blob: 528d24dfb0b7eea125bec2d6808f5cbf23c7ae0c [file] [log] [blame]
#!amber
# Copyright 2019 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific instruction folding path.
# The test passes because shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# int a = 6;
# int b = 5;
# // If condition is always false.
# if ((a ^ b) != 3)
# _GLF_color = vec4(0);
# else
# _GLF_color = vec4(1, 0, 0, 1);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 29
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %23
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "a"
OpName %10 "b"
OpName %23 "_GLF_color"
OpDecorate %8 RelaxedPrecision
OpDecorate %10 RelaxedPrecision
OpDecorate %12 RelaxedPrecision
OpDecorate %13 RelaxedPrecision
OpDecorate %14 RelaxedPrecision
OpDecorate %23 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%9 = OpConstant %6 6
%11 = OpConstant %6 5
%15 = OpConstant %6 3
%16 = OpTypeBool
%20 = OpTypeFloat 32
%21 = OpTypeVector %20 4
%22 = OpTypePointer Output %21
%23 = OpVariable %22 Output
%24 = OpConstant %20 0
%25 = OpConstantComposite %21 %24 %24 %24 %24
%27 = OpConstant %20 1
%28 = OpConstantComposite %21 %27 %24 %24 %27
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%10 = OpVariable %7 Function
OpStore %8 %9
OpStore %10 %11
%12 = OpLoad %6 %8
%13 = OpLoad %6 %10
%14 = OpBitwiseXor %6 %12 %13
%17 = OpINotEqual %16 %14 %15
OpSelectionMerge %19 None
OpBranchConditional %17 %18 %26
%18 = OpLabel
OpStore %23 %25
OpBranch %19
%26 = OpLabel
OpStore %23 %28
OpBranch %19
%19 = OpLabel
OpReturn
OpFunctionEnd
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255