blob: d908c2ccb7bcc326cb74e3716553d9b04c4787f7 [file] [log] [blame]
#!amber
# Copyright 2019 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific instruction folding path.
# The test passes because shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# int one = 1;
# // Division by zero results are undefined
# int tmp = one / 0;
# if (tmp == 0)
# _GLF_color = vec4(1, tmp, 0, 1);
# else
# _GLF_color = vec4(1, 0, 0, 1);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 30
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %22
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "one"
OpName %10 "tmp"
OpName %22 "_GLF_color"
OpDecorate %8 RelaxedPrecision
OpDecorate %10 RelaxedPrecision
OpDecorate %11 RelaxedPrecision
OpDecorate %13 RelaxedPrecision
OpDecorate %14 RelaxedPrecision
OpDecorate %22 Location 0
OpDecorate %24 RelaxedPrecision
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%9 = OpConstant %6 1
%12 = OpConstant %6 0
%15 = OpTypeBool
%19 = OpTypeFloat 32
%20 = OpTypeVector %19 4
%21 = OpTypePointer Output %20
%22 = OpVariable %21 Output
%23 = OpConstant %19 1
%26 = OpConstant %19 0
%29 = OpConstantComposite %20 %23 %26 %26 %23
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%10 = OpVariable %7 Function
OpStore %8 %9
%11 = OpLoad %6 %8
%13 = OpSDiv %6 %11 %12
OpStore %10 %13
%14 = OpLoad %6 %10
%16 = OpIEqual %15 %14 %12
OpSelectionMerge %18 None
OpBranchConditional %16 %17 %28
%17 = OpLabel
%24 = OpLoad %6 %10
%25 = OpConvertSToF %19 %24
%27 = OpCompositeConstruct %20 %23 %25 %26 %23
OpStore %22 %27
OpBranch %18
%28 = OpLabel
OpStore %22 %29
OpBranch %18
%18 = OpLabel
OpReturn
OpFunctionEnd
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255