposite %7 %24 %25 %25 %24
%29 = OpConstantComposite %7 %25 %25 %25 %25
%32 = OpTypePointer Output %7
%33 = OpVariable %32 Output
%34 = OpTypePointer Function %11
%50 = OpTypeInt 32 0
%51 = OpConstant %50 1
%52 = OpTypePointer Output %6
%4 = OpFunction %2 None %3
%5 = OpLabel
%35 = OpVariable %34 Function
OpStore %33 %29
OpStore %35 %15
OpBranch %36
%36 = OpLabel
OpLoopMerge %38 %39 None
OpBranch %40
%40 = OpLabel
%41 = OpLoad %11 %35
%42 = OpAccessChain %16 %14 %15
%43 = OpLoad %11 %42
%44 = OpSLessThanEqual %20 %41 %43
OpBranchConditional %44 %37 %38
%37 = OpLabel
%45 = OpLoad %11 %35
OpSelectionMerge %48 None
OpSwitch %45 %47 1 %46 0 %47
%47 = OpLabel
%53 = OpAccessChain %52 %33 %51
OpStore %53 %25
OpBranch %48
%46 = OpLabel
%49 = OpFunctionCall %7 %9
OpStore %33 %49
OpBranch %47
%48 = OpLabel
OpBranch %39
%39 = OpLabel
%56 = OpLoad %11 %35
%57 = OpIAdd %11 %56 %19
OpStore %35 %57
OpBranch %36
%38 = OpLabel
OpReturn
OpFunctionEnd
%9 = OpFunction %7 None %8
%10 = OpLabel
%17 = OpAccessChain %16 %14 %15
%18 = OpLoad %11 %17
%21 = OpIEqual %20 %18 %19
OpSelectionMerge %23 None
OpBranchConditional %21 %22 %28
%22 = OpLabel
OpReturnValue %26
%28 = OpLabel
OpReturnValue %29
%23 = OpLabel
OpUnreachable
OpFunctionEnd
END
# uniforms for variant
# one
BUFFER variant_one DATA_TYPE int32 DATA
1
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255