blob: 76a68a988961a5d14f88270756150022d4eb1d71 [file] [log] [blame]
#!amber
# Copyright 2019 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific const folding rule path.
# The test passes because shader always writes red.
# Optimized using spirv-opt with the following arguments:
# '-O'
# spirv-opt commit hash: 9215c1b7df0029f27807e8c8d7ec80532ce90a87
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# vec2 v;
#
# for(int i = 2; i < 3; i++)
# {
# vec4 tmp = vec4(0);
# tmp.xy = vec2(1.0, float(i));
# v = tmp.xy;
# }
#
# // If condition is always false.
# if (v.x != 1.0 || v.y != 2.0)
# _GLF_color = vec4(0);
# else
# _GLF_color = vec4(1, 0, 0, 1);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 69
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %57
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %57 "_GLF_color"
OpDecorate %38 RelaxedPrecision
OpDecorate %57 Location 0
OpDecorate %62 RelaxedPrecision
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%9 = OpConstant %6 2
%16 = OpConstant %6 3
%17 = OpTypeBool
%19 = OpTypeFloat 32
%20 = OpTypeVector %19 4
%23 = OpConstant %19 0
%24 = OpConstantComposite %20 %23 %23 %23 %23
%25 = OpConstant %19 1
%28 = OpTypeVector %19 2
%37 = OpConstant %6 1
%51 = OpConstant %19 2
%56 = OpTypePointer Output %20
%57 = OpVariable %56 Output
%59 = OpConstantComposite %20 %25 %23 %23 %25
%64 = OpUndef %28
%68 = OpConstantNull %20
%4 = OpFunction %2 None %3
%5 = OpLabel
OpBranch %10
%10 = OpLabel
%63 = OpPhi %28 %64 %5 %35 %11
%62 = OpPhi %6 %9 %5 %38 %11
%18 = OpSLessThan %17 %62 %16
OpLoopMerge %12 %11 None
OpBranchConditional %18 %11 %12
%11 = OpLabel
%27 = OpConvertSToF %19 %62
%29 = OpCompositeConstruct %28 %25 %27
%35 = OpVectorShuffle %28 %29 %68 0 1
%38 = OpIAdd %6 %62 %37
OpBranch %10
%12 = OpLabel
%43 = OpCompositeExtract %19 %63 0
%44 = OpFOrdNotEqual %17 %43 %25
%45 = OpLogicalNot %17 %44
OpSelectionMerge %47 None
OpBranchConditional %45 %46 %47
%46 = OpLabel
%50 = OpCompositeExtract %19 %63 1
%52 = OpFOrdNotEqual %17 %50 %51
OpBranch %47
%47 = OpLabel
%53 = OpPhi %17 %44 %12 %52 %46
OpSelectionMerge %55 None
OpBranchConditional %53 %54 %58
%54 = OpLabel
OpStore %57 %24
OpBranch %55
%58 = OpLabel
OpStore %57 %59
OpBranch %55
%55 = OpLabel
OpReturn
OpFunctionEnd
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255