blob: 76f33ec8167d080fdaab7717e91b51d96d52f36c [file] [log] [blame]
#!amber
# Copyright 2019 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific propagate array copy path.
# The test passes because shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# layout(location = 0) out vec4 _GLF_color;
#
# layout(set = 0, binding = 0) uniform buf0
# {
# int zero;
# };
#
# struct Array {
# int values[2];
# };
#
# void main()
# {
# Array a;
# a.values[zero] = 1;
# Array b = a;
# float one = 0.0;
# // If condition is always true
# if(b.values[zero] == 1)
# one = 1.0;
# _GLF_color = vec4(one, 0, 0, 1);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 43
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %40
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %10 "Array"
OpMemberName %10 0 "values"
OpName %12 "a"
OpName %14 "buf0"
OpMemberName %14 0 "zero"
OpName %16 ""
OpName %23 "b"
OpName %27 "one"
OpName %40 "_GLF_color"
OpMemberDecorate %10 0 RelaxedPrecision
OpMemberDecorate %14 0 RelaxedPrecision
OpMemberDecorate %14 0 Offset 0
OpDecorate %14 Block
OpDecorate %16 DescriptorSet 0
OpDecorate %16 Binding 0
OpDecorate %19 RelaxedPrecision
OpDecorate %30 RelaxedPrecision
OpDecorate %32 RelaxedPrecision
OpDecorate %40 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypeInt 32 0
%8 = OpConstant %7 2
%9 = OpTypeArray %6 %8
%10 = OpTypeStruct %9
%11 = OpTypePointer Function %10
%13 = OpConstant %6 0
%14 = OpTypeStruct %6
%15 = OpTypePointer Uniform %14
%16 = OpVariable %15 Uniform
%17 = OpTypePointer Uniform %6
%20 = OpConstant %6 1
%21 = OpTypePointer Function %6
%25 = OpTypeFloat 32
%26 = OpTypePointer Function %25
%28 = OpConstant %25 0
%33 = OpTypeBool
%37 = OpConstant %25 1
%38 = OpTypeVector %25 4
%39 = OpTypePointer Output %38
%40 = OpVariable %39 Output
%4 = OpFunction %2 None %3
%5 = OpLabel
%12 = OpVariable %11 Function
%23 = OpVariable %11 Function
%27 = OpVariable %26 Function
%18 = OpAccessChain %17 %16 %13
%19 = OpLoad %6 %18
%22 = OpAccessChain %21 %12 %13 %19
OpStore %22 %20
%24 = OpLoad %10 %12
OpStore %23 %24
OpStore %27 %28
%29 = OpAccessChain %17 %16 %13
%30 = OpLoad %6 %29
%31 = OpAccessChain %21 %23 %13 %30
%32 = OpLoad %6 %31
%34 = OpIEqual %33 %32 %20
OpSelectionMerge %36 None
OpBranchConditional %34 %35 %36
%35 = OpLabel
OpStore %27 %37
OpBranch %36
%36 = OpLabel
%41 = OpLoad %25 %27
%42 = OpCompositeConstruct %38 %41 %28 %28 %37
OpStore %40 %42
OpReturn
OpFunctionEnd
END
# uniforms for variant
# zero
BUFFER variant_zero DATA_TYPE int32 DATA
0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_zero AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255