blob: c9cd0e5d53dfd562397507dbe3b8b2e0b404c11d [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific instruction folding path.
# The test passes because shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# int i = 5;
#
# while(i >= 0)
# {
# i -= 3;
# i++;
# }
#
# // If condition is always true.
# if (i == -1)
# _GLF_color = vec4(1, 0, 0, 1);
# else
# _GLF_color = vec4(0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 39
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %33
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "i"
OpName %33 "_GLF_color"
OpDecorate %8 RelaxedPrecision
OpDecorate %15 RelaxedPrecision
OpDecorate %20 RelaxedPrecision
OpDecorate %21 RelaxedPrecision
OpDecorate %22 RelaxedPrecision
OpDecorate %24 RelaxedPrecision
OpDecorate %25 RelaxedPrecision
OpDecorate %33 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%9 = OpConstant %6 5
%16 = OpConstant %6 0
%17 = OpTypeBool
%19 = OpConstant %6 3
%23 = OpConstant %6 1
%26 = OpConstant %6 -1
%30 = OpTypeFloat 32
%31 = OpTypeVector %30 4
%32 = OpTypePointer Output %31
%33 = OpVariable %32 Output
%34 = OpConstant %30 1
%35 = OpConstant %30 0
%36 = OpConstantComposite %31 %34 %35 %35 %34
%38 = OpConstantComposite %31 %35 %35 %35 %35
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
OpStore %8 %9
OpBranch %10
%10 = OpLabel
OpLoopMerge %12 %13 None
OpBranch %14
%14 = OpLabel
%15 = OpLoad %6 %8
%18 = OpSGreaterThanEqual %17 %15 %16
OpBranchConditional %18 %11 %12
%11 = OpLabel
%20 = OpLoad %6 %8
%21 = OpISub %6 %20 %19
OpStore %8 %21
%22 = OpLoad %6 %8
%24 = OpIAdd %6 %22 %23
OpStore %8 %24
OpBranch %13
%13 = OpLabel
OpBranch %10
%12 = OpLabel
%25 = OpLoad %6 %8
%27 = OpIEqual %17 %25 %26
OpSelectionMerge %29 None
OpBranchConditional %27 %28 %37
%28 = OpLabel
OpStore %33 %36
OpBranch %29
%37 = OpLabel
OpStore %33 %38
OpBranch %29
%29 = OpLabel
OpReturn
OpFunctionEnd
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255