blob: 3a9cea77d4e74dd99936df01aba70c8ff94835ae [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific instruction folding path.
# The test passes because shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# layout(set = 0, binding = 0) uniform buf0
# {
# float three;
# };
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# // Always true.
# if(dot(vec4(1.0, 2.0, three, 4.0), vec4(0.0, 1.0, 0.0, 0.0)) == 2.0)
# _GLF_color = vec4(1, 0, 0, 1);
# else
# _GLF_color = vec4(0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 32
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %28
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %9 "buf0"
OpMemberName %9 0 "three"
OpName %11 ""
OpName %28 "_GLF_color"
OpMemberDecorate %9 0 Offset 0
OpDecorate %9 Block
OpDecorate %11 DescriptorSet 0
OpDecorate %11 Binding 0
OpDecorate %28 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpConstant %6 1
%8 = OpConstant %6 2
%9 = OpTypeStruct %6
%10 = OpTypePointer Uniform %9
%11 = OpVariable %10 Uniform
%12 = OpTypeInt 32 1
%13 = OpConstant %12 0
%14 = OpTypePointer Uniform %6
%17 = OpConstant %6 4
%18 = OpTypeVector %6 4
%20 = OpConstant %6 0
%21 = OpConstantComposite %18 %20 %7 %20 %20
%23 = OpTypeBool
%27 = OpTypePointer Output %18
%28 = OpVariable %27 Output
%29 = OpConstantComposite %18 %7 %20 %20 %7
%31 = OpConstantComposite %18 %20 %20 %20 %20
%4 = OpFunction %2 None %3
%5 = OpLabel
%15 = OpAccessChain %14 %11 %13
%16 = OpLoad %6 %15
%19 = OpCompositeConstruct %18 %7 %8 %16 %17
%22 = OpDot %6 %19 %21
%24 = OpFOrdEqual %23 %22 %8
OpSelectionMerge %26 None
OpBranchConditional %24 %25 %30
%25 = OpLabel
OpStore %28 %29
OpBranch %26
%30 = OpLabel
OpStore %28 %31
OpBranch %26
%26 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# three
BUFFER variant_three DATA_TYPE float DATA
3.0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_three AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255