blob: 9951e9cdd2e7886d3259bb0087c9b6197370f9f0 [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific instruction folding path.
# The test passes because shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# precision highp int;
#
# layout(set = 0, binding = 0) uniform buf0
# {
# int one;
# };
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# // If condition is always true.
# if (((~0) | one) == (~0))
# _GLF_color = vec4(1, 0, 0, 1);
# else
# _GLF_color = vec4(0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 29
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %23
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "buf0"
OpMemberName %8 0 "one"
OpName %10 ""
OpName %23 "_GLF_color"
OpMemberDecorate %8 0 Offset 0
OpDecorate %8 Block
OpDecorate %10 DescriptorSet 0
OpDecorate %10 Binding 0
OpDecorate %23 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpConstant %6 -1
%8 = OpTypeStruct %6
%9 = OpTypePointer Uniform %8
%10 = OpVariable %9 Uniform
%11 = OpConstant %6 0
%12 = OpTypePointer Uniform %6
%16 = OpTypeBool
%20 = OpTypeFloat 32
%21 = OpTypeVector %20 4
%22 = OpTypePointer Output %21
%23 = OpVariable %22 Output
%24 = OpConstant %20 1
%25 = OpConstant %20 0
%26 = OpConstantComposite %21 %24 %25 %25 %24
%28 = OpConstantComposite %21 %25 %25 %25 %25
%4 = OpFunction %2 None %3
%5 = OpLabel
%13 = OpAccessChain %12 %10 %11
%14 = OpLoad %6 %13
%15 = OpBitwiseOr %6 %7 %14
%17 = OpIEqual %16 %15 %7
OpSelectionMerge %19 None
OpBranchConditional %17 %18 %27
%18 = OpLabel
OpStore %23 %26
OpBranch %19
%27 = OpLabel
OpStore %23 %28
OpBranch %19
%19 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# one
BUFFER variant_one DATA_TYPE int32 DATA
1
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255