blob: 5d94c97749a933f4abb9c6231e9b66586275106b [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific instruction folding path.
# The test passes because shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# vec4 v;
# v.xy = vec2(1);
# v.zw = vec2(2);
# // Always true.
# if (v == vec4(1, 1, 2, 2))
# _GLF_color = vec4(1, 0, 0, 1);
# else
# _GLF_color = vec4(0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 33
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %28
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %9 "v"
OpName %28 "_GLF_color"
OpDecorate %28 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 4
%8 = OpTypePointer Function %7
%10 = OpTypeVector %6 2
%11 = OpConstant %6 1
%12 = OpConstantComposite %10 %11 %11
%15 = OpConstant %6 2
%16 = OpConstantComposite %10 %15 %15
%20 = OpConstantComposite %7 %11 %11 %15 %15
%21 = OpTypeBool
%22 = OpTypeVector %21 4
%27 = OpTypePointer Output %7
%28 = OpVariable %27 Output
%29 = OpConstant %6 0
%30 = OpConstantComposite %7 %11 %29 %29 %11
%32 = OpConstantComposite %7 %29 %29 %29 %29
%4 = OpFunction %2 None %3
%5 = OpLabel
%9 = OpVariable %8 Function
%13 = OpLoad %7 %9
%14 = OpVectorShuffle %7 %13 %12 4 5 2 3
OpStore %9 %14
%17 = OpLoad %7 %9
%18 = OpVectorShuffle %7 %17 %16 0 1 4 5
OpStore %9 %18
%19 = OpLoad %7 %9
%23 = OpFOrdEqual %22 %19 %20
%24 = OpAll %21 %23
OpSelectionMerge %26 None
OpBranchConditional %24 %25 %31
%25 = OpLabel
OpStore %28 %30
OpBranch %26
%31 = OpLabel
OpStore %28 %32
OpBranch %26
%26 = OpLabel
OpReturn
OpFunctionEnd
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255