blob: e74cea1145949650aa948994146ba7b581caf44e [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific instruction folding path.
# The test passes because shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# bool b = false;
#
# // A single loop with i = 1.
# for(int i = 1; i > 0; i--)
# {
# float a = 1.0 + float(i);
#
# // If condition is always true.
# if(2.0 - a == 0.0)
# b = true;
# }
#
# // If condition is always true.
# if (b)
# _GLF_color = vec4(1, 0, 0, 1);
# else
# _GLF_color = vec4(0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 48
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %44
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "b"
OpName %12 "i"
OpName %24 "a"
OpName %44 "_GLF_color"
OpDecorate %12 RelaxedPrecision
OpDecorate %19 RelaxedPrecision
OpDecorate %26 RelaxedPrecision
OpDecorate %37 RelaxedPrecision
OpDecorate %38 RelaxedPrecision
OpDecorate %44 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeBool
%7 = OpTypePointer Function %6
%9 = OpConstantFalse %6
%10 = OpTypeInt 32 1
%11 = OpTypePointer Function %10
%13 = OpConstant %10 1
%20 = OpConstant %10 0
%22 = OpTypeFloat 32
%23 = OpTypePointer Function %22
%25 = OpConstant %22 1
%29 = OpConstant %22 2
%32 = OpConstant %22 0
%36 = OpConstantTrue %6
%42 = OpTypeVector %22 4
%43 = OpTypePointer Output %42
%44 = OpVariable %43 Output
%45 = OpConstantComposite %42 %25 %32 %32 %25
%47 = OpConstantComposite %42 %32 %32 %32 %32
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%12 = OpVariable %11 Function
%24 = OpVariable %23 Function
OpStore %8 %9
OpStore %12 %13
OpBranch %14
%14 = OpLabel
OpLoopMerge %16 %17 None
OpBranch %18
%18 = OpLabel
%19 = OpLoad %10 %12
%21 = OpSGreaterThan %6 %19 %20
OpBranchConditional %21 %15 %16
%15 = OpLabel
%26 = OpLoad %10 %12
%27 = OpConvertSToF %22 %26
%28 = OpFAdd %22 %25 %27
OpStore %24 %28
%30 = OpLoad %22 %24
%31 = OpFSub %22 %29 %30
%33 = OpFOrdEqual %6 %31 %32
OpSelectionMerge %35 None
OpBranchConditional %33 %34 %35
%34 = OpLabel
OpStore %8 %36
OpBranch %35
%35 = OpLabel
OpBranch %17
%17 = OpLabel
%37 = OpLoad %10 %12
%38 = OpISub %10 %37 %13
OpStore %12 %38
OpBranch %14
%16 = OpLabel
%39 = OpLoad %6 %8
OpSelectionMerge %41 None
OpBranchConditional %39 %40 %46
%40 = OpLabel
OpStore %44 %45
OpBranch %41
%46 = OpLabel
OpStore %44 %47
OpBranch %41
%41 = OpLabel
OpReturn
OpFunctionEnd
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255