blob: bab4bfe5e9b5f2a4666e4e1c45e3ed90bba9acd0 [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific inlining optimization path.
# The test passes because shader always writes red.
# Optimized using spirv-opt with the following arguments:
# '--eliminate-dead-branches'
# '--merge-return'
# '--eliminate-dead-inserts'
# '--eliminate-local-single-store'
# '--scalar-replacement=100'
# '--eliminate-dead-branches'
# '--merge-blocks'
# '--scalar-replacement=100'
# '--eliminate-dead-branches'
# '--ccp'
# '--ccp'
# '--eliminate-dead-branches'
# '--merge-blocks'
# '--vector-dce'
# '--eliminate-dead-branches'
# '--scalar-replacement=100'
# '--eliminate-local-single-store'
# '--combine-access-chains'
# '--redundancy-elimination'
# '--ccp'
# '--eliminate-dead-code-aggressive'
# '--private-to-local'
# '--eliminate-local-single-block'
# '--eliminate-local-multi-store'
# '--eliminate-local-single-block'
# '--ccp'
# spirv-opt commit hash: 96354f5047bf35765af49657304357e00264e5f9
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
# precision highp int;
#
# layout(location = 0) out vec4 _GLF_color;
# layout(set = 0, binding = 0) uniform buf0
# {
# int zero;
# };
#
# vec4 returnRed()
# {
# do
# {
# // Always false.
# if(zero == 1)
# {
# return vec4(1, 0, 0, 1);
# }
# }
# while(false);
# return vec4(1, 0, 0, 1);
# }
#
# void main()
# {
# do
# {
# _GLF_color = returnRed();
# }
# while(false);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 63
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %40
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %9 "returnRed("
OpName %16 "buf0"
OpMemberName %16 0 "zero"
OpName %18 ""
OpName %40 "_GLF_color"
OpMemberDecorate %16 0 Offset 0
OpDecorate %16 Block
OpDecorate %18 DescriptorSet 0
OpDecorate %18 Binding 0
OpDecorate %40 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 4
%8 = OpTypeFunction %7
%15 = OpTypeInt 32 1
%16 = OpTypeStruct %15
%17 = OpTypePointer Uniform %16
%18 = OpVariable %17 Uniform
%19 = OpConstant %15 0
%20 = OpTypePointer Uniform %15
%23 = OpConstant %15 1
%24 = OpTypeBool
%28 = OpConstant %6 1
%29 = OpConstant %6 0
%30 = OpConstantComposite %7 %28 %29 %29 %28
%32 = OpConstantFalse %24
%39 = OpTypePointer Output %7
%40 = OpVariable %39 Output
%43 = OpTypePointer Function %7
%49 = OpTypePointer Function %24
%51 = OpConstantTrue %24
%61 = OpUndef %7
%62 = OpUndef %24
%4 = OpFunction %2 None %3
%5 = OpLabel
OpBranch %35
%35 = OpLabel
%41 = OpFunctionCall %7 %9
OpStore %40 %41
OpLoopMerge %37 %35 None
OpBranchConditional %32 %35 %37
%37 = OpLabel
OpReturn
OpFunctionEnd
%9 = OpFunction %7 None %8
%10 = OpLabel
%50 = OpVariable %49 Function %32
%44 = OpVariable %43 Function
OpBranch %46
%46 = OpLabel
%56 = OpPhi %24 %32 %10 %62 %48
OpLoopMerge %42 %48 None
OpBranch %11
%11 = OpLabel
OpLoopMerge %13 %14 None
OpBranch %12
%12 = OpLabel
%21 = OpAccessChain %20 %18 %19
%22 = OpLoad %15 %21
%25 = OpIEqual %24 %22 %23
OpSelectionMerge %27 None
OpBranchConditional %25 %26 %27
%26 = OpLabel
OpStore %50 %51
OpStore %44 %30
OpBranch %13
%27 = OpLabel
OpBranch %14
%14 = OpLabel
OpBranchConditional %32 %11 %13
%13 = OpLabel
%58 = OpPhi %7 %30 %26 %61 %14
%54 = OpPhi %24 %51 %26 %32 %14
OpSelectionMerge %52 None
OpBranchConditional %54 %42 %52
%52 = OpLabel
OpStore %50 %51
OpStore %44 %30
OpBranch %42
%48 = OpLabel
OpBranch %46
%42 = OpLabel
%57 = OpPhi %7 %58 %13 %30 %52
OpReturnValue %57
OpFunctionEnd
END
# uniforms for variant
# zero
BUFFER variant_zero DATA_TYPE int32 DATA
0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_zero AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255