blob: 53ced9890027cc3c06b8f757849d82b6ec1b0332 [file] [log] [blame]
#!amber
# Copyright 2019 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific instruction folding path.
# The test passes because shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# layout(location = 0) out vec4 _GLF_color;
# layout(set = 0, binding = 0) uniform buf0
# {
# int one;
# };
#
# void main()
# {
# // division by zero results are undefined.
# int tmp = one / 0;
# if (tmp == 0)
# _GLF_color = vec4(1, tmp, 0, 1);
# else
# _GLF_color = vec4(1, 0, 0, 1);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 33
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %25
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "tmp"
OpName %9 "buf0"
OpMemberName %9 0 "one"
OpName %11 ""
OpName %25 "_GLF_color"
OpDecorate %8 RelaxedPrecision
OpMemberDecorate %9 0 RelaxedPrecision
OpMemberDecorate %9 0 Offset 0
OpDecorate %9 Block
OpDecorate %11 DescriptorSet 0
OpDecorate %11 Binding 0
OpDecorate %15 RelaxedPrecision
OpDecorate %16 RelaxedPrecision
OpDecorate %17 RelaxedPrecision
OpDecorate %25 Location 0
OpDecorate %27 RelaxedPrecision
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%9 = OpTypeStruct %6
%10 = OpTypePointer Uniform %9
%11 = OpVariable %10 Uniform
%12 = OpConstant %6 0
%13 = OpTypePointer Uniform %6
%18 = OpTypeBool
%22 = OpTypeFloat 32
%23 = OpTypeVector %22 4
%24 = OpTypePointer Output %23
%25 = OpVariable %24 Output
%26 = OpConstant %22 1
%29 = OpConstant %22 0
%32 = OpConstantComposite %23 %26 %29 %29 %26
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%14 = OpAccessChain %13 %11 %12
%15 = OpLoad %6 %14
%16 = OpSDiv %6 %15 %12
OpStore %8 %16
%17 = OpLoad %6 %8
%19 = OpIEqual %18 %17 %12
OpSelectionMerge %21 None
OpBranchConditional %19 %20 %31
%20 = OpLabel
%27 = OpLoad %6 %8
%28 = OpConvertSToF %22 %27
%30 = OpCompositeConstruct %23 %26 %28 %29 %26
OpStore %25 %30
OpBranch %21
%31 = OpLabel
OpStore %25 %32
OpBranch %21
%21 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# one
BUFFER variant_one DATA_TYPE int32 DATA
1
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255