blob: 7fa571717b122bea0affb870de221385b9847c9d [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific inlining optimization path.
# The test passes because shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# layout(location = 0) out vec4 _GLF_color;
#
# float func()
# {
# float x = 2.0;
# if (gl_FragCoord.x == 12.0)
# {
# if (gl_FragCoord.y == 13.0)
# {
# x += 1.0;
# }
# return x;
# }
#
# return 1.0;
# }
#
# void main()
# {
# if (false)
# {
# _GLF_color = vec4(func());
# }
# else
# {
# _GLF_color = vec4(1, 0, 0, 1);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 50
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %15 %44
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "func("
OpName %11 "x"
OpName %15 "gl_FragCoord"
OpName %44 "_GLF_color"
OpDecorate %15 BuiltIn FragCoord
OpDecorate %44 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeFunction %6
%10 = OpTypePointer Function %6
%12 = OpConstant %6 2
%13 = OpTypeVector %6 4
%14 = OpTypePointer Input %13
%15 = OpVariable %14 Input
%16 = OpTypeInt 32 0
%17 = OpConstant %16 0
%18 = OpTypePointer Input %6
%21 = OpConstant %6 12
%22 = OpTypeBool
%26 = OpConstant %16 1
%29 = OpConstant %6 13
%33 = OpConstant %6 1
%40 = OpConstantFalse %22
%43 = OpTypePointer Output %13
%44 = OpVariable %43 Output
%48 = OpConstant %6 0
%49 = OpConstantComposite %13 %33 %48 %48 %33
%4 = OpFunction %2 None %3
%5 = OpLabel
OpSelectionMerge %42 None
OpBranchConditional %40 %41 %47
%41 = OpLabel
%45 = OpFunctionCall %6 %8
%46 = OpCompositeConstruct %13 %45 %45 %45 %45
OpStore %44 %46
OpBranch %42
%47 = OpLabel
OpStore %44 %49
OpBranch %42
%42 = OpLabel
OpReturn
OpFunctionEnd
%8 = OpFunction %6 None %7
%9 = OpLabel
%11 = OpVariable %10 Function
OpStore %11 %12
%19 = OpAccessChain %18 %15 %17
%20 = OpLoad %6 %19
%23 = OpFOrdEqual %22 %20 %21
OpSelectionMerge %25 None
OpBranchConditional %23 %24 %25
%24 = OpLabel
%27 = OpAccessChain %18 %15 %26
%28 = OpLoad %6 %27
%30 = OpFOrdEqual %22 %28 %29
OpSelectionMerge %32 None
OpBranchConditional %30 %31 %32
%31 = OpLabel
%34 = OpLoad %6 %11
%35 = OpFAdd %6 %34 %33
OpStore %11 %35
OpBranch %32
%32 = OpLabel
%36 = OpLoad %6 %11
OpReturnValue %36
%25 = OpLabel
OpReturnValue %33
OpFunctionEnd
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255